And seems to run quite well with full tag team support.https://youtu.be/AgNgV49_gmg
whats the point
The challenge of porting this is gone.
>>12923442It been a popular topic of discussion regarding the N64's technical abilities for many years. Opinions were divided over whether the N64 could handle the game.
>>12923448Welcome to the new age of retro vidya.
>>12923464I suspect the only reason is because N64 was all about 3D and 2D was beneath it.
>>12923471In hindsight that was a mis-step as the N64 would have benefited a lot from getting all the CPS2 Capcom fighter ports.
>>12923464This doesn't showcase that though because modders have 30+ years of modern hardware and optimised tools AND infinite time to work on shit like this. Actual devs had hardware and time constraints.
>>12923471>I suspect the only reason is because N64 was all about 3D and 2D was beneaAACK!!!.
>>12923498That's a 3D game you dumb faggot.
>>12923492This wouldn't have required technical wizardry in the 90s. If Capcom wanted to release this they could have.
Where's the game?
>>12923579https://archive.org/details/x-men-vs-street-fighter-64
>>12923471Doesn't mean it had zero 2D games.
Anti-N64 sisters I feel not good
>>12923464>Opinions were divided over whether the N64 could handle the game.No opinion were divided over whether 16MB cartridge which were the maximum at the time of it's release was sufficientIt's not, the game couldn't have been ported with the technology of the time without cutting 3/4 of the content
Apocalypse is an ugly 3D object now.
>>12923701>No opinion were divided over whether 16MB cartridge which were the maximum at the time of it's release was sufficientYou are being disingenuous. Capcom has a history of putting out "mega carts" which introduce new ROM sizes. There's no reason to assume a XMVSF port would have had to be limited to 16MB, although it would have made for an expensive cartridge, which was also something Capcom had done with the SNES.
>>12923701You wouldn't have to cut 3/4 of the content. Rather, some of the content would be recreated to utilize the N64 hardware more efficiently. So that means 3d hit sparks, life bars, timer, some background elements, and projectile attacks like the Shinkuu Hadoken and Mega Optic Blast. Those changes would get the 40 megabyte rom under 32 megabytes.
>>1292377232MB came from 1998This game is from 1996 it's too for the N64 to get this game it's already out of date
>>12923774>This game is from 1996 it's too for the N64 to get this game it's already out of dateThe actual real world ports of this game were released on:Saturn: November 1997PS1: February 1998So an early 1998 release date for this game on N64 is entirely realistic in an alternate history scenario.
but could n64 handle sf3?i feel like mk trilogy being meh on n64 kinda sabotaged the idea of 2d fighters.
Would have looked hilarious with the n64 vaseline filter.
>>12923785>would haveanon the game is actually running on real N64s now, there is no "would have". And it looks fine.
>>12923401There was literally a thread earlier talking about why N64 couldn't handle fighting games and it looks like it can, Capcom were just fucking retards and wanted to fuck Nintendo over
>>12923401How is the sound not muffled? This is the best sounding third party N64 game ever
>>12923787It's possible to disable the filtering in software now unlike 30 years ago.
>>12923802It was possible 30 years ago as well.
>>12923806>Nintendo License gets revoked
>>12923818From Capcom? You must be fucking joking. Capcom does whatever the fuck it wants and 1st party publishers say thank you sir may I have some more.
>>12923538>That's a 3D game you dumb faggot.Dunno anon, mario looking 2D AF in that screenshot, pappery ahh looking game
>>12923401Damn, let me know when the Chinese put in on a cart on AliExpress. This would just be funny to have physically in my n64
>>12923401n64 > psx
>>12923793Are you confusing the 64 with the SNES?
>>12923401Crazy how fast it loadsIs this on an actual 64 or an FPGA?
>>12923401It frameskips a lot during heavy action, I wonder if it's something that can be fixed
>>12923884Seeing as how barebones the port is I'd say it's very likely.
>>12923884I don't think consoles can frameskip, unless you mean it slows down
>>12923905>I don't think consoles can frameskip,That is incorrect, and it's how the Capcom fighting games implement their turbo speed function.
>>12923779>So an early 1998 release date for this game on N64 is entirely realistic in an alternate history scenario.The rom is 45Mb, N64 didn't get cartridges of this size until mid 1999. A better scenario would've been a SFA3 port in 1999.
>>12923905I mean the framerate goes choppy at times
>>12923928It probably switches between 60 and 30 when theres too much going on
>>12923937I honestly believe this would've been very acceptable if the port was made back in the day, compared to shitty PS1 port that was released
>>12923943It's a hindsight and modern ai powered dev tools. A better PS1 port could've been made too.
Freakin Sweet
>>12923860It's still a 3D game. Mario 64 had flat sprites in it too.
>>12923401hard to believe the n64 was capable of 2d games this good after 1995-present day retards saying:>deeeerrrr n64 gpu can't do graphics without blur filter>>12923471nintendo were desperately trying to be recognised as the new and premier 3d gaming console and developers were actively discouraged from producing 2D titles for many years.>>12923969>it's still a 3D game3d hardware displaying 2d graphics. you're fixed in a 2d view. you can only see "flat" graphics. that's 2d. makes no difference about what is drawing this 2d world. you're fuckin stupid.How's the mental illness going, schizo loser moron? still trying to reinvent terminology and the history of computer hardware from the perspective of a fucking idiot? when is the book coming out on amazon, retard?>because it uses flat spritesthose without raging schizophrenic and aren't lolcows call them 2d "sprites", not "flat". and the n64 doesn't have "sprites". it uses textured polygons. they're called textured polygons, you retarded motherfucker.
