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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: file.png (544 KB, 1032x703)
544 KB PNG
Ocarina of Time on 32x
https://www.youtube.com/watch?v=nZ1ZKxZj0tY
>>
>>12930349
Wow, looks just like the real thing.
>>
>>12930349
>port
Stop fucking using that word. These retarded "ports" are always just tech demos with .001% of the game content.
>>
>>12930401
d00d you dont even know im goona run this at agdq next year!!! xD HYPE!!!
>>
I don't "get" these things.
>It looks horrible
>plays like sticky poop
>GREAT SUCCESS!

Yeah I don't get it.
>>
>>12931028
Same point as the recomps: getting clout

none of these recomps ever get updates or bug fixes lol, they are listed on github for the news story and youtube vids announcing it existing and then abandoned.
>>
>>12930401
it's more that vibecoders will burn through a gorllion tokens to shit out a proof of concept and are then either too burnt out to polish it to any reasonable degree or the crap ai code compounds on itself and becomes too monstrously spaghettified to be fixed and so they just dump it
>>12931028
it's funny too because these de-ports are almost always exercises in just lowering the graphics settings which, yeah, if you're fine making the game unplayable shit of course it can be ported to anything.
>>
>the AIslopper and YouTube gaming "news" channel ecosystem
Wow, some thirdy shat out an AIslop port that nobody will ever bother to play and only braindead YouTube comment dicksuckers will pretend to care about for two seconds while they hope their friend simulator will through them a like.
>>
>>12931163
To be fair, some recomps are nice because I can now play Perfect Dark at 60fps on my toaster whereas with an emulator it would hardly run at all.
>>
>>12931217

The only good part about all of the slop ports is that once the source gets spread around someone will hopefully clean it up in the future.
I say this as someone who would love to mess with the code
>>
>>12931217
>>12931028
>Waaaaaaaah!,

Shut the fuck up you crybaby faggots.



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