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What can Falcom do to prepare for a future after Trails?

Should the next major project they undertake also be some sort of serialized JRPG/VN series?

Should it be in a box purchase format like Trails? Or transition into being a live service like Honkai Star Rail or FF14? Or should Falcom stay away from that oversaturated market, and if so then how do they improve revenue from the box purchase model?

Should they adopt gacha game marketing tactics like pouring money into animated shorts advertising each character before their release, as opposed to just announcing a character via a party screen art and a screenshot in a monthly famitsu magazine scan?

With declining birthrates in Japan, should Falcom try catering to adults? Or hoping to broaden their audience globally (and risk competing with Mihoyo)?

How does Falcom improve customer dissatisfaction with the Trails games (lack of new towns after the first game in a five+ game long arc, no one dies or gets a meaningful comeuppance, etc)? After 11 years of Trails games being promoted in the West, word of mouth in the Western JRPG fandom has heavily turned against Trails and is dissuading people from committing to this $700 series that does not have satisfying payoffs.
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>>3991630
They could try to making good games for once
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The worst thing about human/AI interaction with the internet is the search for solutions to problems of no relevance.
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I was a hardcore Trails defender but Daybreak broke me. There's no hope for the franchise.
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Trails? More like fails.
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>>3991653
They could've made good games if they stopped making Trails after the first two dogshit games but alas, that's not meant to be.



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