It's just so drab and sauceless compared to ALTTP. Even from the first moment you start the game, ALTTP's visuals are breathtaking, the colors pop, exiting the house for the first time with the thunderstorm is just so immersive, you feel like you're about to partake on a grand adventure, it gets right into the action, even the tutorial dungeon is a ton of fun, combat just feels so fun and fluid, the controls are incredibly intuitive. The pacing just never lets up and it's an absolute blast to explore the world and find its secrets, the dungeons are challenging gauntlets and you learn and master the layouts like the back of your hand. LA, it's just drab, all one color, music just feels dull, the text scrolls excruciatingly slow with some horrendous font, any time you interact with something, there's a slow popup about how you can't lift it up, a fucking owl just yaps at you and barks order explaining exactly where to go like you're a toddler, the menu system is clunky as hell, constantly shuffling between items, the interact button is the same button that uses that item, map navigation is slow, the dungeons just feel by the numbers, combat feels sloppier, progression is more linear and railroaded, the world is less interesting. I can't even think of one thing LA does better. A lot of these are inherent flaws of being a Gameboy game, and that's fine, LA did a great job given its constraints, but it absolutely cannot compete with the SNES. The Game Boy has 40% the screen real estate, 4 colors compared to 32768, 40 sprites compared to 128, 2 buttons compared to 6, 8-bit compared to 16-bit. Good effort, but ALTTP absolutely blows it out of the water, and you are a fucking delusional retard to think otherwise.
Nobody considers LA better than LTTP. Anyone who says they do is just trying to be a contrarian faggot like most annoying people on the internet.
>>12925495/vr/ does but this board is full of retarded contrarians that it doesn't even feel real. This is the same board that will tell you Zelda 2 is better than 1 and 3, that RE1 PSX is better than REmake, that Mother 1 is a masterpiece, and that garbage like Beyond Oasis or Alundra are better than Zelda.
you need to kill yourself
>>12925491In my experience, only midwit pseuds and poser fags prefer it. Usually the same ones that jerk DMC off as a masterpiece after one playthrough on normal, think Trashure is God's gift to gaming, and call Tetris "le only perfect videogame!"
>>12925491trvke
Maps are more dense in what's happening.
I have to assume it's either contrarianism or they played it at just the right age (9-12) where the waifu feelings were strong.It's a fine enough gambeboy game, but it's no alttp.
>liking Zelda
So much of the praise I see lauded onto ALttP seems to boil down to "At the start of the game it rained and I thought it was cool".I don't care if you prefer ALttP, but it's so similar to LA that if you love one and despise the other, it's hard to not just assume that you're blinded by nostalgia.The main thing that LA does better is the story. ALttP basically doesn't have a story.If you don't care about story at all, which you don't appear to since you never mention it, then yes, perhaps ALttP is the better game.If you hate the lack of color, I have no idea why you didn't play one of the two later versions that add color. I really like the art style of the original but that's subjective.I agree about the item management being a chore and the dungeons being not particularly impressive, but I also feel the same about ALttP.
>>12925491>>12925495I really, really, REALLY don't like the annoying castle section in A Link to the Past. The design is boring, and it's a slog to get through.
>>12925491>better overworld >better gameplay >better art style (link's no midget Mexican with pink hair)>better items>more and better music>better story>better cast of characters >better settingAlttp is only liked by snesbabbies that played it as their first game>>12925525This so much, alttp overworlds are a big load of nothing, even zelda 1 has a cooler overworld
>>12925529You're a dumbass if that's all you took out of that. Every element of ALTTP is better, and it's hard for a monochrome game on a tiny ass screen with 2 buttons to compete, but ALTTP would still be superior regardless just in its pacing, world design, and dungeonsAlso DX is ugly as fuck with garish colors that don't mesh and makes a bunch of ass-backwards changes, so is not the version you should play.
>>12925540>Every element of ALTTP is betterWell, would you care to elaborate?What specifically about it did you like? The only specific part of the game the OP directly refers to is the the opening through to the tutorial dungeon. I agree with that, I like the tutorial dungeon. Going through a dungeon with Zelda is fun and makes it stand out a little from the rest of the game. You get the story moment at the start when Link gets the sword and shield and I like that too.Are there any other parts of the game you like that you'd care to mention, or is it just all downhill from there?
>>12925587Are you purposely pretending to be an obtuse retard? ALTTP doesn't even really pick up proper until like a few dungeons in. Absolutely fucking nobody thinks the tutorial dungeon is some peak of the game, the point is how the game immediately grabs your attention and never lets go. Everything about the design is extremely tight, satisfying, and fundamental. Absolute masterclass.LA just feels amateurish in comparison. Even just the way you navigate the map, the layout of the dungeons, the way text scrolls, the movesets and health pools of minibosses, the general progression of the game. It just feels off and grating, it doesn't flow smoothly. You can tell this was the B-team.
>>12925595>LA just feels amateurish in comparisonNot surprising given it was built by a shit B team that had no involvement with LttP.
>>12925587I'm playing it right now, only like 30 mins in, just some small examples:>the slow scrolling text>the ugly font>the text always popping up every time you graze a rock>the owl explaining everything in excruciating detail constantly>the way the torches lead to dead-ends in the very first room of the first dungeon>the cramped room you fight the first dungeon boss in>the wonky ass sidescrolling segments>the obnoxious chime that plays in every room as you backtrack through them>the unfun and pointless minigames>the moblin miniboss holding BowWow that has way more HP than he should>the goofy ass out of place powerups>various sprites that just look like amorphous vomit>jank ass hitboxesIt's just nonstop, a lot of little things that are minor nuisances or questionable. It's just not nearly as refined and well designed as ALTTP. It's also just an extremely ugly game and the music is very high pitched and grating. That's part of being on the Game Boy, but the Game Boy is a really shitty underpowered system so it just can't compete.
as a kid i always felt the menus to alttp were poorly designed and confusing
>>12925650The complete opposite actually
>>12925651except literally not, they’re antithetical to actual design
>>12925491Because of the select glitch I discovered accidentally when I was 8.
>>12925653ALTTP's controls and menus are among the most intuitive out there, what the fuck are you even talking about? You were a retarded kid, you didn't know any better.
>>12925685NiGHTS's controls and menus are among the most intuitive out there, what the fuck are you even talking about? You were a retarded kid, you didn't know any better.
>>12925595Saying "everything is better" is useless.I can just say "everything is better" in LA and my statement would be equally valid and equally useless.If you really like the game so much, it shouldn't be difficult to name a few specific things about it you like. What's your favorite dungeon? What's your favorite item? What makes them so special?>>12925620Why do you expect me to listen to your opinion at the thirty minute mark like it's meaningful?I've hated the first hour of plenty of games I went on to enjoy. If you don't like the game and don't want to play any more, that's fine, stop. But don't pretend that you can say whether it's objectively good or bad when you've experienced like 2% of it.
>>12925702>you should name examples>*sees dozens of examples across multiple posts*>uhhhhh..... t-t-those don't count!!!
>>12925702it's a schizo shill. like the nights guy. ignore and move on.
Played a bit more.The ShyGuy enemy that you can only hit if you spin attack directly behind him is just stupid. In ALTTP it's actually intuitive and logical, you can get in really precise blows based on the hitbox and lining them up properly. Whereas this, nope, it doesn't matter, it's just a fucking stupid gimmick, either do it our way or fuck off. Even if your sword hitbox hits his back? Nope, no damage taken, you can ONLY stand directly behind him to damage him.The Super Mario Bros reference in the pipe section is just so corny. A little SMB reference is fine, but making an entire janky sequence out of it complete with broken hitboxes and hackjob platforming just reeks of amateurish design. Then the boss is super gimmicky, constantly interrupts combat for the same slow-moving dialogue that he repeats every single time (as if it wasn't obvious anyways...). Also his phasing in animation for the second phase should adjust based on how much health he has left, instead it just randomly varies regardless, and it just seems like he dies out of nowhere.Even this early, the swapping items is mind numbingly infuriating. Every two seconds, I'm going in the menu to swap. Switch to the feather to jump, then power glove to pick up, then pouch to light a torch. Like holy fuck, how did think this was fine. The fact that you are required to use an item just to pick up pots is ridiculous, and he does it SOOOOO fucking slow too. That's the name of the game here: Slow, time-wasting, constnst. Not to mention the endless textboxes every time you dare bump into a pot or rock.. how did that make it through testing when people universally revile it??So far, it's pretty mediocre and very disappointing. It does not even feel like a Zelda game, it feels like a shitty fangame, or some like Zelda inspired "hidden gem" from some studio you've never heard of (for good reason).
>>12925715The Oracle games are better if you haven't played those yet.
>>12925529>zelda game>storypick one.story is easily the lowest thing on the list for any zelda game. sometimes minor quests are neat with a neat character or something, but "story" is pretty much the same for all of them and extremely basic shit.
>>12925703Pretend I'm really really stupid and explain what your favorite part of the game was and why you liked it. You can insult me a whole bunch while you're doing it if you want to to keep yourself entertained, I don't care.See, what I don't think you're getting is, I WANT you to convince me that I'm wrong. I want you to change my mind, and make me like ALttP more than I currently do. I'm open to the idea of replaying it, and seeing it in a new light, thanks to the perspective of someone who loves it."The whole game is obviously fucking perfect" doesn't help me one bit. I've played the game. It isn't perfect. It has flaws. I played it many, many times as a kid and I was never very impressed.What specific parts of the game do you like? This was never supposed to be a difficult question.
>>12925737I strongly disagree; I think some Zelda games have great stories throughout their playtime, and with others the story basically only exists in the manual.I don't know how you can look at Zelda 1 and Ocarina of Time and be like, "Yeah, these games have pretty much the same story, and they're both equally basic."
>>12925587>Well, would you care to elaborate?>What specifically about it did you like? apparently literacy and critical thought are things that you lack if you couldnt glean that information from the op.>>>12925702>I can just say "everything is better" in LA and my statement would be equally validthe fact that you genuinely think that speaks volumes. >what do you LIKE? what are your FAVORITES?its clearly not about "liking" or "favorites". there is a clear gap in quality, performance, and content that was explained in detail. its clear that you're either too stupid or too disingenuous to have an honest discussion about this.
>>12925495This>>12925513Also this
>>12925749Again, I'll agree that I'm apparently too stupid to understand whatever points you think you've made.I am for about the sixth time now politely asking you to explain what your favorite section of the game is or what the best part of the game is or whatever magic cheat code selection of words actually makes you state your opinion to me in plain language that even a complete bumbling dumbass idiot such as myself can understand.
/vr/ sucks so much now.
>>12925527>liking this is gay
>>12925821I always wished Zelda could have four different hairstyles at the same time.
