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I have seen that Final Fantasy Tactics is really liked. I gave a look at the recently released version present on Steam, but there's people suggesting the War of The Lions one. What's the differences? There's a version playable on Duckstation that is worthy the try?
>>
>>3992949

The remake updates the original but it lacks all the added content included on the war of the lions version (which includes not just the fanservice but extra jobs). In short the remake is just a demake as usual.
>>
Play the PSX original. Every other version has varying amounts of stupid shit that makes it worse.
>>
>>3992962
>>3992949
Pc has hackticks, no further questions allowed.
>>
>>3992964
So the original game is more than suffice to have fun. Ok. I will give it a try. Thanks.
>>
>>3992964

I disagree. War of the lions has the Dark Knight job which is essential for the optimal experience. If Delita masquerades as the white knight to disguise his nefarious ends it´s only appropriate for Ramsa to shoulder the mark of the dark knight to prove his resolve to oppose him.
>>
>>3992962
>remake is based off the good version instead of the soulless one
>>
>>3992983
Congratulations, you failed your father, your family, and learned nothing.
>>
>>3992964
Also watch HCBAILY'S Let's play....
He really smoothes out the edges.
https://www.youtube.com/playlist?list=PL1FF66EEF6DB7BDB6

Because the game is going to give you too many units in the beginning.
You only need.
>two female mage units
>one male meelee unit

Also like does, sticking to one class is stupid, take what you need and move on. Many classes actually suck in this game like archer.
>>
>>3992949
The original is perfectly adequate if you choose to emulate that.
The remake adds some QoL features like running from battles and instant retries but you can get shit like that with hacks.
The other point is the translation/script of the game between versions but both have points in their favor so whatever.
>>
>>3993274
My idea was to emulate through Duckstation, but choose a FFT version that let me apply a translation patch, in order to have it translated in my language. I was just worried about the version of the game, for I wouldn't lose something important, choosing the wrong version. I usually don't run away from battles, so maybe I don't need it, I don't know...
>>
>>3993318
>I was just worried about the version of the game, for I wouldn't lose something important, choosing the wrong version. I usually don't run away from battles, so maybe I don't need it, I don't know...
Play the original. The other versions are stupid.
>>
>>3993318
Well if you find a language patch just go for it. The differences between versions don't alter the core of the game for a new player.
>>
>>3993339
>The differences between versions don't alter the core of the game for a new player.
if it doesn’t have “tough. Blame yourself, or God.” and “l i t t l e m o n e y” you’re simply missing the iconic FFT experience. This is non-negotiable I’m afraid.
>>
>>3993318
> I usually don't run away from battles

random encounters in FFT are time-consuming and often unchallenging, so I hope you're committed.
>>
>>3992949
Any of the upcoming trpg any good?
>>
>>3993764
>Any of the upcoming trpg any good?
No. I'm sorry, but it's over.
>>
>>3992983
You can just use Lions War mod for the PSX version.
>>
>>3993764
Nope
Have to dig deep through indies to find borderline gems
>>
>>3993274
>The remake adds some QoL features like running from battles
This is not a "QoL" feature, it's a change to the rules of the game.
>>
>>3993841
What's that, Joe? What's over? Over.
>>3996019
Crpg? All I can find are some obscure arpg made in Korea or China and indies that are like 5 years late.
>dig deep for ok trpg
Struggle is real
>>
>>3996202
Eh sure. In defense of the opposing argument you could easily save/reload to avoid them as well.
>>
>>3993167
I'd say HCBaily gives good advice on the starting characters, but you don't have to be THAT autistic about it. I often just aim to get a female caster with 70+ faith and not bad compatibility with Ramza. Everyone else should have at least 68+ faith. If you really want to optimize your chances of stealing from key bosses, definitely follow the zodiac advice but personally I've never bothered to go that far and I've managed to steal every stealable item at one point or another (even Elmdor's gear).
>Also like does, sticking to one class is stupid, take what you need and move on.
Yep, not doing this is weirdly common. Anyway my favorite OP early game offensive powerhouse is

> take what you need and move on.
Great early game female glass cannon build:
Wizard -> Bolt/Bolt2 -> MagicAttackUp
Time Mage -> Summoner -> Moogle, Ramuh

Switch back to Wizard, equip a Thunder Staff and MagicAttackUp and you can one-shot entire groups of enemies with Ramuh (with reasonable charge time and MP cost). I say early game but really, it never stops being a powerful setup.
>>
>>3992949
Play the original. Then when you get the hankering to play it again, play the War of the Lions. Then when you feel like returning to it again, play the Remaster.
>>
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1.11 MB PNG
>>3992976
I've been playing through it at work since I never finished it on my own as a kid.

