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File: reheadline.png (385 KB, 732x476)
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https://otakukart.com/jun-takeuchi-says-capcom-skipped-resident-evil-1-for-its-remake-series-because-its-slow-burning-horror-might-not-appeal-to-modern-players/

>“The reason we didn’t choose Resident Evil 1 as the first remake is because it’s such a stoic game,”
>"Takeuchi explained. He added that the Raccoon City incident was essentially the starting point of the franchise, making Resident Evil 2 a more suitable introduction to its origins."

This is getting weird. Why is modern Capcom so ashamed of the old RE games and willing to shit on it's past like this? Also are they forgetting the first RE1 was already remade?
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>>12927537
Why not make it an action game?
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>>>/v/
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>>12927537
REmake largely replaced RE1 for most people.
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>>12927537
Wasn't that because it already had a Remake with a HD version?
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>>12927550
>>12927563
not the reason according to Capcom
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>>12927537
retarded reason.
re1 through 3 all are slow-burning horror games.
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>>12927537
I think they're referring the Remake series which is basically going through the entire series. It says right there that they believe the Racoon City outbreak works as a better introduction, according to them. They might do a RE1 remake down the line eventually and make things consistent with the other remakes as well as the newer mainline games. RE1 could totally be remade like RE7, which is a very similar type of game except in first person. They already set up the new version of Wesker and altered the story with Krauser and the Javier incident. Remake is essentially a new series.
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>>12927537
Meanwhile Amnesia and Alien Isolation are considered two of the greatest horror games of all time
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>>12927537
it's really simpler than that, they went straight into remaking 2 first because that's what everyone kept asking for. That second quote reinforces that.
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RE1 takes place indoors much more than its sequels do. I mean, the mansion *is* RE1. I think that’s what they’re getting at. It’s inherently limited in that way.
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>>12927608
Those are games that sell around 2 million copies at most. That's a failure for RE. Capcom is chasing 10 million and up. You have to appeal to the widest demographic possible to achieve numbers like that
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>skipped
You fucking made it first!!! What do you fucking mean you "skipped it" when you literally made the RE1 remake first???
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>>12927632
That remake is a classic game. It's not a modern remake. It's not a part of the same series, it's too clunky, too outdated, not even full HD, aged badly, basically unplayable nowadays
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>>12927636
...but they didn't skip it! It's there but it's just not a recent remake, and it is sold alongside the other remakes as if it belongs so why are they suddenly acting like it doesnt...
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>>12927537
This only applies to REmake though, OG RE1 was fairly fast paced you're always running around blowing zombies away. There's just less dumb bullshit in general and is far more straightforward. If they actually stuck to the original in all it's campy glory it would be a pretty good game, but they want to make interactive horror movies so if anything they would triple down on the slow dark moody atmosphere of the REmake.
Lost in Nightmare for RE5 was honestly a better remake of RE1 than REmake.
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>>12927537
This has been the attitude for a very long time. I'd have to dig through all my old magazines to find the exact quote, but very similar things were said back when Constantin bought the film rights and they were trying to get a movie adaptation off the ground. The earliest treatments from McElroy, Romero, etc. in 1997 were obviously taking a lot from RE1. Then RE2 came out, and all of a sudden a handful of cops fighting monsters in a spooky mansion felt way too small and constrained for the RE brand. This was when they shifted gears and decided to take a movie in a more over the top action direction.
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>>12927537
The modern AAA studios in general LOATHE their classic games, because those were a work of passion and love, and thus hard to replicate.

At Crapcom, they also seem to be really trying to make people forget that it was indeed the HD port of the REmake 1 that revitalized the entire franchise back in 2015.
Clearly, that scared them shitless, as just 10 years prior at that point, these lazyass yakuza had concluded survival horror to be "LE DEAD!!", just because their Nintendo exclusivity deal made the games not sell anywhere near the projected amounts.

RE4 would have faced the same flop-fate had Crapcom not sacked Mikami, gone against his will, and created a quick PS2 port post-haste, releasing it to the market 8 months later.
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>>12927628
jeetcoded reply
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>>12927537
>>12927541
It troon-coded modern newcomers
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>>12927537
Replayed both RE and RE2 on my PS1 recently and I have no idea what that guy is talking about. RE2 is literally RE but *more*. Hell, RE7 is a lot like RE in many ways, yet they deemed it not too "stoike" for some reason, same for that part in Requiem.
Japs are weird.
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I would buy a modern RE-REmake if it was first person and the mansion had the castle Dimitrescu level of visual detail. Photogrammetry and all.
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>>12927537
Thank God for that, RE1 remake never needed a remake anyway, it should retain the tile of greatest remake in the history of gaming.
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>>12927651
>OG RE1 was fairly fast paced
Not with those door animations it wasn't
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>>12927537
Idiots running Crapcom don't know what they're talking about. RE1 was already remade. Maybe not the modern way RE2 was, but it was certainly the first remake and the REAL starting point. RE2 Remake is a fun game, but it's not the starting point for real fans of RE.
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Capcom has only ever remade two Resident Evils: 1 and 0. That third-person shooter shit they did with 2 and 3 is not Resident Evil.
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>>12927537
I'm tired of remakes but I wouldnt mind replaying RE1 in FP or TP, finished both the OG and the REmake twice, might try that recomp with the saturn content too
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>>12927537
it also because REmake didn't sell well which made Mikami change RE4 from horror game to action game.

tendies killed Resident Evil
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>>12928215
It actually sold pretty well for a gamecube game. (1.35 million) A little less than RE4 (1.6 million) but not much. It beat Pikmin 2 and Metroid Prime 2.


Pretty good for a remake of a 6 year old game nobody asked for and exclusive to a dead console with the wrong audience.
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>>12927716
I'd like to have the option for 3rd person as well like how requiem does. I'd also like to see the atmosphere be even...murkier for want fo a better term, something like the RE4 hookman build/demo/whatever. Especially these days given the popularity of oled screens so capcom could really leverage the ability to have subtle gradient shifts while maintaining an overall dark scene (mainly to not lose the detail that lcd backlight bleed obscures).
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>>12928215
>Tendies
It was Shinji Mikami himself who insisted the games were gamecube only. He left Capcom after they ported RE4 to PS2 behind his back.
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>>12928737
Did he ever cut his own head off?
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>>12928215
RE4 became what it was because the DEVS were tired of making the same game over and over, and you can already see the escalation in action in RE2 and RE3 respectively.
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>>12928215
>but it didn't sell well
That's what Shinji said, although Capcom openly stated they were pleased with the sales numbers.



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