>>12925491Everything you said is true, but as someone who played it when it came out, it had it's own charm and aesthetic, even though it was black and white. The sheer novelty of playing a game like this on the GameBoy was incredible. All the cons were forgiven. That being said, hardly anyone prefered it over LttP, but if they did prefer it, it was because of the charm and setting of the game. LttP might be my favorite game ever, and LttP would be a hard time cracking my top 50.
>>12925741bad man take princess. you're the chosen one and must go on an "adventure" to eventually save her (the villain's plans laughably have no time limit, so feel free to muck about doing tedious chores like finding chickens and delivering love letters). aaaaand thats basically it. they put a little bit of backstory into the villain, and the magic of the world itself and and thats it. zelda is always inept until a final macguffin, and other than that she has no character. link is always some literal who orphan boy. like i said, sometimes theres a snippet of something interesting on an individual character level, like rhondson/hudson, sidon, or pamela and her dad, but its pretty minimal and short.
I like both
>>12925858This is why Zelda is at their best out of Hyrule, like Majora, LA and the Oracles, Zelda and Ganon just weight down the story into the same old dance
>>12925772>explicitly say its not about favorites or what you "like" about the game>asks again about "favorites" and what part is "liked" that makes up this "opinion"considering you cant even comprehend when things are explicitly stated to you, i dont see how explicitly stating things will somehow get you to understand. additionally, both op and >>12925620 gave you specific lists of shortcomings, which if you had even two braincells to rub together to make a thought, you would be able to extrapolate "lttp does not suffer from these same things" and you still dont understand anyway. link's awakening is quite objectively a lesser game. thats not an "opinion" as much as it is an objective observation. that is why op is baffled by people that have the opinion that it is the superior game, when by all metrics it doesnt stack up. also, you're the kind of retard that is the reason why yellow paint exists.
The only thing I can guess is that LA has a more unique story than LttP, one which is at least a little melancholy and thought provoking (is waking the Wind Fish and eliminating this little world a bad thing? if the people of this world only exist in the dream of the Wind Fish, how could they be considered real in any meaningful capacity? even if they aren't real, do their existences hold no value on their own, or are they like characters created by writers and artists, that often wind up having "lives" and impact that extend far beyond their creator's own?). Overall though, I feel about LA the same way I feel about Majora's Mask, in that they're both great games, but not ones that I enjoy as much as their more popular counterparts. I feel like peoples' desire to present themselves as true gamers has driven them to excessively praise the marginally less popular entries of the series
>>12925878also, (almost) every game is so isolated and separate from each other that the "story" has zero consequences or relevance to any other entry, and timeline lorefags deserve the rope. mm is so isolated in its own little bubble too. it makes for a neat set of circumstances and a small collection of vignettes, but the final/main "story" is pretty dry. for link's awakening, "it was all just a dream" isnt much of a story. the "moral dilemma" of ending the dream means that the "residents" all vanish too tries to be deep, but really its a puddle. hell, even just a wet footprint. compared to e33 which poses an extremely similar situation, e33 at least has more realistic and emotional/impactful portrayal of the situation instead of dull pixels and minimal dialogue/character. we see and understand the depth of time, of lives and deaths, and how much more REAL these people are. we see the contrast of the real world and gods lording over the painting. the end gives a choice where neither answer is perfect, which makes it much more compelling and thoughtful. awakening is just a child's daydream in comparison. also, even games like halo have an actual story. plots, events, characters, PROGRESSION of events and consequences. zelda games are an esoteric series of locations and chores, thinly held together by the "glue" of a vague "plot" that basically just says "you need to do this first. because." every zelda game is basically "hal wilkerson changing a lightbulb: the game", and yet even less connected than that.
>>12925910>astroturfed 2026 turd has voice acting so I actually can care about the characters now!You can't visualize the apple
>>12925910>even games like halo have an actual storylol
>>12925918the fact that you think it hinges on voice acting means that you cant visualize the apple. all of my points still stand if you play the game muted. in link's awakening, you come into the dream as it is a moment. a snippet. you do not see into the depths of their lives. you see no semblance of the passage of time or the gravity that this place might be "real". you are given the clear goal and clear understanding that this is all fake. the game does not do enough to convince you otherwise. you know whats out there, you know what the real world is, and you know that you have something worth fighting for. there is nothing give value or credence to koholint. saying goodbye to koholint is like putting down the dolls and moving on with the real world. e33 you understand the value of the painted world and why aline and alicia dont want to let it go. you get a feeling for how real it is because it is portrayed as real, so you the player can actually identify with it (as opposed la's well, pixel cartoon = pixel cartoon). the passage of time has depth and meaning in this painted world. the resolution is imperfect, regardless of your choice, but each option still carries deep meaning and consequences. awakening gives you a clear goal and very weak "b-b-but they'll go away". e33 has you progressing from point A to point B, always building more plot and more progression and understanding. awakening has you bouncing back and forth doing random shit for a checklist and zero real development. >astroturfthe only astroturfing was the hate campaign, rajeesh. pretty much only 4chan uses that term to describe e33, with the exception of anons using some other places. if anything, "oot is the best game of all time" is the real astroturf, contrived and perpetuated for the last 30 years by a delusional actual cult.
>>12925935You're literally bitching pixel sprites can't make you care for the characters or story, that you need high budget (that no actual indie game ever had) graphics and other useless cosmetic shit to bother to care.You don't belong in the retro board if you think pixels "are not enough" they are more than enough.>only 4chan called the shit for the shit it is Yes because you can't pay anons on 4chan, the same retards that praised that "indie" astroturfed shit were the same ones paid to praise Mixtape.>actually ocarina was the real astroturf!Yeah whatever I don't give a shit about OoT like most anons here who either worship it or are obsessed with hating it, maybe it was astroturfed in 98 but I doubt Nintendo keep paying people for 30 years to keep talking about it
>>12925925correct. zelda games are a bunch of eclectic "and then" bits, while halo's plot has actual progression "because of" causality.zelda games have link doing a checklist of dungeons and chores like hal wilkerson changing a lightbulb (and again, yet even less directly connected) until he can simply unlock the door to the final fight and save the princess/world. in halo, every action forces a reaction. characters make choices that trigger the next problem. "this happened, but an obstacle appeared, therefore the character had to act"if you genuinely do not see or understand the difference, then you arent qualified to have a discussion about story or to make valid judgements.
>>12925491I like that you have two slots for items that you can pick 'n' mix, like bombs + arrowsThe characters are chahming (same with LttP to be fair)Also I like that it doesn't take place in Hyrule because Link should be an actual adventurer/wanderer instead of just 'the guy who kills Ganon'
>>12925948this whole games takes place in the middle of a cutscene in zelda 2. literal dream he had while crossing the sea on his way to keep ganon from being resurrected.
>>12925946>if you genuinely do not see or understand the difference, then you arent qualified to have a discussion about story or to make valid judgements.reddit energy
>>12925942>You're literally bitching pixel sprites can't make you care for the characters or storyno, im stating a fact that they simply dont for link's awakening. the script, sprites, situations, and animations in lufia 2 do a MUCH better job of conveying emotion and character. link's awakening does an absolutely awful job of trying to convince the player that there might be value in not waking the wind fish. yes, e33 has a bigger budget and is a very different style, but it actually uses that style WELL. a gameboy game is a limited medium as it is, and link's awakening does nothing of real note. theres no real depth of character or anything to really give gravity to the situation. there is a very clear right answer and the contrived protests of the dreams itself are empty and hollow. >journo's praise e33>only 4chan calls it shit because they "arent paid">journo's praise mixtape>the general public calls it shit for the non game it isyes, im sure that the myriad of users that rated the game highly were all paid and 4chan is magically immune. its fine if e33 isnt the game for you, or if you dont like it for whatever reason, but grow up and recognize that its actually a good game. the only astroturf is the vehement hate campaign that the general public does not come into contact with or give a shit about. if you think the "astroturf" is just journos giving good scores, then you cant explain why the public hated mixtape. you're retarded. you really should get off of the internet and interact in the real world, dude.
>>12925954i accept your concession.
LA is the only Zelda I like. I don't even like the other GB/C ones.
>>12925964>actually I don't mean just sprites despite crying about le pixels all this time, actually i just need muh animations to care about charactersOkay so you need useless cosmetic shit to care about characters and the game, nothing new here. "Oh no Marin didn't had a crying animation now I can't care about her because I'm autistic!"Also gotta love the>stop liking popular Nintendo game released for the original Gameboy! Care about unpopular non Nintendo game released at the end of the Gameboy color because it has more animations Lol you must think you're so hardcore. If lufia 2 does all that so much better why no one gives a shit about those characters and care more about LA's characters? Curious. >actually 4chan were the ones paid to "hate" the game and point out how astroturdfed it was, also paid user reviews don't exists but paid 4chan posts totally do!You're fucking delusional, Shit tape and Excrement 33 are the same modern "indie" astroturfed shit, and so were more games before them as well. You barking at fucking 4chan anons as the paid group is fucking ridiculous.>>12925967>you must follow my rules to speak about X topic!Nah he is right, you're a total redditor
>>12925975>it doesnt convey it through visuals>it doesnt convey it through sound>it doesnt convey it through writingit literally does not convey it at all. i mentioned the visuals because a game that conveys it VERY well uses visuals as a big part of doing so. its a lofty thing to try and convey with so limited a medium, so its not a particularly good story to TRY and tell with such limited resources. >unpopular non Nintendo game released at the end of the Gameboy colornobody is saying that. lufia 2 was on the snes in 1995, just 2 years after link's awakening released. >why are mainline nintendo franchises so much bigger and have literal cult followings?lmao>actually 4chan were the ones paidnever said that. >paid user reviews don't existnever said that either, but i genuinely challenge you to show me evidence of a financial transaction of such in regards to e33. >You barking at fucking 4chan anons as the paid groupnever said that either. you might just be cripplingly retarded, which i suppose DOES track considering you still genuinely think that e33's admiration was "astroturfed" and that the hate campaign that primarily existed in isolation here wasnt. astroturfing does not necessarily imply being paid. hell, onirism is astroturfed, and its not even successfully so. i do find it funny how you've devolved into complete non-argument shitposting because you're incapable of creating an honest, genuine thought or argument, and can only parrot other /v/ shitposts.
>text always popping up every time you graze a rockI see people mention this all the time like it's the biggest thing in the game and yet I have zero memory of this ever happeningDid I play some alternate-universe version of the game?
