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File: stealth.png (71 KB, 678x698)
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Stealth admits that Iizuka still has the Sonic 3K, Sonic Adventure DC and Sonic Adventure 2 DC source code base
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>>12924148
Allegedly, Sega keeps all their source code on gold masters in storage underneath the Sega HQ....And they somehow still lost the source code to Panzer Dragoon Sagas.

I personally would like to see the Retro Engine versions of the Classic Sonic games leaked.
>>
>here, let me casually divulge on social media things about development and the publisher that can be considered a breach of contract, make the publisher look bad

Very professional person.
From my experience you can never trust a programmer with a furfag avatar, they'll always do something stupid like this and talk useless shit around to let everyone know "pay attention to me, they're in the know".
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>>12924246
>you can never trust a programmer with a furfag avatar
This isn't the first time he's talked shit. He's already guaranteed that he will never work with Sega or the Sonic license ever again.
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>>12924202
Why? They're inaccurate to the Mega Drive originals so there's no point in playing them.
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>>12924497
>This isn't the first time he's talked shit. He's already guaranteed that he will never work with Sega or the Sonic license ever again.

QRD?
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>>12924202
>I personally would like to see the Retro Engine versions of the Classic Sonic games leaked.
They already got reverse engineered
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>>12924498
>muh timer reset
They're better.
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>>12924520
I'm referring to the physics being different and thus ruining the layout of the levels. I have no idea what you're referring to regarding the timer.
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>>12924501
I don't remember the exact details, but at some point within the last few years he talked shit about working with Sega and said some shit that would definitely breach whatever agreement he had with them. It wasn't anything major, but was just very unprofessional.
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>>12924549
I'm referring to the only significant, easily provable downgrade people usually point to when asked about how originals are better.
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>>12924549
>the physics being different
Examples?
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>>12924560
Literally everything. It's not a problem if all you care to do is get to the last level and beat Eggman, but if you're playing for score then it literally ruins the games.
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>>12924574
>Literally everything
Surely you have one side-by-side comparison to substantiate this?
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>>12924498
They’re better than the originals by a mile.
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>>12924595
If you seek it out there's a guy on YouTube who did an in detail video showing them side by side with lots of examples. I don't remember what it's called though.
>>12924612
You clearly don't play for score.
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>>12924629
>You clearly don't play for score.
Hardly anyone does. Sonic is a game, like Mario, where it's trivial to max out your score. So playing for score depends on some form of self-imposed challenge. You have to sell people on the rules of that self-imposed challenge and why it's fun.
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>>12924629
>If you seek it out there's a guy on YouTube who did an in detail video showing them side by side with lots of examples. I don't remember what it's called though.
You seek it out, because the burden of proving your point isn't mine.
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>>12924148
It doesn’t matter.
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>>12924635
>You have to sell people on the rules
The rules are baked into the design of the game. Your score is based on things like how much time it took to clear a level, how many enemies you hit, pickups, etc. The entire game was designed around it.
>why it's fun
Because it adds challenge, which is why it was common for games in that era to add a score mechanic. Anyone can beat the game or clear the levels, but a score grades how well you performed and it gives you a reason to play again and again as you will aim to improve at the game so that you can get a higher score. It was more of a thing in arcades because it fed into the community aspect of the hobby and created competition among players, but it was still a good mechanic for at-home play.

>>12924639
I couldn't care less if you watch it or not. The point is that there's sections in each stage where the layout is designed to help the player so that (if you perform well), you can get a higher score by hitting combos. But because of the changed physics it's no longer possible to hit these combos. Stealth didn't understand the game or the stage design and never tested for that because he doesn't play for score.
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>>12924629
>>12924692
>pretending to be retarded to shill a youtube video
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>>12924692
Why would you write that many words about Sonic The Hedgehog? Are you mentally ill?
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>>12924697
I already td you, I couldn't care less if you watch the video or not. I'm not shilling anything, I didn't even link it or give you a title.
>>12924705
Sonic the Hedgehog isn't the only game in the world that gives you a score, retard.
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>>12924731
Don’t respond to me. I didn’t read anything you wrote.
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>>12924202
>And they somehow still lost the source code to Panzer Dragoon Sagas.
They didn't, and it being "lost" was a mistranslation that through games of internet telephone became sega sacrificed the source code to fuel yu suzuki's ego or whatever.
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>>12924246
Reminds me of that one retard that leaked Fortnite updates for attention and got his ass sued
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>>12924692
>>12924692
Even a guy who made a video about Sonic scoring said this. It's not naturally built well for high score competition.
https://www.youtube.com/watch?v=lzmHHusLhHw
>UPDATE: After trying to play for score more, I've found that I don't really enjoy it. Trying to maximize score through exploration can be fun to a point, but the ring bonus really harms the experience. Losing everything to a single mistake makes for a very unbalanced system of player punishment. I talk about it more in my second 06 video, if you want to hear more on that.