>>12923976>you're fixed in a 2d view. you can only see "flat" graphics. that's 2dYou're an actual retard. The entire world is 3D, the only aspect about it that is 2D is the single quad the sprite is drawn onto, which itself is within a 3D world. Using my Mario 64 example, the trees, coins, one ups, etc are in a 3D world. In Paper Mario the world is 3D and even the characters in it rotate when they change orientation because they're flipping a quad on its axis in THREE DIMENSIONAL SPACE.
I tried it, it has framedrops on some heavy stages (like the police stage or the one that gets on fire) and when you do supers but its still very playable, i do wish L & R were used as the 3P and 3K macros though but I guess you should play it with a claw grip.The guy behind the port also uploaded conversions of Arcade Simpsons, the X-Men beat em up, some TMNT arcade games and both SF2CE & Hyper Fighting, he also has a Resident Evil 1 port but its very buggy.Another user also ported Puzzle Fighter and Snow Bros.https://youtu.be/CzpoSTmPftY
>>12923925The game could be reduced in size to 32mb via the techniques discussed here >>12923772Additionally, this is an alternate history, so we don't have to adhere to when larger carts were released. See >>12923762
>>12923983Yeah, a commercially released port should be able to hit solid 60 fps by cutting down on the background stage animations and overall making more optimizations. This feels like a very rushed beta release slop-coded port, which is exactly what it is.
>>12923983How was the X-men arcade conversion?
>>12923997>Additionally, this is an alternate history, so we don't have to adhere to when larger carts were released.Plausible constraints is what makes these discussions fun. We could put a 3dfx Voodoo into a Saturn expansion cart, doesn't make an interesting what if scenario though.
>>12924009This is a plausible constraint.
>>12923401>ESL AIslop channel
NOOOOOO YOU SIMPLY CANNOT PORT 2D FIGHTING GAMES TO N64 STOOOOOOP
>>12924210That dude literally did it, you dummy
What we all want to see is if Street Fighter III, even if it's only New Generation, would work on N64 or N64DD as was rumored back in the day.
SO a 1:1 (except music ) of SOTN port is possible, no?
>>12924708I think it still needs a bunch of cuts, the base game was over 60mb without music, unless I'm remembering wrong.
https://youtu.be/Ml-Kx9bsS9c
>>12923464Opinions of retards, maybe. Capcom didn't want to pay for cartridges. That's it.
Damn, so n64 was the 2d powerhouse all along huh
>>12924771Toss away shiturn
>>12923925>>12923997Alpha 2 gold, MSH vs SF, and Darkstalkers 2 port as well.
>>12924736They spent the entire generation developing games that comfortably fit in CD size storage and Nintendo offered nothing for them until they got into a contract to port some shit, used the most expensive carts and made god awful versions of some great games that required tons of donwgrades and hiring westerners who developed advanced compression that would only be useful for this one console while it was still on the market.
>>12923538>>12923498What about this?
>>12923401Cammy!https://www.youtube.com/watch?v=pZ4bd9ReNsUSuper Turbo CD port on Super Nintendo. https://www.youtube.com/watch?v=O5BNg75n-PoTheme of Cammy https://www.youtube.com/watch?v=x2CqCXl-qkghttps://www.youtube.com/watch?v=0lX5sALPF1Qhttps://www.youtube.com/watch?v=yhIyT4jiUpg
>>12924824This and OP are the only games that qualify as 2D in this entire thread.
>>12923401>not on cartridge properwhat's the point?
>>12923793Because it's not on a 16MB cartridge More like a late N64DD game
>>12923464>It been a popular topic of discussion regarding the N64's technical abilities for many years.post a single conversation in a single internet forum pre 2020
>>12924736Nintendo also charged a higher licensing fee than Sony.
>>12925104Six years would still be "many years".
>>12925104I've seen the question in a gaming magazine, probably EGM or Gamepro, asked by a reader why Capcom doesn't publish 2d fighting games for the N64 and whether the console could handle X-men vs Street Fighter. I recall the magazine replying it most likely could.
>>12925208That is because the Kobe earthquake destroyed most of the chipsets, causing inflation.
>>12925104https://warosu.org/vr/thread/4779909
>>12925216Darkstalkers: The Night Warrior would run SNES hardware.https://x.com/HUnewearlXZR/status/1565550188495745024
>>12925280kekhttps://warosu.org/vr/thread/4779909#p4792870_1
>>12924961It on overdrive
>>12923448I was going to say that there's still challenge if the port isn't vibecoded, but then i checked the thumbnail in the link and yeah, that shit is vibecoded.
>>12923802Hexen literally lets you do it in the options menu
>>12925469If someone manages to port it without the need for the Expansion Pak (albeit with limitations), then we'll talk. Replacing effects with polygons should be a good idea.
>>12923448Why dig with a shovel when you can dig with an excavator?
>>12923783It being meh is only due to cartridge space limits at the time, if it waited a while for 16MB carts that would be enough room for everything that had to be cut.
>>12925295fake
Is it supposed to not work on emulators?
>>12923448>>12925469Do you have any idea how pathetic you sound?
>>12923464>It been a popular topic of discussion regarding the N64's technical abilities for many years.By autistic weirdos who can't move on from their childhood, don't leave that part out.
>>12925825Nintendo Power doesn't lie
https://youtu.be/EpTZJJxe36Q
>>12925669Why blow your brains off with a pistol when you can do it with a shotgun ?
>>12929103Now you’re getting it
https://youtu.be/LtqWYhyfgfs
>>12929278>>12929050>>12923401When Corpse Party 666444: Satsuki's Heart?https://www.youtube.com/watch?v=TXxclyusMvo