>>12925967>even more reddit
>>12926000in the DX version the 'this rock is too heavy!' text would happen each time you touched one without the power bracelet, but in the original it would only happen once. There's patches that fix that thou
>>12925997>it literally does not convey it at allIt does, you're just retarded and need it to be a melodrama otherwise you miss it.>actually I was comparing it to a snes gameOkay, that's even dumber than comparing it to the GBC lufia game, why is it so hard to pick another fucking Gameboy example?>nintendo is a cult but don't you dare point out astroturfed garbageSee you're delusional, I mean fucking hell fucking Lufia 2 for the snes? I don't even have to bring up nintendo, in the seas of jrpgs that's the snes no one gives a fuck about that one...>show me evidence of the obvious beyond your controlHow disingenuous, that's like saying you need proof just to see how astroturfed Mixtape was as well, yes proof is generally a good thing but sometimes you don't need proof to know Epstein didn't kill himself, in fact all the official evidence points out that not to be the case but we all know that's bullshit. >the obvious paid shills werent paid shills but the "hate campaign" wasMore like people just say what they actually think here and can't get banned for it, I already seen it as forced astroturfed shit before even reading any thread anywhere, so other smart anons calling out the bullshit in /v/ doesn't seems far fetched to me.I don't even use /v/ so i dont know what arguments you're talking about but nice projection mister "brings up modern Excrement to the retro board" faggot
You niggers are retarded.You can just tell when /v/ermin post here lmao
>>12925491>unironically better artstyle despite far weaker hardware>much better story than the generic as hell alttp "plot">more soulful/moments moments>more charm>not bloated like alttp, perfect lengthhonestly not even close, LA clears it by a large amount.
>>12926015this
>>12926015Yeah anyone saying alttp looks better has no eye for aesthetic and only care about shallow specs
Oracle games were just better
>>12926013>why is it so hard to pick another fucking Gameboy examplewhy is it so hard to accept that it has a minimal story with no real weight? why do you need another gameboy game doing story better to convince you? good job proving that you're just a contrarian retard incapable of thought.>no one gives a fuck about that oneand in what way is that relevant? are you trying to equate popularity to quality? seriously?>evidenceyes, i would love for you to show me evidence of it ever happening for e33 which you're just ever so SURE that thousands of people were paid to review positively and millions more bought it. you're so certain of this massive conspiracy, and yet not a single person has ever come forward to admit it and prove it. additionally, even IF it were true, it doesnt explain the rest of the reviews and sales. doubly so when you can see such disparities in other things like mixtape getting rave reviews from shitty journos but a mere 6 average in user score. >>the obvious paid shills werent paid shills but the "hate campaign" wasagain, i never said that the hate campaign was paid. you might be too newfag to remember this, but elden ring had a hate campaign against it too, and it was proven to just be a discord of trannies.>I don't even use /v/, but i will literally parrot things word for word from itlmao, once again your lack of intelligence shines through. good job continuing to discredit yourself and prove me correct.
>>12926015>>12926016>>12926018lmao actually samefaggingzelda autists always get triggered the hardest, its unreal.
>>12926040>why is it so hard to accept that it has a minimal story with no real weightBecause your only point is >it's pixel graphics and it has no animations, voice acting or scripted events to make me care And that's a fucking retarded point on top of comparing an old Gameboy game to a fucking 2025 astroturfed modern shit and a fucking snes game. You know everything else on the Gameboy is on the same level or even lower because of limitations.>you might be too newfag to remember this, but elden ring had a hate campaign against it tooAgain I'm not a /v/ermin like you, I don't give a fuck about modern games but I can tell when a game is being shilled and astroturfed out of the ass, you don't have to be a genius or have documents detailing paid shills to notice it, you just need a functioning brain to notice the obvious, which clearly you lack since you need games to be melodramas to understand any nuance in a story.
>>12926013>no one gives a fuck about lufia 2ah I see you have no idea what you're talking about.
>>12926042>everyone who disagrees with my retarded opinion is the same persontime for meds
>>12925491>saucelessNobody used this an adjective before like 2-3 months ago. I hate zoomers and how easily they succumb to groupthink and herd mentality.
>>12926015>4 fucking colors for the entire game>such low resolution that sprites look like amorphous pixel vomit>very low visual clarity between the extremely low resolution and only 4 colors making it difficult to discern what objects, enemies, and traps even are>DX version is somehow even uglier, slower, and has tons of baffling changes and nerfs to the (already low) difficulty>soundtrack is high pitched, ear piercing bleeps and bloops that just sounds like a regurgitated amalgamation of past Zelda and Pokemon blended together>the ugliest font known to man that scrolls extremely slow>plot is constant lolsorandom reddit humor and constant references to other Nintendo IP like some shitty fangame>janky ass sidescrolling sections like some Zelda 2 trash>progression is completely nonsensical and constantly ping-ponging you back and forth, constantly trading items with random NPCs >the game overexplains the most obvious and trivial tasks yet gives you zero guidance and straight up wrong hints for actual ass-backwards critial plot progression>inventory system is incredibly clunky and tedious, requiring near constant menu'ing for extremely basic actions>hitboxes are constantly wonky and inaccurate >plot has zero sense of urgency or adventure>constant baffling design decisions, questionable level design, annoying gimmicky fights, time-wasting bullshit, constant text popups, random chimes in already cleared roomsAnyone who prefers LA is genuinely braindead and contrarian, as well as completely blind and oblivious to what actually makes good fundamental design.And no surprise either that it's fucking waifufags. Who will bow down to a pile of shit if you form it roughly into the shape of a woman.
>>12925491It has it's own charms but it's one of those games where you really had to play it when it was the prime of what it was in it's own time and if you did it will forever speak to you on a spiritual level, where as a link to the past will always be GOD level across generations.
>>12926049>Because your only point is pixels and no voice actingthank you for continuing to prove that you completely lack reading comprehension and critical thought.also its truly incredible that your counter argument is >You know everything else on the Gameboy is on the same level or even lowerjust admitting that its bad and in your words, so bad that its even unfair to compare it to "modern shit". literally just stammering that its not a "fair" comparison. truly an incredible concession. i also find it funny that you can only argue in terms of comparisons, and not on the merit of the thing itself.>nuh uh, its good actually!>its really not. here are some examples of doing it better>th-thats not fair!>if it isnt fair, then you admit that its lesserthis is the part where you seethe and stumble over some retarded response that amounts to nothing and further proves me right. also>im not a /v/erminyour denial fools nobody.>>129260813 posts barely over a minute apart from each other at this hour is totally natural. yep. cute edit btw.
>>12926079What a game that gets maybe 2 threads in a whole year and no recognition beyond /vr/, literally compare that to ff6, earthbound or chorno which people won't shut up about>>12926115And it still looks so much better and is more fun to play than bland to the past>>12926042Weep>>12926126Oh you were just a bland to the past fag seething this whole time, explains a lot, only redditors worship that one as the best>>12926126>you see It's not that I can't appreciate pixel art because I'm an unimaginative retard that can't visualize the apple >actually yeah all gameboy games are bad because they are pixel shit and I can't care about characters unless they make silly animations or have voice acting>calling anyone else /v/erminYou're a fucking /v/ermin, literally bitching games are too outdated for you
>>12925491>>12925495At least in my case, I played LA first and when I tried LttP it just felt like more of the same and I got bored pretty quickly. LA remains the only Zelda I've played to the end, I don't know how people play tons of them.
>>12925501But Alundra IS better than Zelda
>>12926326I love how no one brings that shit up unless to tlak about how it's totally better zelda in zelda threads or how working designs fucked it up the ass in translation threads
>>12926276>yeah LA looks and sounds and plays worse in every possible way, but just use your heckin' imaginationerino and visualize yourself actually playing a fun game that doesn't look and sound like shit!!! >Just visualize the appl- I mean the whole game!!LAfags are such insufferable retards holy shit lmao
>Yeah but the snes has better graphics and sound
>>12926352I would rather have a monochrome link than a pink haired fat ugly mexican link
>>12926276>give dozens of ways in which ALTTP is better >give dozens of LA's gaping flaws and inferiorities >handwave it away with "muh charm" and muh "Bland to the Past!!" >the game oozing with creative design, attention to detail, atmosphere, color, unique enemies and bosses, and that established the entire formula for all future Zelda games for the next two decades is blandYou didn't have a lot of kids on your school bus, did ya?
>>12926356Absolutely, that is a major factor that contributes to ALTTP's atmosphere, immersion, and sense of adventure which are some of its strongest attributes. A Game Boy game just can't really compete. But if doesn't help that the progression, pacing, overworld, dungeon design, combat, controls, enemy/boss designs, and QoL in LA are all significantly worse
>>12926363>the whole thing just sums up to>snes has more colors!There is no point in wasting time with specsbabies, they have no artistic vision and only care about how "realistic" the shit looks
Snessois got cucked by gameboy chads
>>12926368>take one reason out of hundreds>claim this one singular reason is all the hundreds of complaints sum up to LAfags are NOT human I swear
>>12926367>Absolutely, that is a major factor that contributes to ALTTPBut ALTTP does jack shit with that? For a snes game ALTTP looks fucking awful, dungeons? All have the same song, graphics? Link has pink hair and is brown, the first arc villain has a dumb porky face that makes him look like a retard instead of a powerful wizard.>progression, pacing, overworld, dungeon design, combat, controls, enemy/boss designs, and QoL in LA are all significantly worseYou mean better, the gameplay density and game design in LA is miles above ALTTP, the overworld in ALTTP sucks balls compared to LA, combat is way more satisfying in LA compared to the tiny sword in ALTTP, link controls better in LA, bosses are not just big damage sponges that stand there for you to hit them with the sword and nothing else, dungeons have all unique music and assets, people bitch switching items in LA but you only have 1 item slot in ALTTP, resulting in the same issue. >>12926370Yeah the snesbabby can only cope>>12926371Because it is, and yes LAchads are above regular humans
>>12926368People mention the elephant in the room of the vast hardware differences bwtween the two because it affects all aspects of the game. It's not just "muh gwaphics!!", it's the scale, scope, size of the screen, amount of sprites on screen, screen crunch, amount of colors (which usually wouldn't even be relevant except GB can display a whopping 4 fucking colors total), music and sound, effects, attention to detail, clarity and visual language, controls, menu'ing, etc.As far as 2D games go, SNES is pretty much to the point of diminishing returns, but if you tried to compare a 3D game on SNES, the same arguments would apply, this time against the SNES (see Star Fox 1+2)It's like the Max Payne port on GBA. Is it very impressive for the hardware? Yes. Is it in any way nearly as good as the mainline versions? Absolutely fucking not even close.However, even despite that, it certainly doesn't help that the progression, pacing, overworld, dungeon design, combat, controls, enemy/boss designs, QoL, etc. in LA are all significantly worse. It just feels like a much more amateurish game made by the B-team.
