God bless people who still make the "four niggas in a square" kind of games.
>>3983994M&M X Legacy was ok for what it was trying to do. I think the reason it bombed is that people wanted it to be a more expansive concept. Like Skyrim as a blobber. Instead it was just so painfully small and limited that people were disappointed. It also had severe itemization dysfunction leading to the actual experience of playing the game feeling very stale and pointless. It was pretty enough, it had stuff to do in it, but there wasn't much point in doing so since nothing really felt impactful or rewarding.It would have been a good basis for something if it were developed into an actual, proper RPG.And I think that's a problem which basically ends the blobber genre, generally. They were as good as RPGs could reasonably be in the late '80s and early '90s, but we can do better these days. RPGs can be so much more than a fucking Windows '95 maze screensaver. And if you're gonna make a screensaver, you should at least make it an interesting one. With actual puzzles and environmental navigation. Actual interaction systems with the world around you instead of just a static NPC popping up to give two sentences of dialogue to say that one locked door three hours ago is now unlocked.
>>3984034Isn't Etrian Oddysey also a modern (sorta, last game was in 2018) blobber series?
>>3984034Wizardry 8 was moving into that direction, with a handful of puzzles (eau du rapax trap) and environment effects (scuba gear in underwater caves, fire magic not working underwater).
>>3984034>but we can do better these days.Better, mentions skyrim. No, we can't do better and making any rpg into the shit called skyrim is a terrible idea.
>>3983994>still make>posts game from 12 years agoAnon...
>>3984034Even M&M6 from 1998 had free-roaming movement so I don't know why M&MX devs went with grid-based walking.
>>3984482They wanted to emulate M&M 4/5
>>3983994is legacy still playable in a technical sense? I never tried it despite playing most of the previous games
I don't know what it is, I've played all the previous ones (even the shit ones) but with X I've just sort of bounced off of it.
Where's a good starting point for M&M? 6?
>>3984425If you weren't an illiterate broccoliboi Zoomer, you would have noticed that no one said Skyrim was better. What was actually said was the consumers expected it to be Skyrim.For those of us who were actually alive at the time, we remember when those two games came out and what the zeitgeist / expectations were, as set by radically popular games like WoW and Oblivion which had been dominating the RPG and RPG-adjacent game experiences at that point.
>>3985034It is playable on modern hardware, but you are almost certain to experience some ugly rendering artifacts due to an esoteric GPU driver incompatibility. You'll play for a while before you encounter it (something about the dark elf enemies in a particular area). Most of the game plays fine. There's also a few mods and some externalized files, so you can tweak certain things if you want to, it just won't really fix the underlying limitations of the game.
>>3986028In my opinion, M&M6 (Mandate Of Heaven) is probably the most definitional blobber, and almost certainly the one that had biggest impact on gaming more broadly.I doubt any of the others would really stand up to it unless you're super duper into the genre specifically.
>>3984034Nah it reverted to square-movement and turnbased combat. That's really what made it suck more than anything
>>3986051pirating it is the only way to get it though init?
>>3986080I don't know. Probably. It's a game that released in 1998 and was made by a studio that went defunct five years later in 2003. In video game terms, that's an antique bordering on archaeology.
>>3986077No. It's classic. Tiles and turns is where games began and it's not only the core of the blobber genre's origins, it's also what distinguishes it from adventure games like Zelda or Skyrim. It's ok if you don't like the genre, anon. Just go play Skyrim or whatever. No one's forcing you to play games you don't enjoy.
>>3986028I started with 7. I wanna get around to playing that one mod which combines M&M 6,7 and 8 into one
>>3986241IIRC it has some weirdness which you have to work around, especially regarding the magic system, since it differs between titles.
>>3986088My man we talking about Legacy, M&M X
>>39860881998 was like 10 years ago, don't exaggerate.
>>3984464What do you mean? 2014 was only 2 years ago
>>3984482The dev was a fan of the pre-6 M&M glory days rather than the late '90s dogshit
>>3986053A completely nutty opinion. 6 came out in 199-fucking-8 after the genre was fucking dead. It gets praised by late millennials that played it in the 2000s as abandonware.