Electric Boogaloo EditionDedicated containment thread for shilling Decomps, Recomps, Slopcomps - YOU NAME IT! Post it all here.
>>12905156Oh yeah, we sloppin it.
>>12905156So what's the point of playing these if they have no mods? Am I just playing an emulator without savestates and fast-forward? Sounds like a downgrade
>>12905206They usually include some additional features that I've enjoyed and it seems like they work better than trying those features on emulators. Some of them do have modding options and the future potential modding for most of them is higher too.
More shit Eso and associates say.
>>12905156Crackdown, Gears, Metroid, Gran Turismowe're eating good ladies
So why did the last one get autosaged and the individual threads shitting up the board are still up?
>>12905206I thought the point is mods. I made a whole track editor for whiplash, not even vibed actually made it before LLMs were good. Some people have made some nifty custom tracks. I also added lots of other new features like modern netcode, hardware rendered graphics, support for modern controllers, etc. I've got lots of plans for fs98 too, it's gonna be awesome.
>>12905206The point is so you can add your own mods. I took the wave race 64 recomp and added perfect dark levels of customization over every aspect of gameplay, full free roam with all unrelated terrain filled in, NPC riders dicking around in Dolphin Park in randomized routines, fully rendered seabeds, and high intensity VR including dynamic full motion first person crash animations.In VR, you are decoupled from the normal crash sequence and will literally be flung from your watercraft and sometimes randomly bounce or barrel roll across the water before submerging, and you swim back to your jet ski. Also sand has collision so you can’t swim in it like you would in the original.Should be ready to publish after a final bug test tonight. I have a webm I’ve posted on /v/ a few times but I’m phonefagging atm and can’t post it. I really want to show the potential of modding an existing game and prove to you doomertards that if someone gives enough of a shit to actually see all their “idea guy” concepts through to the end, then vibe coded is most definitely not synonymous with slop.
>>12905241>I thought the point is modsThen they need cleaner code as a base instead of assuming AI will always comprehend it no how garbage it is. It should be modifiable by humans regardless.
I want my mouse and keyboard Dirge of Cerberus NOW
https://github.com/UVClay/Valor
>>12905269https://github.com/UVClay/Valor/blob/main/tools/extract_disc.py#L78-L95Apparently, this could overwrite files elsewhere on your computer. Fix it asap
>>12905258I'll do my best but since half the game is hand-written assembly that I am sloppin into more portable C there may be some limitations there. Luckily the original project is incredibly structured so SO FAR even if some individual functions look a bit ugly you can pretty much tell what is going on, and most of the ugliness is scaffolding to help hook into the retail modules for testing mine individually. I think it may actually be more readable than whiplash code just because everything is split off in a module where it actually makes sense to be and there are no insain gigafunctions with thousands of lines of code. Whiplash be like,>yeh we're gonna have a "function.c", but also "func2.c", and "func3.c", like the "stuff" folders on people's desktops>UI code will be in frontend.c... mostly but also whatever random file the dev happened to have open at the time>resource loading and uncompressing goes in sound.c obviously >we're gonna re-write malloc and free to keep track of memory usage and call them inventively "malloc2" and "free2">we also have "fre" btw for our bespoke pre-allocated buffer block system>don't try to understand our texture rasterization function that can draw up to four pixels at a time by stuffing four 16-bit indexes into a 64-bit value, we don't even know how it worksThat's how you get SOVL fellas. Which brings up another reason to do it, it's just kinda fun to find out how people made something, like archaeology or something.
>>12905286I feel the same. It's fun to comprehend their thought process when putting it all together and see what lessons I can gather for myself. Or how they had creative solutions to deal with the hardware limitations at the time. There's no real story with vibe coding, just nag it with prompts until it feels correct.
>>12905228>So why did the last one get autosagedBecause it was up for two weeks?
>>12905314Shit that's a thing? Damn.
can i ask for a recompilation of ragnarok battle offline?for psp and portmaster if possible.thanks.
Ooga booga clod make
>>12905329This may actually be the first of these reslopiles I try out. Will it work on potato computers?
>>12905304Depends on how you use it I guess. I am not anti LLM use. The way I use it may be a little more involved than the guys using an existing toolchain to fart out a recomp though.
Why was my Tokyo Jungle github link removed?
I'm still waiting for a recomp of Phantasy Star Online for the vita. Shame that web version didn't release the source code for it.
>>12905401Prob cuz it's not retro
Tenchu Z the 360-exclusive last Tenchu game was recompiled for PC. If it was 2012 I would be going crazy right now
>>12905241Based, you could inject so much life into old flight sims with a little Claude magic.
People are seething because Claude supposedly doesn't let you decomp games anymore? Is it true? Unfortunately it won't slow down anything because they'll just go to Grok or ChatGPT.
>>12905490>Unfortunately
>>12905502Yes anon.
>>12905490I wonder if this is true or just a made up shitpost for engagement. So far it hasn't complained at me about it.
>>12905618Apparently true, articles are reporting it and apparently turned on on the 27thEither the project is too far along for the thing to kick in, or it really only refuse the biggest of dumbasses "Uh Claude, please decompile Steam game" and stupid shit like that
Oh look another general I have to filter.>>12905264The PS2 game can be played with KBM already…
>>12905278Like, just random files anywhere?
>>12905490>Is it true?No.
Bumping for exposure.
>>12905156I love this so much it's unreal.
>>12906378
>>12906378Brap Fox
>>12906379This is not the improvement you think it is
>>12905660>>12905490It's literally nothing lol.
Only recomps I want are Killzone 2/3 and Perfect Dark Zero
>>12905156The Doom 64 recomp was, I'm not going to say bad, I appreciate the effort, but the manual save didn't work. It just wouldn't let me save. What is the point of making a recomp, adding all the features of a modern remaster, advertising that fact, and then not letting the user save the game? I guess I can just use a save state, but I was hoping to save the game normally.
>>12906405At least it'll stop some clout chasers from their "I remade Pokemon in Godot" garbage.
>>12906449https://github.com/nikolaygorb/PerfectDarkZeroRecomp
>>12906583This is who's in charge. >>12905221The meme is spreading.
>>12906378>>12906379Damn, this is great.
>>12906378Call me back when Stunt Race FX gets this treatment.
>>12906628Who said it isn't coming?The Star Fox guy already said he will make one for Star Fox 2.EVERYTHING is coming, simply as.