>>12926389>It's not just "muh gwaphics!!", >it's also muh music quality, muh scale, muh specs!!!>you see people are actually arguing about muh specs, you see a Gameboy game will neve- ACKKKKKKKK->BOOM rapes your favorite game despite being a fucking gameboy gameSpecs mean jack shit nigger, what matters is the fucking game, yes a Gameboy can have better music than a console game, go enjoy the music of Crazy Bus. It has better audio quality I guess.>As far as 2D games go, SNES is pretty much to the point of diminishing returns, but if you tried to compare a 3D game on SNES, the same arguments would applySo you're 100% a specs retard that thinks 3d = better, so Earthworm Jim 64 is better than the ones for the snes by your faulty retarded logic, >However, even despite that, it certainly doesn't help that the progression, pacing, overworld, dungeon design, combat, controls, enemy/boss designs, QoL, etc. in LA are all significantly worseThey are all better though.>it was made be a B teamLike Sotn was made by a B team while the A team shat out Castlevania 64?
>>12926380>this looks bad>this looks worse than LApost handALTTP is one of the absolute best looking games on the SNES. I love the stylized cartoony almost chibi artstyle, it looks absolutely fantastic on both CRT and modern 4k TVs. It is also one of the sharpest, cleanest, highest clarity with distinct visual language. You can so quickly tell at a glance what is background, foreground, items, traps, enemies, sprites are all clearly conveyed, they all have distinct borders and inking, UI is clean, tells you exactly what you need to know, while being minimally invasive, controls are incredibly intuitive and responsive, menus are very quick and snappy, the item shuffling is WAY less frequent than LA (really the only time is the final boss), map is far better, the text is much cleaner and easier on the eyes and scrolls faster, etc.LA is really just an ugly amorphous piece of shit in comparison. Sprites look like vomit and all blend into each other, the screen is cramped, the whole screen is one damn color, Link looks like a gay Leprechaun, the menu'ing is constant and slow and clunky, sounds are piercing, text looks horrendous and crawls by, basic mechanics are tied to items, text boxes constantly pop up every time you graze an item. It just feels like a hack job in comparison.
>>12926426No that looks like fucking shit, link doesn't looks like link, Anaheim or whatever was his name looks like porky from earthbound and has green robes instead of red ones and fuck I forgot how ugly the thieves den boss is.Early snes was ugly no need to pretend it was the pinnacle of 2d, SMW, Alttp, FE3, FF4, DQ5, they are all pretty ugly compared to later era snes games like YI, DQ6, FF6, Earthbound.Sucks we never got a proper SMW2 or Alttp2 for the snes, instead we got Yoshi Island and some weird satellite add on shit
>>12926423Have you actually played Pokemon Red since you were a toddler? The game itself is incredibly barebones and has very few actual strengths or redeeming qualities to it. If there was not nostalgia, trading with friends, the ability to play it anywhere, the anime, the movies, the merchandise, the cards, etc. then Pokemon Red would not have even close to the reputation it has. Almost all of what people actually like about Pokemon Red is external to the game itself.The sprites are fucking ugly as hell, we just imagine that it's the actual artwork. The gameplay is braindead, full of bugs and broken mechanics, the optimal strategy is literally to use your starter and just mash A every fight as he gets overleveled and steamrolls everything. The real and basically only appeal is just the sense of adventure and cozy nature of it. You have to consider how shit the average NES JRPG was, and you have something that is much more grounded with an entire culture phenomenon and ecosystem built around it that you could take anywhere and trade with your friends. The Game Boy heavily limited what the game was able to do, but you basically projected the external elements onto the game and it was like the first of its kind to create this sort of like second life or whatever so it just took off.Regardless, that's not relevant to LA being an inferior game kneecapped by its technology and with vastly inferior design to ALTTP.
>>12926426Not him, but here's my hand. I think LA is a nicer looking game overall, though I don't think any are fantastic. I do think LA makes better use of the GBs graphics than LttP does. LA still looks good for a GB game, LttP does not look impressive at all as a SNES game. I still can't understand wanting to play more than one Zelda game. LttP didn't look bad per se, but the gameplay was so much of the same that after LA I just find it boring.
>>12926476>pokemon red is actually ba-Yes yes the 4 color gameboy game totally raped your favorite retro game sales wise the majority don't give a fuck about your precious specs they only want to play a good game. The specscuck fears the pokemen.Hell even when going non-retro the best selling game is minecraft once again proving how cucked specsfags are...>>12926478>I do think LA makes better use of the GBs graphics than LttP does.Fucking this, LA is a good looking gameboy game, Alttp is not a good looking snes game
>>12926458>noooooo why is his robe heckin' green instead of red!!!is this like some kind of bot? Are you retarded? How the fuck is that even relevant? This is the first game he's in. Who the fuck cares what color his goddamn robe is?And that is clearly based an arbic sorceror with the headdress and jewel. You'd have to a) be a retarded ass kid b) never have seen a sorceror character in any media and c) never looked at the artwork to ever mistake that as some fat guy wearing a leaf on his head or something. You're just telling on yourself that you're a massive fucking retardA lot of early SNES games look great, I actually prefer the more mimimalist but very sharp and clean style of ALTTP and SMW over the heavily shaded and more ambiguous style of later SNES games with excessively large sprites and too much fine detailing and lack of inking that makes things kinda all blend together.
>>12926504ALTTP is probably the best looking game on the system aside from maybe Super Metroid.And LA looks good for a GB game? Ok? Who fucking cares? Might as well say my shit this morning looks good for a turd from my ass. All GB games look fucking atrocious.
>>12926515>you're dumb for seeing for what literally everyone was seeing.Cope.It's a fucking snes there is no reason why they have to color things wrong, there is no reason why link has to be brown and his hair has to be pink, it's not limitations like the gameboy only having 4 colors, it's incompetence or just a shitty art style
>>12926356>>12926423none of the guy's opinions are real. He's trying to be a "dedicated game" schizo
>>12926523>ALTTP is probably the best looking game on the system.Never played Chrono Trigger or any other square game award.
>>12926504You know you're getting anally raped when you are now resorting to bragging about fucking sales of all things...of a Pokemon game..? To try to slander ALTTP. Again, not even LA's sales at that, but a fucking Pokemon game LmaoYou've completely lost the plot and most of your gray matter.
>>12926526Do you understand that he was a character created for this game and this is the first game he appears in? How is his robe "supposed to be" red you fucking retard? Do you understand why you sound like a fucking bot? You braindead moron. And no, don't put this on us. He was very obviously a sorceror wearing a headdress with a band and a jewel if you had an IQ above 80. A fat guy with a big leaf on his head? Really?And the pink hair, yeah I never really got it. Maybe it was a tech thing, maybe it was to make Link immediately stand out against any background, maybe they just wanted to try something different. Either way, even among complete nonissues, this is about as inconsequential and irrelevant as you can get. Find new material retard.
>>12926538Nigga sales are literally the only somewhat objective way to rate a game, you claim everything is about muh graphics scales and how better the music is on console, but here we have a Gameboy game destroying all console games.Why? Because people care more about playing a good game than how many colors the game has.
>>12926535Secrets of Evermore and Chrono Trigger look good, but it's more like overly fine detailed large sprites, it can look very muddy, things can blend together, it just doesn't really work as well for a fast-paced action game.ALTTP and SMW have some of the sharpest, cleanest, highest clarity graphics with distinct visual language. You can so quickly tell at a glance what is background, foreground, items, traps, enemies, sprites are all clearly conveyed, they all have distinct borders and inking, UI is clean, tells you exactly what you need to know, while being minimally invasive.
>>12926550I guess nes zeldas didn't exists, they made link for alttp and then colored him wrong>And no, don't put this on usBro he is the guy everyone thinks about when it comes to misinterpreted sprites, don't try to rewrite history.>Yeah I don't get the pink hair>it was tech limitation maybe but it's a non issue though!No, it looks awful it wasn't a limitation. Link looks better in LA with just 4 colors.
>>12926535As someone who plays on a 4K OLED with sharp pixels, Zelda ALTTP, Super Metroid, and Super Mario World are the best looking games on the system. I'm also partial to Wild Guns. These companies had the foresight to understand that technology would improve and not require a CRT for the game to look halfway decent. They look equally great on both CRT or modern display.The Square RPGs are ugly to me, they look muddled, even on CRT with RGB I don't prefer them. It's s just a very soft look that requires everything to be blurred together through RF on a shitty consumer CRT. But I guess for mindless turn-based crap you want distracting flashy visuals
>>12926570Agahnim wasn't in Zelda 1 or 2 you colossal retard.>Link looks better in LA with just 4 colors.No one's taking you seriously. Opinions and all, but it gets to a point where it's just ridiculous. >no, actually that 7 course meal from a world class, 3 michelin star restaurant looks awful, this stale chip on the ground and this munched on hotpocket I found in the trashcan are far betterYou're just saying completely outlandish, illogical, nonsensical things hiding behind the thin veneer of "just muh opinion!" Fuck off retard
>>12926523>ALTTP is probably the best looking game on the system aside from maybe Super Metroid.>12926478 hereYou have to be either trolling or utterly retarded. That's such a ridiculous statement it's hard to image you were even serious in the first place. LttP looks quite bad for a SNES game.
>>12926602>As someone who plays on a 4K OLED with sharp pixels, Zelda ALTTP, Super Metroid, and Super Mario World are the best looking games on the system. This insistence, combined with them all being first party Nintendo games is making your trolling a little too obvious. Super Metroid is up there, but to call LttP and Mario World the best looking games on the system is just surreal.
>>12926724>they look muddled, even on CRT with RGB I don't prefer them. It's s just a very soft look that requires everything to be blurred together through RF on a shitty consumer CRT. But I guess for mindless turn-based crap you want distracting flashy visualsNow look at your screenshot. It's like you're a completely illiterate retard.ALTTP may not have the best on a technical level, but the artstyle and game's visual language is far better than that mess in your screenshot.
>>12926774Okay now I just think you're blind.
>>12926724>>12926784That same feeling you have, I feel 1000x over when someone tries to claim the game with 40% the screen size and 4 colors with sprites that look like amorphous vomit looks better than ALTTP.
>>12925858Makes me curious about the movie. How the hell are they gonna make a compelling Zelda movie when the games barely have a story? I guess they could pull a Mario and make it mostly action with a little bit of story here and there.>>12925910>compared to e33You're comparing a small scoped game boy game from decades ago to a modern multi million dollar project. If it couldn't outdo the ancient black and white game for kids it would be embarrassing.
>>12926784You can't seriously be suggesting the artstyle in Seiken is better than LTTP?
LA> LttP>>12926115>4 fucking colors for the entire gameMade me laugh
>>12926848I guess we'll never agree then. Haveba good one. >>12926860I'm not suggesting it, I am stating it as obvious objective fact.
>>12926879I think you mean the obvious AMORPHOUS fact??
