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File: 1793580528520222.jpg (859 KB, 2118x1080)
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Is Resident Evil 4 HD Project the most impressive retro mod?
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We will never get a fan remaster on this level again, because people will just use shitty AI upscaling instead.
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>>12908464
>people will just use shitty AI upscaling instead
Is it really shitty or do you just not like AI?
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has any other retro mod involved traveling like this one? RE4 HD project is pretty much as good and as hard as you can go when making a texture mod.
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File: 1753357219722.jpg (2.85 MB, 4667x3584)
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You can also mod HD project into Dolphin and PCSX2.

https://www.mediafire.com/file/whjzenqluvcc457/Resident_Evil_4_HD_Project-_GameCube.rar

https://www.mediafire.com/file/dp2sm4jt7rph19b/R_e.4.HD.textures.v2.3_xXThe.RockoXx.rar
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>>12908468
I like AI for jobs it's suited for. I work in video production and AI is excellent for cleaning noise from video shot in low light, or for removing unwanted sounds from audio tracks.
If an upscale clearly looks like it was generated by AI, it's not good enough.
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>>12908462
Has the same issues as all other retro game texture packs. The geometry is too flat and the textures don't have normal maps either, so this just looks like high definition wallpapers.
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>>12908462
Easily. Not to take anything away from other modders but the guy happened to live in Spain where Capcom got a lot of their reference textures from, and he able to find them all and take higher-res photographs of them, including some random brick wall that he just happened to recognize from the game. It was meant to be.
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>>12908462
>sovl vs. sovless
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>>12908462
One of yes.
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>>12908517
Its a hell of a lot better than Capcom's efforts
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>>12908556
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>>12908468
it's really objectively shitty and i hate how common these texture upscales have become. doesn't help a lot of them were produced by nascent upscale models.
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>>12908497
>Has the same issues as all other retro game texture packs. The geometry is too flat and the textures don't have normal maps either, so this just looks like high definition wallpapers.
he literally added 3D looking assets look at the goddamn wine bottles
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>>12908497
This. Was just about to say the HD cat has been misused.
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>>12908497
Disingenuous lying drooling mongoloid retard bot.
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>>12908462
why would you spend 10+ years of your life modding one of the worse RE?
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>>12908462
shovin a ton of hi res textures wont fix the lazy low poly models.
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>>12909079
... >>12908885
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>>12908885
>3D looking assets
It's called parallax mapping.
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>>12909092
very advanced parallax mapping indeed
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>>12909092
>>12909101
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>>12908462
Watching the HD projects development was actually fun because the man genuinely went and found the sources of most of the games textures and redid them himself.
The devs were very transparent about all the money donated to the project and I'm not even sure if they covered all their costs. Shame a lot of that blog is gone now.
>>12908497
>>12909079
This is blantantly false and you can see the effort that went into it if you bothered to look it up.
>>12909092
I fail to see how this is a dig at the mod or maybe I'm too autistic but you're getting objectively better looking textures while saving on performance from having to actually rending dozens of 3D models. Seems perfect to me.
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>>12909089
>>12909108
i haven't seen the webm or the screenshot anon posted it
i still thought it wasnt updated after all this time, but now i am surprised, looks like a proper remaster.
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>>12909101
>>12909105
>>12909108
Are you a fucking retard monkey or something?
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>>12909360
Again what point are you trying to make?
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>>12908462
Given how much autism it involved, like the creator going to take pictures for new high res textures to literally the same walls the og devs got it from, yes, its insane. I doubt we will see something like that again any time soon.
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>>12908497
Not this one, this one stands above other fow how insane it is
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>>12909092
>>12909360
it's called shaving and going outside
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>>12909660
That the "3D looking effect" is called "parallax mapping", you turbo retarded autist. He didn't go into blender and model that entire shelf just for that texture.
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>>12909769
NTA but in the case of the wine shelf he absolutely did model the entire thing. Sometimes the HD Project employs parallax mapping and sometimes a full-on 3D model, or a combination of both techniques as applicable.
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>>12909769
>didn't go into blender and model
lol how did you think parallax maps are made, by magic? they're screenshots of a 3D model from various angles.
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>>12908464
Anon, Waifu2x is literally 11 years old and used neural networks
These "HD packs" have been around for longer than most of /v/
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>>12908462
>Is Resident Evil 4 HD Project the most impressive retro mod?