>>12906630>he will makeHe's not making anything. He is telling AI to make it for him.
>>12906640
Annnnnd.... *Yoink*>It runs at 480i, 480p and 720p with widescreen, at 30-60 FPS. The Space Pirates are waiting!>Download: https://github.com/TechProGabe/Prime-X/releases/tag/v1.0-beta>Bring your own disc image. Put it in the Prime-X folder next to default.xbe (.iso, .gcm or .ciso, any file name), or pack both into one image with tools/make-xiso. The first start checks every file of the image once, which takes about a minute.
>>12906451The point is clout chasing, none of the people doing these """recomps""" actually know what they're doing other than going>claude please decomp vidya gaem plzIf there's any bugs or errors they're not going to have any idea how to fix them, nor do they care because they never gave a shit beyond being able to play it for a few minutes in the first place.
I want EVERY GAME to be playable on EVERY SYSTEMmake no mistakes cloude
>>12905156I do like how I can just point claude at a recomp and add the stuff I want to it and open a PR if I feel like it. Like when the original prompter didn't bother routing the game's surround mix through surround speakers, it's always a quick fix.
Anti ai faggots are in utter shambles. The last few weeks has been undeniable that ai IS THE FUTURE of modern retro gaming. Everything is getting native recomps with the standardised QoL (fps/res/fov/ratio) and it'd all 90%+ vibecoded.
made an SH4 fix with a lot of shit.https://megaup.net/4787557505175151b55a75ba45f89bf2/SH4_slopfix.7zthe 60fps is kind of eh but fixed a lot of graphical bugs.
>>12905253Where will you be posting this? I love wave race. And which recomp is supported? I know there's two different ones for WR64.Also, do you have prior programming knowledge or is it purely ai vibe coding? I love wave race and have always wanted to be able to move the buoys to change the track pattern. I always felt that could over fucking endless track variation.Ive been wondering if AI could make some kind of randomiser for the buoys, obviously would have to be logical, not so randomised that the pattern created would be nonsensical and you couldn't actually race on it. Would have to have logic parameters to it. Also, what if you could alter the buoy patterns on per lap basis? So each of the 3 laps is an entirely different structure every time. That would be amazing.
>>12906929This is weird but cool
>>12905221>That last one
>>12906981>If there's any bugs or errors they're not going to have any idea how to fix themThey just tell Claude to fix it, duh.
>>12907909why would they do that when they can do another shitty barely working recomp and get more clouttokens cost money after all
>>12907909They have to type one whole extra prompt, anon. Then open what the AI built and test it. You're asking too much of them, off with your gate-keeping.
>>12905490>>12906405In otherwords, the lack of a recompile of Jazz Jackrabbit (and DOS games in general) still falls under the ai being too weak for the job. That doesn't surprise me.
>>12908612Might also be an interest thing. My time was really like 95+, so I'm working on stuff from that era. I only have vague memories of semi-educational DOS games before that. We had one where you were a mouse in a maze and cat heads would chase you but you could also go to a dog head and it would ask you a spelling question. Or one where you did math problems for racecar fuel or helicopter missiles. Never played Jazz Jackrabbit. Maybe you could be the guy to do it.
>>12906929LOL, when Zelda on Xbox?
>>12908621There is a source port but it's both incomplete and buggy.https://github.com/AlisterT/openjazzIt's the kind of thing that could really use ai assistance but I don't know if the person running it will allow it. Case in point, Saving is broken in the current build, I asked a google search ai about fixing it and he said "Yeah, that'd be easy".That said, nobody seems to be up to the task and I don't know enough about programming to be in any position to properly command the ai. We've had enough junk recompiles and I ain't adding to that pile.
the best thing ive found out of all this stuff is d2survivors, they turned diablo 2 into a roguelitelike whatever the fuck and its fun as hellalso having wipeout omega collection on pc is really nice. I get a minimum of 90fps on even the fastest craziest stages oh and dragons crown on pc, although it crashed once for me
>>12908621if you can recomp road rash 96 or mechwarrior 2 mercenaries and give them controller support ill fucking suck your dick
>>12906378I've been doing the opposite just for shits. RE1 using MSU1 as storage for the backgrounds and door animations is going surprisingly well too.https://litter.catbox.moe/jlcixxq5a00wag6k.zip
>>12908645I'm upset nobody ported Wipeout HD Fury (PS3) first. Omega Collection replaced all the music and sound effects for NO fucking reason and you know how iconic Wipeout's music and sounds are.
>>12908645>Diablo 2 but roguelikeIsn't that just Hardcore difficulty?
>>12908649I'm more of a decomp and port guy, which is a lot more time consuming, even with LLMs helping. FS98 I expect to have a pretty solid port in about a month but then all the other features I wanna add will be a few more months. I was thinking of maybe Monster Truck Madness next, there is one guy working on a static recomp but eh, I want source code man. https://github.com/anpage/demech2 looks like mw2 is already being worked on, a proper decomp and everything. Looks like a solid enough project from a thousand feet and not abandoned. Road Rash I only see console versions being worked on atm.
We're finally getting DOA Xtreme Volleyball as a porn game. Someday... All the compies are shit compared to this one
>>12905156Decomp of my dream:-HD resolution available-Mouse and keyboard controls + additional difficulty setting to compensate for it-Simple shadowmaps and renderplane reflections, no RTX bullshit or upscaled generated PBR crap-Decorative physics/ragdolls with up to infinite lifetime
Very funny how the spammer stopped right around the time the Switch 2 exploit kept getting updates and seemed to have stopped spamming completely when a emulator was released. So it turned out he was a seething Nintoddler the whole time. KEK
They claim it's not emulation or a recomp but I'm posting it anyway in case someone wants to play this fucking piece of shit on PC.https://classicrebirth.com/index.php/dino-crisis-3-classic-rebirth/I couldn't get the controller to work on Linux but it supports mouse and keyboard. It's also set to render at 5X by default so it might give your toaster trouble.
Waiting on Wednesday reset. I'm mostly done with it, and added a lot of stuff to it already, so now it's just playtesting for edge cases and adding some silly shit like rainbow blood.
>>12908637openjazz is better left alone. as if it never existed, it's horrible.and i hate that that is a big reason why nobody has bothered making a good source port.