>>12926426>ALTTP is one of the absolute best looking games on the SNES.Your own screenshots prove you wrong. Each boss arena is bland and boring. There's nothing special going on with the sprites in terms of detail, colors, anything. Compared with the actual best looking games on the SNES, things like DKC2 or Yoshi's Island it's disappointing. Now the art direction is good and the designs are good, that might be throwing you off, but the graphics are mediocre.
>>12926908>Now the art direction is good and the designs are good, that might be throwing you off, but the graphics are mediocre.Read what you just wrote here. Now read the quote that you were just replying to... I said "best looking", not "it's the most impressive technical showcase of raw graphical prowess"I already have said many times... I'm talking about artstyle, general cohesion, clarity, visual language, how it looks on both CRT as well as modern displays, not the fucking technical specifications of ALTTP's graphics. Maybe you are getting tripped up because the technical limitations of the Game Boy (only 4 colors, a quarter the sprites of SNES, 40% the screen area, only two buttons) severely limit what the game is capable of. But these are two separate points: 1. LA is a fuckugly game due in massive part to being on the Game Boy. (these limitations also affect other elements like controls, screen size, clarity of game elements, etc)2. ALTTP is an exemplary looking SNES game due to incredible art direction and design, great clarity, excellent cohesion, and clear visual language that greater serve the gameplay and communicate to the player, even IF it may not be the absolute best graphical powerhouse on the system.
>>12926879>objective factOh really, what makes your subject opinion objective eaxctly?
>>12926969It doesn't look as good as other good looking games which have a good art design but also have good graphics. You need both things to be "one of the best looking games".
>>12926978The fact that it's not subjective.
>>12926985If you're talking about those Square RPGs, that artstyle doesn't work for an action game, it's very muddled, everything blends together, at times even incoherent. And as much as I love DKC, one of the biggest and really only flaws with the game is that it looks great but the graphics muddle together, elements are unclear, it has blind jumps, the camera is too zoomed in, and the foreground vs. background is sometimes unclear. ALTTP and SMW have graphics and art that work near flawlessly in tandem to serve the gameplay (and both just look really appealing from an artistic perspective as well)
>>12926993>retard
>>12927013>If you're talking about those Square RPGs, that artstyle doesn't work for an action game, it's very muddled, everything blends together, at times even incoherent.>ALTTP and SMW have graphics and art that work near flawlessly in tandem to serve the gameplay (and both just look really appealing from an artistic perspective as well)Do you wear glasses? Serious question.
*Grabs Popcorn*Man are ALttP's fans a wild bunch. They consistently show themselves to be the most delusional and least capable of honest thought of any of the fandoms of the series' games. They seem to have this chip on their shoulder complex where they are utterly, utterly convinced that their game is obviously objectively superior and ought to be seen as the most iconic classic, but know that it lives in the shadow of OoT and other games and resent that and have to correct that to a fault. They get even more pissed when you start to compare 'lesser' games to it and imply that their darling might not even be as good as them.Now, I have no issues with people liking the game or holding it as their personal favorite, I can accept that fine, but ALttP fanboys seem to have this unique arrogance to their manner of argument, where they have to act like their game is "obviously better" even in ways it is demonstrably and objectively not. No other Zelda fanbase has to resort to this kind of tactic so frequently, and I feel like I'm not going too far to say that there are clear signs of a lack of emotional maturity in them. You can see it in this exchange >>12925587 >>12925749 >>12925772 where teh exchange is dragged out form sheer arrogance, and so many of the claimed weaknesses of LA turn out to be either very minor or not at all in its opponent's favor anyway. This extends to their understanding of aesthetics; LA, OoT, MM and WW are each more advanced in terms of atmosphere, music, immersion, storytelling and general ability to convey worlds where the details matter and are worth caring about, and for all the advances ALttP makes over the NES games here, little of what it does is good enough to feel really significant or much more than a competently presented but standard fairytail fantasy.I don't outright *hate* ALTTP, but I am really not especially fond of the game compared to other Zeldas.
>muh storyholy cringe. elf twink saves the kingdom from evil. thats literally it. its the exact same story as mario. you guys are so fucking gay, go buy another $100 compendium
>>12927098Silence OoTbabby>ALttP: timeless 2D artstyle that aged like wine>OoT: ugly early 3D abomination with muddy textures>ALttP: smooth, tight, precise, responsive 60fps>OoT: runs at 15fps, extremely sluggish and laggy>ALttP: dense overworld full of secrets>OoT: empty overworld full of wasted space just to hold stick forward through>ALttP: can see entire room at a glance so puzzles require unique ways of interacting with the environment and thinking outside the box>OoT: entering first person and looking at a wall is considered a """puzzle""">ALttP: starts you right in the action, can approach dungeons in your own order at your own pace with little bogging you down.>OoT: constant cutscenes, constant exposition dumps, game treats you like a retard with tutorial every two minutes>ALttP: combat is fast-paced and challenging with a huge variety of enemies. Spacing and positioning are important>OoT: Z-targeting removes any challenge of spacing and positioning and makes the combat just a glorified rhythm game. Every combat encounter just involves circling around the enemy, waiting for them to be open to attack, and repeat. It's just a boring, drawn-out slog>ALttP: dungeons are complex and labyrinthine and require you to create a mental map and learn how rooms are connected>OoT: dungeons are largely linear on-rails where you just solve the """puzzle""" by entering first person and looking around the room or jumping on some platforms>ALttP: dungeons are dynamic and fast-paced with combat, hazards, and puzzles all intrinsically linked in the same area>OoT: Simon-Says tier dungeons segmented into designated 'combat area' and 'puzzle area' with little overlap between the two>ALttP: bosses are challenging and memorable requiring unique methods to dispatch them that you must figure out>OoT: booses are pushovers that are just a glorified tutorial for the item you conveniently just found in that dungeon
>>12927098ALTTP established basically all the structure, characters, items, mechanics, design elements, flow, story, artstyle, and soundtrack for the entire series for the next decades... it established a very classical and timeless story and design.The only way you could ever find it bland or underwhelming is if you played all the games that aped it beforehand then finally went back and played the OG that they all took heavy inspiration from. And even then, ALTTP still has the best combat, gamefeel, pacing, enemy designs, dungeons, and balanced challenge in the entire series...Your complaints are basically that it's *too* perfect, *too* fundamental, *too* flawless. Like it needs some blemishes or something to remind you that it was actually still made by humans.
>the best looking games in the whole system? The launch titlesYeah, no
>>12927201>The only way you could ever find it bland or underwhelming is if you played all the games that aped it beforehand then finally went back and played the OG that they all took heavy inspiration from. It only took me one game, LA and after that when I tried to go back to LttP it felt like more of the same. That's been every other Zelda I've tried though. The formula was okay once, but I can't imagine wanting to play the same thing over and over.
>>12926358>>12926380>repeatedly having a meltdown about 15-25 pink pixels>but its other people that only care about pixelslmao
Since OP mentioned that a SNES controller has access to more buttons, and it seems like no one else has mentioned this yet, it’s astonishing to me how poorly ALTTP makes use of the SNES controller. The shoulder buttons aren’t used at all, and one of the face buttons is reserved for the map, when it would’ve made much more sense to have it be Select and place the save option within the pause menu like most of the later games would do. Why on earth does saving have to have its own dedicated button?The game could’ve easily had 3+ items usable at once just like all the future console games, but instead they made the most braindead decisions possible with the layout they were given, so you have to keep pausing and swapping items every few seconds. Shit on the input limitations of LA and the other GB games all you want, at least the devs did the best they could given the hardware.
>>12927313No one said to play the same thing over and over.... ALTTP was the ORIGINAL, it CREATED the Zelda formula as we know it, from which the future games copied. And it still did most of those elements better than any game that came after.LA is just a weird side thing from the B-team, and is a downgrade in nearly every way
>>12925491>>12925495LA is better than LttPM2 is better than SMcope
>>12927098you're trying to twist this into a "best of" situation when the topic is simply comparing JUST these two games. one game clearly stands above the other in a lengthy list of ways. trying to say they are "demonstrably or objectively not" is literally tranny tier denial of reality when they demonstrably and objectively are. additionally, its HILARIOUS that you try to slide oot into the discussion (again, placing it at the top of a framed "best of" idea) and then say the exact things oot cultists say and do. >No other Zelda fanbase has to resort to this kind of tactic so frequently, and I feel like I'm not going too far to say that there are clear signs of a lack of emotional maturity in them. literally every oot thread where they deny observable reality.>OoT, MM and WW are each more advanced in terms of atmosphere, music, immersion, storytelling and general ability to convey worldsliterally irrelevant to this discussion. but the problem is that you tried to claim that LA is "more advanced" when it objectively is not. >little of what it does is good enough to feel really significant or much more than a competently presented but standard fairytail fantasy.this is true of quite literally every zelda game, but cultists refuse to accept how basic and kiddy their favorite game is. regardless, its irrelevant to the topic at hand: lttp outclasses la in basically every metric.
>>12927345One item at a time is for balance mostly. L and R could have been used for item swapping, but honestly, the menu is so quick and snappy once you get it down that it would be much faster than shuffling through a long list. It's not even nearly as bad as dogshit like LA.Now you want to see a Zelda game with a truly awful inventory/menu system? That would be BotW and the games that copied it without even bothering to improve it in any way (TotK and EoW).
>>12927350TldrAlttp has a boring overworld, story and really ugly graphics
>>12927348Up is down. Right is wrong. You just trying to say as much contrarian garbage as possible? No one actually legitimately holds these opinions outside of posturing for attention on the internet.
>>12927345>lttp is better than la in this regard>"yeah, but lttp is not as good as later games in that regard"so what? irrelevant to the topic. you're completely right that a game from 91 has shortcomings that future games learned from, but that doesnt change or diminish how much better lttp is over la.
>>12927356Didn't play any metroid games but he is right that la is definitely better than alttp
>>12927361>uncultured alphiekiddy retard that hasn't played any Metroid games holds a retarded opinion Woah! Woah! Shocking development there!
>>12925501All of those are correct, sorry that it upsets you that nintoddlers have no standards because they never play anything outside of Mario and Zelda
>>12927370I think you mean AMORPHOUS alphakiddy retard?
I like how ALTTP fans can give dozens upon dozens of things ALTTP does better and list dozens of dozens of LA's flaws while LAfags can't even name one thing LA actually does better aside from "muh epic quirk chungus reddit humor!! Funny mario reference!! XD"
>>12927375Gameplay is better on LA, you know the most important thing in a game
>>12927361M2 literally invented everything worth a damn in the whole series, SM just took all that and made an overdone tech demo out of it. It's still a good game but overrated and didn't add anything valuable to the series.
