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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12924319

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://wadsup.xyz/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
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=== CURRENT RELEASES ===
666 Minutes of /vr/
Game : Doom 2 | Format : Vanilla, Limit Removing
Repo: https://gitgud.io/GreenAnon/btsx-project

=== NEWS ===
[11-12] 19.5 hours-long non-tas demo of Long Road, no turns
https://www.doomworld.com/forum/post/3075962

[11-10] Wingless Release 1, RC1 released
https://novaplusplus.itch.io/wingless

[11-07] Doom Ni Youkoso final and complete update
https://i.iddqd.ru/viewtopic.php?t=1559&start=20

[11-06] 2 mods by Mace released in pack: The Winter Brigade & Katabasis
https://theatommace.itch.io/dual-descension

[11-06] Quakespasm 0.97.0 released
https://sourceforge.net/projects/quakespasm/

[11-03] SLADE v3.3.0 released
https://github.com/sirjuddington/SLADE/releases/tag/3.3.0

[11-02] Nightdive remaster of Thief announced, including new content
https://www.youtube.com/watch?v=T58V1rtLugU

[11-02] Pvt. Stone v16.5 released
https://skelegant.itch.io/pvt-stone/devlog/1746773/update-to-v165-ammo-bugfix

[11-01] Map-Center's Halloween Quake Jam released
https://www.moddb.com/mods/map-centers-halloween-horror-jam-2026/downloads/map-centers-halloween-horror-jam-2026

[10-31] HallowsEVIL RC1, Bloom Mod (UzD)
https://www.moddb.com/mods/hallowsevil-an-unofficial-bloom-add-on

[10-31] Slipgate Rangers v1.5 beta released
https://www.moddb.com/mods/slipgate-rangers/downloads/slipgate-rangers-15-beta

[10-31] elfbsp node builder v1.3.0 released
https://github.com/elf-alchemist/elfbsp/releases/tag/elfbsp_v1.3.0

[10-29] Hearts of Demons - Baron: REfractory released
https://forum.zdoom.org/viewtopic.php?t=81783

[10-27] Doom Universe Installment C - Crypts of Dispair released
https://timeofdoom.proboards.com/thread/245

[10-24] Killer5's commentated playthroughs
https://archive.org/details/zzul-doom-playthroughs

[10/23] Phobos Delta-1 updated to v2.0.
https://r3voke.itch.io/phobos-delta1

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
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>>12929675
>>
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>>12929675
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>>12929676
>>
>>12929682
what's with the weird mixels
>>
>>12929686
ai sloop
>>
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>>12925320
>>12927387
>>
>>12929968
ai slopper
>>
>>12929978
Proof?
>>
>>12929968
/vr/ community project that uses these would be cool.

>>12929978
That's just frankenspriting you stupid faggot.
>>
>>12929978
False. Bo is an actual artist.
>>
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>>12929989 (Me)
My mistake.
The nearly-identical replies confused me on which was going where, and it looked like he was trying to "where's your proof" the six-fingered man wearing a bicycle helmet and green t-shirt, not the accusation of BoJustBo being a sloppa.
>>
>>12929667
>[11-10] Wingless Release 1, RC1 released
>invisible imps that hit like revenants
>independent aiming gimmick is either useless (because you're close enough for regular auto-aim to do all the work, or the enemy is off the top of the screen and still shooting at you) or obnoxious (because you're a long way away and you really just want to point the cursor at the guy without having to switch into Cannot Turn Around Mode)
Can't say I'm enjoying myself if I'm totally honest.
>>
>>12930002
Why does this look Amiga-ish?
>>
>>12930024
Oh, and it has fall damage.
>>
>>12929978
You are very dumb.
>>
>>12930024
I find the manual aim is good for picking off long range targets or wanting to focus fire on one specific monster. It works good as a compliment to traditional auto aim.
>>
>>12929978
Kill yourself tryhard
>>
>>12929483
>https://www.quaddicted.com/files/wads/
ctrl+f tech.

Thank you
>>
>>12929978
Looks like it kinda could be. Not definitely though.

>>12929987
Neeh, I am going to say that only pretty limited frankenspriting is going on here.
For instance, it kinda looks like someone drew all new legs for the Impnotron and Impmind, those aren't adapted from somewhere else, someone would have to make those from scratch.

Where are these sprites from, who made them? Do they have a prior body of work?
Why are these images blown up and artifacted? Why are the "big pixels" on the little corner trims smudgy and incomplete on some of them?

