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Why can't modern developers create a game as massive and chock-full of content as Daggerfall?
>>
Triple A games have to go for "muh grafics!" and shit, so it's a massive time and money sink, unless they simplify it.
Indie games are small teams of people not doing it as their main gig, so it takes long as fuck, even if they sacrifice visual fidelity.
Next best thing is the unity remake
>>
>>12925663
I think this is more of a thread for /v/, but to argue:
>Crimson Desert
>Witcher 3
>Baldur's Gate 3

Even if you don't like these games, they are overstuffed with content, providing thousands of hours.
>>
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>>12925663
>Why can't modern developers create a game as massive and chock-full of content as Daggerfall?
Something with procedurally generated levels could match it.
>>
copy-pasted content is pretty common in modern open world games
>>
>>12925663
Daggerfall is shallow as fuck in its overall content, what the fuck are you talking about? It's wide as an ocean but shallow as a puddle, 90% of the game's content is pre-RNG'd placeholders which are mega-samey.

Daggerfall's actual strength lies in its main quest, and the Unity version is STRONGLY recommended.

>>12925696
Could probably exceed it, Daggerfall's side content is all pre-generated and never changes, even Diablo actually cooks up a dungeon based on a seed number.
>>
The Elder Scrolls started with 3
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>>12925663
>content
Having 1237129837 dungeons with useless rewards and doors leading to dead ends isn't content.
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>>12925663
Most people don't actually want that
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>>12925668
Why would you put the muh in a quotation like somebody actually said that? Grow up and leave behind your snarky kid memes
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>>12925663
>Play thief
>try to steal a note in an empty room
>random NPC spawns out of nowhere and goes 'ha I got you' or something like that
Terrible game.
Oh wait I got another one
>Homeowner complains about burglars and says they'll show up at a certain time in the house
>wait for them at the specified time
>crickets.jpg
>reload the save
>still nothing
>reload an earlier save and try waiting again at the specified time
>still empty
>find out this is actually a common problem with this game even on Daggerfall Unity
>Quit and go back to Morrowind
I'm convinced Daggerfail fans are in hospice with nothing better to do
>>
>>12927475
>play bugthesda game
>run into some minor bugs
>bawwwwwwww todd save me
typical consolebab """RPG""" player
>>
>>12927539
Console RPGs are just RPGs that work properly? Good to know. Maybe consolefags are right to make fun of us.
>>
>>12927475
>random NPC spawns out of nowhere and goes 'ha I got you' or something like that
He was just really good at hiding.

>wait for them at the specified time
>crickets.jpg
They probably scoped out the place in advance and knew you'd be there.

Looks like someone can't handle a little emergent gameplay. And you call yourself an RPG fan...
>>
>>12927430
Normalfags literally are huge graphicsfags.
>>
>>12925663
''content'' Daggerfall is like any other indie game or open world game that people love to complains about have a lot of ''content'' that amounts to nothing. but Daggerfall is even worse because plays like shit, poorly designed and overall piece of shit. isnt even slavjank its shovelware
>>
It's not retro but surely the strongest competitor here is No Man's Sky? Similar complaints about both, too.
>>
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There's something about this game that always compels all the filtered midwit zoomer fakes to come out of the woodwork and offer their 5 cents
>>
The cope of daggerfallies is unreal. You guys see those Shpan videos? Lmao he's in total meltdown now
>>
Ironically Asheron's Call was everything Daggerfall pretended to be, while also being an MMO. A vast open contiguous fantasy world with dungeons and content and emergent storytelling that actually mattered beyond GO TO $PLACE AND LOOT $OBJECT.
>>
>>12927960
Bethesda had way bigger scope and ambitions for Daggerfall, it's just that, oh fuck, we're running out of money, so chop the budget and projected development time in half. All the shitty side content really is just leftover beta placeholders, essentially, it isn't what they originally wanted to ship.
>>
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>>12925663
real great content
>you spent 3 hours in the same copy paste dungeon for some flavor text
>maybe if you spend a million gold you can see an animated gif
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>>12927960
Yet only one of these games is playable and flourishing in 2026
>>
>>12927789
>content'' Daggerfall is like any other indie game or open world game that people love to complains about have a lot of ''content'' that amounts to nothing. but Daggerfall is even worse because plays like shit, poorly designed and overall piece of shit. isnt even slavjank its shovelware

Kinda. But the story is wild. And you can fail.
>>
>>12928117
Daggerfall is flourishing now?
>>
>>12925663
The technology for procgen has improved by leaps and bounds but you'd call it "AI slop"
>>
>>12927960
>MMO SHART
Dismissed.

>>12928461
Thanks to Daggerfall Unity, yes.
>>
>>12928469
So often gamedevs use procgen just to save time making terrible filler content rather than trying to innovate with it so it now has such a bad reputation most people, devs included, won't even think about the positive uses or potentials. Same goes for AI slop.
>>
>>12925663
It's just copypasted shit and randomized "content."
>>
>>12928517
The idea of scale is more interesting to people than scale at the actual gameplay level. I cannot think of a non-main quest in a Bugthesda game that had an interesting story or anything approaching stakes.
>>
>>12928531
People on both sides of the argument get too caught up with touting scale as THE key feature to the extent where there's no other discussion. Actually retarded. Daggerfall is good/bad for a lot of other reasons.
>>
>>12928559
The lack of content is the most significant Bugthesda problem. Scale is a major part of that. It cannot be ignored because the content is that scarce, so size is all it has.
>>
>>12928591
People like you deserve Skyrim
>>
>>12928117
Yes, Asheron's Call. Many flourishing players across the private server space. They tried to make a Daggerfall MMO mod and it drove Daggerfall's only dedicated youtuber to a meltdown, lol
>>
>>12928021
>dude they had content planned, it's ONLY because they ran out of money the game isn't a masterpiece
Don't piss down my leg and tell me it's raining, I've played every Bethshit game, the laziest lowest possible effort flawed designs have ALWAYS been their trademark.
>>
>>12930378
I'm not saying it excuses the state of Daggerfall, only explaining it. You can see how they learned from that by setting a smaller scope for Morrowind (and then even shrank the scope a bit further as they went).
>>
>>12927332
Correct, most people are faggots.


There's a new online mmo version of daggerfall I've been meaning to check out but I heard they don't allow you to upload your existing character so I haven't checked it out yet. I also don't really like mmo or pvp crap, I am a solitary gaymer unless it's a LAN party.
>>
>>12930375
>Many flourishing players across the private server space
Sure dude
stop being performative
>>
>>12930378
Retard

>>12930672
Agreed
There's a bunch of forks out after the explosion of DFO Online, all promising to be more ethical and Daggerfally but who knows.
An anon just opened a multiplayer DF server though. It's just DFU with some bells and whistles and online persistence, thread is up at /vm/



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