>creates Phantasy Star IV
I didn't need to see this picture. She was pretty in my headcanon.
And a ching chong wing wong to you too, miss!
>>12928363Legend.
>>12928363She didn't create it, she designed a bunch of monsters and backgrounds that you fight in. A man wrote the story for Phantasy Star IV and designed the main cast for it. (also did the artwork for Phantasy Star II). In fact, he still occasionally draws the characters on his X account to this very day.
Would. Like Jensen Huang.
>>12928363>>12928732RIP Phoenix Rie
She died OP, it's over
>>12928876You're right that other people were hugely important, but she did more than that. She was the team leader too (though she herself downplays that role a bit). Some quotes from interviews:>Well, I’m the “team leader”, but it’s not really a big deal. I continued to work on graphics for PSIV, just as I had before. But I also coordinated with the sound team, the graphics designers, and the programmers.But if you read the interviews, it's also clear she really was a team leader and guided the direction throughout in key ways.>—Kodama, your official title on Phantasy Star IV is Team Leader. What exactly does that role entail?>Kodama: It sounds impressive, but it's really nothing too grandiose. Naturally, I'm still handling a lot of the pixel art and graphics just like before. But on top of my design duties, I'm also coordinating between the sound team, the artists, and the programmers. It's probably easiest to think of it as a director or producer role, acting as the central hub to keep everyone aligned.>—Which parts of Phantasy Star IV that you worked on are you most proud of?>As team leader I was involved in most aspects of the development, but the “multi-window” system for cutscenes was the first thing I worked on, and I really want players to see that. Yoshida created an unbelievable amount of images for it, and it’s sure to delight players.https://shmuplations.com/phantasystariv/
>>12929459Like a lot of old RPGs, the creation of the game was very collaborative with many people on the team pitching in ideas rather than one creative mind deciding everything.>We went all out with Phantasy Star IV. With Phantasy Star (the original), for example, there were limits to what we could do with things like character design and background design. But with IV, everybody shared their thoughts on everything from the general storyline to the setting and character design. I encouraged this as the team leader. So I was extremely pleased when some people said that it was considered the most interesting game in the series in the US.https://phantasystar.fandom.com/wiki/Interview_with_Rieko_Kodama_for_Sonic%27s_Ultimate_Genesis_Collection
>>12929459>>12929463It is hard to imagine that a woman created such an important videogame. That makes sense that it was more of an honorary title and that the men actually did all the work.
>>12929578You've never heard of Roberta Williams? Are you retarded enough to think a woman can't program the same as a man? This isn't a physical sport.
>>12929578>That makes sense that it was more of an honorary title and that the men actually did all the work.That's not the case here though.
>>12929581Are you really trying to bait and gender equality argument? Do you really think sports are the only difference between men and women? Can you please just grow up?
>>12929589No I think you're just actually retarded if you think think women haven't been involved in programming video games since the beginning. It's typing at a keyboard, your dick doesn't make you better at doing that.
>>12929581Ken Williams was the one who actually did the hard technical work, she just wrote out the scenarios and got all the credit for it.
>>12929592Again, you're taking silly stances in an argument no one is having.
>>12928363well she certainly wasnt creating boners thats for sure
>>12929581roberta was a writer/artist
>>12929690I think she was pretty.
>>12929981Maybe she'll kiss you if you tell her that
>>12929990You think so?
>>12928876>>12929578Notice how you only say this when the director is a woman. I've never once heard the director is a man but he didn't really make it, all the technicians did. The sexism is so obvious.
>>12929993Yeah, chicks dig a little confidence.
>>12929589Not that anon. I also want to know, are you genuinely retarded? Like actual a functional basement retard that's never met a real woman before?
She looks hamburger help coded.So, which fan translation of Phantasy Star is the best?
>>12929578Many such cases
>>12929592It’s pretty much just Grace Hopper the rest are memes and plagiarists
>>12930297Feel free to make a point
>>12929592>It's typing at a keyboard, your dick doesn't make you better at doing that.It actually does, for the same reasons that men are infinitely more successful in STEM than women and why despite millions in monetary value being thrown down a bottomless pit to incentivize women to do STEM they by and large can't, won't and don't want to. Not only are you absurdly reducing a whole discipline down to "hurr ids jusd typin ad a keyburd bro", you're then reducing the differential between people who are successful and unsuccessful at this down to "hurr ur dick bro", completely ignoring differences in things like natural tendencies, neuron count, cranial capacity, propensity between the sexes towards logical disciplines like chemistry and physics and yes, coding as well, none of which are at parity between men and women. You can reduce any argument down to absurd nonsense like this and make an ignorant observation about it to feel like you made a point, that doesn't make you any less retarded, lacking perspective or dishonest in your appraisal of the situation.Men are measurably better coders. Yes, they are. That doesn't mean all women can't do it, it means less of them are able to perform the same task at parity with a male of similar skill and knowledge level. Yes, men are more interested in and invested in shit like computers and coding and yes their male biology and their male brains make them better at it, statistically and as a general, fundamental rule. Yes, the same for science and maths. Go review and study this for yourself if you don't believe me, it's no one's job but your own to disabuse yourself of your stupidity.
