Why do zoomers treat this as a hidden gem now? It's literally the negative elements of Morrowind and Skyrim with none of the positives.
Dunno bout zoomers, but I think it improved some things over Morrowind, mostly by simplifying mechanics (guaranteed to piss some nerds off).Enchanting is a lot more straightforward, reduced armor/weapon classes (not reduced variety) was also a good change. Combat is better in pretty much every way. Fatigue was improved (but I don't agree with being able to fully heal by just waiting an hour).Skyrim was just more of the same, IMO. None of the changes were particularly noteworthy because the game itself, just like Oblivion, is not that fun or that interesting.
>>3935360>Why do zoomers treat this as a hidden gem now?Because they were impressionable children when they played it on their Xbox, and now feel nostalgia for that time. It's really not complicated. Same reason I'll always love Morrowind.
>>3935402I'm an '03 zoomer and played Morrowind for the first time when I was 16. It's a fantastic game and not just nostalgia bait. That being said, the unique world and environments is what carries it, if it had been a generic Roman/Viking setting like Oblivion/Skyrim Elder scrolls would have been retired.
>>3935360Gen X and Millennials convinced me years ago that Oblivion is smaller than Morrowind that's not even fucking true. So what else did they say about Oblivion that was negative that's probably not true?
>>3935360The negative elements of Morrowind were goofy combat and dorky animations.The negative elements of Skyrim were shallow quests and shitty factions.Oblivion has none of the above, and does a whole lot of things better than those games.
>>3935627>So what else did they say about Oblivion that was negative that's probably not true?It's all lies, and I'm being deadass. Never listen to unhappy old guys.
>>3935360Childhood nostalgia + shitty contrarianism
>>3935360>with none of the positivesthen why do so many people like it?
Leveled encounters completely ruined this game to the point it's unplayable. There's literally no point in progressing and gaining powerful if it just means your enemies will also be more powerful. Random bandits in glass armor (the rarest and most valuable armor mortals can produce) is fucking retarded. Ruins all immersion, completely ruins the fun, makes me wonder why I'm even playing because it sure isn't for the story.
>>3935728This.
>>3935360It has the best and most interesting quests of every elder scrolls game tho
>>3935779yeah this is a fucking lie
>>3935792it has the best and most interesting quests of every elder scrolls gamealso the best aesthetics and soundtrack
>>3935793>best aesthetics
>>3935793>best aestheticsyou mean boring generic fantasy setting with absolutely no original thought?Morrowind created an engaging, unique, well thought out world that was unlike anything we've ever seen before. And set Oblivion up to do the same. The Empire was supposed to be a crazy mish-mash of Aztec/Incan tropical jungle Empire with Roman Imperial aesthetics, but then the Oblivion developers were like, no, too risky, let's completely overhaul the timeline to make it the most bland, white-bread European fantasy setting imaginable
>>3935796>Bro what if giant mushrooms and 50 different not!realworldcultures!
>>3935796>skyrim>adjacent to a steaming jungledude skooma lmao
oblivion is just really fun to play as a thief. every year i just create a bosmer character, download higher independent thievery requirements and actually valuable valuables, and then rob all nine cities in game. every single shop, palace, chapel and wealthy looking house. it's just so fun to sneak around at night, especially in palaces where you legitimately have to plan heists, overcoming guards and stuff. it's also fun to rush sigil stones in oblivion gates with only sneaking and running, fun to run and bunny hop around the game, fun to crawl dungeons in secrecy, to create your own spells, to do daedra quests. dark brotherhood is well written too and i love whodunit a lot. it is janky, but i think it's a labor of love and it has its own mystique and charm. i mean just look at shivering isles. one of my fav games, i have hundreds of hours in it. wish my laptop could run remastered but i'm a poor shitskin unfortunately
>>3935801These are the Andes mountains, less than 100 miles away from the Amazon rain forest
>>3935798You try too hard. Name one game with environments like Morrowinds. You can't. You have the Dark elf settlements, contrasting with the imperial outposts, contrasting with the area around the volcano, the islands, then when you somehow get sick of that you can travel up to Soltsheim and visit the filthy pagans.