Its very gud, lots of kino moments. Though I did here there's some JP only VN scenes from the PSX version that did get ported to the ivalice chronicles.
>>
>>3993167
Archer and mechanik are actually really neat ranged options when not having to deal with cast times. With enough speed you can even do one turn charge attacks.
>>
File: 1000012637.png (1.09 MB, 2244x1008)
1.09 MB PNG
>>3993341
>Animals have no God!
K i n o
>>
File: fft-navigation-setting.png (281 KB, 1671x1278)
281 KB PNG
Also I highly recommend going into the options and setting "Navigation message" to OFF. It's the pointless message box that pops up when you start or end your turn.
>>
>>3998054
>With enough speed you can even do one turn charge attacks.
Eh?
>>
>>3992949
>download ps1 version
>"the hero used to be an anarchist. the church claims that he was a blasphemer, the root of all evil. but is this the tru-"
aaan insta-dropped. bored out of my mind with this constant shit.
>>
>>4003765
>anon raging and sperging about a near 40 year old game
Kek and ngmi. Is this a psychological issue that you project your contrarian views onto everything you come across?
>>
>>3997906
Indeed, I also had dual wield on every physical unit I had available and buffed everyone's brave with Orator (also decreased it for the time being, during the deep dungeon so I could pick up the items.

I haven't watched the let's play in years, but Monk is a godsend early on.
>Chakra/Revive,
who needs items anymore?
>Brawler
Combine that with dual wield, and you got deadly combo.
>>
>>3992949
ps hack that adds all psp content is the only appropriate answer.
>>
>>4003787
Does it add undead Algus?
>>
>>3998054
>archer and mechanik
Nah, b....By the time you have the speed, you could have put that into a calculator. Archers really do suck bro.
>>
while i'm here and thinking about it, is there any mod that allows you to pick fights in town? there should be a mod that allows you to pick fights in town.
>>
>>4004668
none sadly.
FFT hacking scene is just not as vast as Fire Emblem and Pokemon, despite the potential it has
>>
>>4004675
Tactics ogre has much more potential and barely any hacks
>>
>>4004704
PSP version is a nightmare to hack outside of manipulating tables and from what I have seen Reborn did away with mechanics like random encounters so who knows if some maps are even there anymore.
The scene just doesn't have very advanced tools.
>>
>>3992949
>but there's people suggesting the War of The Lions one
Those people are drooling retards. For the remake they basically paid some jeets to take the original game and run all the dialogue through a "hollywood shakespeare" filter. By far some of the worst shit you'll ever read.
>>
>>4004704
TO already has lots of content already, I don't see how it can be expanded anymore
FFT is very focused on its plot while the world is pretty much neglected, there is barely any sidestories there
>>
>>4004668
>>4004675
It's a Tactics RPG not a gay blowjob similator. Social roleplaying elements are deliberately minimal.
>>
>>4004721
Fft has plenty of story mods, to has none. Imagine a jew game in the to engine. Seeing the new pixel ff, I have 0 faith in decent se trpg.
>>
>>3993167
Just use 3 female black mages with black mage ramza and never grind at all. Their mutual spillover JP lets you buy MAttack Up and the good spells really fast even if you're beating every stage as fast as possible. Speeds only get high enough to make casting time a crippling problem in the last chapter when you can either phase them all out for uniques or recruited generics or make them magic gunners.
>>
>>4004734
You lack imagination, and I don't think "social" is the right word.
>>
>>4004734
>gay blowjob
>social roleplaying
How did you even think of that, no correlation at all to wanting more content
>>
>>4004747
>>4004770
Because there's nothing* tactically interesting about random drunkard opponents or a barroom battlefield. So the only reason to want something like that is for "roleplay" reasons.