>>12930351Composer = / = instrumentalist. In general women will struggle to play musical instruments with the same dexterity and technicality as men but you don't have to be able to execute perfectly to write songs or compose scores. Your shit screencap that I can't believe you saved as an indictment of anything isn't evidence that Yamane doesn't write her own music, it's just a series of ass pulls and non sequiturs that makes real woman haters who have real criticism to leverage against them look dumb. She more than likely did write those songs, they borrow heavily from already established Western themes anyway, and the Japs are really good at taking westshit and adapting it for their media.Japanese women are also smarter and more competent in general then Western women so I don't find it hard to believe a few of them could end up being decent artists or composers. Michiru Yamane is a rare example of a talented female game composer, that niche is filled almost entirely by sausage for the most part. It's really unfair to dig at her like that about her piano playing ability too, she's an older woman in her sixties who composed that score probably 30 years ago and the fact she's on YouTube at all sharing her music is a nice gesture. I hate women so much it's unreal and somehow your dumb ass has got me acting like the female defence force.
>>12929581Everything is physical, anon
>>12929994it comes up on a lot of guys who hog all the credit and become famous like Kojima, don't be an idiot
>>12930351Japanese media does have a strange kind of gynocentrism that predates the modern western girl boss shit. It irked me how canonically Sophitia defeats Cervantes in Soul Blade, then Taki defeating Soul Edge/Inferno after, then Xiangua canonically defeats Nightmare in SoulCalibur? You have to suspend your disbelief so hard on all of it.
>>12929994,>>12930682this is the same retardation as claiming only women were forced to use pseudonyms in Japanese game credits back in the day, no nigger everyone did you're just obsessed with women
>>12929690yeah she was, look at the ladies in phantasy star games. everyone popped baby boners for alis, for lutz, for nei, for amy, for anna, for rika, for kyra, for alys.there are weird fucks out there popping boners for the PS3 women but uhhh...those guys settled for the B-team and you're better than that, aren't you?
>>12930297It's more like a character they play, but they get too into the role and end up actually adopting that perspective. Sorta' like trannies.
>>12930841Or tradcucks
>>12930682>it comes up on a lot of guys who hog all the credit and become famous like Kojima, don't be an idiotShe's did the opposite of hogging all the credit if you look at her interviews. If anything, she was too modest about her contributions.
>>12931075>too modestThis is exactly the point being made. Maybe she's just being honest and simps like exaggerate from there.
>>12931183>Maybe she's just being honestCould be. But either way, there's no reason for anyone to act like she hogged credit. And things like that anon in this thread reducing her contributions to "she designed a bunch of monsters and backgrounds that you fight in" is objectively downplaying her contributions. We can't know the exact distribution of work and how much each team member contributed on any collaborative creative project. This is a consistent issue when talking about those, especially with such limited information. Even the people who worked together on something often disagree about how much each member contributed.From how it looks to me, it seems likely she contributed about as much as other RPG directors or team leads in the past. People often overestimate how much they were personally responsible for as well. Just look at Sakaguchi or Kitase on Final Fantasy, they didn't come up with everything either despite their director roles.Another interview:https://www.onemillionpower.com/rieko-kodama-gdc-pioneer-award-interview/>(Kodama) It was the experience of working on Phantasy Star IV. There was no planner on that development team, so we began from the plan draft setup by the two designers (myself and Toru Yoshida), Kazuyoshi Tsugawa, and Akinori Nishiyama. Mr. Yoshida was in charge of the scenario, but Mr. Nishiyama wrote the script, and the enemy settings parameters were handled by Mr. Tsugawa. So the four of us created the foundation of the game. But the people doing the programming and sound were working in the same room as us, which made for a bit of an irregular team composition. I didn’t think about it this way during development, but I had strong feelings of wanting to have the job of looking at the game as a whole, and I think that’s why I switched roles. Though I don’t really remember it all very well at this point (Laughs)
>>12931192Old in-game game credits in general are weird and don't necessarily match the actual distribution of work behind the scenes. Even the titles are often inconsistent. For example, the in-game credits don't identify her as director or team lead, but the English manual's credits list her as a director alongside Tohru Yoshida and Kiyoshi Takeuchi. The Japanese manual doesn't include credits.Another example from that interview>When working on Phantasy Star IV, Kotaro Hayashida, our section chief, was the director by name, and I was the team lead.Kotaro Hayashida is only given a special thanks in the credits. The actual internal development hierarchies or distribution of work for many games is only partially understood by us through the limited interviews and behind-the-scenes looks we get.
OP here, I regret making this thread.
>>12931225It's okay. /vr/ is shit now, don't feel too bad.inb4>now