>It also feels very unintentional that some levels rushing is the way to get the optimal score, but in others exploring around slowly is the way to go. It makes no sense for that to change arbitrarily on a per-level basis depending on if the 50000 time bonus is obtainable.

>There are also other flaws and exploitable things in the scoring system. The time bonus' massive score discrepancy between the 50000 and 10000 means small mistakes that cost less than a second can destroy your score. Even if you play significantly better, you can get a dramatically worse score due to a time difference of less than 1 second.

>Also, you keep your score upon death. Which means you can easily exploit the system for infinite points. And even if one wanted to avoid this exploit, any death means your score is compromised and artificially inflated.

>But I don't think these are flaws. I've now come to the conclusion that the scoring system is not really something that's meant to be pursued for a high score. I think its real function is to help players earn lives. Then, all the design decisions make sense and work better. Though I don't like live systems either. So there are still issues.

>So my final conclusion on this whole thing is that, after trying it, I don't really care for playing for score in these games. And I would still prefer a design where everything was focused more on intrinsically valuable gameplay decisions.
>>
>>12924692
>The rules are baked into the design of the game. Your score is based on things like how much time it took to clear a level, how many enemies you hit, pickups, etc. The entire game was designed around it.
>The rules are baked into the design of the game.
The rules baked into the game don't make playing for high score fun, because the optimal way to get a high score is grinding. You have to have self-imposed rules to prevent that, and even then the optimal strategies are awkward and don't usually represent improving at the game.
>The entire game was designed around it.
The game was designed around awarding points, but not so much competing for high scores. Points are more of a bonus that can help you earn extra lives.

I imagine you can design some rules to make scoring in Sonic more interesting, there's potential there. But taking the games as they are, they aren't great scoring games.
>>
>>12924885
Not to mention places where you can straight up grind points without dying like the Launch Base Zone.

I'm open to the idea of Sonic scoring being fun, but I'm curious how you restrict yourself. Do you try to do it all on one life and ban yourself from grinding anywhere it's possible?
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>>12924692
>But because of the changed physics it's no longer possible to hit these combos
I'm still waiting for evidence.
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>>12924553
Iirc, he never actually signed an NDA. And after Sonic Origins, along with his failed Kickstarter project, never wanted to be involved with the vidja game industry ever again.
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>>12924148
>Stealth admits that Iizuka still has the Sonic 3K, Sonic Adventure DC and Sonic Adventure 2 DC source code base
Okay, so?
>>
>>12925101
Well, the vidiya game industry is a cesspool. That said, Stealth did make new vidiya...Nobody cared tho.

https://store.steampowered.com/app/2244030/RUBATO/
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>>12924629
The only scoring difference I've ever heard of is Origins version of Sonic 3 invisibly adding the No Hit bonus from Mania, are there more changes?
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>>12925160
Didn't he create that ugly game that was basically sonic but you play as an ugly black girl?
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>>12924692
Well I can tell you certainly never scored.
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>>12925241
That was a different Sonic Mania dev. Old Simon had nothing to do with that mess.
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>>12924148
>furfag sells out own people on social media... for attention
embarrassing

>>12924246
chad response
>>
Why is this thread bitching about "furfags"? I don't find it remotely noteworthy that someone who worked on Sonic games has a Sonic character as their PFP.
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>>12924148
Cool? What so important about it?
Do you want switch ports?
>>
>>12926069
Likely /vr/ failtrolls
I remember there was exactly this kind of shitposting in one specific thread about a PS1 game and actual furry (porn) posting in another thread was ignored because /v/eddit culture bias.
>>
>>12925241
You're thinking of Evening Star, Whitehead was mostly doing engine work for Penny's Nig Breakout

