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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: maxresrelated.png (1.76 MB, 1284x990)
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Did Zelda 64 need to focus more on swordfighting? Thief 1 at the time had more parrying mechanics even.
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File: IMG-20261109-WA0615.jpg (1.02 MB, 1728x1344)
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I dunno, parryslop is overrated
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Lock-on slop is already too much swordfighting.
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>>12923181
>>12923163
Die by the Sword
Maken X
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It should've been top down with Linc holding his sword between his legs and thrusting forward only like in the first game, except he can turn 360 degrees. Like Animal Crossing if it was an actual game.
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>>12923216
Thank the sky jew that this person isn't involved in game development.
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>>12923157
kill yourself you fucking faggot
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>>12923163
Fpbp
/thread
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>>12923157
It's a game for little kids, of course not.
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>>12923163
trvthy kek
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>>12923308
Based parry-enjoying mature gamer
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>>12923216
>I want funko Zelda but earlier
Holy ass
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>>12923353
Stop being facetious or patronising
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>>12923356
>can't imagine 3d zelda 1 without thinking about nuslop
nintendo successfully raped your brain, you're their property forever.
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Zelda 2 was the best combat-oriented Zelda.
I never needed the 3D kiddieslop.
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>>12924030
>tiny dick sword
No thanks
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>>12925934
to be fair it's pretty massive compared to link's body, he basically has a cock as long and half as thin as his torso. that said, it was a bit of weird decision to give him a penis for a weapon.
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>>12925945
OK jokes aside a sword that's around the size of your torso its still pretty fucking small
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>>12925950
What if you're fat as fuck
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>>12923447
That is Nintendo's fault for being hacks, not me.
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Thief's swordfighting barely worked and sucked so hard that nobody used it. The enemy has these weird attacks where they lightly tap your arm with their sword quickly and take off like 2/3rds of your health in less than a second.
Just awful.
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>>12923157
>Thief 1 at the time had more parrying mechanics even.
retard

>>12924030
game was unironically too hard unless you just grinded like a faggot and facetanked everything
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>>12927897
I watched a really drunk guy beat zelda 2 in a day back in 2012, it cant be THAT hard
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>>12923157
>had more parrying mechanics even.
Childhood is being mesmerized by parry mechanics and thinking that they somehow inherently make a combat system better by being part of a game's combat mechanics.
Adulthood is realizing that parry mechanics kill spacing, movement and positioning in combat the more prominent and important these mechanics are in the game.
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>>12923248
/Thread
>>
>faggot ai spammer from /v/ is now spamming /vr/
Why don't mods do something about this? Same shit when faggots post wojacks, twitter threads and threads that are clearly about remakes and not the originals.
The past few weeks /vr/ had dropped in quality because these threads are not being deleted and these fags think it's okay to do so.
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>>12923157
>>12923163
Samefag
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>>12927910
Sagehood is realizing that IRL parrying is strongly tied into and flows with your movements, and encourages strong spacing and footwork, but that pretty much every existing game fucks that up and treats it as 'I pressed a button at the right time so those things don't matter now'.
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>>12923157
Nah. But would have been cool to have had a wiimote/nunchuck pak for the controller to turn it into a sword you waved around.
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>>12928191
>these fags think it's okay to do so.
It is. The board is much more fun and engaging this way.



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