>>12927352It feels more like they didn’t realize the shoulder buttons existed at all. Like, you don’t need to equip the Pegasus boots, you have access to them at all time. There is absolutely no reason they couldn’t have been usable with one of the shoulder buttons. Instead, they made it the same button that’s used for talking, picking stuff up, etc.>>12927357I was pointing out the silliness of citing “SNES has 6 buttons vs 2 on GB” in OP when most of those additional buttons are either unused or pointlessly attached to things that don’t need a dedicated button.
>>12927382That's actually what LA does the worst. See>>12925595>>12925620>>12925715>>12926115>>12926389
>>12927386TldrYour movement is more fluid and you have a bigger sword and better items in LA so LA is better.Played both games so I know I'm right, you move like shit and have a pathetic sword in alttp in comparison
>>12927385Now I imagine that your shield, picking up objects and jumping also all required item changes as well, sometimes even swapping out your sword to combine two items for a one second move, before immediately swapping back out.God, LA is such a piece of shit. It just feels so untested. The fact that and the incessant text boxes and incredibly slow font never registered as issues is baffling.
>>12927391Still better than 1 shitty item slot lol >muh shieldYeah let's be honest no one uses that
>>12927389The movement is not more fluid at all, screens are cramped, hitboxes are janky and inaccurate, the side scrolling jumping is fucking awful and insane that it actually is used as a mechnic instead of a one-off joke, text boxes with slow scrolling ugly text popup constantly, minibosses interrupt the fight to say meaningless drivel constantly, changing items is obnoxious and extremely frequent, your charge attack is very finnicky and can't even cut grass, enemies are gimmicky and annoying as fuck, bombs don't even hurt you, challenge is nonexistent, there's basically nothing to spend rupees on, the game constantly respawns enemies in previous rooms and locks you until you clear them in every time you re-enter, the jump is extremely floaty and wonky, pits act like black holes and literally suction you into them slowly, the game has retarded progression dungeon puzzles like arbitrarily killing enemies in a certain order, enemies, objects, and traps resembled vague pixelated vomit, lifting up objects is incredibly slow and tediousThe gameplay in LA is fucking awful, what are we even talking about?>>12927397LA effectively has one slot because you never unequip sword. It's actually fucking obnoxious the few times it requires item combos, because you have to immediately swap out the sword then swap it back in one second later.And yeah, no surprise no one actually uses it since they inexplicably made it its own item slot, and why the fuck would you ever waste your one item slot on that when you already have to enter your inventory every two seconds to swap to a progression related item.
>>12927409You can unequip the sword you know?
>>12927413>LA effectively has one slot because you never unequip sword. It's actually fucking obnoxious the few times it requires item combos, because you have to immediately swap out the sword then swap it back in one second laterReading is fun, you should try it sometime retard
>>12927347>And it still did most of those elements better than any game that came after.i dont think it really does any of those things particularly "better" than later games. the actual PROBLEM that makes it FEEL like it does it better is that later games all have a focus on some stupid gimmick or other than gets in the way of the good stuff. in this regard, lttp just feels sort of "cleaner" in gameplay and design.
>>12927414You can fight without the sword retard
>>12927429The bow and magic are the alternative you'd ever really use and you'd rather use both in conjunction with the sword rather than instead (and obviously the same applies even more to bombs)
>>12927439You should try fighting enemies with bombs and the power bracelet, also there is no reason you would want the sword while using the rod and bow, shit makes no sense, if anything the best item is the feather which isn't in alttp
alttp is blandthe dungeons are obnoxious too
>>12927409>the game has retarded progression dungeon puzzles like arbitrarily killing enemies in a certain orderAnon is absolutely NOT upset about getting filtered by the Pol's Voice room. He's actually quite calm right now.
>>12927441LA already has baby level combat but annoying enemies, no one is giving up the sword for some gay meme strategy you read on reddit unless you really just need to impose some forced difficulty bullshit.
>>12927443This so much, a very forgettable game
>>12927445Filtered? By killing 3 enemies? No, I just thought it was incredibly stupid, especially since an irrelevant bat is somehow actually part of that. And the fact that you are required to use a ""hint"" to ever figure that out is ridiculous. It just feels sloppy and amateurish, furthering that the game feels like a shitty fangame at worst or a B-team project at best.
>>12927443>blandMake your samefagging less obvious >>12927454>immediately samefag replies to his 50th samefag post ITT
>>12927449>the game's too easy!>the game's too hard if you play it like that!Filtered
>>12927347The point I was getting at is that it's not that great a formula if only after one game which you say is a downgrade no other game in the series kept my attention long enough to finish it. Wind Waker came close mostly because of the anesthetics, but I went to LttP first and have tried it a few times since. It's maybe better in some way, but it's not different enough that it matters. Minish Cap looks amazing at least but playing it is like sleep medicine. Also, I still think LA is the better looking overall of the two. LttP always looked like a DOS game to me.
>>12927489>I still think LA is the better looking overall of the two. LttP always looked like a DOS game to me
>>12927474Any game is hard with enough rules and restrictions imposed. LA is just too easy and the combat is mediocre in general.>>12927489Nigger, this isn't about you then nigger. Zelda is insanely popular and a strong argument for the single greatest franchise in gaming. If anything, the fact that you hate Zelda, but like LA more explains a lot.
>>12927489
>>12927521>>12927535Oh no anon has eyes
>>12927521Unironically yes, 1000%. Which to be clear, isn't me saying LA is a graphical powerhouse. But LttP is straight up not great looking, especially compared to other games on the system while LA at least looks really good for a GB game. Pic semi related, something random from google, I also think the B/W one looks better. Sorry we disagree, but Link's LttP sprite alone sucks and it's the center of attention the whole time.
>>12927545That's not what either game looks like you absolute retard
>>12927545Pretty much, alttp looks like ass
>>12927489>>12927545show me what dos game you think it looks like.
why do people say DX version looks worse? I thought it looked pretty damn nice when I played it....
>>12927873>menu transitions take way longer (especially bad as you need to frequently menu to swap items)>floor numbers removed from the map screen>chest loots rearranged>babymode hints added in each dungeon>nerfs the bosses (Genie's fireballs slowed down, the bottle takes less hits, and they added additional dialogue to bog down the fight)>shitty gimmick dungeon added that gives you an insanely OP reward in an already easy game>shitty sidequest added just to shill the Game Boy Printer>can no longer skip through the many, many repetitive text boxes >ugly, garish coloring that doesn't even mesh up properly
>casually mogs, rapes, and humiliates every game mentioned in this thread
>>12927873title screen is complete ass
>>12927886Based
>>12927886They're honestly kind of tedious to play in my opinion. They double down on a lot of the shit I liked less about LA and I always lose interest after a few dungeons.
>>12927489>Wind Waker came close mostly because of the anestheticsOh come on sailing isn't that bad!
>>12925495LA is way better. Deal with it.
>>12925491because it improves massively on LttPAlso you made the same ai thread on /v/ and got the same replies
I stand with the people that say ALTTP is bland. And I first played it when I was a teenager too.
>>12928402See >>12926115It's a downgrade across the board. Only reason anyone prefers LA is because they absolutely neutered any difficulty or stakes and made the game for complete retards. LA original on GameBoy was already like 10x easier than ALTTP and then they gave you the insanely OP tunic in the DX version that either doubles damage dealt or halves damage taken, and that point you can beat the game with your eyes closed.
Anyone saying this has less backtracking than ALTTP needs to kill themselves. The fucking stupid ass ghost quest just feels like griefing the player. Take the ghost all the way to the house on end of the map for one line of dialogue, then all the way back up to the cemetery (no, not the only cemetery on the island despite him explicitly saying "cemetery", he means the lone grave a ways away) then another line of dialogue, then go all the way back to the original house that you started at on the opposite end of the island.Not to mention the map is so fucking segmented, with almost all areas being self-contained with no cutovers or shortcuts and an area one tile away usually requires you to backtrack all the way back to the very beginning of the area you're in to then reach the beginning of the next area, then go all the way through it, and now you've traversed 20 tiles for a tile that was directly adjacent to you. And the map is damn near fucking worthless, even the Zelda 1 map that was nothing but a grid of squares is more useful than this shit.It's just so goddamn boring and fucking tedious. The music is annoying, the art is fucking ugly, the enemies pose no threat and no reason to exist, it's just constant fetch quest wandering back and forth back and forth. The dungeons are the only reason I haven't dropped this piece of shit, and even those are so easy it almost feels like I'm missing something. Bosses that die in 15 seconds and don't hit you once, enemies are a nuisance but require strategy or thought.Just such amateurish garbage. You have actual fucking brain damage if you somehow think this is superior to ALTTP
>>12928828The ghost quest was soul as fuck, exactly why la is so much more memorable than a bland to the past
>>12927886I'm a big LA fan but I dropped these after a few minutes.
>>12928838>dood.... running back and forth from one end of the island five times in a row for an annoying ghost that won't leave and repeats the same shrill whining noise every screen and refuses to elaborate where his grave is (actually giving you misinformation) all so a single seashell can materialize where it wasn't previously is so heckin' soul bro...This is why your IQ is in the 80s bub
>>12928849>I have to figure out where to go!? AIIIEEEEEENo wonder you love alttp absolute barren overworld with nothing to do
>>12928850>go to the cemetery>no, not the only cemetery on the island, I mean the unmarked grave not even mentioned on the map several screens away!Humiliation Ritual: The Videogame.Retards really think this is engaging and mentally stimulating.
>>12925491Better dungeonsBetter musicEnemies cant constantly bump your character around like its pinballhitting enemies doesnt send you flying backwardsKino surrealistic influence with lots of melancholy whereas LTTP is a super generic storyMuch better bosses with thought out patterns and loops instead of being a bunch of RNG bullshitIts literally just the improved sequel to LTTP in my opinion. Its like nearly the exact same team and they decided to pack a fucking sequel inside a tiny cartridge, its a technical achievement, its mind boggling how they accomplished this
>>12928828The ghost is no worse than the unopenable treasure chest bullshit
>>12928854Oh no a 30 seconds walk
>>12928856This, alttp is just generic and the gameplay is a slog compared to la
>>12928863I will admit I was a little disappointed in LTTP and Mario World but I realized they were supposed to be stepping stones and tech showcase for other developers to show what the SNES was capable of. Similar to Mario 1 and Zelda 1. Not necessarily Nintendo's full art powers being poured into the game. You need to play Super Metroid and Yoshis Island for that.
>>12927098It's because OoT has given them an inferiority complex for being better than their pet game. Link's Awakening has the Roc's Feather and it's more fun to use getting around than the Pegasus boots, LA clears ALttP.
