How long did it take you to realize that Vampire: The Masquerade - Bloodlines is one of the greatest action RPGs ever made and yet Vampire: Masquerade doesn't have much to do with it?
>>3957722Both are fantastic games. 2 has shit endings.
Reminds me of the animation were she pulls out her tits
>>3957749Based Redemption enjoyer
>>3957722I half agree. The things that make Bloodlines good are mostly ancillary to its setting. Very little lore beyond the surface level gets brought up, and, contrary to what some may think, VtM does not have a monopoly on dark gothic cityscapes. In fact, Bloodlines does quite a deft job dancing around most of the shitty parts of the tabletop. Moreover, it manages to make parts of it look far more presentable than it is in the books. How it depicts the Anarchs is a good example. You have rebels without a clue in Nines' gang, Isaac Abrams whose only problem with the Camarilla is having to swear fealty to another vampire, and Smiling Jack the manipulator hiding his monstrousness behind a veneer of being your fun vampire uncle. The Kuei-Jin are another good example. While personally I still found them the weakest part of the story Chinatown as an area is really fun but the Kuei-Jin themselves are pretty lame. , holy hell is their depiction in bloodlines so much more reasonable than the tabletop. That Troika threw out a good 90% of the lore from the official LA by Night book is quite telling, I think.However, I do think it being a Vampire: the Masquerade game, instead of just a custom urban fantasy setting, does have something to do with the magic. The idea of VTM is sublime. Bloodlines is able to pick and choose what works and really refine it. Bloodlines isn't a very good intro to the setting in an objective lore sense, but it is immensely faithful to the original spirit of VTM, which matters so much more.
>>3957722>>3957751Damsel's hotter
>>3957722>How long did it take you to realize that Vampire: The Masquerade - Bloodlines is one of the greatest action RPGs ever made and yetthe action part sucks? About halfway through the tutorial.
>>3957763
>>3957966what's up with kids pretending this is a good game?
>>3957751>>3957942Post it or give hint where to find!!!!
>>3957966>>3957969kids don't even know the game exists, Bloodlines 2 erased it from search engines basically, if you go bloodlines first game you get bloodlines instead of redemption
>>3957722She looks like she fucks H*man men. Some real fat & ugly ones too.
>>3958000>kids don't knowbrother, youtube exists. nothing is forgotten, ever.>f you go bloodlines first game you get bloodlines instead of redemptionyes, bloodlines is the first bloodlines games. are you a retard?
>>3958192*sister
>>3958205why are you so boring? irony is making you into a routine, it's calcifying you, a true curse.repent.
>>3957969It's a solid game largely done in by horrendous pathfinding and AI. I'm talking "leave your party behind and solo the entire level" bad at times.
>>3958192>are you a retard?not him but yes i am
>>3958219>It's a solid game>"leave your party behind and solo the entire level"ah, yes the solidity of a bowl of fresh milk.
>>3958219>leave your party behind and solo the entire levelThis is what I did for the whole game. I played a paladin Christof who clung to his humanity and rejected vampirism. Never fed from anyone the entire game, just drank the weird health potions that tasted like copper that I kept finding in dungeons.Couple parts were pretty challenging, the last form of the last boss in particular, as well as those big fuck off monsters that could one shot you in melee with an animation. Took some luck. Great game though, I had a lot of fun.
>>3958223I mean, sometimes it works in your favor. Like how you can kite enemies and trivialize encounters in another level. Your party members are dumb, but so are enemies most of the time.
>>3958226HMMMMM?!?
>>3958228Oh yeah, he was pretty frustrating too. It's basically pure RNG if you can solo him or not, cause otherwise he can beat you in a straight damage race.
>>3958228problem with mercurio is he was overtuned as FUCK on release. this was a 2000 game that had to nerf its boss fight with a patch.
>>3958227yes, it's not a good game.
>>3957751>>3957986big tits
>>3958230>this was a 2000 game that had to nerf its boss fight with a patch.They also changed how you could manually save in that patch.
>>3957928>Bloodlines does quite a deft job dancing around most of the shitty parts of the tabletop>How it depicts the Anarchs>holy hell is their depiction in bloodlines so much more reasonable than the tabletop>Troika threw out a good 90% of the lore from the official LA by Night bookcan you expound on these anon, sounds pretty interesting. while i knew vtmb wasn't lore-accurate in terms of disciplines and power levels, i didn't know it deviated so much in terms of lore too, i just thought it didn't delve too deep beyond the surface level
>>3958255>>holy hell is their depiction in bloodlines so much more reasonable than the tabletopDebatable. Anarchs have way more nuance and political currents as presented in the rolebook, but are generally condensed and simplified as REBELS WITHOUT A CAUSE beyond that. A cynical person might say Anarchs are vampires who didn't have the balls to become Sabbat back in the day.
>>3958257i see, however, that particular part from anon's post was referring to the kuei jinand what do you think about their depiction in vtmb compared to the tabletop?
>>3958260>theirsorry, i meant the anarchs', since you were talking about them in your post, but if you feel like talking about the kuei jin too, go ahead. despite dozens and maybe more vtmb threads i don't ever recall seeing a discussion about the lore deviations in vtmb vs. the lore, aside from the overpowered neonate.
>>3957942Is vv a joke to you?
How do people have sex with VV or Jeanette? It doesn't make sense. Wouldn't they know they're putting their penises inside a cold dead corpse?
>>3958260>>3958262The thing about Kuei-Jin is that at least in VtM:B they're presented as enough of a mystery and a shared existence with Kindred to just be>Vampires, but ASIANWhile in the Kuei-Jin books they're more like>hilariously asian undead who act like vampires but totally aren't because the ancient vampires would NEVER spread out past the middle east, europe, and africaThe lack of native vampires too is another one that's weird since Caine would pre-date the crossing of the Bering Strait. The Kuei-Jin book is funny and kind of cool, but it's hilariously racist
>>3958478Jeanette says "it's a little different but entirely possible" and I assume it involves a lot of biting, considering after you have sex with Jeanette your guy has less blood than before.With VV, all you get is a picture of her. What a tease. (The real reason to use the plus patch is she gives you a full lap dance and sex after iirc)
>>3958478But anon... (you) ARE an undead corpse
>>3958478Vitae can probably simulate natural body heat.
>>3958469like yes she's kinda irrelevant
>>3958479I think there being a local supernatural that prevents the spread of vampires because they want the same resource is pretty reasonable. The nature of kuei-jin is also not particularly suited for spreading further since they're all basically a select group of cursed souls that keep reincarnating, so there's some pretty limited ability to expand without a lot of delegating. But it's just common sense the game didn't go into the lore for them. There was no natural place for exposition like that and it wouldn't serve any purpose
>>3958479>The Kuei-Jin book is funny and kind of cool, but it's hilariously racistbecause it's simultaneously incredibly well researched and melting pot of bullshit depending on what aspects you look at
>>3958515>The nature of kuei-jin is also not particularly suited for spreading further since they're all basically a select group of cursed souls that keep reincarnating, so there's some pretty limited ability to expand without a lot of delegating.I find it amusing this means Asian souls are somehow special as they're the only ones who can become Kuei-Jin. Is it truly a regional thing? Yama Kings' doing? We don't know, but ther
>>3958515Even in tabletop KotE was a limited-run game by design. You might go look and say "whoa, it got 15 books" but you have to keep in mind 5+1 of those were Clan book equivalents, two were historical settings and one was San Francisco by Night. A lot of the heavy lifting to flesh out Kuei-Jin sadly had to be skipped.
>>3958478https://whitewolf.fandom.com/wiki/Blush_of_Life
>>3958564Can I get an STD if I ejaculate inside Jeanette? She had sex with Mike (presumably human gigachad, possibly one of the guys that get killed by the Gangrel cat if-route) and Arthur Killpatrick. They got ***** and ** ratings respectively, IIRC.
>>3958588Maybe. I think the clinic computer says Arthur has some kind of STD. Damsel said vampires don't get sick but can still act as carriers.
>>3958611kek i opened the wiki to remind myself who arthur was and apparently in v5 they made him into a vampire. what is even the point of something like that? kek
>>3958618>what is even the point of something like that?Everything they've tried to do with VtMB afterward has been terrible fanfiction and usually doesn't make much sense. They just can't keep their hands off it.
>>3958618What the absolute fuck??? Why would they even use random nobody humies from Bloodlines in the tabletop games? This is unironically verging on Star Wars Legends about Glup Shito's rich personal life before he had a 5 second scene in Phantom Menace before he exploded.
>>3957966Great soundtrack>>3958219The MP sucked. Proto-NWN, but what few tried to RP with a open session usually got someone with a maxed out and decked out character jumping in trying to kill everything and everyone. Most servers were deathmatches anyway with a general bias to the host since he has Storyteller.
>>3958653>The MP sucked. Proto-NWN, but what few tried to RP with a open session usually got someone with a maxed out and decked out character jumping in trying to kill everything and everyone.Because it didn't have 10% of NWN's modding capabilities. I'm not sure if they simply didn't get enough budget allocated to release proper modding tools but what shipped was essentially couple of maps to RP in. Still somehow got massive mods that even added playable Werewolf and Changeling options.
>>3958654Wasn't it jjust one mod that add the flavors of vampires, werewolves, etc. I don't remember too much in terms of mods.
>>3957722VTM:B is really a strange game held together by duct tape. It is the epitome of working with limitations.
>>3958661What were the limitations they worked with?
>>3958664>What were the limitations they worked with?The So*rce engine.>>3958661>held together by duct tape.You’re thinking of Doom 3
>>3958664Untested beta version of the game engine with prototype features never used before.
>>3958699>Untested beta engine>prototype featuresJust spewing diarrhea and seeing what sticks on /vrpg/
>>3958706Lol, the brown can't read.
https://tiermaker.com/create/vampire-the-masquerade-bloodlines-playable-clans-17702282Objective clan tier list.