I'm not gonna say 100% AI or anything, because there really are some very talented artists around the community these days, and painting up just a single frame of a joke monster isn't unusual at all, but I'd like to see the artist's other work as well. Nothing I pointed out is damning proof.

>>12929991
Who?
>>
>>12930002
Oh wait, THIS guy. Yeah, I'd believe he'd do a bunch of all new painted parts like that for throwaway joke monsters

>>12930026
Amiga games tended to go pretty heavy on dithering.
>>
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>>12930024
I'm still reserving full judgement on the aim mode.
It's true that you can generally get through it better with running and classic autoaim, which is why I wondered if he dabbled with making shooting more restricted, but opted for a closer Doom style.
I was definitely using it for fun more often than because I had to. Tracking cacos with the SMG as they drifted away was fun.
There's still ways it could be used to expand combat or puzzles tastefully, and I'm fairly optimistic that later episodes will find ways to explore that.

>>12930026
It definitely has that earlier Amiga feel to it.
You really could do anything with a glorious 32 colors.
>>
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Don't you just love it when you have a very active 2 months project and besides the regulars you have multiple people announce that they're going to make a map. Among these, one quits halfway through because he's too schizo to work on it and the other three vanish without a trace.
>>
>>12930208
Life happens. I've been trying to make a Quake map for years, but I fall in with responsibilities and work.
>>
>>12930193
>Who?
I was referring to BoJustBo, the artist whose work you're accusing of being AI. His stuff has been shared here before. It's not AI, you're a retard.
>>
>>12930310
You missed my next post, faggot.
>>
You didn't reply to yourself so it makes it confusing to follow the conversation.
>>
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>For years play a little bit of Doom every other month, burn out half way through a wad, come back in six months or so and repeat
>This Autumn start playing Doom
>Go through a whole wad
>Then another
>Now I'm on my third
What is happening, how am I not getting tired of it this time?
>>
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>>12930374
It's okay as long as you don't crossdress and / or cut your dick off.
>>
>>12930369
Honestly, following any conversation here is really confusing cos how the hell are you supposed to tell who's talking to who at any given moment?

I get we're all supposed to be anonymous, but we don't even get the same corresponding number with each post. Shit's confusing.
>>
>>12930393
It's usually not very confusing.
>>
>>12930393
Just lurk moar, it will get easier.
>>
Asking again in case I get lucky, does anyone have an old Wad on their hard drive or a link, details below:
>Takes place on a medium sized city block
>Enemy waves of increasing difficulty keep teleporting in
>One of the weapons is modelled after a 40K autogun
>You have a remote that lets you teleport in friendly AI that fight the demon waves
>The friendly AI have an unusual set of voice lines, likely not english. Upon taking damage, they made a sound that might be "Oh really"?
Lost it a long time ago, been trying to find it ever since. No idea on the author or mapname sorry.
>>
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>>12930024
>>
>>12929968
>Imp Yabbadabbamind
>Impvile
>Cybimp(do not confuse with the one that made Doom Builder)
>>
>>12929968
All that's left is the Imp-con of Sin, the John Romer-Imp Head, the hanging Command-Imp Keen, and Impguy.
>>
>>12930489
>Impguy
I've long wanted a well-done 'imp with a rifle' sprite sheet.
>>
>>12930393
You know your own posts. Assume all others are made by one other person, who hates you and disagrees with everything you say, or--when you're stating verifiable fact--takes the most uncharitable interpretation of your post and tries to use it to discredit you.
>>
>>12930497
If you could shoot fire out of your hands why would you need a gun?
>>
>>12930513
For long range. Fireballs travel too slowly, obviously.
>>
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>>12930515
That actually sounds like decent idea for an enemy
>>
>>12930393
Ignore all surrounding context and treat each post as a self-contained request in a stateless protocol. Like an old school web server.
>>
>>12930024
>invisible imps
Handled by shotgun or SMG fire. Their pain chance seems to be about the same as regular imps, even if they do hit harder and the projectile homes in on you.
>aiming gimmick
Useful for peeking around corners or cover and handling the sniper enemies that show up in map 5.
You can finish the whole thing without using it, but it is useful in certain situations and I imagine that is how it was designed.

>>12930374
Doom is love. Doom is life.
Remember to play other games so you don't burn yourself out later.

