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File: TLR.jpg (408 KB, 1914x2310)
408 KB JPG
The Last Good RPG
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>>3967150
Not true, but I'm sure it's good. I've wanted to play it for awhile now. Sell me on why it's so good, anon.
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>some old as fuck forgotten nonename jarpig
sugoiiine!!
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>>3967150
No way in hell. Nier and nier automata are both great. And theirs the souls series too. Etc

Last remnant was pretty fucking good though.
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This is the one game where someone coukd say they got filtered and I wouldn't blame them.
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>>3967361
Souls bourne games are great but come on they are clearly not RPGs. You can tell by the story telling and the way it handles lore. It just has skill upgrade system which copies that of RPGs
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>>3967150
The ONLY reason this game is remembered at all is because the PC version is better than the console version and PC master racers can't let it go
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>>3967150
It's incredible how crazy the combat gets as you progress into the game with all the different skills and systems that you keep discovering during its length and all the permutations and strategies that they offer.
I really was amazed by it and how little I had heard of it.
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>>3967150
No its the last remnant, not the last good rpg
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I hate how I got too overpowered and therefore the bosses scaled up to the point they became unwinnable.

360 version
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>>3967463
they're basically classic dungeon crawlers
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>>3967785
How intricate does it get? I played a couple hours recently and felt like there wasn't that much depth to combat. I know there's a lot of stuff going on under the hood when it comes to character progression but nothing on the more active side.
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>>3968796
The first hours really don't make justice to it, it looks simplistic, random and limited at first but once you understand certain things you gain a lot of control over the battle system and ways to deal with shit. For example, you end up learning that sometimes is best to designate a unit full of healers that almost never attack and instead wait for healing or resing other units.
There are monsters with mechanics that punish ganging on them and you learn to designate units with very high hp character able to tank.
There are skills that allow to so summon monsters that are like a boss to fight on your side, there are "get away from jail free card" skills like black hole that can save your ass when your about to lose.
Ranged abilities allow you to poke from afar an enemie without being exposed to a counterattack from them. There are skills that allow you to manipulate the moral. You learn which skills are better against big units and which are better against bosses. There are skills that use items which do not consume battle points and allow you to save them up for bigger skills. You also learn that there are optional characters with their own unique skills like Jager's Beowulf and you start looking out for those characters.
Not to mention that you control how any character other than Rush evolves in a general way, you can tell them to focus on physical skills or magic, to learn new kills or focus on what they already know, if they should learn healing skills or not, etc
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>>3967463
>i can put my stats to be a wizard
>or i can put my stats to be a knight
they're RPGs
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>>3968824
Interesting. Maybe I'll pick it up again.
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>>3968824
Has there ever been an rpg with this much to it other than like SaGa?
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>>3967520
N-n-no you!!!
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>>3973174
Almost literally any crpg?
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>>3973174
Funny you mention SaGa, The Last Remnant was initially pitched as SaGa Frontier 3.
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>>3973827
Hell CRPGs have way more to it then this. This game is primitive compared to them.
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>>3967150
i don't know the game but does the sword exist in it ? i like the design
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>>3974011
I think the main badguy uses it
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>>3973827
>>3973982
Complexity doesn't actually equal depth; it's how mechanics interact with each other that matters
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File: 1760560465830.webm (2.88 MB, 818x460)
2.88 MB WEBM
>>3975008
Inferior to TLR gameplay in every way
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>>3975008
>Complexity doesn't actually equal depth; it's how mechanics interact with each other that matters
This post is indistinguishable from a Markov chain generator fed all the posts of /vrpg/. About all it’s missing is the word “engage” and maybe “writing”
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>>3975011
>Instant cope
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>>3974011
Yes.
It's the Valeria Heart, the posterboy remnant of Athlum and a literal skyscraper sized sword stuck in the middle of the city which can also be obtained as human sized equipment in a pretty convoluted way.
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>>3975011
He's not wrong, though. Tri-Ace games are really bad about this for example, the skill and crafting systems all give you an edge in battle but they barely interact with one-another.
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>>3975017
Thanks anon



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