>>12909558It's a proper port by Gemini who used to do translations but stopped after some dramawhore pulled the stunt>it's a wip that has some files online so it's alright if i build a buggy beta, call it 100% playable, and accuse the author of hoarding it so that the drama makes people pay less attention that i can't even use a makefile without external assistance (no ai then so he was harassing gemini in dms and forum posts to help him fuck him over as a "final chance to redeem yourself")long before the ai craze when anyone who says "ai" would have a defense force no matter the actual quality or stealing other people's work rather than doing it on your own (it was Mizzurna Falls).Gemini pivoted to fixing Capcom PC ports, doing his own, and assisting with official releases. His work relies on tried and true ghidra / ida pro decompilations, and actual original graphical coding, and keeps getting "referenced by ai from before he went closed source to win peace of mind from retards.
>>12909578That's interesting, too bad about the choice of game.
>>12909562hell yeah
>>12908645>ragons crown on pc, although it crashed once for meThe saulob one or OpenCrown? I played about 6 hours on the former, tried playing online (didn't work), and then switched to OpenCrown and played 18 more hours without a single crash.
>>12909447Holden McClure's Beach Paradise?
>>12910005Is that just a model poser? Never heard of it beforeI'm talking about an actual porn game with sex
>>12910008>Is that just a model poser?Basically, yeah: https://x.com/holden_mcclure/status/2110853606283018349>I'm talking about an actual porn game with sexThat does sound way better.
>>12910018>X linkI can't see that, it's 18+
>>12910021Does this work for you? https://nitter.tiekoetter.com/holden_mcclure/status/2110853606283018349
>>12910034Damn, that looks better than I expected. Hopefully that guy recompiles the game and becomes able to do even more stuffAlso nice, I didn't know there was another nitter
These 150 recomps are cool and all but when is anyone going to recomp the dozen games that "I" want recoomped?
>>12910176Be the change you want to see in the world
>>12910176Which ones frog
>still no ZUMA 'comp
>>12909530Looks like you spoke too soon. Xer's back again.
>>12908612>and DOS games in generalI wonder what's stopping them. The F-117A Nighthawk Stealth Fighter 2.0 port looks great. Amiga's Interceptor looks nice on modern hardware as well. I'm hoping for the Dos port of Elite 2 Frontier with some decent lighting upgrades.
>>12910772I think there are just less of us dos spergs than consolefags is all.
>still no Brave Fencer Musashi undub
>>12910772Emulating DOS which is a fully functional OS is far more complex than a console which only performs a singular task.Is DOSbox open source? That'd be the start of getting the instruction set to make a recompiller.
>>12911003>Is DOSbox open source?Almost. There's FreeDOS, which has existed for ages.
This is interesting and all, but have you guys tried any comps that just flat out sucked? Either they ran horribly, had too many bugs, etc? I've heard the Burnout 3 recomp is quite bad.
>>12911012Troygentic recomps give me the ick from his trailers alone.https://www.youtube.com/watch?v=08gsRUewt-k
>>12906405Some guy recently posted "recompilation" of an old game. Said AI did everything.Got a bunch of upvotes on post and repo.New github profile.It's a fucking cut-down emulator with shaders.I think this is what will happen now: people will ask AI to recompile game for windows and it will just produce an emulator wrapper.
>>12911012The Crash Bandicoot recomp. Boxes didn't break properly and I fell through the floor in the 2nd level.
>>12911025yeah the FPS and audio timing is also inconsistent, they've mcfucked something up
>>12911036That one is unironically what happens when someone who can't code misuses ai to code. Shit man, there's basic bitch computer science courses on youtube.
>>12906378Oh, wow.I wonder what Stunt Race FX would be like with walls popping in on time instead of late.
>>12911048You still have to know what you're doing somewhat but that also seems like someone who didn't really bother testing it and fixing things. Even if you know how to code but you skip doing that you'll still have problems.
>>12911126This is also why it doesn't really work to do one of these projects unless you are a major sperg about the game you are working on. You have to be intimately familiar with all its quirks and oddities due to hundreds of hours of wasted childhood. If you are just shitting something out for the updoots and not because you love the game, you aren't going to know when something is off and you won't be motivated to maintain it.
>>12911048Like >>12911126 said the issue is that the "person" is so retarded they didn't even think to test and ask Claude to fix, or at least think "hmmm maybe I shouldn't release this piece of shit waste of tokens to the world".
>>12911370>unless you are a major sperg about the game you are working on.Huh, no wonder the Shantae recomp Opus and I have been working on turned out alright. The game itself had major flaws that I felt hampered it from a gameplay perspective, and most of those flaws have since been fixed.
I was working on a UMK3 gba port but i think I'm going to dropped since the source code lacks the hitbox data
>>129102461080° snowboarding with all the modern qol bells and whistlesFighters Destiny 1+2 and Toy Fighter and Bloody Roar 1/2/Extreme.And uhh... That's it really.
>>12911012there are multiple burnout 3 recomps. the one called "takedawn" is good.
>>12911518speaking of recomps of xbox versions of games by criterion, this recomp of BLACK is pretty goodhttps://github.com/TGP482/BLACK-XBERecomp
>Try out Rising Zan recomplilation>Cutscenes don't work>Game works fine at first but starts to lag horribly.>Lag. On a PLAYSTATION ONE game.>Ends up stuttering and lagging so badly I have to restart.Holy shit, I knew AI had problems but I didn't think it could sodomize a game so badly. I get better performance out of MODERN GAMES on my fucking toaster than I did with it.
>>12911731It's a beta
>>12910896I played AitD and Crusader NR on DOS in Retroarch. It was pretty good, and easy to setup - for AitD anyway, Crusader has too many keys and setting it up for controller is possible but difficult.I don't even give the flight sims a second look since I don't have a flight stick. I don't know what else you could play in DOS that isn't ported to 17 other platforms. Again I think AitD and Crusader are good examples, but I don't know much else. I think I played Myst 1 in ScummVMAlso I don't know what could be improved with a DOS game decompilation
>>12911105>I wonder what Stunt Race FX would be like with walls popping in on time instead of late.It would be great.
>>12911807I don't feel that the other two are improved, but this one I have to admit is improved. Mostly because the original was dogshit
>>12906640You didn't go to the store. A car did it for you. You did nothing. Food illegitimate.
>>12912260Settle down Bevis.