>>3958562>mfw their antediluvians and caine-equivalent called xue barely gets mentioned in footnotes
>>3958657https://whitewolf.fandom.com/wiki/V:TM_Redemption_Mods
>>3958824What is their equivalent, yama kings or something? I thought they were their own antediluvians in a sense
>>3958722I think there should be an S-tier for the most basic basic clan available (the 5 non-gimmick clans, of which I think Tremere has it the best compared to the Ventrue)
>>3958859Nah, S tier is for "completely changes your experience".Toreador and Ventrue are the best "basic clan" because they get the most points to spend on talking, can potentially use additional talk options with disciplines and they still have more clan specific hits than Tremere. And they have one great combat discipline too, which is on its own good enough to carry them through most of it.Tremere and Gangrel have the shared "gimmick ability" appeal (Protean, Thaumaturgy), but at least Tremere's doesn't make combat harder and they get a lot more clan hits. Gangrel appeal is just for LARPing that you're a sigma like Beckett or, the ultimate "just fuck my shit up" challenge run where you ignore all disciplines except Protean + Brawl.Brujah have no unique disciplines and, although Brujah are the 2nd/3rd most represented clan in NPCs, they get no special interactions with any of them, except for one weird line from Damsel, which you can't even tell was Brujah only.
>>3958515The thing is that Vampirism predates humanity (proper) so Kindred should be around before the time of the Shadowlands Wraiths and the Fera and the Kuei Jin (who are kind of just funky Risen) but yeah I can see that being a reason why certain supernatural stuff isn't widespread>>3958551True, it is both based and cringe at the same time which is probably the best we can expect
>>3958255So the Anarchs on the tabletop suffer from either being writer's pets, OR, entirely forgotten because they weren't that popular to the playerbase. Essentially, the vast majority of Anarchs that are depicted are like Nines' crew only more obnoxious, like a coterie of all Damsels. There's also the fact that Anarch can technically apply to any vampire that rejects the Camarilla and Sabbat but in practice, those are entirely different micro-sects that should get their own name and acknowledgements. The Anarchs also suffer from being more dominated by the Brujah than the Sabbat are by their two signature clans, making them feel very samey. They HAVE other clans, sure, but they often come off as more of an extension of the modern Brujah clan than anything else. I could go on, my biggest issue with the Anarchs is they're essentially advocating for a return to the very system that was so awful it created the Cam and Sabbat in the first place as solutions. Specifically, the lore on L.A. by Night is where a lot of the worst parts of the Anarchs come out, and I understand why Troika disposed of pretty much all of it. The West Coast Anarchs were led by this guy, MacNeil, who's basically like Nines without the fun flaws. He's also way older, and only succeeded because of a 2000 year old 14 year old named Christopher who runs Hollywood liked him and thought he was neat. In my opinion, Isaac Abrams is a far more interesting head of Hollywood. He's a native, he's got skin in the game, he legitimately loves the medium that made the place what it is. VtM often had this problem where ultra perfect methuselah and elders were used to force whatever dynamic the writers wanted. The best thing I can say about LA by Night is that it had a Malkavian Bela Lugosi impersonator that thought he was Dracula, but he doesn't threaten the Masquerade because it's L.A.
>>3958255>>3959260As for the Kuei-Jin... I could write an essay on why they suck. Putting aside personal taste, their foundational issue is that they feel very artificial, and that it was a mistake to make it a vampire expansion, rather than its own thing like Werewolf. Allow me to explain. Bloodlines is so vague about the Kuei-Jin that you can be charitable in how you interpret them. Hell, I wouldn't blame someone if they assumed Ming Xiao's claims about being able to drink tea were just her keeping up the grift and she was a weird Chinese Tzimisce. It does this with other supernaturals too, and it helps a ton with not breaking the vibe. You don't need to know that the official Werewolf line is about being an eco-terrorist fighting a metaphysical spirit war against X-Rated Captain Planet villains. You just know that a big fuzzy monster is going to rip you a new asshole if you can't avoid, evade, and outwit it. Knowing that the Griffith park werewolf is an eco-fascist that is coming after you and Nines for emitting all this carbon by burning the park might honestly ruin it for a lot of players. This is good, this is why the World of Darkness lines are kept semi-separate in the first place. Someone who is in to vampire intrigue may not be into werewolf eco spirit war, and vice versa. Kindred of the East betrays this principle and is in essence a forced crossover whose existence prevented official books on vampires in east Asia. They are not vampires, I don't even mean this in terms of "they aren't descended from Caine", I mean this as in they aren't vampires. They're closer in nature to something from Wraith, the Ghost game. They use entirely different powers, are based on a different cosmology and how they come into existence is entirely different. KotE is the equivalent of saying "there are little to no vampires in Egypt, because Mummies exist". Which as I will note, isn't true for Mummies.
>>3959264In fact, there's an entire clan with strong historical roots in Egypt, and they aren't the only vampires in Egypt either. And again, Mummies are a separate game entirely. Which is a good pivot to my other issue, which is how artificial and arbitrary they feel. Sub-Saharan Africa has vampires. Europe had vampires well before Christianization. Fucking pre-columbian America has vampires, and they weren't transplants from Leif Erikson's Vinland colony. In every other case, the Children of Caine were there independent of all reasonable logistics of transportation or the spread of Abrahamic religion. Kuei-Jin are the only example of a parochial supernatural that occupies the same niche as vampires. As a result, they feel extremely artificial and forced. You might argue that other parts of the world should've had their own native "vampire". I'd disagree because there's already too much "x ethnicity but vampire" in VtM proper, but it's a fair stance to have. However, that is not the case. As a result, it feels jarring that the most far-flung corners of the earth have vampires, except one very specific place. For those reasons I think KotE is a failure in design before we even get into the meat of what it is. They work better as a supplement to Wraith than Vampire, and the biggest sin of KotE is that it actively removes options for people running things on the tabletop. If it were a separate splat, you can easily take or leave it. Being joined to VtM at the hip creates an annoying barrier for any table that wants to do a Vampire adventure in China, which is a crying shame. Not an insurmountable barrier, but it ensures there wouldn't be any official material to go off of, and results in a lot of extra work to build a new VtM east asia from scratch, including how it interacts with the rest of the world. That's why I like Bloodlines giving them the same treatment as the ghosts or werewolves. It creates that good barrier of separation KotE desperately needed.
>>3958835Nah, Yama Kings would basically be very powerful Banes from Werewolf. Or close to it. They're more an aspect of Wraith: the Oblivion. Arhats would be Ante equivalents for Kindred of the East, but only loosely.
>>3959265I've never been super immersed in WoD like some other tabletop settings I've played simply because I've never been in a long running game of it, but I always assume one of their problems with basically every book other than Mage and Vampire is they just sort of ate up all the good ideas with them. If Vampires already have all these ties to every ancient civilization or whatever, then I guess you have to do something else with the others, right? Werewolf seems like the most extreme example of this because turning them into weird eco terrorists fighting spirits. I don't think anyone has ever played a werewolf in a non-WoD setting where they consider something like that to be an appropriate way to use the concept of someone who turns into a monster during a full moon with at best dubious control over it. I suspect if they actually started with Werewolf they'd probably just all be descended from Romulus or some shit and have secret societies like vampires.
>>3959273>If Vampires already have all these ties to every ancient civilization or whateverJust one (((civilization))), really.>Werewolf seems like the most extreme example of this because turning them into weird eco terrorists fighting spirits. I don't think anyone has ever played a werewolf in a non-WoD setting where they consider something like that to be an appropriate way to use the concept of someone who turns into a monster during a full moon with at best dubious control over it.Wow, just like the Monkey Wrench Gang!
>>3959273Interestingly they did it again with weird concept marriage for Werewolf: the Forsaken where you're no longer eco terrorists, but instead now spirit cops.
>>3959273>but I always assume one of their problems with basically every book other than Mage and Vampire is they just sort of ate up all the good ideas with them.Eh, kinda. I'm not gonna talk good or bad idea, just different ideas. And ideas that don't always fit well together. You seem to like Mage, and that's cool. It's not my personal cup of tea. This is fine, because I don't have any obligation nor expectation to include Mage in my Vampire game. Same thing goes with werewolf. As for Werewolf... yeah it's not for everyone. You could argue it accidentally aged well what with all the concerns about microplastics, harmful food additives, etc, but I understand that pretty much everyone unfamiliar with WoD wouldn't go to "eco-terrorist spirit warrior" for what a Werewolf is. While it's certainly not the direction I would've gone in, I can understand not playing Werewolves mostly straight the way they did vampires. Because it's not fun to play a dude who has powers a few nights every month, and when he has them, he can't control them. The "default" idea of what a werewolf is, is far more of an NPC concept than something you make a game around. Now, they could've gone in a direction where all of the game lines fit together better and were as a result, more explicitly tied together. We do not live in that world, so we can only speculate on if it'd have been better or worse. The people that like WtA REALLY like WtA, to the point of being pretty defensive about it. I think WW made the right call when they decided that if the gamelines were going to be radically different, they should be given a degree of separation. Hence why I hate KotE, it breaks that rule. Also, in regards to >>3959283, I really like WtF. It isn't perfect, but it does a good job of balancing being actually playable and still "feeling" like a Werewolf.
>>3959273>>3959283>>3959286speaking of which how is w5? did they scale back on the ecological part?
>>3959287I'm not the apoc expert, but I know werewolf fans universally hated it. It sucked all the gonzo stuff out, including the cosmic scale of things. As a vampfag I despise V5 with every fiber of my being for the changes it made, and apparently W5 goes far further in how it changed things. Big ones I recall off the top of my head are>They changed the name of the two Indian (feather, not dot) tribes for sensitivity reasons. >Didn't change the Irish/Celt ones name at first, said "Fianna is just a word" when questioned about it. Fiann was sometimes used as a slur against Scots and Irish. It also referred to a semi-mythical band of warriors. As a result, they changed their name too.>The Norse/Germanic wolves were made unplayable and turned into slavering irrational lunatics (this is because one developer, a swedish convert to islam, believed they were all nazis, despite being shown text from the old RPG directly refuting that claim). >One artist was shamelessly photobashing shit he found on google, including images of a folk singer, a maori native activist, and a female IDF soldier>Most if not all of the important werewolves died, survivors barely know shit about fuck>The eco shit is still in there, but toned back. They went from eco-fascists to that one aging couple that's really big into recycling and stream clean-up. >The x-rated captain planet villains were drawn back to be generic evil capitalistsSo it's WtA but less.
