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File: SuperMegaBuster.png (448 KB, 1000x587)
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Do charged shots actually make Mega Man more fun?
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>>12920513
yep
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try it yourself and see
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>>12920513
They make it less fun. Playing Mega Man with a giant charge shot that kills everything is like playing through an arcade beat em up with infinite lives enabled and just spamming the screen-clearing attack over and over until you beat them game. Yawn.
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>>12920639
It doesn't just kill everything though, it's often less efficient than just shooting pellets but it allows you to charge a larger damage shot while dodging. It's a gameplay option. The only time it's more efficient than shooting pellets is in some of the X games where the mid-charged shot which you can get by charging for a split second will out damage pellets due to the bosses iframes after being hit.
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The charge shot in MM4 is well balanced.
It isn't until MM5 they they made it overpowered and changed the design of everything to accomodate the charge shot.

It's amazing to me how MM4 did it right, and then MM5 did so much dmg that the entire classic and X series kept struggling to rectify it; often with really shitty solutions like "the charge shot only does 2 dmg to bosses!".
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>>12920645
It does kill everything, though. There is no reason to use any of the boss master weapons in MM 4, 5, or 6. What's the boss's weakness, oh right, it's the charge shot. Almost every time.

And because the devs knew how overpowered the charge shot is, they tried compensating by making all of the stage enemies damage sponges, requiring multiple hits from your normal shot to kill. In the past, all you had to do was aim and shoot. Look, there's three robot bats hanging from the ceiling, this will require three very fast and precise will-timed shots to kill each one to avoid taking damage. It required precision and skill. It was fun. In Mega Man 4 and forward they actively discourage you from using the basic weapon. You don't have to aim and shoot. Just charge and release and win. It isn't fun. It feels like a Game Genie code.
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Do charged shots actually make Super Metroid more fun?
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hearing the charging sound effect constantly is bad game design
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no the ammo and reloading system is better or just having limited number of missiles is better that you can collect.
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>>12920760
https://www.romhacking.net/hacks/5072/
https://www.romhacking.net/hacks/5066/
https://www.romhacking.net/hacks/5067/
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>>12920669
Everything gets more iframes in the charge shot games too.
Although to be fair, MM5's weapons just suck in general. You could put Power Stone into any other Mega Man game and it would still be terrible.
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>>12920513
7's charged shot is fine. Every other charged shot is bad and centralizing.
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>>12920513
No.
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>>12920513
yes except for whichever x game has that shitty double charged shot instead of one big blast
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>>12920513
No. It needs to come with downsides to using it, like having some slight knockback or something, so that it has to be used more strategically. That way, not every enemy has to be a damage sponge that can absorb multiple charge shots.
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The charged shot is so bad that when Mega Man 8 released on the Saturn, it killed the console.
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>>12920513
Personally I'm fine with either charged shots or regular lemons. The slide is the one I think is a clear improvement.
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>>12920513
The whole fun of the series is about getting a bunch of new weapons you're constantly switching to and from. In fact, I don't know many other 2D action games where you have multiple weapons like that, others like Castlevania, Ghouls n Ghosts or Ninja Gaiden usually only let you keep one weapon at a time. So it doesn't really matter what they do with the default buster because you're not gonna use it much after 2 or 3 stages at most. For evidence you can just look at how MM9 and MM10 are still great despite no charge shot, and how good MM1-3 always were.
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>>12920513
I like it during fights, but holding it down while waiting for enemies to show up can kinda feel like a chore at times.
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Now that the dust has settled, which one was better?
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>>12920783
As harsh as I am on MM4, MM5 is much worse. Baring in mind that I don't think there are any actually bad Mega Man games (in the original series). I think the emphasis on the charge shot is a downgrade, but the games that utilize it are still very, very good games.
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>>12920657
This

Mega Man 4 was the only entry where the charge shot felt like a mechanic in which the game was meaninfully designed around you incorporating rather then you just having it out of obligation because prior games had it.>>12920669
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>>12921189
>Baring in mind that I don't think there are any actually bad Mega Man games (in the original series).
MM3 is the worst one.
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the Kuso Man 2 cult never actually played Kino Man 4
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>>12920513
My problem with the charge shot is the same as my problem with a lot of shmups. If there's never any reason to not be charging or shooting, don't make me have to press a button to do it. Some of the X games at least have that mechanic where dash shooting lemons is more dps than charging, but I don't think the classic games had any excuse.
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>>12920513
>enemies all get health buffs to account for charged shots
>the fun of rapidly firing is erased
>shooting becomes all start and stop
>have to hear that annoying charge sound
Terrible mechanic. Mega Man was ruined until Zero in X4.
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>>12923558
By the way, the only Mega Man game that ever tried to address the balancing problems was X8, because lemons on their own don't cause i-frames on bosses: you have to hit a boss with a charged shot's worth of lemons before they get i-frames.

Lemons are still worthless in the Zero and ZX games, but in those ones they at least made the charging sound brown noise, so it doesn't piss you the fuck off.
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Mega Man is broken bullshit and jank
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>>12921419
>If there's never any reason to not be charging or shooting, don't make me have to press a button to do it.

What a gay modern opinion. Oh no, I have to play the game! Bad game design!
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>>12924160
What exactly is 'playing the game' about the start-and-stop bullshit introduced by the existence of a charged shot?
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I wasn't aware this was a community debate...
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>>12924160
>UMM SWEETIE MASHING BUTTON FOR NO REASON IS GOOD BECAUSE IT JUST IS japanesekidsin80s.webm
There is no justification for not having the charge activate automatically while you're not firing the buster.
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>>12924160
Would you enjoy having to press X every few seconds or so to make your character manually breathe?
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There's a patch that fixes Mega Man 4. Mega Man 4: Charge Free.

You're welcome.
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>>12920513
It depends. The Mega Buster made Mega Man 4 worse because the sound effect was annoying. But the X Buster is essential to Mega Man X.
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>>12920513
Not really, being able to position well to land small shots at different heights feels cooler
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>>12920886
The double blast does way more damage than the nuke from X4, because it's 2 charged shots that can be used one after the other since they ignore i-frames. The worst buster upgrade in the X series is a close tie between X1's and X3's.



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