/vrpg/ give me advice. My little brother is autistic and he’s been obsessed with making his own RPG game for about 4 years now. Literally 4 years of him tinkering in RPG Maker MZ or whatever version it is.The problem is, he’s genuinely getting aggressive and defensive over it whenever I try to give him basic criticism, and on top of that, I’m basically forced by my parents to draw the concepts for him because "you're good at art”. I can’t even get good pictures of it. And he unironically believes this game is going to be the next Undertale or Omori.The writing is agonizing. How the fuck do I tell someone who has spent 4 years on a project that a protagonist who speaks in the third person like a toddler completely ruins any chance of taking the game's "serious emotional moments" seriously?/vrpg/ Is this what all solo dev RPG Maker projects look like? Just mashed together tropes from popular games? Tell me I'm not crazy for thinking this is gonna be a massive flop if he ever actually finishes it? How do I deal with this without causing a war in the house?
upload it somewhere and let us play it, i'm sure we'll get a good laugh from it
>>3964515bro he's like 14 and so are you
OP let him upload it somewhere and see how it does. If it fails, hopefully he'll learn a lesson. If it does well, you can claim some credit for art assets.
>>3964515move out from your parent's home faggot>>3964525this
i think that you shouldnt crush your little brothers ideacould you give us some information about the game? maybe some lore or something like that?
>>3964515how do you expect us to give any advice if we cant see the project for ourselves to provide an unbiased opinion on what the flaws are?
>>3964515Genuinely I wish I had this kind of drive. I've never been this motivated about anything. I admire your bro, even if it sucks, tell him to keep at it.
When your little brother is kicking a football, he thinks he's going to be a pro one day tooJust let him have fun
>>3964515>Just mashed together tropes from popular games?Don't even pretend that the successes aren't exactly this.It's just luck of the draw. There's 100,000 timelines where something like Undertale goes completely under the radar since you could make the exact same argument about it as you're making now.The difference is luck. If people just magically decide they like your crappy art and your cringe writing, that's all that matters.
>>3964515You should encourage him to finish, the nihilistic and lethargic "intelligent criticism" energy from this place are what ultimately powers cucks, simps, and leftists in general into their bitter futures of poverty, loneliness, and a filled grave containing an unfulfilled corpse. Sticking to something for 4 years is something most kids don't do which shows the opposite of all that.Even if it is pretty cringeworthy there will come an age where he will look back on it and want to make a better one, and he's probably learning SOMETHING even if it is just a -maker package. Maybe get him started on Unity on the side.
>>3965183Ignorance, cope, and the mindset of a loser. Rethink.
>>3965183>t. OP's autismal brother
>>3964515>How the fuck do I tell someone who has spent 4 years on a project that a protagonist who speaks in the third person like a toddler completely ruins any chance of taking the game's "serious emotional moments" seriously?Try it with probabilty theory or explain what a reality check is.
>>3965183>It's just luck of the drawI'm certain that's how vidya works. Success is completely random. All games are equal.
>>3964515RPG maker dev here, best i'd say you can do is let the kid release it. Alot of devs start out thinking they'll make the next Final Fantasy or Undertale when they won't. Kid's gonna have a reality check when others actually play his game and criticize the game. Thats probably how alot of devs start out. Eventually he may look back and go: "Damn, this sucks ass. Maybe i could try to make something better than the cringy shit i made when i was a retarded 14 year old"
>>3964515The only issue here is that you've let yourself be pressured into doing something you don't want to doYou shouldn't be doing thatAlso, you shouldn't be making art before the games finishedIf you need an excuse, you should probably start your own art project and insist you need to spend your time on that. It will sound better then choosing to do nothing
>>3965255Is it tho?
>>3965333NTA. Success takes three things: luck, talent, and hard work. Luck exists, but is not the only factor. Losers pretend that talent and hard work don’t matter, only luck, to deflect from a lack of talent and an unwillingness to work hard.
>>3965339nigga we're talking about vibe coded, copy pasted, quirky meta rpgmakers games.don't give me the spiel like they're making the next baldurs gate
>>3964515feed his autism bucks. and if he gets mad enuff when it fails, call CPS on him. profit.
>>3964515>Is this what all solo dev RPG Maker projects look like? Just mashed together tropes from popular games?I follow unique and enlightened path of forever dev where instead of actually working on my project I think about how to work on my project. It is more elegant way than crude working on it. However progress is slow as after years I am not a little bit closer to finish than before.
>>3964538This. It's often best to just let life teach its lessons. We learn through experience after all.Everyone's a dipshit when they're young op just let your brother have his fun and be willing to tell your parents no and set boundaries for what you will and won't do with the art.
>>3965180Samefagging but this. You only get to be young once. Let him have his fun thinking he's gonna be the next Michael Jordan or Tom Brady or whatever of the video game world.