>>12911792>Also I don't know what could be improved with a DOS game decompilationThe majority of DOS games run in mode 13h, that's 320x200 at 70 Hz. 70 doesn't fit in 60 so all those games won't run smoothly on a standard 60 Hz monitor and will cut off the sound at certain intervals as well. Literally ALL DOS games will benefit from a decompilation.
>>12912414That's the first I'm hearing of something like that. It certainly wasn't something I noticed when I played in DOSbox-Pure
>>12912414No DOS game ran at 70fps, more like 15
>>12912414We have technology now for variable refresh rates for monitors that can do more than 60 Hz
>>12912805Theoretically Whiplash supported it. Theoretically.
>>1291280570 Hz doesn't mean the games run at 70 fps, but 70 Hz is the refresh rate of the most commonly used DOS resolution. How noticable the missing frames are depends on the game.
>>12911731somebody recompd rising zan of all games? lmfao
>Fatal Frame recomp is based off the PS2 version instead of the Xbox version that has more contentWhy tho?
>>12912805Jazz Jackrabbit ran at 120fps. Not even kidding. This is also why the game has terrible screen tearing in emulators if you play on a 60hz monitor.
>>12913057Because it's not a recomp. It's one of the now rare decomps
>>12907301A vr wave race popped up on quiver launcher yesterday. I grabbed it but haven’t had a chance to test it yet. I love the race wave 46 recomp so I’m hoping it’s just that but with a head cam view. I’m planning on trying it tonight
So I found this.https://github.com/sp00nznet/pcrecompIt's some kind of recomp for old PC games. No releases yet but could this be the one? Could this be the one to port the unportable Jazz Jackrabbit from DOS to Windows?
What's the point of recomping a 2D 16 bit game? Like from Mega Drive or SNES or something with no enhancements. Like, just emulate nigga.I understand something like Starfox enhanced where you're getting the 3D running at 60fps instead of 5fps
>>12911012Castlevania 64. Where do I start.- It was released 6+ months ago so before the recomp friendly models matured and hasn't been updated or maintained since. Now because it technically exists, no one else has bothered making a proper one- Launcher has plenty of options that simply don't work.- Same with github page with all text being ovious gptslop claiming he did all these amazing fixes and improvements, and nothing claimed actually works, it's just the rom with a shitty upscaled texture pack- It embeds the rom in the exe, which is not only illegal but also a major security risk considering it uses mupen on the backend and it used to have a vulnerability where using tampered with roms could lead to overflow exploits, thankfully you can see on github he just used legit roms (still hosted on github) so he's a just clueless retards of misguided but still, you need to be especially careful with N64 recomps- Same retard did the same thing with Alone in the Dark he forced some shitty upscale retextures by default instead of making them optional, thankfully someone forked and fixed that one already
>>12914989I might use this for Kinesoft's early PC ports, thanks!
When are we getting a decomp of zSNES and Genecyst?
>>12915506We just got a decomp of NESticle, so it won't be long for the latter. ZSNES is already open source, so no need for a decomp.
>>12915056>with no enhancementsWho said that? One of major reason for recomps is the ability to mod the game, get proper widescreen, etc.See the retro engine remasters of the Genesis Sonic the Hedgehog games. You can do far more with those than you could with rom hacks. Also far easier.
All I want is more console FPS with mouse and keyboard support. BLACK is great, do Cold Winter next.
>>12915825I made a list of all of them. Or most
>>12915835Medal of Honor and Finest Hour have recomps.
>>12915845Yeah I made the list like a month ago and haven't touched it since.
Has anyone modded The Sims yet? That's going to be my next project, combining entire neighborhoods and adding murder/rape.
>>12915056someone fix the old shitty licensed platformers on the snes please.
It's only been like 3 weeks and I'm convinced there's only 2 recomps I want. It's Dissidia remade. Which would be a lot of work and I don't think a recomp could do it. I would have to be the game remade in Godot. And then using the Dissidia NT assets to remake it. Even if this all worked out the animations would probably be lacking especially in cutscenes and those would also need to be redone. It's an ambitious project but yeah it would be Dissidia UltimateThe other one is DOA5 or DOA Volleyball as a porn game. Also a lot of work. Someone is doing it though. They have a mocap suit and everything. But right now it's a huge mess. We'll see.That's it as far as I'm concerned. It's good to have high standards.
SAAAAAAAAARS please playtest my(claude's) recomp im too lazy.https://megaup.net/a1d04677284e8a45abc5e787078ca23a/bd.7z
>>12915971>recomp a game you don't even want to playy tho
>>12908714reupload?
>>12905206>play FPS games with keyboard/mouse>stable 60+ fps>faster loading>no graphical/sound issues>some recomps offer online play like RE outbreak AI haters are seriously illiterate
>>12916038It's cool but you also lose rumble which upsets me
>>12916023Here you go. Framerate gets worse as the levels get more complicated but it's tested well on my fxpak so far.https://files.catbox.moe/u2016k.zip
>>12916023>>12916548Oh when you get to the box level, hold select to swap items. Not sure if I'll ever get to the point where you can swap a weapon, though L and R don't do anything outside of first person so I suppose those could be context sensitive.
>>12915971can you at least say what game it is
>>12916575presumably Bravely Default
>>12916575>>12916606looks like Xbox version of Beat Down: Fists of Vengeance>>12915971goin ok so far in tutorial
Xenogears a decomphttps://github.com/brianblakely/xenogears-ex-machina
>>12905202Other people have wallpapers that are sunsets in urban areas too?
I'm calling it now. It's gonna be like a year until everyone starts thinking recomps are uncool. They strip all the soul out, make games different, and enshittify human creativity with AI slop
>>12917534I used to like the Terminator movies (the first two) until leftist faggots like you revealed that you took the message seriously.
>>12917590How are you taking yesterday's news?You lost, AI boy
>>12917659>Still votes>Confirms he's a "leftist faggot"Kek, lol even. You know there are other countries who have their own models and are going to zoom past us now. But sure, "you" "won."
>>12917664>But ChinaAll I was saying is recomps are gonna be uncool. I would love to engage with your eternal seethe for leftists, but this is /vr/ so we can't
>>12917690You know what is really going to be uncool? When you get a phantom erection after your surgery and you reach to wank off your little tally whacker and it's just an infected puss-filled stub.
>>12917701>little tally whackerNigel?
>>12917708Nigger?
>>12917534A lot of people already act like they're uncool but their arguments as to why are always shit that nobody cares about or are just outright wrong.
