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File: Sega-CD-Model1-Set.jpg (3.13 MB, 3700x2800)
3.13 MB JPG
When I think about the PSX, I always wonder if the Mega CD could've been just as good and had all the big names like FF7 on them, surely it would be possible right or was the hardware just not powerful enough? Why didn't Sega make the Mega CD a 32 bit console and push for 3D games or make it a completely standalone console?
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>>12926072
The videos were the size of postage stamps. It was weak sauce.
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>>12926072
>Why didn't Sega make the Mega CD a 32 bit console and push for 3D games or make it a completely standalone console?
They did that and called it the Saturn
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bernie wouldn't let jrpg on his console so you wouldn't have ff7, it would be unreleased just like ff2 3 and 5 were
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The "how to save the Saturn" threads have officially invented a new stage of grief.
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File: 1790164907182.jpg (412 KB, 1364x2028)
412 KB JPG
Same energy
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>>12926072
It wasn't even in the same league it came out in 1991 while the PS1 came out in 1994. It had the same CPU as the Mega Drive just with a 50% increase to clock speed and some extra hardware for sprite scaling and rotation. It was more akin to the Gamecube and the Wii which were essentially the same hardware just faster and with a bigger storage medium.
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>>12926072
If the visuals had been scaled back to use sprites instead of 3d models then sure, FF7 would have been possible.
>32bit
They kind of did, there's some 32x games that support the Sega CD.
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>>12926072
No it couldn't have, or at least not without being wildly prohibitively expensive (talking Work Station tier) in 1991. And I say this as Sega CDfag. It just couldn't have done FF7.
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>>12926473
Every Sega CD 32X game was some FMV bullshit from Digital Pictures.
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>>12926072
It did do a lot of good adding in scaling and rotation effects but failed to address the primary issue which was the limited on-screen color count. I think it was more of an addon to replicate the success and amazing games offered on the PC-Engine's CD-ROM^2. There's still plenty of great games on it, but nowhere near the amount that the PCE got.
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>>12926175
the Sega CD had a better sound chip that basically worked like the SNES's, as in it could play digital samples



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