>>3964515I don't know how you're gonna tell him his game is bad, but you can't crush his soul. My little brother used to genuinely think he was going to be in a famous band one day. He'd play guitar all the time, he even got a drum set that was super fucking annoying to listen to and I'm pretty sure the entire neighborhood hated it so I'm glad that stopped at least, but one day my brother came home with a cassette tape of him and another kid in the neighborhood "jamming", and keep in mind he's like 12 years old at the time, and he comes home and he's all excited and he wants us all to listen to it. That's when my mom, like, got upset at him and told him that he's never going to be in a band and I don't know what other kind of shit, I wasn't there I was in my room, but from that day forward he was never excited about anything ever again. I never heard him play guitar ever again. He never went to another kid's house to jam ever again. My own mom destroyed my little brother. Really, she destroyed all of us in different ways, but I remember when she destroyed my brother. And you can't do that, man. You can't kill your own family member like that. So don't just lay it out and tell him it sucks and he'll never be anything, try to frame it more positively or tell him to read more books so that he can write a better game or something, I don't know. But don't rip his soul out of his body like that, he'll never ever be the same.
>>3965499I'm genuinely to hear that about your brother, bro.
>>3965766sorry* to hear
>>3965499You should team up with your brother and rape your mom.
>>3965272>>3965183Luck is in everything.But on the other hand, there are qualities that separate successes from failures.No one succeeds purely by chance. No one fails purely because of bad luck.
If you're seriously trying to say that luck is all it takes to get your game popular, I urge you to get a reality check.
>>3970855You are being purposefully obtuse, worse, you're too much of a pussy to @ the nigga making the argument.
>>3965183Luck and the Fangamer mafia. OPs brother isn't in the club, though, he should stop
>>3965183>There's 100,000 timelines where something like Undertale goes completely under the radarundertale got its initial momentum from the author being already sorta famous. very little luck was involved in that one
>>3965183>>3973221There's not that much luck involved in game success. If you can capitalize on ideas that haven't been fully fleshed out and are able to make your game appealing via gameplay story etc then your game is capable of success. If you then get market confirmation early on that people will buy your game in the form of a fundraiser or something else, then your game is almost guaranteed success.Many indie devs will spend years making their ultimate passion project in a vacuum while getting 0 feedback from their target player, not market it at all, and then wonder why their game gets 12 sales. Hate to say it but most of these passion projects and 'underrated gems' are usually not very compelling and are worthy of exactly the amount of success they got. If not, then it's a failure in marketing.>There's 100,000 timelines where something like Undertale goes completely under the radarToby Fox had a sizeable fanbase before making Undertale, and he also put out a Kickstarter with a demo before committing to making the whole game, which exceeded its goal. Undertale also capitalized on multiple unique ideas that had never been fully fleshed out or modernized in an RPG before like sparing enemies, bullet hell in turn-based combat, talking to enemies... on top of having a great OST with compelling characters, story, and cool bosses. There was VERY little luck when it comes to its success, it was pretty much guaranteed.Go look on kickstarter vidya, sort by new, and you'll see many instances of this: all the great looking games surpass their funding goal. The ones with low funding are 99% of the time boring projects with nothing interesting going for them, beginner projects, or AI slop. You'll never see an incredible looking game on there that has no funding. I've never seen one.
>>3973633>If you can capitalize on ideas that haven't been fully fleshed out and are able to make your game appealing then your game is capable of successgroundbreaking. Doesn't take into account a myriad of variables outside the devs hands. The 100s friendslop and vampirelike released each month, where streamers rally around one and pump it like its a shitcoin, is a prime current example. This market is insanely saturated.Success has no guaranteed formula, just like "gaming the algorithm". You can't really "game the odds" when so many people are also trying to. Theres also a fatigue for eathbound likes if your name isn't toby fox.>Toby Fox had a sizeable fanbase before making Undertale, and he also put out a Kickstarter with a demo before committing to making the whole game1) Having a prior fanbase hurts the no-luck argument. (just b popular so your game is also popular bro)2) He had a fanbase built OUTSIDE of vidya. An indie dev without clout has to compete with a thousand+ release in any given month and marketing is high-variance.3 That he was gonna make some money sure but that he was gonna have a global reach with 5-10 million sales?4)It is very easy to play cpt. hindsight and say that whatever gay nigga character in that game had insane virality (as if similar games didn't try the same shit) but the truth is that its unpredictable. >and he also put out a Kickstarter with a demo before committing to making the whole gameindie devs massively skip kickstarter if they have no clout, esp solodevs. Its a burden, not a magic trick to reduce risk.Also kickstarter or demos that did better with the end product being almost a failure shows its not reliable.>with compelling characters, story, and cool bossesIts garbage for midwits just like every other earthbound inspired title. The reason why we're not evoking intricate qualities in this argument.We're not talking about tes6 or dos3. We're talking about "yet another one of those" from "who?"