>>12930208
I wanted to pitch in with a community project but between life, the fact there are already so many Doom maps and Cockblock's co-opting incident from a few weeks ago, I thought it would be better to just take a break and actually PLAY some Doom instead of make stuff for it. Maybe next year.
>>
>>12930520
>Useful for peeking around corners or cover and handling the sniper enemies that show up in map 5.
Also shooting switches on that map and a few other places.
>>
>>12930518
I like this response best so far. Cheers, anon.
>>
>>12930369
Who the fuck said this?????
>>
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>>12930208
Personally I don't want to join any mapping projects because I have never made maps before, I focus purely on making gameplay modifications, combined with the fact I'm schizo and lazy
>>
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>>12929978
I swear the existence of "AI" has completely mindbroken some schizos
>>
Why do Map Center Quake 1 mods not show up on Slipseer again?
>>
i am losing my unified shit trying to fix the uvmap of the maiden md5, all did well but her back and hips freaking me out.

everything is fine outside the hips uvmap
>>
>>12930605
It is one tourist botfag who is shitting this board for a while, just report his ass for offtopic.
>>
>>12930642
t. poopdickshizo
>>
>>12930520
> Cockblock's co-opting incident from a few weeks ago
What, bro’s back? I need context.
>>12930605
I’m pretty sure this is just >>12929682 falsely accusing out of spite and butthurt that he got called out
>>
>>12930454
Kinda sounds like Stronghold: On the Edge of Chaos.
>https://zdoom.org/wiki/Stronghold:_On_the_Edge_of_Chaos
I don't remember much about friendly marines but they're pobably in there. Not sure about the autogun.
>>
>>12930792
Yeah, he was trying to steer things into an Ad Mortem-type project about spooky Christmas. People pushed back over there being yet another project based off Ad Mortem.
The short of the whole thing:
>by early October people wanted to have something for halloween
>understandably it would be too tight of a deadline
>some anons pitch their suggestions
>one says it would be better to have a spooky Christmas and actually pulls through
>people start egging on him over a dot crosshair in one of the screenshots, which is what Chopblock used in some screenshots to show 94 Protons was still being worked on some years ago
>a bit of shitflinging happens (as expected)
>some posts later Chopblock just admits to it
>drops links to the resources he made and says he'll work on 94 Protons instead

I'm not sure Chopblock actually wanted people to work on this Ad Mortem + 1 project to get some recognition out of it or he meant well and just wanted to give people the resources for a project. It could always also be someone pretending to be him (I don't think the posts used a trip).
Either way it felt kinda bad for him, even if canning it was the right move. I love Ad Mortem but I really do think we don't need more of it.
>>
>>12930208
Some people have jobs and lives, not everyone is a fucking miserable neet like jew-ilya
>>
>>12930805
I didn't understand the crosshair thing. Was it that the same image was posted years ago and therefore no progress had been made or am I retarded? Feel free to ignore my inquiry, I really don't need to know and it's completely irrelevant gaymur drama but I am nosey from time to time.
>>
>>12930805
>I love Ad Mortem but I really do think we don't need more of it.
I'd want to know what it is about Ad Mortem in particular that makes people so interested in reliving it.
There's Ad Mortem and Sub Mortem and attemptedly Chop Mortem. I know, it's a fine WAD, I beat it, but we could make other stuff too.
>>
Everyone talks about making more Ad Mortem but no one talks about finishing Ad Mortem...
>>
>>12930885
Hasn't it already been finished three times over?
>>
>>12930863
Well with the way things are going I expect cock mortem before long. All enemy sprites are replaced with dicks.
>>
I'm going to be leaving for a trip to a place without internet for a while. Could some kind anons post your favorite monsters? I'm going to bring a sketch book to doodle some creatures.

Also, what wads do you recommend for Delta Touch? I really don't like playing on android all that much so they can't be cutthroat difficulty or contain a lot of platforming. Thanks.
>>
>>12930830
I'm not gonna bring up this drama again, but someone using the exact same crosshair from those 94p shots along with these supposed halloween, 'xmas' or whatever project shots, including new weapons, some recolored sprites, and all... don't you think that makes it a little too obvious though?

i've been lurking here since 2017. It's not like I give a shit about this person at all, but he's the only user I know around here who's had that kind of schtick going on since then, for better or worse.