>>3957722She knows...she knows I couldn't beat the game on my own...
>>3959290Genuinely dreading what they'll do to Mage 5.
>>3959283
>>3959394I don't understand.
>>3958554like the book itself art is also schizoid
>>3959405I used guides or cheated in the infamous areas. Got a shitty ending too but deserved I guess. Still loved it.Also played as a Malk my first run and installed the companion mod after a few hours. Needed to use a out of date patch which I think took some QoL stuff out of the places I struggled in...
>>3958826I was thinking more of when the game was still relatively new.
>>3957722It is neither a good action game nor a good a RPG
>>3959601Also, Bloodlines 2 is better in every way, but if you guys want to play a real good action RPG, try some classics like Deus Ex HR.
>>3959605invisible war is better than hr
>>39596057/10 bait
>>3959464>dunpeel
>Attack Tung after the warehouse>He is invicible, but he can kill me>I bait him into the street>Prostitutes, cops, etc. everyone watches as some monstrous creature with tumors on its face is attacking a poor Black man in the streetNo Masquerade violation? Tsk.
>>3959290>a swedish convert to islam who is extra mad about nazis under his bed continues to ruin the little bit of tabletop left that you didn't know wasn't already ruined.Liberal purity spiral implosions are something else, holy shit.
>>3959260>>3959264>>3959265thanks for taking the time to write this out, very interesting stuff. i enjoy reading about people's actual meta thoughts on the tabletop.
>>3959717nta, but if you want to know more about the vtm world, you should check out the mod Princes of Darkness for Crusader Kings 3. It recreates the world of kindred in the medieval ages, so you can see all of the different sects and other factions. It predates the Camarilla. It can be very complicated, though. There is just some much lore to absorb, and the politics can be confusing, since they all have their different beliefs, which is represented as Religion in the game, which has some fairly deep mechanics.
>>3959726i don't like paradox games and is learning about the medieval world that helpful beyond getting more flavor? i spent half of my first vtmb playthrough wondering why the brujah philosophers and scholars i remembered from redemption were suddenly violent bruisers. and why are the creepy necromancers called giovanni? weren't they called cappadocians before? i imagine that's not the only place where there's such a disconnect.if i get curious about certain lore i just look it up on the white wolf wiki, but in this case i was more curious as to what a tabletop player thought about vtmb and its relation to the source material
>>3959736can just watch a lets play. this one seems goodhttps://www.youtube.com/watch?v=i_YOgK5INxQ&list=PLNn7c31H7NjlbWJyotjCZ8hAnpzdoJn29
>>3959739>1:11>Emperor of Voivodatekek, i fucking lost, what the fuck does that even mean? is that a vtm thing? it's complete gibberish, it's like saying "tsar of a duchy"
>>3959704White converts to Islam are always the most unhinged people. I met one when taking a cab. He, without prompting, denied that the Sudanese kept slaves, then immediately explained how slavery was fine as long as you followed the quran's rules for it. >>3959717No problem. I'm fairly opinionated on such things. Hence my original statement of "the idea of VTM is sublime". I really like its concept, but I find the official material to be very hit or miss. >>3959726>>3959736>>3959739>>3959744imo, I don't think Princes of Darkness is actually a good place to learn official lore from. It's a mix of cobbling together a functioning map from every single VTDA book, as well as straight up author creations, including patreon backer vampire OCs. Using that as your basis for lore is... not what I would advise, especially since CK3 can only do so much to accurately model how vampire politics work. As a game, if you like Crusader Kings and Vampires, yeah it's pretty good. I wasn't 100% sold the last time I played it several patches ago, but it isn't bad.
>>3959755>Hence my original statement of "the idea of VTM is sublime". I really like its concept, but I find the official material to be very hit or miss.Many such cases. When they ruin the source material you just have to decide for yourself where the canon stops
I just spent the whole day playing the Sabbat ending start to finish. Which one of you convinced his dad to do the voice acting for the Timmy-sce?
>>3959859Oh and I found a brand new bug.If you get 5 Masquerade violations after the credits, the game goes to black/freezes on one frame of "sp_masquerade" (the location where you're supposed to be decapitated). I suppose it's because LaCroix and the sheriff are dead. It's actually impressive that the game just bugs out, instead of spawning them again as if they were still alive.Send this to wesp5's P.O. box, sirs.
>>3959862That sounds like a problem he would have to go out of his way to create, since being able to play after credits at all is a patch thing. One way or another I can't imagine he doesn't know about it
>>3959859>>3959862The Unofficial Patch Sabbat ending? Yeah, it's kind of tacked on just for completion's sake. There's also the Clan Quest Mod Sabbat route, which is much more fleshed out. This is not ALWAYS a good thing though, CQM is very hit or miss, often within five minutes of itself. I like the Sabbat area, but I actually don't like how the Sabbat path goes after that, especially in the endgame.
>>3959859Which player clan is the most appropriate for Sabbath? I know that originally Andrei only suggested joining them if the PC was Nosferatu. But most Sabbath NPCs are Toreador or Brujah (the fast ones) and Gangrel (the claw ones).
>>3960172Any can work for the UP Sabbat route, the Sabbat has members of every clan in it, although Ventrue and Tremere are quite rare. Brujah and Gangrel Antitribu make up a lot of the "bulk" of the Sabbat.
>>3960172I hope the one Sabbath guy who tells the player (only if she's a girl in real life) that she'll get wet is Malkavian. He then gets shit by Ñunez.Most players never see that scene (it's right after you arrive in Downton), cause it checks the player's real life gender, it's quite accurate.
>>3958588It's Mikey, and yeah he's obviously human and he got a 5 star rating. Tung, a Nosferatu with tumors/huge scabs on his head got a 2 star rating. Arthur Kilpatrick (the physically accurate self-insert of us) got a 1 start rating only.A guy called Jack also got 5 stars. Are we getting Jack's sloppy seconds?
>>3958947>Tremere and Gangrel have the shared "gimmick ability" appeal (Protean, Thaumaturgy), but at least Tremere's doesn't make combat harder and they get a lot more clan hits. Gangrel appeal is just for LARPing that you're a sigma like Beckett or, the ultimate "just fuck my shit up" challenge run where you ignore all disciplines except Protean + Brawl.In the newest version of the Plus Patch, if you have high humanity you can ask Beckett to teach you any of the Gangrel disciplines. Like it adds them as a 4th discipline. Basically for free. In return Gangrel can learn Celerity, but only if you invested enough in all of your natural disciplines or something?What the fuck was Wasp thinking?
>>3958255Anarchs, and LA by night is some of the most stupid shit put to paper. They do literal walk outs in the 1400s, and have entire chapters of the sourcebook about vampires campaigning for minority rights.>>3958257They were literally doing protests for equity before the term was coined. It is way worse than "Rebels without a cause" it's gay race communists when they literally have hardwired hierarchies, and even more apparent bloodlines.
>>3960753>What the fuck was Wasp thinking?To be fair in the tabletop game you can learn any discipline, if someone teach you. I do agree it's a terrible addition to the video game.
>>3960762No, you are paying out of clan costs, and you need their blood. Everyone has access to their three clan disciplines, Celerity, Fortitude, and Protean. You end up literally blood bonded to the person who teaches you, so it's not really a thing.You might see players doing it with party members, but that's different. In sane readings of the setting it's more common to get out of clan powers through diablerie than good natured cooperation.
>>3960764Now you're mixing stuff. You can learn disciplines if anyone teach you or by committing diablerie. The thing is that most vampires wouldn't teach you unless you offer something really big for it.(why would they?). Shit is most common on Sabbat packs because they're gay tho.
>>3960753Wesp's problem is that he hasn't had anything to actually fix about the game in like, a decade. The restored library quest was already scraping the bottom of the barrel, much as I do like it (despite how jank the Lasombra VA's mic is). The Unofficial Patch is his claim to fame, and he doesn't wanna let it go, so he keeps adding and tweaking things. I also think a lot of it is the problem of someone who has played the game entirely too many times. I found having a fourth discipline kinda fun, as someone who has played the game entirely too many times, but the novelty quickly wore off. This issue is compounded by the fact that Bloodlines' unfinished version of the source engine is a bitch and a half to mod, so his attempt at making a custom campaign within Bloodlines moves at a glacial pace. He needs to bite the bullet and quit while he's still more ahead than not. >>3960764>>3960771As a tabletopfag, it depends on the edition somewhat. Generally, you do need to taste another vampire's blood to learn an out of clan discipline. Some editions allow you to learn some common disciplines just with a teacher, no blood tasting required. Blood Bonds come in three stages, and fade over time if not renewed. The first stage is fairly weak, so what often happens in games is that you'll learn one dot of a discipline, and then avoid the teacher until the bond fades. Hence why even Camarilla vampires sometimes have out of clan disciplines, though almost always at lower levels than they're in-clans.The Sabbat sidesteps this because every Sabbat Pack practices a specific ritual form of blood bonding called the Vaulderie. So any two packmates can teach each other disciplines.
>>3960753The bonus discipline you get costs more exp and can only go to 3. Still worth at least considering if it's celerity or fortitude though.
I'm strange because I'd have no interest in it were it not VtM, but I'm only curious about VtM because Vampire: The Requiem is never getting anything besides text adventure games which only exist because generative AI hadn't been on the open Internet at the time.
Wesp still hasn't fixed the Scholarship/Beckett bug. Even in the latest version, you can enter the character sheet while Beckett does his TL;DR which ends with a scholarship bump, raise the stat, and go from 4 to 5. Saves you a whole 3 skill points. Or you can get max Scholarship with just 9 points spent if you can point three mental points in Scholarship at the start.
>>3961274IIRC that works for every NPC that gives free skill points. It's a well know bug so chances it isn't fixable.
