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I can see why boomers love this game so much, now that I've had a chance to play it on STEAM recently.
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buy an ad
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>>12920621
not a shill sweety, people do actually buy games and play them sometimes
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Still have the CD for WC2 and the two expansions SO1&2. Playable for a small child, a lot of depth and well developed systems we take for granted today.

You have two MFDs to display systems, control of ship subsystems, shields, weapons, location damage. Different missile types with guidance systems. A radio menu to quickly issue commands to wingmen, request docking, or taunt enemies. Turrets, and simulator ship movement where you can disable side thrusters to "slide" and continue your newtonian movement vector while turning your ship to any direction in 6DOF.

Add in the cutscenes that change based on ship damage, losses, objectives completed/missed, and an engaging storyline and it really is a masterpiece.
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Epee is best ship followed by Rapier.
Broadsword feels like a deathtrap until you play to its strengths.
Super Ferret is comfy.
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>>12920776
And to round out the roster:
Ferret: exactly as Shadow says, they're quick but undergunned.
Super Ferret: the two missiles add a lot in being able to thin out the enemy. Direct upgrade in some stats.
Epee: What if we took everything good about the ferret and gave it so many guns that it runs out of gun capacitor in about four seconds?
Rapier: does everything good
Sabre: what if the broadsword wasn't a deathtrap, but only has two torpedoes so you have to restart missions because your AI teammates didn't fire their torpedoes, meaning the objective didn't die. Otherwise it fights well.
Broadsword: ever flown a SBD Dauntless in a WW2 sim? Yeah it feels like that. Sure it has turrets, good luck getting the enemy in your forward arc, good luck flying evasive, good luck hitting anything with the turrets. I hope you get kills using your missiles and front guns before the merge. No afterburner btw, lol.
Crossbow: what if the sabre had 4 torpedoes so you can solo capital ships and the broadsword had an afterburner and the ability to dogfight? Better than sabre when you have to kill captial ships, worse when you dont
Wraith: super-fighter used in some expansion missions.
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I'm thinking of grabbing WC3, WC4, Privateer 2, and Prophecy since those are the ones with remastered FMVs which are always fun.
Are any of them so irredeemably bad that even the FMVs can't save them?
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>>12921131
Of the classic titles, Academy is often seen as the weakest entry, but they are all pretty well liked. One of the rare franchises without a true bad title.
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>>12920618
One of the greatest games ever made, and one of the most influential space games fyi
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Has anyone tried the source port for WC1&2?
Mine crashes after the intro, but it's a promising project.
https://github.com/neuromancer/wc1-re
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>>12921258
Well, they didn't change the formula too greatly over the games. It was always a little change here or there. Very iterative and gradual. Unless you drag in the other "Strike" and "lancer" games those were more experimental and I love them too.
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>>12922092
I just realized Chris is the same guy behind Star Citizen....Oh brother.
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>>12922001
Dos version crashes but Kilrathi Saga works fine. First time I'm seeing WC1 run properly speedwise. Even better than on real hardware.
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>>12921258
Alright well I bought all the ones I mentioned, really looking forward to these FMVs.
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>>12921131
>Are any of them so irredeemably bad that even the FMVs can't save them?
I'm not sure you understand the context of the Wing Commander series. Do you think they were just corny FMV games when they released in the 90's?
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>>12923320
Not at all, I know they were considered a good series and were so successful back in the day that they're part of the reason EA bought Origin (the other being Ultima).
I just personally yearn for FMVs because they're cool and I know every game series has at least one stinker (Ultima 9).
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>>12920618
How does the SNES version compare? Is it a good port or is it better to just play the PC original?
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>>12923331
It's considered a good port, but the original is, ironically, easier to play. You can't save, there's a ton of button combinations you need to memorize to do basic functions, and there is a one-ship-at-a-time limit, meaning you cannot catch up to an enemy fighter if one is near you, and you cannot see your teammates engaging with enemies.

Graphically, they tried really hard to match the PC.
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I don't get it. Why is EA suddenly releasing bunch of old games on Steam? It made sense for them to bring back the Sims and C&C series since those games still have dedicated community, but these series? I thought they don't give too shit about any IPs that doesn't print money.
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>>12923437
Some random dude working there found a warehouse with tons of master videos and then spent 6+ months digitizing and categorizing everything. https://www.ea.com/news/from-the-vault-to-your-library
I don't even know if any of the higher ups at EA were aware of anything until it came time to release them.
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>>12923331
>>12923340
I rented both of the SNES games and loved them. I can't remember which one, but there was a mission where the Commander said if my wingman gave me any guff to put a missile up his tailpipe. Well, I took it literally and accidentally killed him when he wouldn't listen to me. Cue the debrief/funeral and my dude telling this whole story about how he died valiantly in combat or whatever. I thought it was the funniest fucking thing and imagined him making it all up because he really, really hated the guy.
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>>12923479
Damn, that's some dedication right there. You don't see that everyday at AAA companies.
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I really love the animation in the first two games. Shame they moved away from it.
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>>12920621
buy an ad for your buy an ad spam
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I guess, I mean it was a big enough franchise they decided to make a movie out of it.
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>>12925467
>Matthew Lillard

Like zoinks!
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>>12925498
Despite his batshit stupid politics, he's a fun actor, and probably the only good thing about that movie.
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>>12923331
its a solid c+ with what the snes could do.

gameplay suffered, but it kept most of the soul intact. and the music was probably the most faithful you'd get on a console of the era without CD music.

play in the dark with a loud enough stereo and get the star-fighter vibe on your snes
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>>12923848
You can blame the FMV craze back in early to mid 90s.
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I was watching some of the WC4 remastered fmvs and they look better than modern movies.
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>>12925648
Why, because the lighting isn't complete ass, and the acting isn't mumble-quivering?
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God I fucking hate dealing with old games so much at times.

Trying to play some WC1 and WC2, because I only played WC4 back then.
I have a Thrustmaster 16000M stick and all I want is mapping afterburner and missile change to one of the buttons.
WCDX has its own arbitrary keybindings and puts even the useless nav map on the stick, but no afterburner binding and can't be changed.
AutoHotKey and Joystick Gemlin doesn't play nice with the game. It's janky and I have to press the button 2-3 times before it registers.
Thustmaster Target software has driver level bindings and works perfectly. Except when the profile is running, the throttle slider stops working because of no fucking reason, I didn't even change anything about it.

It's ridiculous. I tried 3 different methods and all of them are broken.
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>>12927132
Have you tried playing the "recomps"? Windows native joysticks should be no problem with those.



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