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File: sotn.jpg (315 KB, 784x1126)
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Literally babby's first Castlevania.
https://shmuplations.com/kojiigarashi/
>One thing I was very happy about with Castlevania was when we released Symphony of the Night and I received a letter from a woman in her 30s, saying Symphony of the Night was the first game she had ever cleared.
>Perhaps because the Castlevania games for the Famicom were hard games, I think for many people Castlevania has a reputation for difficulty. With Symphony of the Night I wanted to break that image, and create an action game that anyone could play. So hearing from her that this was her first clear made me so happy.
>>
>game is more popular than its predecessors
>meaning many players are playing the franchise for the first time

>OP starts coping about new players for some reason
>>
still better than super metroid
>>
>>12908391
OP was asleep for the last 30 years and only found out today that Symphony of the Night is well known for being an easy game.
>>
>>12908367
A game being easy doesn't make it bad. You just posted the perfect example of this. Also, in terms of difficulty, babby's first Castlevania would be Bloodlines. Sotn is just your average igavania, completely different metric.
>>
>>12908437
>in terms of difficulty, babby's first Castlevania would be Bloodlines
Bloodlines is harder than the original
CV1 is unironically very easy for an NES action platformer
>>
>>12908367
I hate saferetro so much bros
>>
>>12908417
Super Metroid has better combat, level design, world layout, movement, progression, pacing, bossfights, balance, art design, story. Probably the only thing SotN does better is soundtrack.

I'm in the camo that thinks Super Metroid is fairly overrated, but it's still significantly better than SotN
>>
>>12908449
>Bloodlines is harder than the original
How? I can't think of anything inside that game close to the last stages of CV1 in difficulty.
>>
>>12908491
the final boss in bloodlines is for sure harder, but that's about it.
>>
>>12908449
that's mostly just that the majority of nes platformers were godawful tedious shit. castlevania is one of the few games polished enough to be worth playing.
>>
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>>12908491
Oh, I don't know, maybe the limited continues while CV1 has unlimited ones? That alone makes it 10x harder to finish it in my eyes, CV1 you just gotta keep going.
>>
>>12908558
Anything in that era by Nintendo, Capcom, or Konami is likely to be good
>>
>>12908483
>Probably the only thing SotN does better is soundtrack.
nah
>>
>>12908483
>peashooter weapon
No thanks
>>
>>12908690
If abusing continues in cv1 is fair game then I don't see why you wouldn't use passwords in bloodlines.
>>
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>>12908787
I was going to say it's because they save your lives, so you can still Game Over... but there's the JP original where it doesn't happen, so I suppose you could just do that.
>>
>>12908690
Bloodlines has unlimited continues too if you use passwords

>>12908391
>game is more popular than its predecessors

Castlevania on NES sold 1 million copies in Japan ALONE. And comparatively it was more popular in the US.

SotN sold less 800k worldwide.
>>
>>12908483
>better combat,
Nah. Pew pew isn't better combat
>level design,
>world layout,
Debateable
>movement,
Sure
>progression,
Nope
>pacing,
About the same
>bossfights,
lmao no, SOTN's bosses mog SM's
>balance,
I guess, since it has far fewer things to balance. Still an easy game to break though, so this is a moot point
>art design,
lmao not even close. SOTN is leagues better than SM in this regard.
>story.
Don't care.
>>
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>>12908367

After you beat the game, you cannot start a new game from the beggining with most items, most weapons, most armors and all the money you got in the previous finished game.

Thats why i prefered aria of sorrow.
>>
>>12910584
You bring this up every time. Sure, it's better to have that option than to not have it, but why is it so important in your eyes? I just did a playthrough of Dawn of Sorrow followed by new game + on hard mode, and it was dreadfully boring because everything except the end of the game was braindead easy with endgame equipment.
>>
I only play Luck mode, so its hard for a while.
>>
>>12908367
People always mention FF7 as le PS1 disc game, but it's actually Symphony of the Night where you see the big transformation that PS1 could deliver.
So on one hand, you're right OP, but also Symphony of the Night represents the end of the blips and bloops and 30-min long games, and the beginning of a new era
>>
>>12912692
>all that just to be worse than castlevania iii in every way
>>
Remember, games have zero value outside of difficult. Unless every second of gameplay has you fighting for your life you are actually experiencing artifical fun. Very sad!
>>
>>12908852
SoTN is far more influential than the original Castlevania, even though its marketing failed.
You can't seriously say Castlevania for the NES is more popular because of physical sales when SoTN wins every metric.
>>
>>12908850
PAL
https://www.youtube.com/watch?v=tPX3L_72x4g
>>
>>12908852
>sold less 800k worldwide
>Castlevania 64 sold 0.64 million copy
SisyoTN...
>>
>>12912802
Castlevania 1 definitely IS a classic game renowed globally and it's hard to say if SOTN is actually more famous. It definitely is the darling Castlevania game of normies, but considering sotn wouldn't even exist without the first game, I would say its meme status doesn't really mean actually being more popular or fundamental, though it is for the metroidvanias.
As far as influences go, and before someone mentions CV being influenced by GnG, then sotn was influenced by super metroid too.
>>
>>12908852
>sold
What about pirated copies though
In my country I feel like SotN was pretty popular among gamers
>>
File: Tinman.png (3 KB, 450x480)
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>shoots you in the back
>>
>babies first X
is just contrarian codeword for 'most polished entry in the series'. i realized this during discussions about FFX
>>
>>12913758

the tinman, the lion and the scarecrow...they all bizarre versions from the book of the wizard of oz. Too bad they did not replaced the schmoo for a bizarre version of dorothy.
>>
>>12915209
The third scarecrow sprite is rumored to be Dorothy
>>
>>12915243
Dorothy sound lot interesting than Rose
>>
>>12913171
>In my country
So brownoid have opinion?
>>
>>12915243

No, as the name says, is a scarecrow.