>>3960760All the real "Anarchs" from the late medieval became the Sabbat, the Brujah for once in their clan's sordid history actually realized they had gone too far and more joined the Camarilla than didn't. Then the enlightenment hit Europe and a cadre of dipshit mostly Brujah neonates convinced themselves that actually rules are gay and they should be in charge now. It didn't go very well. The ultimate and final BTFO of the Anarchs is that when you scratch off the "underdog, for the people, rebel" coat of paint, they're actually a deeply reactionary ideology. No structure beyond the local level was how vampires unlived for most of history. And we know what that looked like: The oldest, meanest vampires with the most potent blood ruled as absolute dictators. There was no loyalty outside of mutual convenience or in some cases, clan ties. Blood bonding was far more common. As a system, it sucked so much that the Cam and Sabbat were considered IMPROVEMENTS on it. The Anarchs say they're against gerontocracy but if they ever succeeded all the Methuselah would come out of hiding and re-enslave everyone.
How does "Subterfuge" make you better at seducing but "Manipulation" doesn't? How foes "Intelligence" make you more intimidating? Shaking my heads.Stamina should increase Bashing resistance & Combat Defense.Charisma should increase Persuasion & Haggle.Manipulation should increase Haggle & Intimidation.Appearance should increase Intimidation & Seduction.Intelligence should increase Research & Hacking.Wits should increase Seduction & Inspection.Rename Subterfuge to Seduce orSeduction.Inspection should let you find extra loot in containers, or be required for some generic weapon/money containers.Discuss.
>>3961496Because the basic idea of the system is to just have every check be some combination of a physical/mental attribute and more specific skill, and they knew charisma would be a god stat in something so talky, so they split it up as much as they could.The system itself that was adapted I mean, not for Bloodlines specifically
>>3957722>>3957928I like VTMB, but I think it's overrated. Even if we take the plus patch as the 'base' and ignore how unfinished the main game was, it has a lot of weaknesses. I think people like it because they like the idea of VTM or urban fantasy in general, and the game brings the setting/genre to life very well in a way that isn't matched elsewhere in videogames.However:>plotUninspired. It's a lot of "A tells you to get B from C who wants you to do D in exchange", and of course the big reveal in the end is that it was all in essence a pointless wild goose chase on your part, since you were just interfering in Jack's plan to get rid of LaCroix. You're given no personal reason to care about the Sabbat or the Kuei-Jin outside of them representing a barrier to your orders, and in any case they're both woefully underdeveloped.>charactersMostly one-note caricatures. LaCroix could have been an iconic villain if he was a little more competent, but he's presented as an impatient moron to expedite the plot. Andrei and Ming Xiao are saturday morning cartoon villains. I didn't find the Voerman gimmick very interesting considering they're both very one dimensional. Nines is a theatre kid DMPC mary sue self-insert (admittedly this fits the source material well). Abrams and Strauss are interesting but get no development. I felt Beckett and particularly Jack were good, and Jack's manipulation fits neatly into the setting even if it required dumbing down the main villain to make workable.Where the game shines for me is in all the little vignettes that bring their version of LA to life: the Giovanni party, Pisha, Gary's bizarre collections, the thin-blood quests, the radio station, the gargoyle, the Venus and Larry quests, that sort of thing.
Now that the dust has settled, is the worst discipline Auspex or Presence?Auspex gives you a free +1 to hacking, and it is cheaper to spend 5+10 points to go from 1->3 Auspex than put the last point in Wits. It would be an epic gamer move if the Unofficial Patch prevented you from manually entering the correct passwords before your character reads it somewhere. Auspex stocks would go up, mildly.Presence sounds like Fortitude but better if you look at the numbers. At least if you play with a melee character. But I read online that it doesn't work on bosses? That tanks Presence stocks, bigly. But Wesp5 says "it's complicated, akshully".
>one of the greatesta.k.a one of my favourites but I really want others to share my opinion>overrateda.k.a. people seem to be enjoying it more than i did... stupid people!
>>3962096Yes./thread
>>3962096Objectively wrong. The only thing that matters in determining whether something is great or not is whether I like it, because I have the best taste on Earth.
>>3961831>I think it's overratedHow? Most people praise the aesthetics, atmosphere, tone and the first two hubs, then it goes downhill pretty fast, unfinished and with boring combat and slog action sections. The good parts are really good but is mostly a waste of potential.
>>3962055Points toward hacking, seeing through walls for stealth, and a couple combat defenses points are all pretty universally useful (even if only in minor ways), and hitting 10 firearms for perfectly steady aim is nice (though I usually would want that on a more permanent basis). It does have one of the longest durations if you level it up as well. The penalties for presence feel kind of minimal to me, but if you lower strength enough it could mean you're negating more attacks. For normal enemies it's in a weird place between only being significant for them and not really being worth it. iirc the way it works on bosses is only the stat penalties work. Presence does have some dominate-like dialogue in the plus patch iirc though, but I think it's mostly redundant with persuasion (or dominate if you're a Ventrue). Might be worth considering if you're going full seduce as a Toreador in that scenario I guess, but I'm sure there's still a lot of holes in thereBasically both are something you only consider after leveling everything you actually care about (and with the plus patch extra discipline, that pushes them back even more), but I'd favor auspex
>>3962119>mostly a waste of potential.Is it a waste of potential though? I'd say that considering the budget, time and situation they made much lemonade out of very few lemons.
>>3962198>Is it a waste of potential though?Considering their budget and time, yes. All they had to do is wait for HL2 to be released and develop their game with a stable engine with proper documentation. Being the first RPG on Source doesn't outweigh working with an early and crappy version of the engine and was the source (heh) of most of their problems.
>>3962217Do you really thinking waiting was an option for Troika?
>>3962224Do you really thinking [sic] developing Bloodlines was the only option for Troika?
>>3962228I haven't heard of them having other options
>>3962229Your dad worked for Troika or something?
Please understand. Small indie studio, first game.
>>3962119>How?Quoth the OP: "One of the greatest action RPGs ever made"I think people get too excited about it, that's all.
>>3962119>first two hubsHollywood was good too, had lots of stuff to do in a smaller area than downtown which took ages to traverse
>>3962466Name 5 better action RPGs.
>>3962466>OPOne (pretending to be) retarded homosexual is the worst anecdotal evidence you could bring.>>3962469Hollywood is nice but you can see the cracks, plenty of places that should have been quests, probably a haven or two and few NPCs with dialogue. Then Chinatown doubles down on that.
It's one of the few games where I don't instantly hate the majority of NPCs.
>>3962523Bloodlets won't. The acceptable answers are Deus Ex and Gothic 2, maybe Gothic. System Shock 2 is inferior, Morrowind is slop, and FNV is unplayable without a hundred of mods.
>>3962554All those games are mid compared to real ARPG bangers like Dark Souls & Skyrim.
>>3962229It was their decision to make a game using an unfinished engine. They went to Activision, who told them to make it VtM. They could have used Unreal. It would have had worse facial animations, but may have been a more polished game.
>>3962651VtM:R devs just made their own engine. Devs being beholden to the engines of others is pathetic.
>>3962658Troika did make their own engine for Arcanum and reused it for ToEE, but it wouldn't have worked for the first-person real-time game they wanted to make. It was more manageable to license something else than to make another propriety engine from scratch.
>>3962651Source? I'm 99% sure I heard Tim say that the engine was forced on them. What you're saying doesn't even make sense from a production perspective. In Fallout they planned to do GURPS from the start before they got rug pulled. It would be like making ToEE before they knew they could get the license.
>>3962671>Troika did make their own engine for ArcanumModified Fallout engine, Troika didn’t make it>>3963136>I'm 99% sure I heard Tim sayYou did not hear “Tim” say anything. You do not know him. You have never met him. You are not his friend.
>>3963341>You did not hear “Tim” say anything. You do not know him. You have never met him. You are not his friend.put some points into social stats friend. tim cain has made multiple videos talking about vtmb. you don't have to know him personally or meet him or be his friend to hear him say something.
>>3963341Not her but I can tell you are just a seething zoomerchud who is talking out of his ass. Whether you like it or not, both Interplay and Tim Cain confirmed the Arcanum engine is not based on Fallout's engine at all and was built from scratch. Interplay suspected that it was Tim's Fallout engine being "plagiarized" (...by its creator) but he deleted all data and source code he had from it and when they begged him to provide "his copy" because they lost theirs he didn't have it.I'm so tired of all these brownoids/kids/kikes who just seethe & screech at everything Tim says just because he took notes and he felts the 90s to early 2000s gaminindustrii just by sharing what he had in his notes.>REEEEEEE IF YOU LISTEN TO WHAT SOMEONE SAYS IN HIS VIDEOS YOU ARE BEING PARASOCIAL... BECAUSE I SAY SOPathetic.
>>3963375>>3963384Tim Cain is a gay faggot and he is not your friend. Troika is a failed company who never made a good game in they lives.
>>3963385nobody is claiming tim cain is their friend, you stinky butthole
a good thread on /v/? april fool's day was ten days agoMODS
>>3963385lmfao not any of those anons, but i've never seen someone as completely BTFO as you, thankfully this is anonymous so you can just leave and go to another thread and nobody will know
>>3958228Mercurio was originally a heckin Redemption boss?
>>3963385>>3963341speak for yourself, dirty pleb. i'm an insider.
>>3963438Oh wow is that you Leonard? I've met you through Tim before.
>>3963445oh yeah, you're that uhh... i remember youanyway i've gotta go, see you... man
>>3959287>>3959290Common consensus on all of 5th Edition WoD is it's mostly worse unless you're extremely in love with low level street play and theater larping. The lore raping gets discussed to death as well, but essentially they want to have their cake and eat it too, so they force the setting to be in a state of stasis where you're an underdog but you fundamentally can't do anything because the villains, bad guys, elder characters, etc, are all pretty much untouchable and vastly out of your league so you're stuck playing the local janny for a city no matter what you pick, whether it's a vamp, hunter (not supernatural this time) or werewolf. There's also a big focus on gimmick dice and even more failure conditions for your character to just permanently lose any sense of self. It's certainly playable and occasionally there's good art (not in the W5 main book barring the cover) but for the most part you're playing a more restrictive WoD meant to appeal to European fence-sitters. Werewolf in particular makes a big point that corporations aren't actually evil and that you shouldn't do too much since the Apocalypse already happened
>>3963136https://www.eurogamer.net/p-vtmbloodlines-pc>What's more, Valve actually approached Troika to use the engine, which is why the team is in the privileged situation of having a head start on everyone else.The original plan was to make Journey to the Center of Arcanum with Source, but Valve hated Sierra because they screwed them on Half-Life so they took the idea of an "RPG made with Source" to Activision.With Fallout, Tim Cain started work on his own engine, made an open call for any dev at Interplay to show up to a meeting where they could spitball ideas of what kind of game it would be, and they all settled on a GURPS RPG.>>3963341If it was a modified Fallout engine, Interplay would have sued them into bankruptcy. Tim Cain says they even sent a programmer over to look over his code to check if any of it had been stolen.