>>12917234Are there Final Fantasy 7-9?
https://bytematch.dev/Tenome/Painter-Momopi-Decompilation
>>12905156Yu-Gi-Oh! Forbidden Memories (PS1) got a decompilation where you can now actually see your opponent on the other side of the field, and the 3D models for the monster cards appear on the field in real time, so cool to see it.
>>12917534>a yearI'd say a month
Should recomps be adding their own easter eggs to the game?
>>12918913If you didn't play on original hardware you didn't really beat the game anyway so it doesn't really matter
>>12918270cool, now do C2C
>>12915506>>12915508>not Bleem and UltraHLE
>>12915996tokens to burn.
>>12918913Is that an Easter egg? What does Easter egg mean?
>>12918913Fuck no, at least nothing gameplay changing, maybe a hidden texture or something at the most.At that point they're playing a different game, wonder when the first reddit post about "omg I shit myself at ghost harry, does that mean he was dead the whole time?" will show up.
MDK source porthttps://github.com/nautilusbits/mdk-sdl/
>>12907254keeps timing out
>>12915971It's not seeing my controller
>>12919257slop status? as far as i can tell he only discloses he sloppifies the original textures.
I LOVE ARTIFICIAL INTELLIGENCE NOW!!! HUMAN BEINGS ARE NO LONGER NECESSARY!!! YAY
>>12917701what the fuck?? 4chan can still get a laugh outta me
>>12919281Looks AI assisted to me.Aside of some bugs in the second level (the surfing sections), it's indistinguishable from the original game.Though requiring Vulkan for a 1997 DOS game is already a redflag.
>>12911741*alphamost recomp sloppers always put out the first attempt online lmfao
>>12917234Hearing Square saying they're slowing down on poomakes gives me relief
>>12917534Would've been prescient a year ago
Where are all the PC98 porn game recomps? Or Dancing Eyes?
>>12918913No, every time modders do something like this it always creates drama and there are people who don't want it. I tried this "Earthbound Companion" thing since it seemed to have more functionality than the Phase Distorter PC port, but then I end up seeing this. And that's with it claiming to be a "native Windows port with Original [Earthbound]". It seems wrong to take someone else's work and alter it like this and then not really tell people what you're doing if they go to play it. These projects should really just start with the pure vanilla game by default and then let people choose what they want to enable.
>>12917534I think it's more likely that people are going to be sick of researching which slopcomp is the best out of 10 different forks and they just think "fuck it" and go back to emulating.
Kino of the highest order, and some slop made by an indian
>>12919759Shit that's a good point. That's already the case now. Got 2 Colin Mcrae 2005 recomps and 2 Ape Escapes. I ain't got time for this shit
>>12917234It's from a resetera user I believe, so it's polished.
>>12905156So is there a list somewhere for all the best recomps? They can't all be at that high of a standard
>>12919785Which one? Also they're idiots doing this right after it just came out.
>>12918801That's pretty cool, hope they find a way to add new cards, Egyptian Gods decks only, none of that cyber stuff nonsense.
>>12919952you don't really want that.anything past the very first season is complete cancer.also, forbidden memories operates under its own rules.
>>12919302Do you want Directx support you jackass?
>>12918270very cute game.it's the last i would have thought would receive a decomp.
>>12919989>do you want support for the most common and compatible graphics api?yes, of course.
translated Puyo Puyo for the gameboy with arena aiHere the the whole project,I think it's complete, it's not fully tested thohttps://files.catbox.moe/h30l0q.zip
>>12918913>harry glancing on his own, the idle the game plays after ten seconds, is not input and doesn't send him awayalways funny seeing the users prompt leak out, that info is useful to 0 people besides the dev asking claude to fix that specific bugsee this shit everywhere in AI "documentation"
>>12920402I'm so sick of this when I use Claude at work. It started even using my coworkers' names in comments from the git blame or something. When I told it to knock that shit off and asked it why it thought users needed that info, it gave me the>You're absolutely right!Kek>>12920264Using Arena AI for that sounds absolutely gruesome, but I guess that game probably has little text. Did you just use it to translate individual strings?
>>12914989there are a lot of recomps listed there, including some DOS games like Civilization 1, Wolfenstein 3D and Blake Stone. there's even a KOTOR 1 recomp to fix all the issues it has on modern PCs. this is pretty cool
>>12919759yeah we'll need influencers and reviewers to clarify this for people, which recomp is best and whether it's better than emulation. I found one Brazilian guy doing it on youtube but he uses an AI voicehttps://www.youtube.com/watch?v=1Y-Gfa-v4eY
has anyone decompiled speedball 2?
If one of these projects are done in Claude what does that mean? That the AI did all the work?
>>12920650Yes.
>>12905156Anyone have any idea how to get DLC working for Xbox Recomps?There are DLC installers around so it's easy enough to get the files, but they need to be run on an Xbox itself to sign the DLC to the account/HDD of the Xbox or they simply don't work.Trying to ge the Tactical Packs 1,2,3 for Ghost Recon 2 working and i'm having no luck. I've tried a few guides that involve hexediting and trying to follow the Xbox HDD structure/folder structure with the recomp, I can get it to recognize that DLC is installed, but it says it's corrupt and won't run it, which usually means it's not signed, but i've no idea how you'd sign DLC on a recomp.It might require a program to do it, I know Xemu has the ability to do it.Other than that the recomps are great overall, System Link only seems to work for Summit Strike at the moment, and I have to restart the game after saving because it doesn't just continue after saving for some reason, but other than that i've completed them both and no other issues.https://github.com/ElKev118/ghostrecon2-recomphttps://github.com/ElKev118/summitstrike-recomp
>>12908649>if you can recomp road rash 96 or mechwarrior 2 mercenaries and give them controller support ill fucking suck your dickRoad Rash just released on Steam and Mechwarrior has it's own decomp/recomp thread with a bunch of projects going atm>>12918357
>>12920692if you don't want to pay for an AI sub install antigravity and let it do it.
>>12920549I don't trust it. The biggest one for this stuff is Brapoterica and he constantly claims buggy shit that barely runs is fully playable. Not worth the hassle.
>>12920692The sp00nznet discord probably has someone who knows how to do it.https://github.com/sp00nznet/xboxrecomp
>>12919268what controller saaar?>>12919260the download or?