>>12930863
Yeah, that 'third' attempt was absolutely retarded and unnecessary.
>>
>>12930896
The legendary Ad Mortem-HFFM mashup. 16 times the boners, 4 times the size.
>>
>>12930903
>starting a halloween project with missing the date
>then calling it a christmas project
>expecting to deliver it next year.

holy kek what the fuck was he thinking?
>>
REKKR Mortem when?
>>
>>12930907
He's yet to deliver on 94 Protons so compared to that it's a tiny amount of lateness.
>>
>>12930898
I also like the strogg weirdo that was in rubicon 2.
>>
>>12930908
Go the opposite way, Rekkr Summer Vacation punching walking trees and angry bunnies at the beach.
>>
>>12930898
>favorite monsters
Do they have to be from Doom?
>>
>>12930898
There were a bunch of easier megawads recommended just yesterday: see the replies to this post >>12928256
>>
>>12930916
Nah, I like Blood, Quake, Duke, UT, etc. Never played Marathon though.
>>
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>>12930913
I don't remember. Got a screencap? I like the flyod bots myself.

>>12930919
That helps a lot. Thanks!
>>
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>>12930925
The gladiator in this image. I was gonna cut him out and post but I figured why not share them all. You could always draw an overly detailed rotfish. That would be cool.
>>
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>>12930929
Not sure why some of that is in spanish?
>>
>>12930929
Gladiator is a great enemy. Also, really detailed rotfish.
>>12930930
That's great detail to try to draw.
>>
>>12930931
Now before anyone says anything, I need to inform you that the rotfish is "reforged".
>>
>>12930930
That texture pack for Dark Places makes me laugh every time I see it. I genuinely can't understand how someone thought super HD blown out normal maps on Quake's low-poly models looked good.
>>
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>>12930942
>clam juice
Is that a euphemism for vaginal discharge?
>>
>>12930945
Oh, wait, Lewinsky. It must be.
>>
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>>12930941
Because a lot of people have fundamentally atrocious tastes and no sense.
>>
>>12930907
The fact that this imbecile wanted to plan yet another project here involving all those red flags you mentioned, rather than making progress on 94 protons is just mind blowing to me.
>>
>>12930945
That was my first thought so yes
>>
>>12930954
Yeah I realised immediately after I posted that it was a satirical reference to the more sordid details of the Clinton/Lewinsky affair of the mid 90s.
>>
>>12930948
>Lewinsky
It says Louinski, anon, it's an Eastern European name so it probably does just mean drinking liquidized clams.
>>
>>12930953
Idk shit from fuck about it but perhaps he just wanted to ride the "prestige" of leading the project and take credit for everyone else's efforts(subconsciouslyor on purpose who knows). Which considering his contributions and abilities over the years it seems silly. I'm sure someone like that doesn't want to leave on such a sour note but he is just digging the hole further and making it worse every time he tries to do something else. He should just make something and release it instead of trying to rally support and let the maps/mods speak for themselves.
>>
>>12930961
That's probably just to avoid getting sued.
Like when they go to WcDonalds in anime.
>>
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>>
grey area retro since it's a modified GZDoom, Selaco just got a big free update, new campaign made of 19 new maps, all(?) old maps updated, new enemies, reworked AI for old enemies, and a lot of other stuff I know nothing about because I haven't played the game yet
>>
>>12930969
>shilling a game you haven't even played
Are they at least paying you?
>>
>>12930969
Looks like shit amd I hate it, thanks. I don't play as a chick unless it's Samus Aran or Lt. Ellen Ripley. And maybe Mileena from Mortal Kombat so I can watch her bewbs jiggle.
>>
>>12930379
That's not happening. I'm unpopular with women but I'm not at the point where I want to be one.
>>12930520
Yeah, I should play something else soon.
>>
>>12930969
>>12930972
It sounds like the name of a downmarket superstore. Go down to Selaco's now for 20% off all 6 packs of clam juice!
>>
>>12930969
cool, where can i download it free of charge
>>
>>12930967
These days you just see the real branding in games because everything's product placement and crossover shite.
>>
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>>12930979
mmm
clamjuice
>>
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>>12930938
Yeah I kinda figured that. But it looks so good. I think it needs some metal legs strogg style. Fishead on legs.
>>
>>12930984
Lol, should be Clarence's.
>>
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>>12930379
>It's okay as long as you don't crossdress
You shut the fuck up, Doom needs more femboys.
>>
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Billowing blockmap bugs, Doom guy. This is the worst case I've ever stumbled upon.
>>
>>12930994
Btw is it possible to make all monsters 100 times slower with dehacked?
>>
>>12930985
I love that fish! What game?
>>12930991
Stop being a coom-brained degenerate. There's already far too much of that in the world, and look at the general state of things.