>>3958664deadlines.
>>3963682VtM:Deadlines
>>3963682And then delays. It's like if (yet again) working with Source was a mistake.
>>3963591>Werewolf in particular makes a big point that corporations aren't actually evilholy fucking cringe
Reminder that you're not a real gamerchud if you never managed to defeat the werewolf in Griffith's Park mano-a-mano.I did that as Gangrene with Protein and Fortunate and a lot of gamer skill and gamer juice.
>retard has gangreneHopefully he'll stop posting soon.
>>3963445>>3963487The real Leonard said he regrets putting all the antisemitic conspiracies in Arcanum and doing Gomez in Bloodlines.
>>3964129you can only do that in the unofficial patch plusi don't think it makes much sense because nines tells you very intently and anxiously that you can't fight them
>>3964129>>3964141The way you killed the werewolf in the base game was fine. Don't need to punch it to death. No one cares about your tedious modded powergaming.
>>3964141>i don't think it makes much sense because nines tells you very intently and anxiously that you can't fight themnines killed a werewolf with brawl +impotence +celery
>>3964154Only because he was allergic.
>>3964154yeah and he was nearly dead and unable to do anything after
>>3963591>Werewolf in particular makes a big point that corporations aren't actually evilJesus Christ, no wonder why nobody likes nu-WoD. I thought it was abandoned in favor of the "remake", whatever is called (Anniversary?).
>>3958515>>3958554Actually in the lore its revealed that kuei-jin can manifest outside of Asia but its kept secret and all research into it is banned. One blurb is a bunch of Giovanni slaves trying to tell the LA invasion council that they found out that kuei-jin can appear anywhere, from any kind of people if the Shroud is suitably wrecked.They don't want that knowledge to spread because it completely throws out the narrative that they're reincarnating fallen ancient heroes and not just jumped up Risen (ghosts who possess their own corpses).
>>3964141>i don't think it makes much sense because nines tells you very intently and anxiously that you can't fight themHow did you defeat a Hengeyokai then?
>>3964301Even if they manifest somewhere else, aren't they basically "born" as a mindless undead thing and slowly work their way back to being functional? I'd think the ones born further out are kind of fucked unless they have some xmen style bullshit method of finding them worldwide
>>3964007>>3964296Yeah, it's a MASSIVE footnote in the main W5 book. It's pretty much just Pentex that's evil in the immediate sense and bla bla corporations irl and most in-game aren't evil etc. Anyway, the anniversary edition is 20th ed right? Basically a compendium of the different editions. A lot of anons consider it to be superior but a lot of the writing in it is a bit worse than the originals or less coherent. It came out before W5 I believe
>>3964129Before that faglord wesp changed it, I managed to 1v1 the werewolf as a Ventrue with the Tal'Mahe'Ra Blade.
>>3964322The Wereshark is weaker in terms of regen or something. The real reason is that the Garou you fight are just higher ranked than the Hengeyokai
>>3964322fish out of water
>>3964463>>3964472You also do have a hunter backing you up, even if mechanically I'd say she's mostly irrelevant I don't think it's supposed to be seen that way
>>3958221based retard
Which version of the unofficial plus patch turned Boris (from the Downtown Venus quest line) into a Cal lookalike? And when did Damsel and Skelter change downstairs/upstairs positions?
Why does the whitewolf wiki have this picture for Therese? Who bitch this is?
>>3964576Is that even supposed to be cosplay of her? It's not even the right outfit
>>3964576>>3964582that's me
>>3964584begone thot
>>3964476That's a good point, I think making her a closet Imbued would have probably gone over better but I have a sneaking suspicion they didn't have the budget for all that they planned
>>3964576It says LABNTherese so it's the L.A. by Night thing they do. I dunno why he used that pic. Maybe he's just a simp or a shill.
>>3964576she looks like me irl
>>3964576As others said, it's from a critical role knockoff made at the behest of the V5 people. Despite V5 having its own dedicated wiki, you have paradox niggers trying to colonize every part of the IP. They go out of their way to muddle any clear line of delineation so they can shill their skinsuit setting. It saddens me to see someone who only knows the setting through Bloodlines talk about it and use the V5 cover art out of ignorance. God, I fucking hate swedes.
I'm the only person in the world who liked Werewolf: Earthblood. Gonna play Requiem sometime this year. Any other ludo I'm missing?
>>3964863Productions like LA by Night at least made more sense than Critical Role since WoD is, by default, more narrative-centric. It being scripted and more of a theater play fits.
>>3965223>I'm the only person in the world who liked Werewolf: Earthblood.People ganged up on what was a 6/10 game released before the new Werewolf edition would so it's kinda stuck in limbo when it comes to identity. >Gonna play Requiem sometime this year.All those CofD game lines have sadly been entirely ignored when it comes to adaptations. There are some novels but that's it.
>>3965223>I'm the only person in the world who liked Werewolf: EarthbloodProbably. I wanted to like it but got bored after playing the same mission/level for the 4th or 5th time in a row.
>>3965223>>3965289>>3965303Earthblood has some legitimate upsides ngl>Crinos is sexo (maybe a bit too much), incredibly cool>Main character is almost hilariously a 7th gen stereotype>Gifts and general gameplay is cool>Enemy design is neat>Great soundtrackIt's just the game doesn't really do anything with it. It's not a problem with the studio I think since they originally wanted to make an RPG and they seem to understand werewolf enough (except for the Red Talons being pacifists bit) but had a lot of corporate meddling. WoD in general is just cursed man, you only get flawed masterpieces like Bloodlines or Wraith VR or Redemption, or you get games that had potential but the suits decided there was more need for politics or modern appeal (Earthblood, Bloodlines 2, Swan Song), or text games. VtM Justice is pretty much just okay though so maybe there is hope, especially with the new Hunter game.
>>3965315oddest thing to me was how eartblood managed to marry stealth and action while also making stealth entirely optional. you don't have to skulk around as a wolf or human, but it helps to even the odds a bit.
>>3965321Pretty smart system where the whole point of stealth is to sabotage reinforcement points so you actually have a reason to do it instead of just annihilating all enemies in open combat immediately
>>3965321>>3965324>Play game stealthy to play game brawly lessI understand why they do it, but it feels very un-Werewolfy despite being cool. If it leaned into the mechanic a lot more as an RPG like with dishonored it could have really been something but I don't blame them for not doing it under the pressure. Admittedly, if you had a pack doing this sort of stuff I'd get it but a fucking Ahroun definitely isn't the type to do this sort of stuff
>>3965328But that's the thing. It's not at all out of character for WoD Werewolf. Lupus form is your pick when you need move unseen because you can pass for a dog or when you want to track someone's scent. I'd argue Earthblood made the right call by trimming forms down to three from tabletop's five.
>>3965329The subterfuge bit is very much neither Ahroun nor Fianna but yeah, I can see some form of stealth but the whole>sabotage reinforcementsApproach feels like it's a bit incoherent with the main character. I do agree that trimming shapeshifting to 3 forms is probably for the best in a werewolf game. All 5 would be cool but mechanically two of those are just the one form but bigger. I don't have a complaint on the gameplay, more so that the game doesn't handle themes well imo.
>>3965332In the end it all comes down to not making a full RPG. Though this sounded weird to me>>3965315>since they originally wanted to make an RPGCyanide has never made a real RPG. Closest they came was Of Orcs and Men and that's basically just a Spiders game
>>3965332>The subterfuge bit is very much not IRAAnon I...
>>3965328Saddest fact about Werewolf is it would make THE perfect party-based RPG due to how integral your pack is to the experience. But it's Werewolf so people always imagine it as an action game. Something people not familiar with the tabletop game overlook is every Werewolf is an absolute killing machine that primarily differ in how they're going to kill you.
>>3965321I don't know what this is from but Gangrel in VtMB should've transformed into a wolf at level 5 protean, just like Beckett. The actual Protean skill as depicted is cancer through and through. Literally LARP: the discipline. The wolf from could've given the player something like increased mobility, running speed while crouched, and, uhhh
>>3965338>wolf at level 5 protean4, actually. And you also get bat. 5 dots is mist form.
>>3965334Truth, but a lot of the dev talks focused around how they had wanted to make a more RPG-esque game but deadlines and the publisher forced them to move in an action focus since that was most finished>>3965336Fianna are more the loud drunk Irishmen than the edgelords who hate the English though. Touche though, that was on me not realizing it.>>3965337Between imagining that you'll play a walking murder machine as depicted in Bloodlines and Werewolf being more combat focus, I do understand why Earthblood went in this direction, but yeah. Party stuff is pretty kino either in a coop game or with good RPG companions. Werewolf is probably a lot more fitting to run a real coop game with than Vampire, but for some reason Paradox hates money.>>3965338Probably too much coding to do on Troika's deadline, but yeah Protean is hilariously sparse on features compared to the Tremere discipline.
>>3965315Are the VR games worth it?
>>3965353Depends if you have a VR rig though you're already hungering for games if you do but yeah, I'd say so. They're quite unique though.>Horror game that does ambiance for the first hour before you actually see scary shit and gaslights you>Vampire dishonored in venice
Something seems off with Jeanette in my game?
>>3965367Is booba meant to be so flat?
>>3965367Cursed console command usage
>>3965353Surprisingly decent, but it kills me the only Wraith game we got is a VR one.
