Do you kill the hellhound here?In one hand you're making the old man's ghost cry, but on the other hand you're freeing their souls from being trapped in dracula's castle.Maybe the image of the man crying for his dig is more like a memory of when the dog died and the man, still alive, was mourning his good friend.I believe Simon never actually "kills" anyone in Castlevania, he frees souls and spirits with the holy whip and weapons.Vampires can't be freed though since they are far beyond God's territory, so you effectively kill them with the Vampire Killer, but not the other creatures.
>>12912242Nigger are you high?
The castle gets destroyed at the end anyways so who cares
Dogs are dumb. They don't even know they're going to die.
>>12913470Its dark energy just goes back to the abyss, the souls still trapped in it aren't saved
>>12913470In an interview a dev said only the clockwork tower is ever destroyed as only that aspect of the castle is truly tied to Dracula's life force.
>>12913674A claim easily disproven by having eyes and finishing the games.
>>12913953Only the central tower ever crumbles in the endings, are you retarded or just baiting?
>>12914052>Only the central tower ever crumbles in the endingsGif unrelated?
>>12914062So retard, got it.
>>12914052isn't sypha canonically a dude lol
>>12914281No, Sypha was always a witch that just posed as a man so Trevor would let her join him.
>>12914052>t. Doesn’t know what a tower is>>12914265Have you ever played Castlevania 1? You remember the map that chronicles Simon’s journey after you complete each stage? All that clearly falls apart in this gif, not just the clock tower from the final stage. The only part still standing is the enceinte. The castle proper collapses entirely, not just the clock tower.
>>12914052>>12914265Yet another reminder that this board is full of ESL goblins
>>12912242>I believe Simon never actually "kills" anyone in Castlevania, he frees souls and spirits with the holy whip and weapons.Simon abandoned the slaves of the dungeon zone to their luck.
>>12913470I'm going to compile a version where you see the dog flying out before it falls.
>>12916273>X68000Is this any good? I see it get posted a lot. I love the OG Castlevania on NES, and enjoyed Chronicles' arrange mode for what it was, how's this one for a casual fan of the IP?
>>12918776Not that anon but I mean if you played Chronicles Arranged then you more or less saw most of the game already. I love vanilla X68K, one of my top 3 vanias, but it's probably the hardest entry beside CV3 too. I think the challenge is very good and well worth it, at least once. I do recommend playimg the original x68k version specifically, beside the hug having to get cut out on PS1 there's a few quirks from the porting process.
>>12918776>>12918792If you're gonna play the original X68K, know that most roms you find online have an easy mode hack enabled for some reason. Verify the damage you take in the first level to see if you have the correct one.>>12914285>Sypha was always a witchWas she? She was affiliated with the orthodox church, and her spells are called stuff like holy flame and holy lightning. I assumed she was some sort of cleric. Would make no sense for the church to employ a heretic.
>throws cross of fear>winsnothin personnel kid
>>12919501It's not an easy mode tho, it just starts on the first loop, and progressively becomes harder as you finish more loops
>>12919554No. Read thishttps://www.reddit.com/r/Roms/comments/t7znk6/akumajou_draculacastlevania_x68000_originalThe real rom is the one linked there:https://drive.google.com/drive/folders/1obu60huGg1-T3v8gkfV4-uBiZ-uj1is6?usp=sharing
>>12919576>>12919554It's true.In the TOSEC collection at least, the default version is hacked, while the one tagged [a] is legit.
>>12916282You can use the ending of Rondo of Blood for the graphics of innocent souls leaving the castle before it collapses during the ending cutscene
>>12912242>"kill"Everything in Dracula's castle comes back anyway, that's the real horror.
>>12913482Dogs also don't have souls, so the whole thing is moot anyway.
>>12922258You don't have a soul
>>12913470Whoa...spoilers!
>>12914052>son of a submariner
>>12919652How did that even happen?
>>12925275My guess: Casuals want to check out a cool Castlevania game with cool graphics. Get frustrated at its notorious difficulty, probably call it bad game design that needs to be fixed, create a "fixed" version as if doing a favor, that then becomes the most popular version.
>>12919652>>12925807Nope, the [a] version is the one hacked to take place in the hardest loop, the default one starts on the first loop and progressively gets harder as you finish more loops
>>12926125Do you have source to back that up? Because IIRC the non-easy X68K version corresponds to the PSX version too.See also how people in Japan consider it the hardest Castlevania; I doubt they'd say that if that easy mode was the default (then again they do find their version of CV3 also difficulty)https://w.atwiki.jp/gcmatome/pages/3730.html
>>12926485If you boot up the rom >>12919576 linked, you'll see the loop number next to the save file
>>12926485Also: https://en.wikipedia.org/wiki/Castlevania_Chronicles#cite_note-Manual-18
>>12926762Okay I haven't checked those ROMs but what you're saying doesn't make sense. First of all, what's stopping anyone from creating a new name entry; there are 3 slots and you can delete them; and this is what we're talking about here, there is a hacked version where in the first loop (presumably any loop) you recieve half the damage.In the PSX port, which we're going to assume is correct, first loop fresh start, getting hit by a zombie in the first stage deals 2 dmgIn the X68K ROM I have same setup, fresh start from a new save, zombies also deal 2 dmgSecondly, I don't think that 2nd number is the loop number. In the PSX version I have it at "13" and in the X68K version I have a save at 07 and another at 04. I played this game a lot but I definitely didn't do 13 loops of the shitty PSX portI just gave it a try and confirmed that second number is either the number of continues used or the number of times the player saved. Pic related, Player -03, launched and died
>>12926485>(then again they do find their version of CV3 also difficulty)It is, why do people pretend like JP CV3 is some baby mode experience you can blast through with zero effort?
>>12919501>If you're gonna play the original X68K, know that most roms you find online have an easy mode hack enabled for some reason. Verify the damage you take in the first level to see if you have the correct one.Is there any longplay of the real version online for comparison sake so we can make sense of this whole discussion?
>>12927476Sure. You can see the world record speedrun (and only one on the leaderboard)https://youtu.be/V6UPfu3j9Sc?si=kUx2MlG_NSjHP0qm&t=243Linked right at the time the player takes damage. 2 damage on the first level. You can also see the discussion about this very issue here:https://www.speedrun.com/castlevania_chronicles/forums/ke9gu
>>12927934>https://www.speedrun.com/castlevania_chronicles/forums/ke9guThey actually want to legitimize the hack and make a speedrun category of itWhat a bunch of losers. This shit will never stop harming the game. It reminds me of the beta of DOS Powerslave, which was leaked by a computer repair shop the devs used shortly before release and which is still hurting the game (most shitty "abandonware" sites have that version)