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I can't fucking do it, this fucking demon is impossible to swoon.

I've been playing the sfc port, I don't think the ps1 version makes the task any easier, but I prefer the sprite work in this iteration more, genuinely has me hooked, my favorites are between Yuko, Yuina, and Ayako. I really only love Shiori over the fact she's impossible to win over, I'll get her eventually but outside of the strict stat requirements, too many girls spawn by the end of my session and even I reach the requirements , someone is on bomb status and nullifies my run.

absolutely evil game, I love it.
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>>12923914
what is this
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>>12923914
play the pc version instead of the cucksole ones
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>>12923914
There's a trick that makes it completely trivial, if you want to know. It kind of ruins the game though.
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>>12923929
dating sim
>>12923946
I saw there was a wndows 95 release but most people seemed to glaze the ps1 release. I just play on my emulation handheld for max comfy.
>>12923950
shoot, my current strategy is to use the weekends more for stat increases to avoid girl spawns. I'm in 1998 currently, loking decent so far.
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>>12923946
The Windows 95 version sucks ass. Everything has this hideous Vaseline smear look to it since they decided to "remaster" the graphics to a higher resolution. This is a problem with a bunch of Japanese console to Windows ports of the era. Did people really think this looked good?
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>>12923982
What's especially bewildering is that when they did a Windows port of the arcade game, they used the original pixel art and it looks great. They could have expended significantly less effort and ended up with a port that looks 10x better. They chose to make it shit.
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>>12923982
>>12923986
this annoys me greatly, also yeah the acade port with og sprites looks way better
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>>12923914
Play the PC Engine original
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>>12923982
>>12923986
> Everything has this hideous Vaseline smear look to it since they decided to "remaster" the graphics to a higher resolution.
>Did people really think this looked good?

Yes, back in the mid 90's the normie belief was that "if you saw the pixels, that meant it looked bad". People didn't know what a pixel really was, they just misinterpreted what magazines said, and thought "pixels" were what people now refer to as "jaggies" but also applying that to 2D games. That's why so many things back then had shitty filters, such as 3DFX or the N64.
The love for "pixels" only started with the retro and indie boom of the late 00's
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>>12923950
That definitely wasn't so bad once I figured out the trick, but so many sites mistakenly say you 130, thankfully I was able to fix it within the last two months without issue.
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>>12924921
I meant to say sites mistakenly say you only need 100 for Spirit and Looks when it's actually 130.
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>>12924924
In the 16-bit versions the stat requirements for Shiori are >= 120 across the board except for health which needs to be >= 50 and stress which needs to be < 50. They changed it in ~forever with you~ which is what all the guides are for.

The "trick" I was referring to is that if you always so no to walking home with girls outside the school gates (including your girlfriend), the pretty much never get bombed. The way the bombs work is that everyone has a counter that ticks up whenever you piss them off. Once it reaches a certain threshold, a bomb is "set" and Yoshio warns you. Once it reaches another threshold, it goes off and everyone starts to hate you. Walking home with a girl ticks up the counter for every other girl. Saying no to a girl only ticks up their counter. Once you know more than ~3 girls, you get way less total "bomb points" by just saying no to everyone. Also, when you get the warning from Yoshio, you always know who has the bomb without needing to call him since it will always be whoever you just rejected.

Beating the game by actually strategizing is a lot more interesting than "just say no lol." The game is a lot more satisfying when its actually challenging.
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>>12923986
>They chose to make it shit.
Maybe. But systems could have been really dog shit for a PC back then
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>>12924941
I was under the impression you had to say yes. With the strategy that I did, I barely had any girls getting mad at me to spawn many bombs throughout my four years. I think I maxed out at five girls total by the end because yuko and yumi always spawn no matter what. The other two were Ayako and Saki.

I only incentivize dating Shiori once a month, I intentionally failed the Christmas events to prevent other spawns, and I heavily relied on Sundays to boost stats because girls don't spawn during Sundays or Holidays. I used new years primarily to boost Shiori and by year 3, most of my stats were around 70-80, but my insight and fitness were absurdly high, like roughly 200+, and I spent the rest of the year maxing everything and only dating to calm girls down and reaching tokimeki state for shiori.
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>>12924960
Either way, it's just bitmap graphics. The game won't have higher system requirements because you swapped one bitmap for another.
>>
Anyone have that one image of a bunch of dudes having a sleepover with their Tokimeki Memorial body pillows?
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Tokimeki made me realize how hard sportsfags had it. Doing well in sports while also not flunking your tests AND trying to appease bitches is actual torture.
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>>12925350
>I have a date with Megumi today.
>I have club practice today.
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>>12923929
A child rape game, probably from the PC-98.
>>
Just how exactly hard was it for Kacho Arino to end up with Shiori in his Tokimeki Memorial first playthrough? I know it's the hardest route to accomplish, but just how hard for someone who has never played the game (or perhaps even the genre) before?
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>>12925580
he got it in one shot
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>>12925580
Honestly impossible if blind. It's not about the stats it's getting destroyed by bombs which will happen to anyone with no foreknowledge. You won't even have a frame of reference of how long you have after a date until a girl decides to get pissy again so pre-emptively dating the probably 6+ you have out and about is out of the question, meaning you're going to get dogpiled at some point.
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>>12925619
bro I KNEW you were disgusting. You even have an asian shemale sex slave.
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>>12923914
Shiori's a stuck up bitch and really boringly basic. I'm amused juggling failure states of multiple bombs and all the random hate out of nowhere even from ones you've yet to meet. It is pretty fun.
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>>12925305
I got you.
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>>12926826
god bless their hearts... they're all probably dead now...
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>>12923982
>hideous Vaseline smear look
Why didn't this get a N64 port? What it planned?
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>>12926826
haah im so ronery
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>>12926826
>bring Multi, a ToHeart character
>everyone else has a Tokimeki girl making me the odd one out
Fuckers
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>>12927880
he knew what he was doing
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>>12925580
(1/3)
People exaggerate how hard it is, though you're unlikely to get it first try. The game is designed to be learnt over the course of several playthroughs. From what I've gathered by looking at contemporary magazine coverage, fan sites, and modern let's plays, three to six playthroughs before getting Shiori seems to be the norm. Keep in mind those are not all failed Shiori attempts. That's usually one failed Shiori attempt, a bunch of playthroughs targeting the other girls, then a playthrough going back to get Shiori's ending. Arino did not play particularly well, but he had a few strokes of luck that saved his playthrough.

