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It's true
>>
>if you don't like shitty controls, your IQ is low!!
fuck off with this brown nonsense
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>>12918837
>screenshot with the post number cropped out

Fuck off back to wherever you came from.
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>>12918838
Why are they shitty? Are games where you control literal tanks inherently shitty?
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>>12918837
Not really, if you find yourself bragging about being able to process tank controls, you probably need to wear a helmet to go outside.
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>>12918860
If you're controlling a tank, then it makes sense. People aren't tanks, so piloting a human character like a tank is retarded
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>>12918838
>brown
that sort of "le ironic" reddit shit is white af
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>>12918895
>if you're [playing a game with rules you can perceive and interesting decisionmaking], then it makes sense
Right. So tank controls are totally fine, then.
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>>12918904
if tank controls are "totally fine" why did they die out?
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>>12918907
See op's picture
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This board is shit and I hate it.
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>>12918837
Tank controls are fine when the camera follows the direction you're turning. I'll never understand why people say they're a prerequisite when you have prerendered backgrounds and fixed camera angles. That's a situation where you SHOULDN'T have them.
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Tank controls are fine.
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>>12918907
They were designed to work with fixed camera games, which accommodate pre-rendered environments. It's more that they became obsolete than died out.
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To be fair, it seems Capcom did not care about the learning curve in regard to their RE tank controls.

I remember Kuon (From Software for PS2) being way more enjoyable in this subject.
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>>12919032
>To be fair, it seems Capcom did not care about the learning curve in regard to their RE tank controls.
Why would they? Average iq was 20 points higher and RE was a smash hit. Basic spacial awareness and navigation skills were commonplace. Learning a different control scheme was not only expected, it was fun.
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>>12919039

The word here is "learning curve". despite Capcom not caring about it, Resident Evil games were fun enough for people like you and me to have fun and move forward.

**Compared to Kuon**, RE games have not a good learning curve. If Capcom had put the same effort at that time, we wouldn’t be having this thread right now. This subject would not even exist or people who complain about it.
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>>12918996
>That's a situation where you SHOULDN'T have them.
Why do you think that?
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>>12919069
Dumbing down everything for idiots is not what I want.
>The word here is "learning curve"
The "learning curve" is remembering up is always forward.
>we wouldn’t be having this thread right now.
I want this thread right now because it means classic RE exists and the filter is working well.
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>>12919194

Fine by me. Today we learn that these blessed high I. Q. persons who can handle RE controls cannot understand the difference between learning curve and dumbing down a game. Here, win your online debate.
>>
>>12918837
>>12918860
The controls aren't the issue, it's the perspective. Hiding shit off-screen is inarguably deceptive, to do so at the player's expense is cruel game design. Fixed cameras are also archaic, fine if the game itself is archaic but lousy to call upon as a feature. The controls themselves wouldn't be any different if they were in first person, but the perspective makes it unintuitive and fucks it up. It takes about as much brain power to translate as reading upside-down and is about as effective.
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>>12918907
Same reason nothing is allowed to be original in modern gaming unless it doesn't have a budget
>>
I don't think the disappearance of tank controls can be chalked up to a simple playtesting issue. 3d control does not lend itself to differentiation at that low of a level, outside of niche throwbacks a modern dev is going to stick with most technically expedient option, either shooter style locked strafe or 2d camera dependent movement.
there isn't enough design novelty in tank controls for a dev to stick their neck out for it.
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>>12918907
they didn't?
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>>12918907
They didn't, they just became refined. The primary factor of them is still present in gaming; you cannot change forward momentum on a dime, and when you're moving forward and turn, you gradually arc your turning direction instead of shifting automatically.
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If you played without tank controls you played on journalist difficulty and trivialised the entire game. Might as well play with rewind.
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The biggest sin of resident evil is how you aim your guns.
>>
the only RE game with bad controls is 4
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>>12918837
That would explain why the RE4 cult are full of idiots who trash on Classic RE. They all have low IQ's.
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>>12918837
>it's inconvenient so it's high iq
lmao

reminder no one drives stick anymore
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>>12919728
Getting a manual car is the best insurance you have against theft.
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>>12919709
RE4 is also a tank control game.
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>>12919728
>it's inconvenient
only a low IQ weirdo would say this
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>>12919752
Not really.
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>>12919879
>cannot move laterally
>have to physically turn to change direction
What do you mean by "Not really."?
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>>12919891
It's an over the shoulder prospective in a 3D environment. Completely different.
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>>12919905
So you think a 3D game where you control a literal tank doesn't have tank controls??
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>>12919915
It's not tank controls.
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>>12919967
>tanks don't have tank controls
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>>12919969
QWOP has tank controls
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>>12919970
Chewbacca defence much?
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>>12918837
>It's true

Tank controls were easy to handle for me after a few minutes of practice.