No bizarre version of dorothy, what a shame.
>>
>>12908367
>never had a PS1 as a kid
>never played SotN
>had an N64
>had Castlevania
>beat it when I was 10 years old
interesting to know I suffered with a poorly designed and poorly received game whereas SotN players were on inherent easy mode by design
I also played as Reinhardt
>>
>>12914625
Pretty much
>>
>>12914625
>contrarian
Is just tourist codeword for 'original fans of the series'
>>
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>>12916269
nah it's a Dorothy easter egg 100%
>>
>>12917870

Dorothy was a man?
>>
idk why super metroid fags pretend their shit is any harder or more interesting than SoTN
>>
>>12908367
>a woman in her 30s
They sure know their audience
>>
File: SSB_Samus.PNG.png (2.17 MB, 1251x1920)
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>>12908417
Rent free, autismo.
At least my series isn't entirely alienated by fags who only saw it on TV or a comic book.
>>
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>>12908756
>animefag when the protag isn't shooting several Kamehamehas in the first half of the game
>>
>>12908852
All outsold by LotS btw
>>
>>12908857
>>12919434
>>
>>12918475
You are honestly obsessed. Why does a orange person upset you so much?
>>
>>12915243
Why the green?
>>
>>12910784
Dawn of Sorrow is painfully inferior and only played by the "whoa it has a lot of sprite swap mods" crowd
>>
>>12919448
It has a god tier soundtrack and nothing else.
>>
>>12908367
im glad IGA got his random 30yo casul gamer ladys feet pics or whatever tf, but i rly rly fucking wish he had bothered to make a proper hard mode for this game. its like the only bad part about it. you got like 3 diff characters you can play with, with completely different moves, and not a single one is actually hard
>>
>>12918475
probably because it is both of those things
the controls are substantially more complex and nuanced, and while not a hard game, its certainly more of a fight to get through than SotN

otherwise SotN is gr8. it just has 1 rly glaring flaw
>>
>>12919509
PSP Maria is pretty hard, her damage falls off hard in the inverted castle, and she has no OP moves, eventually you get to the point where regular enemies become hard to kill.
>>
>>12908857
This.
Every single response is correct.
>>
>>12919445
They are brainless, it's a political statement
>>
>>12916000
Yeah, what are you gonna do about it?
>>
>>12908367

Aria of sorrow, portrait of ruin, Order of ecclesia they all are avaible on steam wich is fine.

But, why symphony of the night is not avaible there?
>>
>>12908367
How Super Nes port?
>>
>>12908367
Ok genius where should I start with the genre then?
>>
Wow, there are a lot of filtered retards here coping about their lack of skill. Git gud.
>>
>>12908367
Babby’s first Castlevania is Super Castlevania Bros. 4

Look, some people don’t like the “Metroidvania” ones but I think they had to do SOMETHING with the formula. I think Castlevania 3 is the best in the series, closely followed by Bloodlines, but were they just going to make another classicvania on the PSX? And then the PS2? You have to mix it up once in a while or it will get stale. If you mix it up, you later get to go back to the original formula and it’s a big deal again. 2d Metroid was great at this. 1 was the original, 2 was different, 3 was back to original, 4 was different, 5 was literally an expanded remake of the original.

Castlevania was a bit similar. 1 was the og. 2 started the metroidvania thing. 3 was closer to the original with new twists. 4 was a sellout easy one with great music and showy graphics, designed for casuals. Bloodlines was back to the original ideas. Rondo kept going with the exploration concept and Symphony of the Night went all the way and the later gba games were an expansion of that. The N64 ones were a less sucessful spinoff. It’s how new interesting stuff gets made. 15 versions of Castlevania 1 is boring for most people, even if the hardcore like it. Some like exploration, some like precise action, some probably like shitty janky 3d platformers and some people like mode 7 slop.
>>
>>12924453
What genre?
>>
>>12920090
All of those are on shitty paid emulation without even a fullscreen mode. Why do you want to add Symphony of the Night to the pile? No one cares about what you have in your Steam library, get a grip.
>>
>>12924453

Super castlevania 4
>>
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>>12908367
>I think for many people Castlevania has a reputation for difficulty. With Symphony of the Night I wanted to break that image, and create an action game that anyone could play.
I thought Super Castlevania IV had already done that.
>>
File: 2026-11-11 17-47-44b.webm (3.62 MB, 1396x1080)
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my favorite part of sotn ultimate is stealing richter's shoes and flipping the castle
>>
>>12927405

The last 5 stage do not.
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>>12912802
>SoTN is far more influential than the original Castlevania
Really depends on how you measure influence. SoTN only exists because of the original Castlevania. It's a major twist on the original formula but it doesn't scrap everything and start over (even if a lot of retards think so). SoTN just develops the original ideas in a different way.

>>12916597
>Had Castlevania on NES as a kid, beat it multiple times.
>Skipped SoTN during PSX era, didn't even know about it. Way too many other great games to play on both PC and PSX
>Checked it out a few years ago, it's a really good game.
It's always embarrassing to see anons trying so hard to fit in by bashing popular, well-made games for being too easy.
>>
>>12908367
I thought this was going to say her toddler loved the game or something
>>
>>12908483
>"better movement"
>has the same annoying running wind-up as Sonic
>stupid floaty gravity
Nigga no.



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