ITT: Levels no one likes
absolute skill-issue if you ever get attacked by the little ghost dudes. the only problem with the level is that it's slightly too long, but the music makes up for it.
>>12929439I like it but it's definitely the worst level in S&K. Angel Island and Ice Cap are better than Sandopolis, everything else in S3 is worse.
It's not that bad. The rising sand sections force you to stop and wait but that's about it.
>>12929439I like it. Pic related though, I no longer have any difficulty with it as an adult, I still don't like it. Never met anyone who likes it.
>>12929439Marble Garden makes me nauseous. What an ugly fucking level. Everything about it. At least Labyrinth looks cool and has a cool song
>>12929439op here pic unrelated , meant to post this sorry my bad
How about you name a single good S&K level that isn't Flying Battery (which was meant to be in the first Sonic 3 cart anyway so it isnt really a S&K level)
>>12929439Wacky Workbench Act 1Scrambled Egg Zone>>12929606That one gimmick has a pretty shit execution.
>>12929616every level was meant to be in sonic 3. they had to split the game apart to meet a deadline for a happy meal toy promotion. i wish i was joking about that, but it's true
>>12929439I like it. Do you just suck at it?
>>12929439Anything made by Sandy Petersen
>>12929835The cringe Arabian-esque track makes it even worse. Should've sticked with Casino Night 2P.
Somebody at Shiny must've REALLY loved the ol' Game & Watch game 'Fire', because they have you do this three (3) times to pad out the length of the game.
>>12929439
>>12929932fuck that stair puzzle
>>12929835Nah Oil Ocean was alright. All of Sonic 2's unfair horseshit, like glitches and horribly placed enemies, were in the metropolis zone, and its music is even more annoying than OO. With all the stuff they hide out of sight above and below you, it often makes me wish you could play Sonic with a vertical monitor.
>>12929965aside from the winged fortress boss where you can't retrieve your damn rings because they keep glitching through the fucking ceiling
>>12929896Earthworm Jim taught us to fear Funiculi Funicula. Spider-Man 2 reminded us.
>>12929439It's my favourite level in the game
>>12929439Staying on topic with Sonic. This is the worst SA2 level by far. The only thing it has going for it is the anti-gravity planets gimmick that Mario stole years later
>>12930421The topic is "levels you hate", not "Sonic", THOUGH.
>>12930430Actually the topic is levels no one likes. No one likes Mad Space. If you do then you're a contrarian faggot.
>>12929609at least in marble zone you can memorise the level and just speed through the mandatory "wait until block moves to the end" sections, can't do that shit in sandopolis
>>12929965Metropolis zones music is great, you have shit taste.
>>12929439I hated it as a kid, but it's grown on me.
>>12929439It's one of those bullshit things that's impossible until you somehow figure out the obscure trick and then it's trivial.
>>12929439Its the worst level in S&K but is still overall decent which tells you how great of a game it really is.
>>12929965Metropolis is probably the worst Classic Sonic level not counting shit from 8-bit titles like Scrambled Egg or Blue Marine. There's hard, like Scrap Brain or Metallic Madness, and then there's Shitropolis, which is just cheap like a whore with AIDS.Music is great though, I disagree.
>>12930530>Every level in Sonic 2 is 2 acts long and nearly twice as long as a typical Sonic 1 act.>Metropolis is 3 acts while keeping the same longer act lengthSeriously, what the fuck were they thinking?
>>12929616Lava Reef is KINO
>>12930534I'd enjoy three acts of Metropolis if it was an actually good level at least.There's a theory that Metro 3 is actually reskinned Genocide City, however it doesn't seem to be true considering Genocide City was also supposed to have three acts, they have been drawn on paper, none of them looks like Metro 3, and Simon Wai alpha build already has Metro 3.
The worst thing about Sandopolis Act 2 is that you'll invariably run out of time if you don't have it fresh in your mind, and the checkpoints are few and apart
>>12929439Sandopolis is kino
>>12930530I love Metropolis Zone, always did even as a kid. The music is awesome and it feels like a proper last test of your skill with 3 acts.
I concur with scrambled egg and mad space. Both are rancid shit. Carnival night, oil ocean, sandopolis and wacky workbench, all amazing in comparison. I nominate blue marine, too.
>>12929439The entirety of Sonic 3. There, I said it. Everyone was thinking it.
>>12929616>>12930705There's not a single bad level in Sonic 3 & Knuckles. Blue Spheres though, sucks hard.>I want puzzle solving minigames in my platformerSaid no one. If only they were at least physics based, like the Sonic 1 labyrinths, that would make sense. At least then you're playing a variation of the core gameplay you came here for. No one boots up a platforming game because they wanted to play puzzle pac man
>>12930713>There's not a single bad level in Sonic 3 & KnucklesMarble Garden, Carnival Night are both bad. And I don't like the vibe of Launch Base.
>>12930713Bad opinion.Blue Sphere is by far the best special stage in the series, but almost every S&K level is mediocre at best. This is why S3&K is such a boring slog; if you merely cut out every S&K level besides Flying Battery then you would have a game with much better pacing and design.
>>12930717It might be nostalgia, but I really like Marble Garden. I like the ancient ruins aesthetic and I love the music, especially the bassy act 2. It's a fun level to take your time exploring.
>>12930717Marble Garden is ok. Not great but good. Carnival Night has the one bad song in the whole soundtrack, but the gameplay itself is good. The song is not even bad in a vacuum, but it gets annoying after listening to it for a while.>>12930719>Blue Sphere is by far the best special stage in the seriesSonic CD disagrees.>almost every S&K level is mediocre at best.Almost every S&K level is mediocre at worst.
>>12929835>>12929609These are really good one levels.