>>3935809skyrim has tundra and taigashow me some of those within 100 miles of jungles
>>3935792Literally name a single quest more fun than whodunnit in Skyrim and morrowind
>>3935815>"show me one game with volcanoes, swamps, rocky islands, english villages/castles, and primitive tribal camps"
>>3935826Show me one game with settlements carved out of the carapaces of massive prehistoric crab creatures, vast underground insect egg farms that fed the population, and swift travel carriages which were 60-foot tall ticks driven by physically manipulating its exposed brainsI'm waiting
>>3935832sorry, giant mushrooms AND giant insectsmorrowind is basically dune + nausicaa + dark sun
>>3935845okay the entire plot of Morrowind is basically a direct plagiarism of the plot of Dune. I'll give you that.
>>3935360>Why do zoomers treat this as a hidden gem now? It's literally the negative elements of Morrowind and Skyrim with none of the positives.Nostalgia
>>3935823Whodunit sucks because it's broken. You can stab people right in front of each other and they won't notice. It would be a good but not great quest if it worked.
>>3935907>I saw a dark brotherhood assassin the other day. Dreadful creatures.>goodbye.>Goodbye!
>>3935360It actually has good gameplay but the level scaling ruins it. Thats why I keep recommending people to play Nehrim, German autism mogs Todds everything.
>>3936142hey, how about thatnever heard of it; thanks anon
>>3935823Mystery of the Dwarves.
>>3936182>Mystery of the Dwarves
>>3936193>refuses to promote you so he can steal all the creditMaybe there's a reason he made Arch-Mage after all...
>>3935646Fucking this. So much this.
>>3935793>>3935795LOL
>>3935822It's magic stuff, no need to explain.
>>3935815>You try too hard. Name one game with environments like MorrowindsZeno Clash 1 & 2
The only reason anything elder scrolls pre Skyrim did well was because people back then were conditioned to the long term, actually fucking read, and probably not normies by a long shot.There was just a patience to be had when playing those old games. Go play them again and you'll probably find yourself trying to speed run thst shit because its so slow going. Thats how much the mentality and actual gameplay has changed. Zoomies think is a gem because its so radically different and forces one to plan out. Oblivion's level scaling really punished leveling up willy nilly and forced commitment to the build; Skyrim you just kill shit pick a stat pick a perk rinse repeat in a different line.Elder scrolls is a brand I hate going back to older games because its a deep dive into how the real world used to behave
>>3936664>morrowind bad because its target audience wasn't normies like meOk? Click off the board them dumbass.
>>3936843>Click off the board them dumbassWhat did he mean by this
>>3935360I just kinda started the game, now I'm at the sewer gate as a nord, and for some reason Baurus assumed I was a bard.. and hell I might just roll with this, and go full roleplay, or rollplay lol (because I feel like the class was rolled on me)
>>3936198Incompetent retard having hung post because he is friends with right people is top tier immersion.
>>3935728>>3935736Yeah that was always my biggest issue.The answer (before mods) was to just stop leveling past lvl 10. Stopped enemies from becoming sponges, kept itemization and quest rewards good, didn't fuck the economy.>>3935793While I wouldn't say it's "has the best" aesthetics they are pretty on point. While I do love the more alien world Morrowind gives Shivering Isles proved that the same thing could be achieved within Oblivions engine.>>3935796On one hand I hate when they fuck with established lore. On the other hand I hate tropic environments. I do with they didn't go quite as bland as they did. Really should have focused on that Colovian/Nibenay divide.I do appreciate that they tried to give every major town it's own style tho.>>3935802BasedJust in it for the love of the game>>3935845Yeah! and it's based!>>3936944The game takes notes of the skills you use up until that point and suggest the class that overlaps the most with what you've done.