>>12925620>>the slow scrolling text>>the ugly font>>the text always popping up every time you graze a rocknitpicks>>the owl explaining everything in excruciating detail constantlyIt's for retards, like you.>>the way the torches lead to dead-ends in the very first room of the first dungeonnitpick>>the cramped room you fight the first dungeon boss innitpick>>the wonky ass sidescrolling segmentsWOW AN ACTUAL ARGUMENT>>the obnoxious chime that plays in every room as you backtrack through themnitpick>>the unfun and pointless minigamesuseless opinion>>the moblin miniboss holding BowWow that has way more HP than he shouldyou're might be bad at games>>the goofy ass out of place powerupsMostly just harmless but a good nitpick.>>various sprites that just look like amorphous vomitALttP does not look better.>>jank ass hitboxesThat sounds like an excuse for you being bad at the game.
>>12928894>30 mins playing>over 8 hours arguing walls of text on two different boards
>>12928856There is not even one metric by which the dungeons and bosses in LA are better unless you mean that they removed all challenge to make them accessible for braindead retards.The dungeons are small, samey, sloppy, lack identity, enemies are a total pushover, they have no interesting puzzles, bosses are a complete joke and usually take 20 seconds without even getting hit once and they constantly interrupt the fight with slow crawling dialogue, the side scrolling segments are irredeemable trash, and you are constantly in your menu every 3 seconds to swap items for progression. Enemies are sparse and unaggressive, deal low damage, the OP spin attack obliterates them, and there is also minuscule punishment for death (since you lose no progress and get majority of your hearts back instead of just 3). And this is the original GameBoy version, I could not imagine how utterly braindead it would be with the DX tunics that literally double your health or damage, and then apparently the remake is even easier than that, unreal.
>>12928908>The dungeons are small, samey, sloppy, lack identity, enemies are a total pushover, they have no interesting puzzles, bosses are a complete joke and usually take 20 secondsALTTP in a nutshell
>>12928908Really? I specifically remember playing LA right after being LTTP and thinking LA's dungeons felt so much more concentrated with like an actual fleshed out gimmick or idea between each dungeon. LTTPs dungeons feel really kind of random and not thought out because they didn't really figure out what the "next-gen zelda" formula was going to be after Zelda 1. LA really honed in the point that every dungeon has a specific item or gimmick that the entire dungeon is based on. LA just seemed like they learned from the mistakes of LTTP and they locked the fuck in and made their true masterpiece.I could give a fuck less about "difficulty" discussions about Zelda games. Its fucking Zelda, you want difficult go play La-Mulana or some shit retard. We are talking about Nintendo, they dropped all pretensions about difficulty after Mario 3.
>>12928894>nitpicksUgly, slow scrolling font in a game full of excessive dialogue is a nitpick? Every fucking time you graze up against something, the stupid ass dialogue appears and wastes your time. What's baffling is this being a universal complaint, they actually doubled down on it in the DX version by making it so you can't cancel the dialogue early.>It's for retards, like you.Except it's not even for retards, because the game has tons of stupid fucking obtuse nonsensical progression like needing to give a bow to some random chain chomp in a doghouse in order to progress the plot, and the phone hints are more often than not useless if not outright misleading. Yet for the most obvious aspects, they feel the need to constantly explain these in slow, excruciating detail with unskippable dialogue. >you're might be bad at gamesIt was really just that one boss, for a miniboss he took like 5x longer than you'd think despite having an extremely basic and easily avoided moveset. Then on the other end, you have the fish boss that you spam your sword five seconds and he's dead before he can even hit and you're thinking you missed something. It's moreso just the game is poorly designed with lots of baffling design decisions, but yes, the game is definitely WAY too easy, and that is a major flaw because there is no challenge or stakes to any of the dungeons or monsters, and the only form of "difficulty" is in obtuse, unfun, time-wasting fetch quest bullshit.>ALttP does not look better.You are blind and absolutely fucking retarded
>>12928894>That sounds like an excuse for you being bad at the game.It's moreso that LA is just very gimmicky and requires you to dispatch enemies in their required way rather than what's logical or intuitive. Good example is those mirroring shyguy enemies, even if your sword visually hits their exposed parts, it does no damage, you HAVE to do a spin attack with your back to them, that is the only way. Same with other enemies that have shields or armor in the front, even if you're to their side and angle your side to hit their exposed back, it will not deal damage, you again have to be behind them and do a regular or, in some cases, spin attack.Again, it just feels very sloppy and amateurish. It's especially frustrating because ALTTP was SO good with the hitboxes, and you really had to pay attention to your sword arc, shield, and where you hit enemies. Spacing is very important, knowing enemy movesets is important, and those tiny micromovements to hit enemies in exact areas, paying attention to which is your sword side, and getting clean attacks on enemies are all vital. In Link's Awakening you just spam like a retard, occasionally you do the prescribed gimmick solution to the gimmick enemy rather than actually using proper hitboxes and careful attack placement.
>>12928913Just pretending to be retarded are we? ALTTP dungeons are significantly larger, more challenging, more cohesive, and have running puzzle themes throughout them. LA dungeons are just mindlessly facetanking everything and going through the motions.>>12928921You would definitely be mistaken then. About the only identity or even somewhat unique element to the LA dungeons is that they usually use the item you acquire in it to get the last few keys and then again on the boss. Future games do this too, not really a fan, makes bosses feel too gimmicky and removes the challenge and experimentation when every dungeon boss feels like an item tutorial.
>>12928402>>12928896>same repliesyeah, somebody copy/pasted multiple posts out of this thread, both FOR and AGAINST both games. it wasnt one guy fishing for validation, it was clearly engagement bait.
>>12927545/thread
>>12929053Samefagging retard who tried to say ALTTP looked like a DOS game btw lmao
he won
>>12929091and still hasnt posted whatever dos game he thinks it looks comparable to.
>>12927547>>12927551>>12929053>>12929091As I said that was something random I pulled off google. So I booted both up, this is on a PSP and I maintain that LA overall makes much better use of the hardware it's on and is still an excellent example of what can be done on a Gameboy.
>>12929126LttP obviously has higher resolution and more colours, but it doesn't make nearly as good use of them and looks middling compared to other SNES games. >>12928023I didn't notice the typo, but good one>>12927527I'm still going to give my input, especially on aesthetics which is the main thing that differentiates these games.
>>12929126This looks like some leapfrog handheld shit. The audacity it takes to say it compares is impressive.
>>12929104>>12929091>>12927581>>12927521It looks like several, but Gauntlet is a fine example. >>12928345It warms my heart to see you repost this
>>12929136>leapfrog handheld shitI had to google what you were talking about. If you know what this is you don't belong here.
>>12925491It's tighter. In LTTP you are lost half the time not knowing where to go. That doesn't happen in LA.Furthermore, LTTP's artstyle is dogshit. It looks like Playmobil or Funko Pop
>>12929147Why because I had sex and produced offspring and everyone he are virgins?
>>12929161If you know about it because you had kids in the early '00s that would be different, but still odd that it would be your go-to reaction seeing a Gameboy game.
>>12929164It was a bit of an exaggeration. The point I was making was that compared to LTTP, the photo of LA shown might as well have been on my kid's old leapfrog because there is a pretty stark quality difference between the two.
>it's so bad it looks like a 2003 handheld that has Gameboy advance tier graphicsGod what a massive retard, that thing has better graphics than anything on the gameboy so he is actually saying the game he is hating on is one generation ahead.He could have said it looked like an atari or nes game but he knows that's bullshit too
>>12929169I'm seeing leapfrog games rn and they look on par with snes games, so yeah pretty dumb argument
>>12929203colorful does not mean on par with snes
>>12929126>>12929131I play both on my 65" OLED with RGB and gamma adjusted and ALTTP looks stunning while LA looks like utter dogshit
>>12925491The generation raised on Aonuma's puzzle slop prefer it since the Gameboy couldn't run a real Zelda so they made a super casual game with little action and a focus on baby puzzles.
>>12929197Even the Leapfrog had more than 4 colors retardkun
>>12929149The fuck are you talking about? In LA the overworld is much more segmented and a pain in the ass to navigate because there is rarely ever any cutbacks or shortcuts, so you have to backtrack all the way back around the long way to reach an area that should have been right next to you. The game constantly has you going from one end of the map to the other to trade random garbage with random NPCs, it just forces you to talk to every single NPC constantly. And the in-game map is damn near worthless.That's actually one of the few things I disliked about ALTTP compared to Zelda 1 is how it's less open. I remember in particular there was one section where the only cutback between two large areas was a single unassuming wooden pole to hookshot to get across the river. Apparently they decided to quadruple down on this bullshit in LA and bring it to comically absurd levels. You will literally travel 20 screens to go all the way around and reach a tile that was directly adjacent to you when you began.Just let me do the dungeons bro, LA's overworld is trash.
>>12929340now play both on native displays. retard.
>>12929480LA fares even worse there since it was on a dark, blurry piece of shit LCD with insane ghosting, retard
>>12929489know nothing faggit
>>12929496>shows a static screenshot in direct sunlight on the GBCYou aren't very bright are you?
>>12929498>oled jeet never saw the sun because he lives in smog
>>12929506The point is it's a Game Boy game on a shitty LCD screen with 4 colors (technically 4 shades of the same color) that is extremely ugly and smeary when in motion and can basically only be played in direct light.I was doing it a favor actually by playing it in ideal conditions, where you can choose custom colors for better clarity or to reduce visual fatigue and where you can optionally remove the ugly motion blur smearing. But even then, it's still an ugly fucking game compared to ALTTP.
>okay it looks better BUT it didn't actually look better because the game didn't had a backlightAnd who the fuck plays gameboy games without a backlight/proper screen nowadays, holy cheerypicking
>>12925715you sound really focused on the negative
>>12929567It's not a terrible game, but if ALTTP is a 10, this is like a 6. Despite being a far easier game, my annoyance/frustration is much higher, it's just a very aggravating game to play. Even Zelda 1, I got immersed into the sense of adventure and wanted to explore its secrets and enjoyed mastering the dungeons, it really is incredible how much they nailed the fundamentals despite the very primitive design. But LA just constantly has bullshit and baffling design choices that constantly takes me out of the experience.
>>12928841>Im an ADHD retard who cant play a game more than ten minutes at a time unless it makes my brain go bing bing wahoocongrats on your brainrot, the oracles are still great however.
the fact that its even a debate, with many outright preferring LA, is an incredible achievement. no one is out here debating sml2 vs smw or metroid 2 vs super metroid, they're massive downgrades. the fact they made a handheld zelda thats just as good as the snes title is insane.
>>12929620>no one is out here debating Metroid 2 vs Super MetroidBut there is someone doing that right here in this very thread.
