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Growing up (as a console-less loser), I thought that Septerra Core was supposed to be just the "western" Final Fantasy VII.

Now that I finally played Chrono Trigger, after decades of procrastinating, I realize with great disappointment that Septerra Core is just a straight up Chrono Trigger rip off with a different coat of paint. There are hundreds of small examples but the big ones
>the seven shells are just like the different ages in Chrono Trigger
>linear progression through the ages/through the shells until you unlock a flying ship that lets you travel between them freely
>lots of revisiting of old locations for extra content (more so in Chrono Trigger) once freedom of movement is unlocked
>enemies "dynamically place themselves" on the existing map for combat
>clear inspiration in the level design, except made (more) cancerous with lever pushing to bloat the game time in Septerra Core
>Ocean Palace people = The Chosen
>future age = Junkers
>600~1000 AD = Wind City
>prehistory = uhh the Blind Korean-speaking Alien shell
>Lavos = the Core boss
>just a few combo attacks in Septerra Core because they probably didn't know how to implement it right

The only thing Septerra Core did better and different from Chrono Trigger is the magic system. The things it did different and worse was the level design and the trash combat that refreshes instantly upon any map transition. Change my mind.
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>>3978238
You say it like that's a bad thing.
>mfw spell animations taking ages to play out
>>
Beavis & Butthead made this game.
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>>3978238
Okay but how many rpgs have you played besides Chrono Trigger and Septerra Core?
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>>3978238
I bought this game on GOG ages ago and I still have to play it.
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>>3978238
As if the japs didn't rip off of each other literally all the time. CT is kiddy consoleshit with toddler controls. Septerra is a proper PC RPG with good writing.

The entire reason I dropped CT, but beat septerra multiple times.
>>
>>3978238
All I know is that I thought Araym was the coolest fucking design ever
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>>3978315
I played almost every big/popular western RPG between Fallout and Pillars of Eternity, and a handful of outliers (Albion, Burntime, Wizardry VII before and ...I guess Disco Elysium counts for after, and Age of Decadence/Colony Ship and a bit of the first Owlcat Pathfinder).

I reckon you are more interested in JPRGs though, yessir, I reckon, mmhm. I haven't played a lot of JRPGs, only a bit of Final Fantasy VII, Persona 3/4/5 and 5's two spin off games, the original Trails in the Sky trilogy and Disgaea & Disgaea 2. I thought Chrono Trigger would only overlap with Septerra in the ATB combat style, but I was shocked to see how much of the design was just "hope no one notices" copy-paste. The few reviews I read at the time of release all just compered it to Final Fantasy, so I thinking to myself "wow this is so much better than FF7". Though it's possible it was partially me coping because I couldn't get a pirated version of FF7 at the time and I got Septerra Core as a game magazine cover game, like most people in the region, I reckon.

>>3978364
Very based, the writing of Chrono Trigger is just basic anime cringe but I was being nice because I haven't played any pre-1995 RPGs with much better writing. I reckon if I could've played Chrono Trigger in the 90s I would've loved it as a kid though, would be playing it all the time. It took me months to finish the game but on the other hand I finished Septerra at least 2.5 times and Chrono Trigger is giving me a hankerin' to replay it again. I would also say that the soundtrack of Septerra makes a huge difference, I just love the combat themes, the shell themes, and the sound effects (like the generic gun shooting) live rent free in my head. But the soundtrack also sounds a bit similar like the Myth games, so maybe O'Donnell and Salvatori didn't put too much effort into it.

I wish there was a mod that disables enemy aggro if they're low level or in previously visited areas (like the cheat code)
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>>3978425
Imagine how much better the game could've been if they at least implemented some of the easier points in the original game design.
https://twilighttangents.com/septerracore-legacy-of-the-game-part-01/
>Remove respawning enemies and just do quest XP.
>Chess style combat would've probably slowed the game down even further, so this is the one thing they benefited from not implementing.
>Would be a great fit with the "organic tech" universe.
>Probably the night was important for the next point.
>Camps could be an improvement if it let you interact with your party more.
>The politics point is especially funny because that's the one they kept selling to the publishers all the time.
>"Guys, imagine if we had a journal..." - yep this one was a big stand out as far as lacking features go. Easiest thing to implement by far.
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>>3978238
Everything looks similar if you squint your eyes enough
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If the bullets in this universe are grown inside the weapons firing them, why don't they just make bullets that continue to grow inside men



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