>>3935360Arguments that only occur inside OPs head. Meds. Now.
>>3935360oblivion has always been the best. its better than morrowind and skyrim by a mile, and im a millennial.
>>3935360As someone who played morrowind oblivion and skyrim at release, all of these games are masterpieces and can be enjoyed by anyone.
>>3939229>oblivion has always been the best. its better than morrowind and skyrim by a mile, and im a millennial.I was in college when Oblivion came out. Its only improvements over Morrowind are manually blocking, and object physics . Peak Oblivion was shooting a fireball at a bowl full of apples and snickering as they fly. Once you’ve done that, you’ve seen the whole game
>>3935360>It's literally the negative elements of Morrowind and Skyrim with none of the positives.what do you mean
>>3935728Oh look, another retard who didn't find the difficulty slider in the options menu>>3935736>>3937194It's an epidemic
>>3939372>just put the game on journalist mode to restore your immersion after random pissbaby bandits shake you down for 10 gold while wearing an extremely rare suit of armor worth thousands, bro
>best thieves guild>best darkbrotherhood>best player homes>cool underrated official expansions like the wizard tower or the pirate cave or that weird dunmer insurrection Mehrunes Razor quest I've never seen anyone talk about>Shivering Isles being strange and wonderful>BEST conjuration gameplay in the series>castles in every town to sneak around in and burglarize best thief gameplay ACROBATICS and CHAMELEON>excellent Gladiator questlineyea Oblivion gaming. hell yea. are there problems? yes. I have more hours in Morrowind/Tamriel Rebuilt at this point, believe me, I GET how much more interesting of a setting Tamriel can be compared to what Oblivion gave us. Oblivion has the weakest modding scene, Skyrim is clearly more comfortable for 90% of gamers for whatever reasons. The levelling is FUCKED to SHIT in TES:IV we all know this and must mod around it.btw any of you niggers that don't play on PC and don't mod get the fuck out of the fandom/community/discussions I don't want consoleniggers that can't work a mod loadorder to ever speak to me about elder scrolls again
>>3939409>>Shivering Isles being strange and wonderfulStopped reading here. I replayed Oblivion a few years ago. The base game was tolerable, KotN was based, and SI was extremely cringe and I couldn't stand it. It's aged extremely poorly.
>>3939409Woah based
>vampirism gets me journeyman level destruction, illusion and mysticism at level 1A vampire high elf mage it is.
>>3935360Morrowind is known for its setting and atmosphere.Oblivion is known for its quest design.Skyrim is known for its open world and fluid combat design.Sounds like zoomers just discovered decent writing mixed with compelling storytelling, which is ironic since they’re collectively all ChatGPT-brained illiterate retards that don’t and/or can’t read books.
>>3935823Rise of House Telvanni, Trade Disputes & White Wolf of Lokken shit all over whodunnit.>>3935845Morrowind was made for old head chads that appreciate good writing mixed with eastern esotericism/spiritualism.>>3936664It’s like we’re witnessing zoomers achieve sapience in real-time, incredible.
>>3939409I’m still running Tamriel Rebuilt 19.02 (with the factions, preview, and travels .esps) because those motherfuckers broke so many incredible old mods when they updated everything from TR_Data to Tamriel_Data. Never forgive, never forget
>>3935402/thread
>>3941426I decided not to go vampire, not yet at least, but I got destruction, illusion and conjuration to journeyman, so I'm all set for some fun mage gameplay. I also got some training in blunts so I can use the bound mace to pound some poison on those breton mages.I tried Drain Magicka, and it seems to work like a cheaper Silence spell, at least on imps, probably some other creatures. I'll have to try drain fatigue spells too.And I had some great RNG and found rings of alteration and destruction. Usually I never see these. Now I just need one for illusion, and robes with some Shield on them.