Stealth/Headcannon however wasn't really doing anything else different, he was helping with someone else's game that looks like some gay anti-genre game. (Rubato, whatever it's called, it's pretty boring)
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>>12925160
>...Nobody cared tho.
Because it's shit.
Stealth's rant about corporate bullshit is pretty funny though
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>>12925101
>never wanted to be involved with the vidja game industry ever again.
Wasn't there news of Aaron "returning" and affirming the team behind mania are in good wishes with SEGA again?
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>>12924246
Stealth already swore off SEGA because they didn't give Headcannon more time to polish that scam Sonic Origins Plus. At the time before "Sonic Pillar" was a thing, they still wanted to get things out at a locked down pace, even Sonic Team couldn't get a say on that.
Not to mention SEGA of Europe tried to publish a promo build of the game with borrowed sprites which was used for placeholder for Super Sonic , and Stealth had to put out a personal apology for that since SEGA wasn't going to do shit.
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>>12924612
Nope, CD 1993 is still the perfected version and you can also play that on PC.
They even fucked with the speed of the game, which hardcore CD time attack speedrunners noticed.
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>>12924557
>downgrade
sounds like you unironicly paid $100+ dollars for Origins Plus lmao
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File: wagie iizuka.png (265 KB, 434x632)
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>>12924148
Hate him all you want, but this guy is literally the Atlas holding the franchise together.
Sucks Stealth had to put up with upper management, there's so much nightmare stories about SEGA execs and their profound retardation it even caused people to leave the company instead of putting up with them.
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>>12927842
I hate how time travel strats that worked in CD93 suddenly stopped working in the remaster.
Otherwise worth taking it from IA and playing some mods on it, I liked the Dubious Depths WIP fan restoration.
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>>12924858
what about HotD?
seriously, those games feel trapped on dead and dying hardware and the remakes are utter shite
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>>12927842
>CD 1993 is still the perfected version
Not with the special stages running like ass.
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File: Sonic CD slowdown.jpg (450 KB, 1920x1080)
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>>12928171
Lol, more like the game in general running like ass.
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File: 1794460988339282.png (439 KB, 497x450)
439 KB PNG
>>12928171
>>12928174
the slowdown is sovlful, you wouldn't get it.
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>>12927839
Why hasn't anyone used AI to make proper ports of the Retro Engine Sonic games? This kinda thing is what AI is meant for.
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>>12928174
>>12928181
SOVLdown
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>>12927839
SEGA also tried to blame Stealth/Taxman for the last minute addition of Denuvo to the PC port of Mania so he publicly told them to fuck off. Respectable, imo.
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>>12926069
>>12927825
>got no replies
>better reply to myself trying to defend a generate pedophile that burnt his contacts and friends because he wanted to attention whore on twitter
Show us your full udders ready for milking, lolcow.
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>>12928189
>use ai
>try to release game
>gets deleted from every credible site
you're so fucking stupid lol
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>>12928205
Sounds like talking about ai triggered a bot.
>credible site
LMAO
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>>12928171
this and i can't live without the instant time travel mods. it's so satisfying.
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>>12928203
meds
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>>12928189
There doesn't have to be, there are already disassemblies of the mobile games, and a pretty accurate 3 remake with AIR.
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>>12928316
>there are already disassemblies of the mobile games
Which aren't viable. Worst still, the Sonic3&K has the same bugs as the Origins version.
>AIR
Cheats by emulating certain Mega Drive functions. I understand why but yeah, that's still emulation.
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>>12924553
iirc he was crashing out about segas handling of sonic origins because people were blaming him and taxman for the poor quality of the 3K retro engine remake
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>>12928189
Why would anyone even want to?
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>>12928174
>>12928171
Heard this argument for the Sonic Jam ports and those play crisp and fine.
Get fucked, your Australian faggot isn't Sonic Jesus.
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>>12928203
okay failtroll.
>>
>>12928189
Not interested
But i love to do a tech demo of Sonic Advance on the Retro Engine (or a GBA backport)



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