>>3965519What the hell is Wraith anyway? Everything in WoD is pretty much all urban fantasy stuff you would expect aside from some weird focuses here and there, but when I hear stuff about that one it sounds like they're talking about outer planes in DnD or something
>>3965528Wraith is like 20% urban 80% fantasy, as opposed to Mage being 50/50, Vamp being 80/20, it's kind of like Changeling.>The Shadowlands is nearly a 1-1 with the real world, just really fucked up and edgy, dilapidated buildings etc, like if every building was a resident evil level>populated by Wraiths (there's a lot more wraiths than there are other supernaturals) that are just humans with regrets and specters which are mostly just monsters/wild animals>there's a big government controlling shit and it's basically afterlife slavery>the alternative is the void eats and kills everyone because the main spooks didn't do their jobsWraith is a game about exploring the cool hot topic++ version of your city, a game about being a sad guy with regrets trying to earn his way into heaven or cessation, and a game about how the government sucks real bad and how bureaucracy makes everything worse. The Wraith VR game funnily enough doesn't actually capture the proper setting of Wraith since the twist is this is all happening in your head as you're a fresh Wraith waiting for someone to remove his caul or you'll turn into a specter so it's less angsty post apoc version of the world and more like your character's FUCKED dreamscape
Did you know? Every female model has nipples and every male model has a penis. The 3D modeller went out of his way to model this for every character even though he knew they would never be shown.t. saw that on Wesp5's channel
Also holy shit, I never noticed that the cop from the Elizabeth Dane that gets called by the cop who mistakes you for a reporter is D. Marsh (named after David Marsh, a level builder in Troika), the same D. Marsh who suffers sexlexia according to the SM Hospital database.
>>3965615Truly the deepest lore.
>>3965532The biggest divisive point about Wraith is that your Shadow aka equivalent to the Beast in Vampire, played by a fellow player at the table out to fuck you over so it can bring you to Oblivion.
>>3965655which explains why wraith is the most difficult game to actually find players for. you ALL need to be on exactly the same page for what you're playing. something like p'o from kindred of the east is the beast, but more intelligent and less feral. so it can screw you over in the worst possible social situation where you lose your standing and reputation.
>>3965614Are you telling me that we could've had a Bloodlines derived H-mod if only it weren't on a janky unfinished version of the source engine, making it hell to mod?
>>3965655>>3965658It does make it significantly harder to play the game having mandatory PvP and needing to make your friends feel bad to get into the spirit of it, but honestly it blends together extremely well with the setting. It's just borderline unplayable unless you guys really enjoy depressive horror, gallows humor, or dicking over your friends. Wraith is great, too bad most people won't be able to play it without harassing their friends constantly or short campaigns only before someone gets a bit too mad over it
Would having the Auspex discipline let you post on 4chan without having to wait 2-3 minutes for the captcha to expire while the same captcha you successfully submitted is being processed?
>>3965711No but you can buy a pass with 1 dot on resources.
Maybe in like 2009-2010 I used to frequent an old forum on yuku where some Finnish guy was a hardcore shill for Promethean: The Created, kept saying it was the second coming of Plansecape Torment, a real high quality product, with lots of philosophizing, metaphysical musings and contemplations on the nature of a man. Always made me curious but life got in the way and I never checked it out. Looking it up now, it seems to be a pretty niche game nowadays, anyone here ever play it? What was it like? What state is it in nowadays? I guess this is more of a question for /tg/ but I don't even know where to start with that board.
>>3965698Yes. Bloodlines is notoriously difficult to mod, especially to introduce new assets. That's why a lot of the stuff mods use are re-skins and alterations in some way.
Don't worry, 10 years from now I will purchase the worthless Masquerade license from Paradox and make a 30 years later remaster of Bloodlines with remade Chinatown + Endgame, customizable player character models, more NPC models and nudes + sex scene support. Everything that Bloodlines fans truly want.
>>3965726Not if I purchase it first and make all WoD material public domain
>>3965743I just want someone to make a Requiem game. It would basically let you create whatever since so little is set in stone. Hell, clans have their origins stories and vampire potency is more rooted in passage of time rather than how related you are to daddy Caine.
>>3965726Don't forget the jungle level. No idea where that possibly could have fit into the narrative though>>3965744Being free from so much of the lore baggage is as bad as it is good.
>>3965744Well that'd be the joy of making it all go public domain, anyone who wanted to would be free to do so. It's a personal belief of mine that the way we handle IP nowadays is actively harmful for the creative process and worse, stifles cultural development. WoD, specifically vampire, did a lot to influence the urban fantasy genre and it was in turn, highly derivative of existing works that already existed. Storytelling is iterative. but whenever someone wants to show that inspiration they have to dance around it or use a knock-off. Best example is Lovecraft's stuff being public domain. His works got used so much that honestly they've become kinda blase, but both horror and fantasy are still so much better off for it. As for Requiem, I'm not one of those nWoD haters. I think it definitely did a lot of things better, and not just mechanically. I will also admit I'm nostalgic for a lot of the old VtM stuff so I can't say without caveat that I strictly prefer it. I'd say its biggest advantage is actually ancillary to its no metaplot approach, which is that Requiem feels more vast. You don't need to engage in any cross-splat to feel as if you're in a World of Darkness with a bunch of other supernatural denizens. Vampirism itself feels less limited in scope. I do have some problems with it, but I also have problems with Masquerade. I like both.
You are now remembering that Troika spent some time workshopping a multiplayer mode that was an asymmetric Vampires vs. Hunters affair. Bloodlines' combat definitely wasn't up to snuff for it, but I've always found the idea of asymmetrical PvP to be fun, and I can't think of another game that tried it besides that one Nosgoth game.
>>3965771Aliens vs predator 2Natural selection mod for hl1Command and conquer renegadevampire the masquerade: redemption
>>3965771There was that Vampire Slayer mod for HL1.I liked Nosgoth but if your team was bad it made playing feel pointless since you couldn't really do anything on your own no matter your skill level.
>>3965753>Don't forget the jungle level.A jungle level? Why should there be a jungle level? There are no jungles in California.
>>3965814I don't know the why (as it makes no sense), only that it's something people have mentioned in the past when describing some unused assets and could be complete bullshit for all I know
>>3965788Meant to specify "monsters vs. hunters asym PvP". My bad. Also, Redemption had a multiplayer mode?>>3965808>There was that Vampire Slayer mod for HL1.Neat, wasn't aware of that. >I liked Nosgoth but if your team was bad it made playing feel pointless since you couldn't really do anything on your own no matter your skill level.Many such cases, sadly.
>>3965814>>3965837Maybe it was for an extended Ming Xiao's lair. She seems like the type who would have a bunch of expensive, non-native flora in her haven to flex how chinese she is.
>>3965814>>3965837>>3965840Chances it's just some leftover default assets or test level from the Source prototype or something in that line. Good enough for Wesp to make a whole OC jungle level if he could.
>>3965884Honestly the atmosphere in Bloodlines is so excellent that despite the thoroughly mediocre gameplay I don't hate the combat as much as some do, but I've also played the game enough to understand it and thus, avoid the worst parts of it I would absolutely play the shit out of more bloodlines standalone mods. Shame that Prelude abandoned the play as Hunters conceit so early on, and that War Games' plot is a mess even if you can parse the ESL writing and voice acting.
ayy carambe
>>3965838Did everyone forget Evolve already?
>>3965726While Paradox owns the IP, to remaster Bloodlines you'd need to deal with Activision. Paradox can use ideas from the game, but they can't actually do anything involving the game itself.
>>3965921I find it interesting Activision's ownership of Bloodlines didn't matter when the sequel was greenlit.
>>3966185That's the difference between intellectual property and copyright.
>>3965367diminished assets
>>3966249Yeah that's what they agreed to when they licensed the setting. What was then-White Wolf would own any ideas created for the game but the actual code, art, voices, that's all Activision's because they paid for all of it. Paradox has the legal right to remake Bloodlines with entirely different art, voice lines, and engine but not the right to use any files from the original game.
>>3966265>Different voice linesWould be DOA, the vocal performance almost makes the game
>>3966185>mfw activision killed the skyrim-based remake of redemptionfortunately project continues but with the serial number filed off
Why is there a guy who looks like "blue blood human" in the Brothers Salvage building? He teleports away immediately.
>>3967869The lasombra guy is teasing the library quest from the plus patch, presumably with the implication that the Sabbat wanted to recruit or kill the junkyard guy before you got there, but maybe there's some clue I never noticed.
>Get Fae Charm at the grave cost of 1XP>Great now I don't need to raise Lockpicking to get the Imalia tape>Go there>it doesn't work>it drains my dexterity instead compared to where it was without it>no console commands can fix this
>>3968045Are you sure it's not armor you have equipped lowering your dex?
More schizo stuff from the wikihttps://vimeo.com/139714990>this was definitely created because the director was inspired by the Tawni quest from Imalia
>>3968045I've noticed some weird bug from raising dex while armor that reduces it is equipped in the past. I thought it was only body armor, but maybe not. I think the easiest fix would just be to switch to clothing without a dex penalty, use the console to get your stat where it should, and then just wear whatever you want afterwards.
The library quest was super cringe. Must have been barely in pre draft stage when Troika cut it.
>>3968327Restored content mods: not even once.
>>3968327https://www.youtube.com/watch?v=cAtFl-SK1eAAccording to Wesp himself it was just some unused models and textures, then some info from Mitsoda but most of it is them trying to fill in the gaps. It almost seems a little sad because they did put effort into it but I didn't care for it much either.
>>3968327I thought it was alright for what it was. I liked the ambush by the ghoul in the coffee shop and Sabbat at the pier, quaint but fun. The library itself was fairly barebones but I did like seeing a new area. I think the weak point is the Lasombra himself, since his voice acting ain't great and the mic is of poor quality, can make it pretty jarring.
>>3968435>liked the ambush by the ghoul in the coffee shop I didn't get ambushed by anyone in the covfefe shop. I expected to be ambushed again after the pier but nothing happened??
>>3968590Maybe it depends on the version? I know there's been some slight changes to that over time
>>3968648>Maybe it depends on the version? I know there's been some slight changes to that over timeModders were a mistake
>>3968659I guess when the only goal is to find some use for every bit of unused and unfinished content you can get your hands on there's been a lot of pointless shuffling around after 20 years or so. The only thing that kind of annoys me is how much the lined has been blurred for a "restoration only" version, but I've played through it so much by now that I don't really care about the version with less stuff much.
>>3957969>kidswhats up with mid-20s retards thinking they are so smart and mature?
