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File: Mech1Port.png (114 KB, 1920x1080)
114 KB PNG
Another one, but this one deserves its own thread because things went SO FAST the last 2 weeks that nobody can keep a track on who's who outside comstar, so.

>Mechwarrior decomp projects at vogons
https://www.vogons.org/viewtopic.php?t=112997
Vogons own pet project r ight now, it works
-Mechwarrior 1 got a best of both worlds port with the PC98 as DOS merged into one, needs more work.
-Mechwarrior 2 the original project also includes a best of both worlds project, so battlepack, titanium and so on in one package that can be played on top of the original DOS/Win95 release
-Ghost Bear's Legacy as Mercs began recently, GBL comes with a CRT shader for cutscenes unlike mech2

>OpenMercs
https://openmercs.com/
A full fledged ground up project aimed to not only decompile and recomp mech 2 mercs, but also act as a open source engine for modding and so on, it is full on eye candy and classic mode was announced a few days ago.

>Mechwarrior 3 Recomp
https://github.com/roswellien/MW3Recomp
Like openmercs and also UnMech3, aimed to expand mech 3's original limitations, open modding support and so on, Playable release coming out soon.

>Mechwarrior 3 Rebuild
Like recomp but without eyecandy yet and is avaliable right now
https://github.com/telltaleatheist/mw3-re


>Mechwarrior 4 Vengeance+Black Knight and Mercs
As of now there is only one big team working on it
https://www.youtube.com/watch?v=izJ778xXbWA
https://www.reddit.com/r/mechwarrior/comments/1xif0kc/mw4vbk_compatibility_and_backward_content_port/
https://www.reddit.com/r/mechwarrior/comments/1xlobs1/mechwarrior_4_vengeance_recomp_progress/

For mercenaries, just the DX11+ shaders patch that removes the dreaded DX7 support
https://www.moddb.com/mods/mw4-mercenaries-dx11-renderer-overhaul
https://www.youtube.com/watch?v=CB_dEtfyE7I
And makes 4Mercs look like Mech assault 2 on the visual department

If anyone found more about mech 4 or even the Battletech Crescent Hawks games, post it here
>>
>>12918357
AI slop status?
>>
>>12918362
>>>/sharty/
>>
File: MercsRecomp.png (1.93 MB, 1920x1080)
1.93 MB PNG
>>12918357
I tested one at /r/mechwarrior for 2 mercs that uses only the 3dfx release which is patch 1.08 pre dynamic salvage
https://varisgames.itch.io/mechwarrior-2-mercenaries-engine-rewrite?download
works fine, but open mercs is more promising
>>
File: screen0002.png (1.33 MB, 1920x1080)
1.33 MB PNG
The Mercs Dx11 patch doesnt look bad, mainly if you have the repack with the HD textures, it now looks like mechassault
>>
>>12918357
>Battletech Crescent Hawks games
Metalmercs legit started as such a project before the dev decided to make his own thing.
>>
MW1 is a pretty interesting game, wondering how a decomp will work with something so archaic
>>
>>12919380
The game has speed issues rn as sounds on the pc98 department but the guy is fixing, plus he will check the x68000 release due to the music and soundtrack.
>>
>>12918357
>Mechwarrior 3
Outstanding.

It's the one Mechwarrior game i've never been able to get running stably or consistently and it's honestly my favourite of the series.

The art direction was on point, the mobile field base was great, aiming weapons independently of the cockpit, actually modeled cockpits etc, MW4 was brilliant overall but it lost a lot of the more hardcore sim aspects than MW3 had and I never liked the art direction of MW4.
>>
Mech1 is getting more updates soon
>>
>>12918357
This is so cool. I accidentally stumbled upon this enhanced renderer on Youtube but no further info and I was wondering if anyone was actively working on Mech 1 port with the classic DOS look.
https://www.youtube.com/watch?v=92L_ptU0zko
>>
So are there any projects to restore the unseen in mw2 mercs?
>>
>>12923924
the openmercs project will do that it seems, but spin renders are needed



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