On an unrelated note, I have noticed that on many user made maps/mods for Quake people don't make custom splash/menu screens. I think they should and I'm going to make one for my map. And it's gonna have custom music. There's a couple tracks I made years ago for a video game project that my cousin was doing(it never went anywhere) and I'm going either make a new track or use one of those. AND I'm gonna release them under the creative commons license. Interesting bit of trivia, Trent Reznor released "The Slip" under a creative commons license and also had the album available for free download when first made it. I think that guy is one cool dude and I'm a huge fanboy. I don't think I'd want to meet him irl though. I met Max Cavalera a couple times(I shook his hand, we didn't hang out) and although he is also a legendary musician, his hands are as soft as a babies ass and it really killed the mystique for me.
>>
>>12930994
I don't understand what's happening
>>
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>>12930991
I feel like he'd kick my ass if I called him that
>>
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>>12930898
still the best
>>
>>12931017
Looks like his legs aren't even attached to his hips/tailbone lol. Still looks awesome though, that would be a fun one to draw.
>>
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>>12930898
draw centaurs suffering
>>
>>12930907
So if I suggest a Turok map jam that would never work out then I assume?
>>
>>12931000
>Stop being a coom-brained degenerate.
You're projecting hard enough to show movies if you saw that screen and decided it was a sex thing.
>>
>>12931027
Crossdressing is a sex thing.
>>
But seriously, how's Raze for playing Blood?
>>
>>12931000
Monster Party! Nes.
https://youtu.be/HV8cuYjzX_s

>>12931017
I've killed so many of these bony fuckers.

>>12931023
I'm okay with that. I hate centaurs of all types.
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>>12931027
My statement was directed at the comment made in the post, it had nothing to do with the image.
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Lol is this an allusion to Natural Science by Rush in Icarus MAP01 midi?
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>>12930995
It's just a Woof feature.
>>12931004
Woof feature "freeze" is currently in use to display my hitscan pattern in a particularly blockmap bug heavy portion of Base Ganymede: Complete WAD E2M3. After having eaten two -entire- shotgun blasts of mine, I felt compelled to comment on it.
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>>12930991
What ya playing anon?

Also..how do you feel about a Femboy Duke Nukem? What would his signature weapon be? Not a Desert Eagel but it'd have to be a Baby Eagel or a Berretta Tomcat
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>>12930994
What map?
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>>12931054
My dad had a Beretta tomcat.
Gonna pick it up from my mom this Christmas sometime...
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>>12931049
>>12931059
Oh sorry didn't see this reply
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>>12931042
>monster party
Thanks bud, installing on my o3ds through qr code right now. What a time to be alive. It really needs to be appreciated how very amazing technology these days is. If you told me 20 years ago that I'd have to charge my weed I would have called you a liar and laughed at you.
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>>12931025
Probably not, because you don't have the audience for that. most people here map for Doom and only a niche group of people make maps for Quake, Duke3D, etc.
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>>12930915
Trees need to be palm trees. Wet pool noodle melee. Harpoon bow. Water balloon launcher for rune staff...
Sunglasses on everyone.
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>>12931025
I would suggest making a map or three of your own and then testing the waters for interest. That way if there is none you can still release/share your mini episode.
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>>12931069
>Whoops! Can't show this in an incomplete total conversion!
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>Nectar Flow
This one took a while, and there were some nasty fights in there. I was convinced you could straferun the blue armour and I was so mad at myself when I found the secret wall entrance to it after dozens of failed attempts.
I also ran out of rockets for the final fight so I had to kite several hundred homing rockets while SSGing an army of Revs.
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>>12931054
>What ya playing anon?
Mod's Operation Deadbolt.
Map's Deep Penetration.
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Now THIS is Quake!
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>>12931061
You-- on that spot.
Try to hit that wall.
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>>12931060
You dad had good taste.