>>12929518>ideal conditions is the opposite of native hardwarenice headcanon>>12929567he's desperate
>>12929620>the fact they made a handheld zelda thats just as good as the snes title is insane.They didn't though, it's not even close
>>12929630They did though, 3 times in a row until minish crapOracles > LA > Alttp >>>>>>>>>>>> Minish Crap
>>12929651based, fuck minish crap
>>12925685selecting items in the menu felt like it was unintuitive and annoying by the time I picked the game up in 2000, and I didn’t have that problem with other games in the franchise
>>12929696>single menu screen>simple cardinal direction navigation on a grid>somehow this is unintuitiveyikes.
>>12929771Seriously, the menu is so snappy and the items never move, makes changing items so quick, way quicker than that endless scrolling list slop in BotW onwards.Only thing is I wish you had to actually click on the bottle first before it puta you in the submenu
>>12929496Be still my heart, its bootiful anon, thanke for the nostalgia. You deserved a mentally handicapped Malon for this feels, thankyou.
>>12929518If the idea of playing a Game Boy game on a Game Boy is this offensive to you, why not play it on Super Game Boy?
>>12930661I thought that was Romani and was about to comment on how dark that scenario was, but then I saw it was just Malon.
>>12929518>The point is it's a Game Boy game on a shitty LCD screen with 4 colors (technically 4 shades of the same color) that is extremely ugly and smeary when in motion and can basically only be played in direct light.The point is, even that being true, Link's Awakening is still very good looking for a Gameboy game and looked great despite the terrible display it was burdened with in the original model. Meanwhile Link to the Past still looks like a half baked launch game with pretty underwhelming graphics for a SNES game and an ugly as fuck main character sprite.
>>12930839the display is amazing. it has simple specs but it has soul
>>12930839Yes, it looks somewhat decent *FOR A GAMEBOY GAME*. The issue is that even a good looking Game Boy game looks significantly worse than a mediocre SNES game, and ALTTP is one of the best looking games on the platform from an artstyle, visual clarity, and cohesion perspective. LA also suffers from just having too complex of gameplay for a Game Boy. Lack of buttons, lack of screen size, lack of color; something like Tetris or Mole Mania can look good, but this looks/plays terrible. ALTTP is one of the absolute best looking games on the SNES. I love the stylized cartoony almost chibi artstyle, it looks absolutely fantastic on both CRT and modern 4k TVs. It is one of the sharpest, cleanest, highest clarity with distinct visual language. You can so quickly tell at a glance what is background, foreground, items, traps, enemies, sprites are all clearly conveyed, they all have distinct borders and inking, UI is clean, tells you exactly what you need to know, while being minimally invasive, controls are incredibly intuitive and responsive, menus are very quick and snappy, the item shuffling is WAY less frequent than LA (really the only time is the final boss), map is far better, the text is much cleaner and easier on the eyes and scrolls faster, etc.LA is really just an ugly amorphous piece of shit in comparison. Sprites look like vomit and all blend into each other, the screen is cramped, the whole screen is one damn color, Link looks like a gay Leprechaun, the menu'ing is constant and slow and clunky, sounds are piercing, text looks horrendous and crawls by, basic mechanics are tied to items, text boxes constantly pop up every time you graze an item. It just feels like a hack job in comparison.
>>12930880TldrLinks looks good in LA and looks like shit in alttp
>>12930881based
The only 2D Zelda I like is Ages/Seasons. They were the first Zelda games designed to be completed without needing a strategy guide.
>>12930880>The graphics in ALttP are easily readableI agree, but that's not some grand accomplishment. That's like the basic bedrock level a game's graphics need to be at to be functional. LA is also perfectly readable.If the best thing you can say about how a game looks is "it's easy to tell what's happening", that's essentially damning with fine praise. Space Invaders is very easy to read, but it's not exactly a feast for the eyes.>LA is really just an ugly amorphous piece of shit (...) Link looks like a gay LeprechaunHave you seen Link in ALttP recently?It's been expressed many times in this thread already, but the main reason people prefer LA to ALttP is the story and general vibe of the game. The monochrome palette is part of that vibe.If story and atmosphere don't matter to you, then yes, I'm not surprised you prefer ALttP.Pretending it's one of the best looking SNES games is incredibly silly though. Yoshi's Island? Chrono Trigger? Panel de Pon? The console is dripping with gorgeous games.
peak GB graphics > gay ass pink haired commie Link
>>12930881>>12930920>>12930964>>12930986literally just malding about pink hair like a /pol/tard
>>12930964>but that's not some grand accomplishment. That's like the basic bedrock level a game's graphics need to be at to be functionalI mean it kinda is, it is probably one of the top examples on the system, same with SMW.As much as I love DKC, one of the biggest and really only flaws with the game is that it looks great but the graphics muddle together, elements are unclear, it has blind jumps, the camera is too zoomed in, and the foreground vs. background is sometimes unclear.ALTTP and SMW have graphics and art that work near flawlessly in tandem to serve the gameplay (and both just look really appealing from an artistic perspective as well)>LA is also perfectly readable.Not really, it's both an extremely ugly game and has very poor clarity and visual language, especially compared to ALTTP. For a Game Boy game, it's acceptable, but that's because the bar is extremely low for a system with 40% the pixel count of a NES game and only 4 colors.
>>12930964>but the main reason people prefer LA to ALttP is the story and general vibe of the gameFirst of all, story is a very tiny part of Zelda games. Personally, I prefer the Hero's Journey, just that grand adventure aspect of ALTTP, but I could see how someone may prefer goofy reddit humor and quirky references to other Nintendo IP and dialogue that can never take itself seriously. But again, that's like 1% of the game. By basically every other conceivable metric, ALTTP is the superior game.Even if LA was not on Game Boy, and was not an exceedingly ugly game with an incredibly shitty inventory system as a result, the design, combat, and pacing are pretty awful compared to ALTTP. The overworld is extremely compartmentalized with almost no shortcuts, requiring you to regularly loop around over a dozen tiles just to reach an adjacent tile. The game has an absurd amount of backtracking, constantly pingponging you from one end of the other with obnoxious errand boy item trading where you swap arbitrary garbage with random NPCs over and over. This is further exacerbated by the minimalist map that takes forever to navigate and is damn near useless. You are regularly stonewalled by a random progression block on the opposite side of the island. The game overexplains the most obvious shit in excruciating detail, while the hint system for the actual obtuse progression ranges from useless to actively misleading.Combat is incredibly easy and a total pushover compared to ALTTP, made even easier in both remasters. Despite that, it's much more annoying because the hitboxes are wonky and inaccurate, especially with shielded and flying enemies, and enemies are just regularly immune to certain attacks for no rhyme or reason, and give no indication aside from just not taking damage.
>>12930964ALTTP had a very strong focus on spacing, microadjustments, learning enemy movesets, and smart item usage. Whereas LA is generally just run up to an enemy and mash attack, with the only real strategy being to know which enemies have random immunities to certain attacks and have a specific gimmick way of killing them, even if it doesn't really make any sense. For example, the shy guy enemies where being perpendicular to them and angling your sword to hit their back does no damage, meanwhile being behind them facing opposite directions and doing a spin attack damages them despite actually colliding with their armor. It's not intuitive, it's not logical, the hitboxes don't matter, just know the stupid fucking gimmick and move on.Dungeons are small, disappointing, and overly linear, with the same very segmented design of the overworld, complete with many one-way doors, and again, lacking shortcuts/cutbacks, making navigation a chore. "Puzzles" are basically non-existent and are usually just tedious running through the motions; oftentimes the "puzzle" is just trying to determine what the fuck the ugly ass pixel vomit sprite is even supposed to be. The shitty side-scrolling Mario sections that you would think would be a one-off joke are actually used regularly the entire game throughout dungeons. Dungeon bosses are a total pushover that requires zero thought or strategy (every single one just uses the item you just unlocked in that dungeon), and you can usually do first try with minimal damage.
>>12930964The economy and item progression is also absolutely laughable, the lack of color means there is no rupee tiers, there is basically only one item you need to buy and it is absurdly expensive, and the game will fuck you over by capping your rupees right around its price and making you waste any chest rupees you pick up at or near the limit. The only thing else you ever buy is bombs/arrows for dirt cheap in the one shop you have to backtrack to, because for some reason they never drop and are almost never found as an item in the world. The seashells are a joke, the fact that you actually go back there twice, thinking you might get something cool, and both times... it's just another fucking seashell. You know, the thing that is worthless on its own and only serves as a proxy for the real reward, you get another one of those, for having 10 of them. Just mind boggling design, at that point, why not just require 18 seashells and skip the time-wasting troll bullshit?The item management is incredibly tedious, with basic actions like jumping, running, and picking up objects requiring specific items. It's no exaggeration to say you will be swapping items every 5 seconds while traversing the overworld and dungeons. All of these items are basically fighting for one slot, and they constantly change places in your inventory just to make it even more annoying.Overall, it just feels really amateurish, a lot of the basic mechanics and fundamentals that you take for granted (because they're common sense and they work) just aren't present, and there is baffling design decisions absolutely everywhere. So you can maybe see why ALSO having the game be an ugly fucking piece of shit with screen crunch, low-res pixel vomit sprites, and the same 4 fucking shades of gray/green the entire game would accentuate the game's many issues and make it not quite an enjoyable experience.
Most of your complaints about LA also apply to ALTTP but you're just completely blind to it
>>12931070The less open overworld is really the only complaint that does, and that was one of the few nitpicks I had about ALTTP compared to Zelda 1. Even then, it's not nearly as extreme as LA, and it has far less backtracking, a far better map, far better combat, far better visuals and sound, and far better secrets and incentive to explore. All of those factors allow you to overlook nitpicks like that.
>>12931048>>12931050>>12931052>>12931053I think you mean an AMORPHOUS wall of text?
>>12931070>um, actually, this problem is kind of present in lttp tooeven if it is, its not to the same degree. lttp clearly stands above la. you're just completely blind to it.
>>12931082The more open overworld actually sucks, LA did it right.In alttp you already see 80% of the first overworld just from the start and that's pretty boring, at least the dark world has you unlocking new areas as you progress
>>12925491It has more originality than ALttP. The best Zelda games are the ones that aren't conventional Zelda; set in Hyrule, rescuing Zelda, fighting Ganon, etc.It's why Zelda 2, Link's Awakening and Majora's Mask are the best games in the entire series.
>>12930880>The issue is that even a good looking Game Boy game looks significantly worse than a mediocre SNES game, No, I disagree with this fundamentally. >and ALTTP is one of the best looking games on the platformThis is just a completely ridiculous statement. You can not like the way LA looks but it's up there as far as Gameboy games go. LttP looks terrible compared to most SNES games.
>>12931181>No, I disagree with this fundamentallySo you think pit fighter looks better than any good gameboy game? Yeah fuck off get real
>>12931182Meant for >>12930880