The big challenge of the game is the bomb mechanic. Every girl you've met expects attention from you. Go too long without dating a girl and a bomb icon will appear next to their name on the status screen. Continue to neglect them, and the bomb will go off, causing your reputation to tank with the other girls. (In universe, this is the "bomber" spreading rumors about you.) The more a girl likes you, the more attention she expects from you, thus the frequency of her bombs increases.

The optimal strategy for dealing with the bomb system is to avoid meeting as many girls as possible, and to make sure the girls you have met don't like you very much. (Except for the one you're targeting, of course.) Avoiding meeting girls requires metagaming you aren't going to know to do on a blind playthrough, and being deliberately mean to everyone is counter to how you'd expect you're supposed to play, so what usually happens on blind playthroughs is you end up with posse of girls who like you way too much, and you end up having to spend an inordinate amount of turns defusing a never ending barrage of bombs. You're forced to either spend all of your time defusing bombs, preventing you from spending the time necessary to raise your stats up to Shiori's requirements, or let a bomb go off, tanking your reputation with Shiori.
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>>12928027
(2/3)
Arino fell directly into the noob trap. He met 8 out of 11 girls, and he met most of them fairly early. He spent the early game dating around haphazardly, which accomplishes nothing but make the girls more inclined to bomb you later on. He set himself almost perfectly for an untenable final school year. Two strokes of luck saved his playthrough.

1) He locked himself out of meeting Nozomi. When you start a new save file, certain girls are placed in a school club. Two girls can't be placed in the same club. Shiori is capable of being placed in any of the 11 school clubs. Which club she is placed in depends on what you set her birthday to. Most girls have two possible clubs they can be placed in. If Shiori is placed in one of their possible clubs, they default to the other one. Nozomi and Yukari are unique. They can only be in the swimming and tennis club, respectively. If Shiori is placed in the swimming or tennis club, rather than have Nozomi or Yukari not be in a club, they are removed from play entirely. It becomes impossible to meet them on that playthrough. Arino set Shiori's birthday to his wife's birthday, February 24th. This happens to be one of the days that places Shiori in the swimming club, so he was locked out of meeting Nozomi. He reached the requirements for meeting Nozomi, so had he not gotten the 2/11 chance of "erasing" a girl, he would have had 9 girls in play instead of 8. He barely made it through as it is. Having to juggle an extra girl would have 100% finished him.
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>>12928028
(3/3)
2) He had Shiori set off a perfectly timed bomb. I know I just spent two paragraphs explaining that bombs are bad, but counterintuitively, there's certain situations they can actually help you. Bombs are catastrophic if they go off in the last few months of the game, or if multiple go off in quick succession. If only one bomb goes off and it happens early enough that you still have enough time to rebuild your relationship with Shiori, it can be a good thing since it hampers your relationship with the other girls and makes them less likely to bomb you in the future when it actually matters. The Shiori bomb went off on April 23, 1997. That's right when the other girls would normally start to get aggressive in their bombing, but it's just early enough that he could still rebuild his relationship with Shiori by graduation day. Right before the bomb went off, he was planning on defusing it by calling Shiori the following Sunday, but was interrupted by Yuko asking him on a date. That had a less 10% chance of happening and it inadvertently saved his playthrough.

You can see in the episode he was harrowingly close to destruction. Whenever a girl is right at the precipice of exploding her bomb, the game warns you by having her give you an angry glare outside the school gates. In the last month of his playthrough, he had this happen three times. Moreover, the way the episode is edited implies he stopped dating other girls after May 1997, so in all likelihood he actually had 4 or 5 bombs active. Had his luck gone just a little differently and either of the above two things not happened, this wave of bombs would have occurred a few months earlier and it would have without a doubt ruined him.
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>>12927880
I think that's a ToHeart Akari in the back too
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>>12928163
It's hard to tell with the resolution but I'm pretty sure that's Yuko from Tokimemo.
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>>12929475
oh you're right



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