What is hard to do are the special powers of many fighting videogame characters, like the spining piledriver of zangief or the special move of hugo. Now those are a hell to do.
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>>12918837
tank controls are fine if you're ONLY playing a game using them. if you are switching between other controls and tank it gets difficult to keep straight. this is also relevant to all of the other touch interfaces we use now. in 1995 you didn't have any other devices you had to control using fingers and hands in a complex way, so tank controls weren't a mode shift. try using an iphone all day and then swapping to an android. same effect. the problem is that people are just impatient and don't want to wait that couple of minutes it takes to get back into using these kinds of controls natively. people expect all games to be built on the same engine and to control the same way. these people are boring retards.
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>>12920350
>tank controls are fine if you're ONLY playing a game using them. if you are switching between other controls and tank it gets difficult to keep straight
Do you forget how to walk after stepping out of your car?
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>>12919970
QWOP isn't in 3D, which is one of the basic requirements for having tank controls, retard.
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>>12920423
>3D
>a requirement for having tank controls

Now you issued a retard certification for yourself.
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>>12918837
>>12918838
It's true. They can't learn it. I tried to bribe them, they tried, they failed. I would have coughed up, I did have a hunch they can't do it after 90 minutes for 5 minutes straight.
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>>12918896
Anything I don't like is brown. White people are brown.
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>>12919709
RE4 also has tank controls, it just doesn't have fixed camera angles.
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I'm thankful for Silent Hill 4 abandoning that horseshit
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>>12920785
Combat is at least a game with a Z axis (though not a Y axis). What axes are in QWOP?
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>>12920945
False. Gotta have fixed camera angles for tank controls to work. No fixed camera angles, means you get to move wherever you want, which also means no tank controls.
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>imagine a rotating fully-textured apple
>imagine how I would feel if I hadn't eaten breakfast this morning
>quickly reorient my sense of direction when the fixed camera angle changes
smort nibba shit, you just wouldn't understand
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>>12921151
>What axes are in QWOP?

I just replied to a quote about 3D being a requirement for tank controls - which is not.
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>>12921240
this post right here is proof you dont need 100iq to understand tank control but that you need 100iq to understand that OG RE4 also has tank control.
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>>12920423
uh oh.
>>
"Tank controls" was always a terrible wording.
The problem people have aren't the controls, but the controls relative to the camera. It's why people have trouble with classic RE but not RE4 despite controlling the same.

The debate should be about "camera centric controls" vs "character centric controls"; but you can't even begin to explain that to brainlets so arguing over "tank controls" it is, while never wondering what the definition is of course.
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>>12920785
Tank Pong is the best game ever made
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>>12921359
False. OG RE4 did not have tank controls. That's like saying Call Of Duty has tank controls. Only low IQ individuals claim RE4 has tank controls.
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>>12921403
tank control means up moves the character forward and left and right make the character rotate,just like in RE4.
its tank control only the camera is different.
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>>12918895
>piloting a human character like a tank is retarded
I've never had to turn a human character by changing the relative speed of their left and right tracks.
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>>12921420
clever but pedantic
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>>12921364
Not tank controls.
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>>12919970
You move your arms and legs separately. Not tank controls.
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>>12921240
>No fixed camera angles, means you get to move wherever you want
You can move "wherever you want" regardless, it's the exact same controls.
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>>12921403
RE4 controls nothing like CoD lol.
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>>12918837
What?!
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>>12921420
i now want to play a game where you pilot a warhammer 40k battle servitor by changing relative speed of his left and right tracks
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>>12918895
I identify as a tank.
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>>12918837
i don't understand what's so difficult to comprehend... if anything tank controls makes the most sense, you push the stick forward, your character moves forward... if I tell somebody "move forward" they're not going to spin around, they'll move where they're facing
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it's not just about controls and tank controls
it's how the game is made and how it works cause of the use camera view in the scenario
capcom is all great on graphics and audio but when it comes to gameplay it's autistic retarded shit regardless of the game
tho tomb raider had that shit too
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>>12919168
didn't he just say why
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>>12923958
what if you tell them to move left and they actually do it instead of tell turn left and move forward
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>>12924026
Not really.
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>>12924676
b-but he did...
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>>12924017
>it's how the game is made and how it works cause of the use camera view in the scenario
that's the joke anon. the whole thread is just people pretending think tank controls are not about controls but the fixed camera.
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>>12924851
Not really.
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>>12926093
you mean we're acknowledging tomb raider and resident evil were always crap?
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>>12918837
Then they added 360 movement in DEmake Demaster yet didn't include any animations so you spin around in place like an iceskater.



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