Also shut stop it with muh hard work, everybody works hard for a long time for a finished product, thats the minimum requirement of the art form. Its not a merit on its own, thats commie logic. Esp with THOSE type of games. OP's lil bro isn't making the next noita. Shut up
>>3964515I also made a goofy RPG Maker game when I was 12, throwing together stuff I liked. Let him have fun with it. If anything, encourage him to plan it out a bit more and decide a set ending. He'll be happy to have finished something.In my case, I had a place where the game sort of ended, but then a second world where I was totally making it up as I went. I liked adding to it with whatever popped into my head, the same way people play around in Minecraft or something. It was so fun I kept wanting to add more and never finished (though the first half was basically a complete short game).It's very unlikely this will become the next Undertale, but keep in mind that Toby Fox started the same way as your brother. Making RPG Maker games with his brothers. You can read about his experiences here:https://chartcarr.neocities.org/secretbase_5This part in particular:>But even that game my older brother made was never finished. In total it had around 3 or 4 hours of content, it was going to be a long game and took years to make. As a result, I lost confidence in my work and ended up quitting game development altogether too. In the end, only one of my older brothers was able to complete his own game.This is why you should encourage him to finish it one way or another. I remember being really disappointed that I never truly finished mine. Completing something will give him confidence and inspire him for future projects. So you won't even have to worry about this one being perfect or not.
>>3973693Another relevant part, about the game his brother actually finished: >In short, it's a collection of jokes that popped into his head. Because of this format, it seemed like the game would go on forever, like an "endless opera." However, one day, my brother suddenly decided to bring it to a conclusion. All the ally characters were instantly powered up to the maximum level (Level 50). Then, they proceeded to face the final trial. Even so, they were able to properly reach the final area, face the final boss, and there was an ending.>The completion of the silly game that my brother and I were making was the first time any of us had ever finished anything like that. It was shorter than what our oldest brother had made, but at that moment, I realized something: we were still just kids. If we wanted to complete a game, we had to make something that was feasible for us! Since then, that thought has always been with me. At that time, all those using RPG Maker were trying to make their own version of something like Final Fantasy. The sort of epic game where you had to level up your character to 50, battle with every enemy in the enemy list, and if you really completed it, it would take about 20 hours to play.>However, after seeing the game our oldest brother made, I realized that something like that would be impossible for me. From then on, I made sure to keep the scale of the games I made small and to develop solid development plans. By understanding my own abilities and not exceeding the limits of my mind and body, I was able to complete a decent number of games. So, everyone, you can make games right now too! Just maybe don't try to make Final Fantasy.
>>3973693>>3973694Your bro might like seeing this since he's an Undertale fan. Might give him some perspective hearing about Toby's experiences at his age.
>>3973693>>3973694At the end of the day, you don't get to pick how people respond to your game. Sometimes a good game goes entirely ignored. Sometimes a really dumb game that sucks spawns countless retellings, reiterations, sequels, and knockoffs for seemingly no reason at all.All you can ever do is make, then put your creation out there into the world. What the world does with it next is not in your hands. As a great man once said: Love isn't love until you give it away.
>>3964515Copy the game files and post it here so we can decide if its good or not
>>3964515upload the files somewherelet an anon take them and publish it in an unfinished statehe loses all credit, his 4 years of work are lostyou no longer have to do shit for ithe'll hate you forever though
>>3964515dont criticize him, have him release crap and he'll improve from it
>>3966497toby fox made crap romhacks before being famous, there's no such thing as long but there is a thing like building skills
>>3964515well pussy aren't you going to drop the game files somewhere?you came on here, complained for a few posts, then fucked off into the aether. The fuck man.
>>3964515Orgack did nothing wrong.
>>3964515I'm guessing this is less about the game itself and more about your living situation. Are you actually being "forced"? Are your parents becoming aggressive toward you? If not, maybe start a conversation about how you don't share his passion for the project and that you don't enjoy working on it. You could use your own studies or projects as a reason why you'd rather do something else. As for your brother, keep encouraging his creativity. Even if you don't think the game will perform well, it's not worth creating an argument. Sometimes it's better to just blindly nod and go along with it.
>>3965183Undertale only got big because the developer was part of the online webcomic Homestuck -- so involved that he literally lived in the Homestuck author's basement. So he already had access to an audience that knew him, to market a similar product.
>>3964515SONIT IS I, YOUR PARENTS You're deadline is coming up for the Orgock impregnation scene. Stop posting on 4chan or you're going back to the goblin basement for at least a week
The more I think about this project, the more soulful I think it is. Remember, the fear of cringe is the death of kino.
>>3964515dont expose your family business to strangers on the internet, woman behavior
can you give us the name of his game?im getting impatient it's been almost a month.