What are some RPGs that emphasize damage mitigation over healing?
Earth Wall in the first five Trails games is absolutely busted. It completely negates the next enemy attack and is spammable.
>>3986635Define damage mitigation
>>3986681Abilities that reduce or cancel out damage, as possible to healing abilities. Mighty Guard from Final Fantasy, for example.
>>3986689As opposed to healing abilities, I mean.
Since healing is limited in Final Fantasy 8, your best method of surviving is using the Junction system to increase the defense of your characters instead of just spamming healing abilities.
>>3986689Do abilities that disable enemies count?
>>3986698Yes.
>>3986701So..... all RPGs ever, then. Got it. Great thread. Good job everyone, we figured it out together. Ok, well. We're done here.
>>3986681>>3986748You showed him, newfriend.
>>3986748In most RPGs the support characters are healers, and the emphasis is on undoing damage through healing. I'm more interested in RPGs where instead of healing your goal is to avoid damage altogether.
>>3986767No one cares about your completely baseless bullshit opinions. You're inexperienced and you think that gives you a right to just say what the fuck ever. "Most" my fucking ass. Shut the fuck up.
>>3986767>RPGs where instead of healing your goal is to avoid damage altogether.Have you tried playing RPGs with that goal?
>>3986635SMT VVWide variety of damage mitigation methods and strategies from simple to complex for all sorts of scenarios. There's some interesting healing skills too but generally it's secondary to avoiding damage
>>3986789Thanks.
>>3986635SaGa Scarlet GraceSaGa Emerald Beyond
>>3986635Is the picture supposed to be you? Like is that how you imagine yourself? Lol.
>>3986748>>3986776>>3986853u mad?
>>3986635Any wrpgs that do this?
>>3986776He's right, thoughever. Final Fantasy emphasizes White Mages, D&D emphasizes Clerics. A fair number of RPGs rely more on healing than mitigation. Mostly the ones that rely more on mitigation are the ones where damage outweighs healing thoroughput or healing is too weak to cover up for the damage.
>>3986692The damage formula in lad iw is busted. If you have one level more than you enemy and gulped like 8 permanent def drinks, even enemies on the highest difficulty do scratch damage. Beats junction and draw x100 for rare spells. Especially as the def drinks lie around town free to farm.
>>3986635Immunize+Defender is pretty broken in Etrian Odyssey 1, but you kinda sorta need it in late game and against post-game bosses.
>>3986881>D&D emphasizes ClericsIn the D&D games I played healing with spells was kind of bad (not a lot of spells per day and meh healing) you were better of pumping AC or using stuff like stoneskin
>>3986918All TTRPGs have dogshit barely useful healingNo exceptions.
>>3986921>heal exists Wdym?
>>3986845SaGa in general, enemies will hit you like a freight train around mid-game.
Was gonna mention these>>3986845The latter especially has no healing whatsoever, it's 100% damage mitigation and management
>>3986635basically all tabletop rpgs and similar are like thathealing in combat is almost always a waste of an action in those games unless you get a key member downed that absolutely must return to the fight or you lose. combat in those games is far more about preparation and information than reaction.>>3986881clerics only heal after action in dnd, casting heals in combat is a waste of a turn unless you are "healing" undead lmao>>3986924heal is an ok spell but it's a lategame spell and only good if a character is downed but not killed, or to remove effects.in ttrpgs offense is better than defense and even when defending, preventing damage is better than healing.
>>3986940>ttrpgs offense is better than defense and even when defending, preventing damage is better than healing.They rarely are combat heavy. Played wotr solo and was like wtf when I played the game. There are hordes of demons in the game and the adventure has fights here and there. One of the many reasons why ttrpg systems have no reason to be used in vidya.
>>3986635I think many players go for the healing approach unnecessarily, and that's a design problem to be fixed before the option for that approach is taken away.Of course there has been games where healing was pretty much the only option, but probably mostly left in the 80-90s games.
>>3986635Slay the Spire
>>3986635That is a counterspell
>>3986635Guild Wars has a roughly equal emphasis on both, but I'll bring it up because I think its mitigation options are cool.
>>3986635Lightning Returns for sure! You were only alotted 10 healing items at the end of the game, so damage mitigation and ending battles quickly was your best strategy. Mediguard is a joke in this game.Majority of the end strategies on youtube require one to use quiet guardian spell set up in order to mitigate damage altogether for the sueprbosses.
This is literally just how Armor Rating works universally in all RPGs. It's a form of Damage Mitigation at the cost of some sort of encumbrance or quickness. Pillars of Eternity tried to solve this by giving you a free once-per-encounter "heal" on your endurance if you level at least one point in a skill which scales from it. That way, everyone just has a "heal", removing much of the need to build a healer and focus more on immunizing and/or removing debuffs.
>>3986689The end game of Valkyrie Profile is a risk management by stacking "revive if you die" effects rather than any sort of healing during combat
>>3986881Agree.In Baldur's Gate 2, having a single Cleric or Druid to heal all 6 people in some of those difficult fights is nearly impossible. The Heal spell (the high level one which restores all HP) is very late to get, and no Cleric is going to be able to heal a Korgan at low HP in the middle of a battle without that. It's better to stop him from getting low in the first place with Defensive Harmony or any number of buffs.I can't imagine memorizing enough Cure spells to heal an entire party repeatedly unless you're playing a run with no rest/no reload except on death.
>>39869214E.