*maybe one bar encounter could have been interesting at some point for an extra cramped setting, populated with opponents suitable for a story battle. IIRC There's a debug mode in FFT you can unlock with a memory editor, and access a variety of maps not normally available to have combat on if you want to experience playing on a tiny map
>>
>>3992949
>what version to play
>>>/vr/12629852
not the GBA one
>>
>>4004820
Fft pc > fft remake
The hacks are just fun and you can get the remake content on pc for free, too.
>>
>>4004714
Random encounters could be easily implemented
Maps might be in the source. I doubt that making new maps is problematic. Haven't played the story mods for fft, they seem to be good.
A brand new campaign might be just the thing. Ideally with new gear and fixed bugs like offhand.
>>
>>4004745
Monk ninja was my first build as teen and i like it best still. Paladin ninja in ffta is fun, too. 1hk everything that moves.
>beware of red cards
>>
>>4005286
>I doubt that making new maps is problematic
Why? There is no easy tool and haven't seen anyone script something like a new event in TO.
Good catch about the slew of Reborn's weird bugs. There should be like an unofficial patch at this point.
>>
>>4005295
Isn't there a patch on nexus for the major bugs?
>The game uses a highly restrictive, encrypted engine that prevents the creation or importation of new 3D terrain geometries, grid structures, or environmental assets
Oh, OK. They likely wanted to prevent hacks, these hacks.
>>
>>4005298
>Isn't there a patch on nexus for the major bugs?
Maybe. I never bothered to even finish Reborn desu. I just went back to LUCT to mess around with the data tables.
>>
>>4005309
Archers are more fun in luct. They are deadly in real life, too.
>>
>>4004808
well you said it yourself in the spoiler text. people want novelty.
>>
>>4005311
It's longbows that are stupid powerful in Luct, not archers necessarily. You can simply nerf their damage a bit. Also been messing around doing a playthrough with no finisher attacks on the weapons. I think I enjoy it more this way.
>>
>>4005314
Finishers speed the fight up. No need to drag it imo. Good for you that you have more fun that way.
>>
>>4005317
I mean the units built for damage still one or two hit enemies. I just don't need my rogue to be able to nuke an area after a few turns with a crossbow. I wonder if raising the global jump stat by 1 will make the fights a bit faster. I find that the part that drags out the most often is getting to meet the enemies if the terrain is not completely flat. A lot of units clump together and I suspect this wouldn't happen if casters could get over some tiny ledge and melee units climb a bit better.
>>
>>4005322
>global jump stat by 1 will make the fights a bit faster.
Self explanatory. Are there any good trpg coming up? Had some expectations for tactics Returners, that seems to be a lost cause.
>>
I'll probably only ever play the War of the Lions version on PSP. That's the version I'd recommend. I grew up with the original and have a few copies, but the translation is lame, and I'm a more refined kinoisseur in my old(er) age. I like things that make sense, and as far as the setting goes, and the shakesperian-like nature of it, I prefer Wotl.
>>
>>4006643
The remake has the wotl translation, hasn't it?
>>
>>4006651
>The remake has the wotl translation, hasn't it?
Yes, which sucks, and is why I haven’t bought it.
>>
>>4006643
>>4006651
This isnt't me btw>>4006653
I like the wotl translation. It's not as bad as anon acts like it is.
>>
>>4007330
I'm really out of trpg and considering the remake. It's pricy af and ng+ is near pointless without a higher difficulty. Guess I'll play stranger of paradise. Game is long af.
>>
>>4006643
This post reads like bait.
>>
>>3992949
I gave Tactics on PS1 a second try. I almost liked it, but I really hate how it plays. It's unbearable. I looked up what the remaster brings to the table, and looks like it solves most of the problems. So I guess I'm going to give it a third try with the remaster.
>>
>>4005314
Crossbows are fine too. actually Dragoons with Crossbows are fine too.
>>
>>4008073
>it solves most of the problems
Wut. Which problems in particular?
>>
>>4008088
True. They have really overpowered finishers. Probably the best of any weapon.
>>
>>3992949
is this boxart inspired by the magnificent seven
>>
>>4008140
Turn order behind a menu, and even then it's just a list of names. That sort of poor design wouldn't fly in modern games.
What else was there.. remaster apparently allows map preview and job changes on the deployment phase. Cancel out movements..
I'll see how much better the game flows once I get hands on with the remaster.
And I hope the view is better, and doesn't automatically rotate for whatever reason. And I hope for some clarity on the horoscopes. Auto targeting.