Just finished my compy. It's a recomp of Melee, except it boots immediately into a 3-rounder vs WOLF on Hard. No items, Final Destination only. If you win, it downloads Krystal porn for you and loads it in-game. If you lose, it deletes system32. Download RuffssianRouletteComp today
have the king's field recomps got a stable fps yet?
>>12916038>play FPS games with keyboard/mouseit maps a controllers stick to your mouse, which feels like shit>stable 60+ fpsnope its still choppy as fuck>faster loadingsure man, you save a few seconds its not like your time is actually worth anything>no graphical/sound issuesLOL >some recomps offer online play like RE outbreak yea but RE outbreak sucks ass, you could have picked any other game as an example Also the games arent properly playtested and just put out there and the developers move on to shit out another recomp, I cant wait for this shit to go away
>>12920490I was just testing this translation framework.It seems capable of detecting and editing text and editing graphics decently.it only took like around 30 minutes to translate the rom.https://github.com/Far-g-Us/GB2Text
>>12920904me when I talk out of my ass
>>12920904>it maps a controllers stick to your mouse, which feels like shitThey aren't doing that anymore like old hacky workarounds. It's not hard to add in real mouse control with something like this.>nope its still choppy as fuckI haven't noticed any choppiness>sure man, you save a few seconds its not like your time is actually worth anythingYou're just an ass
>recomp had no release exe download you have to MAKE the build yourselfWhy the FUCK do they do this. I'm not a wizard nigga let me double click and exe I don't know python and visual studio and algebra dude
>>12921159I'd like an answer for why they do that too. I know sometimes people think it's no big deal to do it and they don't realize other people find it to be too much of an inconvenience.
>>12920264>0 bytes
>>12921298catbox has been acting weird latelyhttps://gofile.io/d/SYTB4Ygl
>>12921309>latelycatbox is shit
>>12905156Someone made a mod for the Quest 64 Recomp called Eltale Reborn that transforms the game into a full story-driven experience based on the GBC game's script, and then ported that to Dreamcast and back to N64.
>>12919785why does osu need a recomp, shit's a pc game already
>>12921407it's just the source code. Osu is open-source. I don't know why Quiver Launcher adds it to their thing though
I have a question bros, the integrated soundcard on my motherboard has nothing in common with a the soundchip inside a SNES, but yet these decompiles produce a flawless representation of what a SNES sounds like, at least my ears. So I assume, that some hardware has to be emulated, even if the rest is running on reassembled x86 code.
>>12921520>some hardware has to be emulatedCorrect, all these recomps use emulation.
>>12921523Not all of them, it varies by platform. The ones that do use static recompilation (hence why they're called recomps) over dynamic which provides substantial performance benefits so at least there's that.
>>12919856my search only goes back to the author on X
>>12918801It's so awesome.>>12919952>>12919971I agree it's best just using the mods that add to the vanilla experience and campaign, but there are mods that add effects, more cards, even mechanics like making the defence be the HP for the cards similar to Hearthstone, Pokemon, etc... it's endless what you can do with it now.
I have an old i5 4670k and a 6gb 1060. Can I play these decomps recomps or what
>>12921772You have a better machine than mine, and I already beat Conker and Metroid Dread recomps
>>12910214This.Learn to vibe code, use AI well, and have fun.
>>12921013thanks for contributing>>12921123idk man I tried metroid prime, final fantasy tactics advance and the mercenaries 2 recomp and I could tell the mouse was mapped to the joystick and they stuttered lots and it was not a good time. As for my dumbass comment about your time not being worth anything, I just threw that in there because I couldnt think of anything else to say LOL
this ai shit makes me nervous, but it's been a long time since we've had so much cool shit being made. almost feels like the future is hopeful again... almost
>>12921958it helps program shit you dont want to program. is it buggy and glitchy? yeah but we can see more of what we want if we apply ourselves a little.
>>12921958>feels like the future is hopeful again... almostFuture is fucked. Unaffordable PC hardware, economies going to complete shit globally, WW3 is an almost certainty with a draft to follow.I'm just burying my head in the sand with nostalgia.
>>12922120>Unaffordable PC hardwarePS4 and 5 can run a full Linux desktop environment, people are masochistic enough to use consoles as PC hardware.
>>12920859
>>12922142is this roblox?
>>12919049>At that point they're playing a different game, wonder when the first reddit post about "omg I shit myself at ghost harryIt already happened lol https://www.reddit.com/r/silenthill/comments/1xnduhm/silent_hill_1_pc_port_afk_easter_egg/it looks like shit in that video lmao, why is game freezing up?dev showed up and chimped out a bit about people not liking it too
>>12915056I could see it being useful for things like 32X games. There literally hasn’t been any progress on Knuckles Chaotix hacks since someone swapped Mighty’s sprites with Sonic’s back in 2006, for example, despite how we have betas with the code for how Tails controlled, and his sprites from Sonic Crackers.
>>12921159They’re playing coy as a legal loophole.
fixed a bug in virtual-on marz that made the original translation team probably pull their hair outthe text rendering engine has a bug where it will only print 2-byte SJIS characters and anything not recognized as valid text just gets ignored. when they were originally translating this game this bug wasn't fixed so the entire game's english text had to be in full width, which not only looks ass but takes up more bytes than roman characters, meaning the entire story had to be mangled to fit english into the same text space as ornate, flowery japanese.
>>12922350also i translated dramatic mode, trying to retain the prosaic feel of the original. i think it works good, although the writing throws some curveballs with random jaunts into english like "something wonderful" in katakana during the hatter rescue sequence
>>12921159>>12920264
>>12922607link to the desktop background?
>>12921958Might as well toy around with it before it gets lobotomized.
>>12922142King's Field is finally fucking tolerable
>>12922350>>12922359Wiki says this game got an American release. What's the deal? They removed the cutscenes?
>>12922607Damn. If I was a gaylord I would totally download this
>dong kong bananza recomp>done by a huemonkeycan't make this shit up
>>12923031Not surprised, the better half of Switch 1 emulation was done by a hue.
Has anyone made a 16:9 Mega Man Zero title yet?
>>12922120>Future is fuckedMaybe for you.>Unaffordable PC hardwareAlready bought my shit>economies going to complete shit globallyFucking good.>WW3 is an almost certainty with a draft to followAlready served, too old and disabled through the military, collecting VA bennies>I'm just burying my head in the sand with nostalgiaFAGGOT.