>>3968672I think at a certain point Wesp should've pivoted to full bore modding. Jank as bloodlines modding always will be, I enjoyed the Prelude 1 mod, partially for the novelty of playing as a Hunter. The custom levels in it were pretty cool, albeit linear. The oil rig especially was solid. Wish someone made a full hunter campaign in Bloodlines.
>Beckett doesn't teach me anything, before or after Johansen, even though I was nice to him and pretended to be interested in the sarcophagus crapFair enough, I already have Fortitude so I didn't really need Animalism or Protean.>I don't get any interaction at all at any point after Giovanni mansion with Heather, she dies in the Sabbath hotel, even though the plus patch supposedly lets you keep her alive and get the best armorInstead, I didn't get the armor, and she died in the hotel anyway. Never talked to me. I remember that in the unofficial patch >10~15 years ago, she talked to me in front of LaCroix's or something.>But at least... at least I get this! I helped the weeaboo with the fish guy and she survived the fight. The wiki says she will instantly teleport me to Ming Xiao and fight alongside me in the courtyard.Yukie wasn't in the courtyard at all...
>>3968986>anon installs the base patch and wonders why he doesn't get the plus content
>>3968986Not even the Chunk skip worked... and that was literally supposed to be just Persuasion 10, which I had with max Scholarship and 4 Charisma + 1 from the Isaac oddity. The dialogue doesn't check for anything else, just the plus patch flag, but I was nice to Chunk all the time.>>3968989Nope. I got the Sabbath ending successfully, the blade was in the Andrei arena, I did the Lasombra quest, and in the Anarch ending I had to go to the Chateau and saw the slasher & gargoyle there. I have the receipts to prove it (3157 screenshots).
>>3969036If you're playing a Malk (which sounds unlikely if you already have fortitude unless you're playing clan quest or something, which could also explain a handful of weird things as it uses an older patch and has its own additions here and there outside the big stuff it adds) certain checks are locked out and not just weirdly rephrased. I remember the scholarship training from Beckett was one of them at least. I don't think that would explain stuff like Yukie not showing up though
>>3957969I don't pretend this is a good game, I like the story of the game.
>>3962554>Morrowind is slopit must be good then.>>3962593>mid modernsthey must suck so bad if zoomers love them
>>3957969the "kids' who played it are at least 30 years old now, zoomzooms. desu vult.
I never could figure out how to do that mansion party mission. So in all my different playthroughs I'd go upstairs, crouch, and start shooting people until they all died.
>>3969626There's only like 4 people to talk to once you get inside to find out. Or you could just sneak around enough. Or just kill everyone I guess.
>>3969630You don't even need to talk to the HIV positive whore/the faggot and failed big nose. That's just a side quest. If you talk your way in, you can go straight for another Persuasion 8-9 check with the door opening foid.
>>3958478The bite is gonna feel better than sex and you're mostly gonna blank out from the sheer pleasure. It's not particularly hard to gaslight someone into thinking they scored a wild night even if it was just humping a room-temperature ass or they didn't even get their pants off before you popped their veins.
>>3960805I only discovered it on my latest run as a Tremere, so I nabbed Fortitude to combo with Blood Shield and spent the rest of the game slow-walking like the Terminator while having everyone explode in showers of gore.
>>3971530Just getting combat defense and soak high in the ways available to everyone will actually do that already. Fortitude just makes it more extreme. I could barely tell the difference with having blood shield on or not last time I played a tremere though.
>>3971532Based and true. Tired of Tremerecels larping that they're the best clan.
>>3971621Blood Shield being shite does not mean Tremere isn't best clan.
>>3971631Correct, they are not the best clan for a multitude of reasons.>relying on a one trick pony discipline for losers who don't know how to shoot or fight>other disciplines suck>males are emasculated by the very nature of being Tremere, female is the second ugliest after Nosferatu>they are lead by a bald Black* man who talks like someone who needs to have his head in the toiletThe ultimate LARP clan. "I am a wizard so I will only use my generic wizard spells, except they're all BLOOD! so edgy!"
>>3971645I'm not a huge fan either. limited stamina and strength doesn't mean shit for most of the game, but for the end game long streak of fights it's something that would have benefited you constantly. Clan powers like celerity or fortitude tend to also go through a lot more enemies than blood magic powers with a lot more efficiency, and it's not like blood magic is really a great reason to swear off guns. I think the biggest reason to pick Tremere is because they have a nicer apartment (that incidentally isn't a buggy mess that warps chairs halfway into the floor sometimes where the only way to fix it is to notice it and reload before saving). Also I never thought Strauss was black
>>3969626>>3969630>>3971062It's bugged like hell, sometimes you'll get the dudes to actually react and help you out but generally you just get the chick to open the door for you and shit will hit the fan anyway no matter what. I wish the game had better gameplay so that the infiltration is actually detailed and fun or we could have a good fight in here, because it's built like a pretty sexy hitman level. Unfortunately, neither the technology nor the time was there to make it great, just passable.
>>3971645They're a lot better in the tabletop with more spells but you can't exactly translate>born to be a submissive boy to your betters with blood bondsvery accurately into the videogame.>>3971670Blood Magic is just really cool and iconic, you also get more insight with Strauss and other stuff. Admittedly it's far from the coolest Thaumaturgy but it is what it is, all the other ones are a lot more contrived for a noob Tremere to know.>Strauss being BlackHe's very much not black coded other than looking purple (Vampire thing) in a game where blacks and hood niggas are pretty much a racist caricature, so I don't think so. His concept art makes him look rather slavic too
>>3971672There's basically two ways to do it. Either you follow the younger Giovanni after a persuasion (which has always worked for me), or you creep through the secret wall areas. I think you can just walk in to the room on your own and find the lever as well I guess. If you aren't escorted in there you have to sneak or get attacked, and I think there's some scripted guy who comes in there to give a hint for the lever which might be who causes a fight for you. I've never noticed and bugs there personally at least
>>3971683The three guys you get to talk to glitch out sometimes and loop conversations is the main bug I usually find, other than that it's just kind of got a vague sense of unfinished
>>3971631Blood magic is cool but the Tremere are the lamest bootlickers ever.
>>3971702it's not bootlicking if you need the camarilla to survive. jews aren't bootlickers if they uphold neoliberalism. they need it to survive. even if you assume them running it is a conspiracy theory based on nothing at all, it still benefits them to uphold it.
>>3971699You mean the side quest? I've never had issues with that one, but different version of the plus patch have allowed you to squeeze more out of them iirc. I think you can get locked out of certain ones if you don't talk to them a certain way, but I don't really remember. They aren't important to actually getting in the mansion though, just a source of some cash and exp. That mansion does give that unfinished impression though. Maybe it's just all the unused space. I don't think there's really anything wrong with the location, but it does give the impression more was planned.
>>3971709There's even two bossfights there you can sneak into that are challenging and don't lead to anything
>>3971706Their whole clan is a vampiric MLM bootlicker organization. FFS you even start one step close to the blood bond with all your elders, not just your sire. There's a reason why even Whitewolf hate the Tremere.
>>3971722>FFS you even start one step close to the blood bond with all your elders, not just your sirei don't get it>There's a reason why even Whitewolf hate the Tremerethis isn't very compelling, in fact it's triggering every contrarian nerve in my body. if the writer turds hate a faction they wrote, it makes me want to support it.
>>3971702Based true Blood Magic enjoyer - [Dragon Age Origins] Blood magic enjoyer.
>>3971734The Tremere have a lot of haters, though this is the first time I've seen someone claim white wolf hated them. I usually hear complaints about how they're writer's pets.
>>3971760I don't even read White Wolf's posts and I too believe they are their pets, right after Brujah probably.
>>3971760>>3971765>they never read the gehena sourcebookTo be fair the scenarios are awful.Either way, it depends from writer to writer basis. The Tremere get a lot of cool shit and get away with more stuff than they should in some books. For the whole company maybe they have some deep inferiority trauma knowing, maybe subconsciously, that Ars Magica is the better RPG and that their success was just a random fluke product of the times, not due their terrible unoriginal setting that slowly turned into "that guy: the RPG", hence hating the Tremere.
>>3971717One kind of stupid but fun thing about the plus patch is you can just go back there and fight everyone in the mansion if you want.>>3971722Don't they even literally call it the triangle or triad or something?
>>3971801>>3971760I think Tremere are writer's pets in the way that they must always be cool so all the cool shit must happen with or around them. The Vienna chantry getting the shit bombed out it? Extremely cool. Tremere (not a vampire originally) suppressing an Antediluvian for near 700 years (who are the original writer's pets)? Extremely cool. Getting like 35 thaumaturgical paths? Extremely cool. The Tremere, even in their failure, aren't allowed to be lame
>>3971802>Don't they even literally call it the triangle or triad or something?Probably the Pride Pyramid.
>>3971815>mixing V5 lore and non-V5 loreDuplicitous.
>Standing in a dark corner>No one in sight>Feed on a kine>"Criminal Violation">"Masquerade Violation"Is this because I'm using the Unofficial patch or is the game just like this?
>>3971876Maybe consider not being a blood-sucking monster who preys upon humans, buddy
>>3971822It was more so the point that even in V5 they're not really allowed to look lame
>>3960760>Anarchs, and LA by night is some of the most stupid shit put to paper. They do literal walk outs in the 1400s, and have entire chapters of the sourcebook about vampires campaigning for minority rights.If you ever want to roll your eyes so hard they unscrew from their sockets just read this:https://whitewolf.fandom.com/wiki/Boggan_(CTD)Everything from the Renaissance section onwards is like a museum piece for how cringe WoD could be.
>>3972117All I know about Changeling: The Dreaming is people who don't mind a lot of WoD's weirder shit find it embarrassing. I mean people say The Lost is better, and that's basically playing as a rape victim/alien abductee
>>3972117>96Truly ahead of times in the cringe department.
>>3972117Can't wait for zoomers to scratch the surface of literally anything they blame Millennials for, and find that it was actually xcucks all along.
>>3965838>Redemption had a multiplayer mode?yes the one where everyone maxed out their abilities and never LARP so it's perfectly balanced!
>>3972398>Millennialsdon't exist. it's Gen Y
>>3972398>it was actually xcucks all alongv5 was written by gen x and boomers.