>>12931076
Thanks!
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>>12930969
It's no more/less retro than Ion Fury which is frequently discussed here; both are games that heavily take from their originals and played on their most feature-heavy source ports. Fite me.
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>>12931062
I still prefer to smoke flower though. I don't like vaporizers for fear of heavy metals and additives.
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>>12931006
Is that man going to be okay?
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>>12931054
>Also..how do you feel about a Femboy Duke Nukem?
Would probably make an interesting contrast to the whole roided up movie-quoting dudebro stereotype, which has gotten a bit worn out with how many layers of Duke parodies there are now.
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>>12931105
I have asthma and I'm convinced that there's something to it; the legal vapes take my lungs out and make me cough way more than flower, though inhaling combustion by-products isn't nice either
Which retro FPS char would be the most likely to toke up? I can't think of any that fit the type and Duke seems like a strictly cigars and beer American.
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>>12931080
A bit crunchy and an acquired taste. Not everyone can appreciate it.
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>>12931118
considering that the big Build games were all movie pastiches a stoner comedy FPS would have fit in perfectly
although we all know the REAL perfect Build Engine game would have been blaxploitation themed
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>>12931105
Oh I agree and same mostly. I grow cheap shit in the yard but I still have a couple disposable vapes for when I'm on the go and I don't wanna stink.
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>>12930898
Maybe one day I will whip up some sprites/models and get a mod of those buggers done.
The DTWID wads are perfect if you look for something close to Doom original difficulty, and can be beaten without much trouble on mobile or Wii.
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>>12931127
Ugh I hate that thing, it's so UGLY. You know it's a well done model when it makes you physically cringe. Yuck.
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>>12931114
I love it because it's stupid.

>>12931118
Inhaling any heated substance isn't great in general. Edibles are good and all, but it's not immediate and dosing is so much easier. You can smoke and do your laundry but a gummi will plant you on the sofa.

Duke would definitely smoke. Everything is extreme in the Duke universe. He'd probably have a massive bong with an American flag pattern dragging out yellow smoke from alien cannabis. I havent played World Tour yet, but I'm pretty sure one map is a 'coffee shop.'
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>>12931127
I LOVE fodder type creepy crawlies in my games. That's very cool mite design. I like the protozoid slimers too from Duke. A few mods throw in the Trite enemies into Doom.
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>>12931127
There were plans for an Oddworld FPS starring a Slig. I wish it happened.
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>>12931134
Duke Nukem knows winners don't do drugs.
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>>12931173
Duke takes steroids in 3D and in Forever he narrowly stops himself recommending them to a kid and uses "vitamins" as a euphemism instead.
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>>12931159
I still like the one we got. Although the concept art for the cancelled follow-up game looks better to me, and makes me think of a mix between Stranger's and Unreal's roster.
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>>12931173
I like the idea that he would say this but not practice it himself.
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>>12931187
Just like every single professional athlete
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>>12931187
Accurate pastiche of an 1980/90s celebrity.
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>hottest babe in Quake 3
>is stuck in the expansion nobody played
>didn't even make into Quake Live
Borgbros, it isn't fair.
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>>12931191
Truly the Lance Armstrong of whatever the shit Duke's supposed to actually do.
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>>12931198
Speaking of which, where can I find some female quake skins in general? I found crackwhore but a good repository with previews eludes me. Q2 in particular.

https://gamebanana.com/mods/521523
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>>12931198
Might as well be naked.
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>>12931202
Isn't that just the zero suit?
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>>12931054
>What would his signature weapon be?
Glock.
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>>12931205
Depends. Are you calling Samus a crackwhore? Because that's an intriguing notion.

>>12931206
That settles it then.
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>>12931212
No, but one might have made off with her suit. You can't trust them.
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>>12931213
But what if...

Samus became a bounty hunter to support her crippling addiction to space chems. It's a high risk, high reward profession that requires disregard of fear and she can run really fast in high-heeled boots.
>>
So, what's everybody been playing lately?

I played all the way through Wingless, it's pretty fucking cool and pulls some really neat shit getting you to be suspicious of trees in the last third of xylophobia is a sneaky bastard move.
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>>12931216
>merp staring at a wall
I love that adorable retard.
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>>12931198
is there good refs of her design?
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>>12931218
I like how in one map you just find one of them just chilling out upside-down, giving no fucks at all.
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>>12930806
I have a full time job, nonny.
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>>12931223
The merp does whatever it wants, it has zero fucks to give.
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>>12931205
But with TITS
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>>12931215
I spoke too soon, most samus art I've seen her chest was more modest
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>>12931230
I suppose it depends on where you browse your art.
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>>12931232
>merp seems neat
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>>12931232
>show merps
>revenants dumb
mancubi mastermind
>porn stunlock
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>>12931234
Those words are nowhere near each other.
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>>12931236
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>>12931232
>merp big feel
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>>12931237
Exactly. The only way to read it is "merp seems later". "neat" is nowhere near.
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>>12931219
Just boot up the game nigga.



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