>>12923021The American translation of MARZ butchered the story completely due to a text rendering bug preventing normal ASCII text from being parsed by the game, preventing a faithful translation of the prose-heavy script due to the fact that the full width english font took up twice as many character spaces than it needed to.The voice acting ran with that butchered script producing a weird, stilted, and basically unintelligible plot. The English version also deleted the glossary which explains a lot about the Virtual On universe. Both the original Dramatic Mode script and the glossary are now translated and the text bug fixed so that the actual story can be enjoyed fully.The original Japanese VA features Norio Wakamoto as Dymon, Fumihiko Tachiki as the narrator, and Takenobu Mitsuyoshi as Sgt. Hatter. The English version is basically the people who did RAD reading the dullest script imaginable.
>>12921772just tested metroid dread on my ryzen 5 4600h gtx1650ti laptop and it runs very smooth.burnout 3 xbox recomp works fine even on my older linux laptop with a i7 6500u and 940m.
>>12923169what's it like in 2046 anon
>>12923105https://github.com/mstan/MegaManZeroRecompSeems to be experimental
>>12923167Is it a good game? It got pretty bad reviews. How much of it is the gameplay versus the bitched story/acting as you explained?
>>12923292its a very hard game, even for Virtual-On fans. especially for Americans and Europeans, who did not get to play Force, the movement changes versus Oratorio Tangram on the DC are pretty jarring. What the story calls "3rd Generation VRs" have longer pauses between actions and there is built in input lag to try and balance the chaos of a 4 player match, explained in-universe as the result of generally reduced virtuaroid performance in the wake of several cyber-ecological disasters affecting v-converter technology.The story is 3deep5me post-singularity craziness with a branching plot, its a bit like a ps1 armored core game but with virtual-on controls which are kind of confusing at first, but once you understand them become very intuitive and you can do cool anime shit like surfing a gun to ram an opponent.I genuinely believe if this game had at least been given an english translation worthy of its snobbishly high brow writing it'd be more highly regarded even with how weird it is.some of the music choices are kind of goofy in particular, but it does also have a lot of bangers as well.With a vibeslop port i can now actually transplant the robot handling from oratan into marz, and the game improves immensely.
So is there a recomp for Road Rash Saturn or should I just get the 30th anniversary version?
>>12923169>>12921785I tried skies of arcadia recomp and it's embarrassing. Hovering around 40fps with terrible drops and its meant to be 60. 25 year old game BTW
>>12923381AIslopJust wait until it's all malware infested
>>12923542yeah people keep saying it's all a huge malware risk but i haven't actually seen that happen. the real risk is just wasting your time playing something low quality or altered because the creator thinks they need to put their personal touches on the game and force everyone to use it.
Can we get a Brightis Recomp now?
>Now if only someone recomped Gundam Battle Assault 1 and 2 and mashed them into a complete package.
>>12906378why are the ships in the recomp flying slower?
>>12923790Maybe it was an old version or the hardware was too weak to run it at full speed. Sometimes it seems slightly faster than the left too.
>>12923707>but i haven't actually seen that happen.>he thinks he would see itanon... what kind of retard would make malware that you can see
>>12923930malware gets detected eventually. or are you saying all these projects created completely undetectable malware?
saars can we get a MTL translation of Wild Card for the Wonderswan
Ai is still unable to port Jazz Jackrabbit from DOS to Windows. The Jackrabbit is still far too powerful for it.
Clout-chasing recompers are abusing open source.They can't actually code so they hide behind the "I did this for my own experimentation and if you don't like it the source code is right there, make a fix for whatever you're complaining about" excuse for not actually understanding what they made and being unable to support it...
>>12922607I have the Doom bleeding one but this is too much.
is there a working gran turismo 2 decomp/recomp? the two I found off of google have had the github pages deleted
120fps+ arcade racers are a sight to behold.Had a blast with Wipeout XL too.
>>12924440There's a cool VR recomp that adds cockpits and wheel/DualSense support:https://github.com/dubrovskiy-yevhen-stakelogic/gt-2-pc
to think of it, wonder if this time the decomps are reaching far more niche jp games, unlike most modding crazesmind you this is thinly veiled begging for a decomp of project justice rival schools 2, but it's an actual question too nonetheless
>>12924550>wheel supportfucking nois
i'm uninterested in RECOMPS (pc ports) conceptually, but i'm downloading a bunch of decomps to create hack roms to run on real hardware
s-she's fast
>>12924782i could watch an entire playthrough like this
https://www.youtube.com/watch?v=vau3IaGAtC8
>>12924597japanese games especially on the budget end are imo very good candidates since they're usually earlier in development than the international versions. the japanese version of virtual-on marz for example did not get its debug symbols stripped out before release but the english version didthe more mechanically simple a game is the better as well
>>12924597the fact that coding has enhanced to the point that anyone can do it, at a level above the best coders in the world, should mean that those who spent years doing something can now do it much quicker. yes, bugs still exist, but overall the speed of progress has been sped up. I dont see the "slop" argument in coding, when all it means are less months wasted on passion projects now.
I think I kinda like those hires MS-DOS vector graphics games. Not sure I like the way this guy is adding basic noise to the color to fake complexity. I think the raw hires pixels looks good.I would prefer Floyd-Steinberg dithering instead of noise.https://youtu.be/_VmTw-lilko
Sloppin up Excitebike (NES).
My phone broke after I connected it to the PC. I'm convinced recomps did this. It's all a front for cyberattacks. Not even sure what to do now. I'm convinced that if I buy another phone and plug it to my computer the same thing will happen again
>>12905156any hope of an "offline" version of some older MMOs like everquest or secret of soltice,my laptop broke & was thinking how fun it would be to play over LAN with friends or showing off to family with GM toggles?
>>12924808
Most interesting part about the wave of sloppa is having games run on lower end hardware with the emulation overhead gone3326 chinkhelds like the r36s are now pretty competent for N64. Maybe even Dreamcast eventually If God hand can run on my t618 based rg405m I will coom
>>12924597by the way, here's the rom if anyone can take a crack at ithttps://anonfilesnew.com/s/6e3MtYYQsGW
>>12906628I've actually been playing this: https://github.com/Mabec-games/Stunt-Race-FX-DECOMP
>>12908612What's wrong with OpenJazz?
is there a recomp for Chronicles of Riddick: Escape from Butcher Bay? i tried that earlier and i hated all the control schemes. this is the only legitimate case i can see for recomps: games where you can't rebind controls
>>12925706Also Excitebike Mario (all in one edition).