>>3972398Honestly, the whole existence of defined generations is a bit of a psy-op designed to create infighting. It seemed like almost overnight the same insults people were levying at millennials (lazy, weak-willed, entitled) started getting redirected towards zoomers. This dumping on the young by the sole virtue of being young invariably led to them returning fire at the old. The only reason Gen X got spared only because "boomer" got turned into a generic term for anyone older than you. Attributing collective guilt based on when you were born will just create hostility between the young and the old, undermining social cohesion, and preventing good faith dialogue.
>>3972117>>3972318I didn't read but did they really make Australian bogans a special magic race? Jesus
>>3972486>the whole existence of defined generations is a bit of a psy-op designed to create infightingCool it with the anti-Semitic remarks
>>3972486Ok zoomer.
>>3972117It can't be that ba->The rare Unseelie boggan is the kind to wield the anonymity of the internet with laser precision, enacting their personal brand of vigilante justice on those who prefer to tear down others and torment undeserving targets.Nothing says "exciting tabletop adventure" like playing as a magical Reddit mod.
>>3972818>tfw 0 dots in resources
>>3972398I noticed part of the problem with gen z and alpha is that they take too much from millenials without realizing that way too many of them are nihilistic and have no real ambition to succeed. For them, just being able to do what they want comfortably is success.
>>3972861It's just the way society is at the moment>boomers blocking entry into careers with retarded requirements and stubborness>Ay-eye>Economy getting worse>Societal trust getting worseThis is stacked on other things that just suck, a lot of us kind of just want to ride out the alleged end-times comfortably. This is even worse when you look at how fucking AWFUL zoomer and millennial women are and how shit the dating market is, half of those guys gym and looksmax out of meme potential but have no interest in women
>>3972888>boomers blocking entry into careers with retarded requirements and stubbornessBoomers are retired. The oldest ones are 80.
>>3972895Boomer kind of just means anyone older, my bad on that. Fair though, but yeah that's part of the reason
>>3968986I just don't understand. As I started making a new character, I noticed that Dominate powers are Trance/Brainwipe/*Sleep*/Possession/Mass Suicide. The wiki lists that in Unofficial Patch (Plus), they're supposed to be Command/Brainwipe/Sleep/Suicide/Possession. And Trance/Brainwipe/*Suicide*/Possession/Mass Suicide for classic. So my Unofficial Patch (Plus) has all the vanilla powers but Plus's Sleep instead of Suicide?It says "Unofficial Patch 11.5" (no Plus suffix, if that should be there) under Gameplay options. I didn't have Yukie or Chunk skips, but I had the Lasombra quest or the oddities from Mr. Ox, or the drug quest from Trip (now that I started a new run and I noticed it).Google AI is gaslighting me that I wasn't nice enough to Chunk for the Persuasion skip. The .dlg file doesn't list any special chunk flag for the option though.I am gonna give it one more chance and play as a woman who seduces Chunk, to see if it makes a difference.
>>3972318The cringe stuff in the Fandom wiki is not from '96. It must be from a later editon.In the first edition, boggans are kind of corny hobbit-like hippies, but there's no nonsense about them secretly inspiring feminism or banning people from internet forums.
WHY ARE JEANETTE BOBS SO RARE IN R34 SAARS??
>>3968986>Beckett doesn't teach me anythingIt depends on what your stats are at, I think he mainly raises Research but I'm not sure how he gives the extra Disciplines in the plus patch.>Instead, I didn't get the armor, and she died in the hotel anyway. Never talked to me. I remember that in the unofficial patch >10~15 years ago, she talked to me in front of LaCroix's or something.She talks to you in front of the tower soon after you go downtown for the first time but after that she stays in your apartment. I think the plus patch gives you an option to tell her to just stay inside after she says she's being followed but if you miss that then she dies. Letting you keep her and her stay alive feels anticlimactic.>Yukie wasn't in the courtyard at all...Sounds like you're just playing the basic version.>>3973157I think one of the more recent changes to the UP involved Dominate powers being changed again so the wiki may be out of date. >It says "Unofficial Patch 11.5" (no Plus suffix, if that should be there) Yes I think it should say Plus. It sounds like maybe you had plus installed and then installed basic over it? Whatever it is it sounds like your installation is messed up and you might just want to start from a clean install and fresh download of the patch.
>>3973330I mean the picture, Anon. Do you have only 1 dot in perception IRL?
>>3973411Yes.
>>3959273No no, Werewolf does that too. Germs, Irish, basically every pop-culturally relevant indigenous group. Werewolf engages in Native American fetishism. The eco-terrorist stuff is an extension of "modern society bad, we should return our roots as simple tribal peoples".
>>3974609>Native American FetishismMore tribalism, there's a tribe for nearly every ethnic group.
>>3974609>every pop-culturally relevant indigenous groupThey will never acknowledge “indigenous Europeans” for obvious reasons
>>3974665>“indigenous Europeans”You mean the Celts, covered by the Fianna, the pagan woodniggers covered by the Get of Fenris or the meds, partially covered by the Nigger Furies (worst tribe ever)?
>>3974702>>3974665You can go even further>ethnic romanians and slavsCovered by Shadow Lords>GermsSilver Fang>*taliansGlass Walkers>Asians (this one is pretty racist)StargazerTechnically the Asian werewolves (save stargazers) gave up on the whole Gaia shit and went to the Beast Courts instead (they serve demon kings or something?), which is kind of retarded since they have to overcome literally feeling the Earth die at every waking moment, but any lore outside of Europe and NA in WoD is pretty underbaked
I wish the rifles in Bloodlines weren't fucking breach-loaders. I know the game's set in california but you can still pay for illegal machine guns.
Why are all of the actual clan quests in the Clan Quest mod kinda shit?Both the Ventrue and Gangrel ones are smokescreens for force feeding you Assamite/Sabbat and Kuei-Jin lore respectively.
>>3975045>why is shitty modder fan fiction shittyA question as old as time. We may never know.
>>3975060I don't hate everything about the mod though. The Sabbat section is mostly fine. But the Clan Quests themselves are pretty disappointing.
>>3975045There's already an added quest that force feeds you Kuei-Jin lore too that's probably one of the better things that mod adds though I mean that as the lowest bar imaginable. I remember the Gangrel one in particular annoying me because it had Knox complaining about his parents like he was a teenager for some reason (but I don't remember all the details), which just seemed really fucking weirdI haven't played all of them, but what I hated the most about most of them is for better or worse so many are just too invasive to the game and want you to kill a major NPC. There's a lot of lore dumping for some (the Brujah one literally has Damsel giving history lessons), but I don't think it's a bad idea fundamentally to do that when your goal from the outset is clan specific quests. I don't really want to be too critical of it when mods to the game are really slim pickings, but I can't say I really care for much in that mod.
>>3975090>I don't really want to be too critical of it when mods to the game are really slim pickings, but I can't say I really care for much in that mod.Reasonable. As said I didn't hate everything related to the Sabbat area, I which is why I found the quests the mod is named after being meh so jarring.
>>3975090What gets me is that the Malkavian quest is fucking NOTHING. A complete waste of time. You just wander around talking to furniture and nothing of interest happens and no Malkavian lore is revealed. Doesn't even expand on the base game's Malkavian madness foreshadowing.Genuinely worst possible use of the clan's concept.
>>3957722>one of the greatest action RPGsWith one of the worst gameplay ever made?Atrocious combat mechanicsHorrible enemy design lacking variety and satisfying attack patternsUgly looking visualsRPG bloat where you have redundant stats Progression curve that feel unsatisfyingShallow side questsTerrible story with one of the worst and most retarded endingsUnder-developed last section with linear levels and repetitive roomsSurely that makes it the one greatest action RPG of all time!Compare this garbage with a game like Bloodborne and all i can do is laugh at retards like you.
>>3975287>With one of the worst gameplay ever made?>Atrocious combat mechanicsit's not that bad. the tutorial does a poor job of explaining things and it's pretty obvious that a lot of people don't understand how the mechanics actually work especially for melee.
>>3975287>Ugly looking visualsNonsense.>Shallow side questsThe writing in the side quests is one of the best parts.But yeah if you only like games with good gameplay, this isn't one of them.>>3975288It's really bad even when you understand the rules.
>>3975333>It's really bad even when you understand the rulesno
>>3975333You know what? I take that back, the visuals are not ugly, its just that they are not worthy of praise either. I mean look at Half-Life 2 or Metal Gear Solid 3 which came in the same year, even Unreal Tournament 2004, all look better, but okay the visuals are not ugly. I was too harsh there.My problem with its side quests is that they don't have a good narrative depth, sure they may resemble and Elder Scrolls style of quests where you can enter from the window or hack the door, but I don't really remember much about them, they had little significance to the world or the story, I mean lets compare the quests with Witcher or Fallout New Vegas or Kingdom Come, can you say with a straight face that the side quests are well written compared to that?
>>3975287It really speaks about how a lot of the game (despite being pretty good for 2004) is technically not very good and somehow it holds up off of the sheer quality of the writing, dialogue, vibes, soundtrack, and voice acting.>RPG bloatThis is wrong, you get a lot of cool options for playing it your way and it's a great adaptation of a tabletop formula.>Shallow side questsThey're more interesting and well thought out for the most part than anything else in other games, barring maybe Witcher 3.>BloodborneNot really an RPG, none of the souls-games are RPGs they're just called that because of character building.
>>3975545I'll be a bit of a bloodlines and Troika defender here>MGS3Fair, but Kojima was working technical marvels and he's an insanely talented director.>Half-Life 2They were using the modern version of source instead of Troika's bootleg prototype (required by the publisher, I think).MGS3 was also hyper-optimized for the PS2, so it's kind of silly for graphical comparisons to be made here. Either way, a lot of anons and people praise the style over the actual graphics themselves. The faces are pretty well-regarded, but yeah the game doesn't graphically hold up well and is instead carried by art direction, good lighting, and the atmosphere. Half-Life 2 and MGS3 are also widely regarded as some of the best games of that generation
>>3975287>Compare this garbage with a game like Bloodborne and all i can do is laugh at retards like you.Literally not an RPG.
Which one of youse voiced in the unofficial patch plus?