They keep in that HD project the joke of ashley "ballistics" or they removed it as happened in the woke remake?
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>>12910573
only textures and some geometry are touched, no text or gameplay.
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>>12908478
where is the wii version?
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>>12909889
>they're screenshots of a 3D model from various angles
That's laughably retardedly incorrect. Parallax mapping uses a height/depth map to shift texture coordinates according to your viewing angle, making surface details appear three-dimensional. Has absolutely nothing to do with taking photos of a "real texture". How the fuck do you think they apply it to textures of things that don't exist in various video games?

What you're referring to is a completely different technique, called billboard imposters.

I haven't played the HD mod, I was just commenting on how that 3D "effect" could be achieved. Adding a fully textured and modeled wine rack in such an old game seems retarded, since it would stress performance.
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>>12908462

Is avaible on steam?
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>>12908468
There is zero chance any AI could ever recover enough information from the original textures to look anywhere close to the HD mod because the mod tracked down the sources for the textures and took new high resolution photos of them. An AI upscale of RE4 would literally be like that Obama upscale meme.
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wtf are with the schizo replies in this thread that clearly have no idea what this project is or the history behind it?
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>>12910794
He was half right. The easiest way to make parallax maps is to abuse substance these days, but before that the way you made any height map/normal map or whatever shader trick you were pulling was to actually model it, then get your 3D software to pull the difference in offsets between the low-poly suface and the high poly model and store that as a vector in a texture. Parallax mapping is often a bit unnecessary in modern games because actually putting the geometry in games for real is usually faster and you have fewer problems. But when you're retrofitting an old game, replacing textures with advanced shaders is by far the easiest, if not the most performant way of faking 3D.
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>>12910938
Get Resident Evil 4 on Steam and then get the mod from here
https://re4hd.com/
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>>12908464
didn't they claim to have gone to the real locations to take new photographs, some of the stuff in this game was like copied from real-world churches.
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>>12910970
Chiquita banana chiquita banana
Obama
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>>12908478
ngl I like the shitty swampy PS2 look
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>>12909769
>>12910794
You come off as a midwit, you're speaking on things as an absolute authority yet don't even understand how it was done or what was even done to achieve such things.
Wow thanks for explaining a parallax map to me as if that was the issue to start with, you really should just stop posting before you embarrass yourself further with meaningless combatitive statements on a subject you aren't even educated on. This is peak reddit behavior and I recommend that it's best for you to post on something like NeoGAF.
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>>12910970
Yet i used AI upscaling before for quake 2, the thing is, people FORGETS that you need to fix the output and before so it works the way it should.
because every ai model behaves differently though.

Nowadays it is a million times better than 6 fucking years ago, but again, LEARN2GIMP now that photoshop is dead.
or find a Photoshop 2023 copy in the wild because adobe is dead anyway
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As far as high resolution textures that fit the original's style yes, RE4 HD is the best there is.
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>>12908462
As far as HD remasters period yeah I think its the best one ever and I didn't even play this mod. I did play RE4 itself numerous times through a couple of different ports though. But everything I have seen of this mod is phenomenal. Best in its class.
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>>12908885
Original looks better.
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>>12914218
The transparent jelly armor still hasn't been fixed it seems.
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resident evil 4
a horse with no name
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>>12917686
but there are no deserts in RE4
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>>12917806
you can remember your name
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>>12908462
i find this more impressive.....
everything done by hand , pixel by pixel , tile by tile... all with the nes limitations

not just press a button to folder batch ai upscale , copy/paste similar higher res texture found in google search

https://youtu.be/WqOh-2gFRwc?si=Q2wG80MKB1wyqV3R&t=13
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>>12908462
Too bad the game itself sucks.
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>>12908462
I'd put big creative mods ahead of it but yeah when it comes to graphical mods it is the goat.
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>>12910970
looks like Richard Hanna-Barbera
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>>12909006
So it adds a bunch of needless detail to background decorations? Seems like it would be really distracting to play since visual emphasis is placed on the scenery rather than the important aspects of the game
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>>12922073
the added details blend in perfectly with the intended artstyle... I played the HD Project recently and didn't even notice the enhancements at first... I felt the game looked just like I remembered (one exception: the merchant when he opens his coat to show merchandice has clearly been enhanced from a muddy low res texture to high res)



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