>>12927875released on pc alongside the console versions, retard.>>12927870everything.
>>12927912Old pre-PS4 PC ports are dogshit and some are starting to not even boot at all, asking for a decomp is a legitimate question.
https://youtu.be/5w6N7xvSWXI don't worry it's not a VGE videoIt's nice being able to play the whole Red Dead trilogy on PC now, even if mouse aiming largely trivializes the combat.>>12927912Butcher Bay PC port has some major problems, particularly with the graphics fucking up when trying to render beyond 1080p and it doesn't seem like mods can fix it so a recomp would be the next best thing, much like the King Kong port.
>>12911012That Goldeneye XBLA port that came out a few months ago was dogshit. It actually runs and looks much better on Xenia and the mouse controls don't work.
>>12927980>Butcher Bay PC port has some major problemsany others that you know of? i have a 1080p screen so that one is not a problem
>>12928002none if you aren't retarded like anon.https://github.com/Nezarn/TCoRFix/use the 32bit version if the 64bit one shows issues.https://github.com/Nezarn/TCoRFix/issues/1#issuecomment-2756963133
>>12927980what about the butcher bay remaster included in dark athena?
>>12919302>VulkanJesus, the game ran perfectly fine on software. The very least, OpenGL would've sufficed.
>>12928008looks great, thanks
tried king's field 1 (jp), plays beautifully with KBM, never listen to purists, the game was originally supposed to be a PC game and it's finally home
I hope someone will make recomps/decomps for PS2's Armored Core games
>>12927870>Bosses don't function>Saving doesn't function>Scaling is broken>Generally incomplete for yearsIt's not easy decompiling DOS games. You can't just translate every function into C/C++ and have it just work. There's a reason Doxbox never hit a proper 1.0 and is still stuck at 0.74 and its not from lack of trying. Unironically, the best course of action is to rebuild Jazz 1 in a new engine.And just so we have a comparison, Jazz 2:Resurrection which rebuilds Jazz 2 (Windows exe) in a completely new engine took five years to complete but even then, it's only now, ten years into it, that the dev is finally able to get the physics right.
>>12927862That's fantastically sloppy, even for an AI decomp. Even the github readme is pure LLM slop, words words words justifying all the work it didn't do and trying to launder the fact that it's literally an emulator doing emulator things, checking its own output against the emulation it's totally not using. And despite that the render code is amazingly wrong. Like, sure you 100% expect their widescreen/fullscreen hack to be horribly broken since updating the view frustum is 110% out of the capabilities of a slop-jeet, but it's not even correct for the original view. 0.1beta indeed, wake me if it ever gets to 0.2beta.
>>12928063It's fine but it feels very different from the original in terms of its atmosphere and aesthetics.
>>12929012>It's not easy decompiling DOS games. You can't just translate every function into C/C++ and have it just work.Yeah, in the DOS era the only way you were getting 60/72fps was extensive ASM at the chokepoints. Impossible to translate to useful C something that was never C to begin with. All you can reasonably get is a direct 1:1 that will be full of obscene pointer abuse that will be so fragile even changing compilers would break it.>There's a reason Doxbox never hit a proper 1.0 and is still stuck at 0.74 and its not from lack of trying.Nah, that's unrelated. DOSBox is just abandonware. They reached the limit of their interest and the sad fact of open source is that 99% of open source contributors are only capable of the window dressing. MAME has the same problem. Overwhelmingly the most devs are just there to do "software engineering" on the codebase, the actual emulation gets done in lumps whenever some six-fig real engineer gets bored on his time off, then stalls for the next 6 months until someone else is around with the skills. DOSBox is hard because the foundations of the emulation are kinda crap. 86Box and PCem are the results of true autists going at it hard and it's really only the performance that's the problem.
>>12928902>King's field>kbmYeah makes it even more brain dead than it was. Now it's stupidly easy
>>12929062>Yeah, in the DOS era the only way you were getting 60/72fps was extensive ASM at the chokepoints. Impossible to translate to useful C something that was never C to begin with. All you can reasonably get is a direct 1:1 that will be full of obscene pointer abuse that will be so fragile even changing compilers would break it.Hence why the only option is to rebuild in a new engine. Ai should be capable of doing that but given it's DOS/Jazz Jackrabbit we're talking about here, you're gonna need a very very smart human to guide the process.
>>12929062what about the DOS recomps listed here?https://github.com/sp00nznet/pcrecompmaybe they don't work well
>>12929115NTA but if you look at the notes, none of the games are done yet. At best, some are playable but nowhere near 1.0. It does show potential at least.
>>12929096Especially those flight sims lose their soul when the vector graphics get transferred into a real 3d engine.
>>12929062Luckily Whiplash was all straight C, apart from some of the libraries I didn't give a crap about. FS98's got a lot of hand written asm but it hasn't been too terrible turning to C-equivalent so far. At least in terms of matching functionality. It won't be as fast of course, since I am doing things like aping what they expect to be in registers with C variables. I don't think it will be slower enough to matter though. Fortunately it is a very straightforward code base and doesn't do anything insane like intentionally have code that injects different code into other code sections like the Dune guys have to deal with.>>12929115This is the guy I saw was recomping MTM. I will still probably give that a proper decomp someday even if he gets it fully working.
Transformers Armada recomphttps://github.com/kayliox/transformers-armada-recomp>>12928978Someone's doing AC3 on Reddit and showed early footage of it.
>>12929318>Someone's doing AC3 Finally! no more scaling artefacts andmodern controls without patching the PS2 game
anyone done a 120fps single player ffxi recomp yet?
>>12929428That would be so ass. It's certainly doable though. But you'd need the server-side Lua scripts from private server owners. Basically there is data that is not local in FF11 - obviously. It resides in the server. You'd need to rework that part of it
>>12927862Well, I hope this one improves soon. It's too sloppy right now.
Modding the drawbridge functionality back in.
>>12929085who cares, I just want to enjoy the atmosphere and explore the levels, besides that the original controls being a contrived clusterfuck shouldnt be an impediment to making the game smooth on your end, fromsoft just didnt know how to make a game at the time
>>12930132also strafing the enemies is mostly related to your movement speed, I played the game before on mednafen and I swear purists didnt even get past the first floor
>>12929321Honestly, that's fair.AC3 is the most beginner friendly for oldgens.