This whole thread OP started was just a trollbait.Oblivion has the best faction quests of any elder scrolls games, best music with Skyrim and Morrowind, gave us Sean Bean and Patrick Stewart as voice actors, beautiful and lush scenery contrasting to the ashy wasteland of Morrowind and grey mountains of Skyrim, comedic NPCs interactions... etc.I also think it's the more balanced of the last 3 main titles: enchanting and potion can't be exploited to ridiculous numbers, and spell crafting you had to work for to unlock (unless you got the dlc). Even then, spellcrafting depended on you mastering the schools of magic to cast ridiculous OP spells, and need several others spells as setup to increase your magicka. Leveling system is garbage, but once you max your character, you can just spam transcended sigil stones on your armor and destroy enemies with spamming a "drain health 100 + weakness to Magic 100%" lol
>>3942057>contrasting to the ashy wasteland of Morrowind and grey mountains of SkyrimStopped reading here
>>3942057>Oblivion has the best faction quests of any elder scrolls gamesThe Dark Brotherhood is hard carrying that opinion. Mage's guild was not good, Fighter's guild at least had a twist, and the Thieves' guild was at least better than Morrowind or Skyrim, but that's a low bar. If every mage's guild big bad didn't enter combat at monologue range it would solve a lot of my issues, or if Mannimarco wasn't dramatically revealed to be some guy.
>>3942130IMO only Morrowind's main quest can compete with any of Oblivion's quests.Mannimarco may have fallen flat on his arse, but the questline still had many fun and unique quests. Doing the recommendations and getting access to the university grounds is peak.
>>3942137>Doing the recommendations and getting access to the university grounds is peak.That's kind of the rub, that is where the questline peaks.
>>3942153Hard to compete with it. Rip it off snd plant it into Morrowind's main quest and the university would be the peak there too.But the questline still had aces up its sleeve. My personal favorite is the Skingrad vampire hunter quest, thanks to the choices you're given on how to complete it. Jskar, wood elf battlemage, assault on the altmer cunt were memorable too.
>>3935360>more concerned with what others think than discussing games you enjoyThere's something wrong with you
>>3935360Oblivion felt like an empty promise. We never got to see the full potential of this title. Numerous retcons and lore shifts were introduced to make sense of the world as presented in TES IV. I wouldn't have been a fan of the jungle Cyrodiil, but I am neither a fan of the LOTR-inspired main quest and feudal world, where every major city is just some county/duchy.The way Oblivion's world is structured feels very familiar to us, and that's why a lot of anons cling to it and defend the game.If you watch documentaries on the making of Oblivion, you get to see how rushed the development was and the sort of constraints they were working with. I get the impression that Todd wanted the world to be as good as a facade while prioritising technical advancements like graphics (even if they didn't age well). This was made worse by the fact that they needed to get the game to run on consoles, which didn't have great hardware.So what we got in the end was a passable Elder Scrolls entry that needed to be palatable to the masses so that Bethesda could survive this development cycle. I can go on, but my main point is that Oblivion failed to live up to the success of Morrowind with respect to its depth in storytelling and novelty.
Oblivion was the first elder scrolls game I tried. Thought the character models looked cartoonishly dumb and hilarious, fov was too compact and everything felt bigger and weird, especially the close ups on npc faces during dialogue. Then the crashes during tutorial level alone were the nails in the coffin.Few months later I played skyrim for the first time, loved it, felt more streamlined and enjoyable for a casual experience, and I wanted more, so I eventually went back to oblivion and after a while, I enjoyed it. I loved it almost as much as skyrim. It had a unique charm with its design and npc interaction, and it's music! Ugh, everything about it was just so comedic and charming, I can't even describe it. It oozes charm and feels like you're in a cartoonish oil painting. It's like if the original Fable doubled down on janky and comedy unintentionally. Looking back, my young mind wasn't ready to enjoy oblivion back when I first played it and I may have judged it too harshly.Perhaps one day I can learn to enjoy morrowind and daggerfall to the same degree.