I don't want to be negative but by god Tactics grinded my gears.
>>
>>4008562
I’m sorry my friend but you sound mildly retarded, this was a game that we played and enjoyed as children. I cannot fathom getting filtered by it, and none of your complaints sound reasonable or justified, in my subjective opinion.
>>
>>4008562
See>>4008676
>retarded
But also the most recent patch address some of the points like camera and zodiac signs. Speaking of zodiac signs, when is that zodiac trpg coming out?
>>
>>4008676
>this was a game that we played and enjoyed as children
That's nice, my dear
>patch address some of the points like camera and zodiac
Even nicer. God bless the devs
>>
>>4008788
>how Africa are you
Yaya, my man.
>>
>>4008562
Oh. Well if those fix your issues with how it plays and prevented you from enjoying it then more power to you. I personally don't care for some changes the remake introduces but I'm also very used to patching the PS1 version up to my QoL standards.
Regardless of version though I enjoy the game and my only issue with it is a proper difficulty forcing you to make more use of the mechanics and more side-content similar to Tactics Ogre temples and ruins.
>>
>>4008840
They should help with the UI. I'll have to play more until I can have a proper opinion about the rest of the game. I really hope the orientation mechanic ends up being an important part of strategy, considering how it's questioned every damn turn.
>>
>>4008562
>even then it's just a list of names.
This might be the most pathetic gripe I've seen.
You are the reason why modern games are shit.
> job changes on the deployment phase
This is stupid. Especially when combined with a battle preview. You can completely rebuild your team before a battle? You need at least SOME commitment holy shit.
Battle preview isn't so bad. But you should be embarrassed to be filtered by something like this. Devs spending time on all these irrelevant B-team features is why the critical stuff is always bland and boring.
>>
>>4008866
No, I want to change armor mumid battle before each attack to save as much hp and edge as possible. Hp resets every fight?
>Optimize armor mid battle!!
Unfortunately this is the norm nowadays
>>
>>4008866
>You can completely rebuild your team before a battle?
So why not on the deployment screen?
>>
>>4008873
It ruins the both abstraction and some of the challenge. The whole idea of a job system is fairly absurd in the first place, but at least if you're doing it during some kind of camping/journey it makes some amount of sense. You have committed to a build before you see what the enemy looks like. If you allow changes right up until the final seconds before a battle, it's basically just pure shape-shifting which was never the intent of the system. The idea is to be able have a good and interesting build variety without being so cumbersome and harsh that you have to restart the whole game from the beginning each time you want to try a different class.

Even in the original, where you have no preview of the battlefield or enemies, there should be a level of commitment before you enter combat. You shouldn't be able to immediately see that there more vertical obstacles than horizontal distance, so we should load up +Jump instead of +Move. You should have to pick those as part of your build, trying to plan for possibilities and then use whatever you picked to deal with the challenges the battle gives you. Didn't pick jump+2 and there's a big wall in your way? You'll just have to deal with going around it. This also makes it more fun and satisfying when you HAVE picked jump+2. You earned it and committed to it, so that guy is your athletic jumper guy, who can leap across rivers and over walls. You aren't just picking rock after you see the enemy is using scissors.
>>
>>4008879
>If you allow changes right up until the final seconds before a battle, it's basically just pure shape-shifting which was never the intent of the system.
And if a game over occurs and I reload a save?

>there should be
Noted
>>
>>4008879
this is all fine as long as the game is difficult to match
>>
>>3992964
Isn't the QOL and interface really bad on PSX original though?
>>
>>4008884
No
>>
>>4008884
It's an old game but I wouldn't call the interface bad in any way. The remake just tries to make every minor pain go away which while easier to play robs you of some tension.
>>
>>4008969
>It's an old game but I wouldn't call the interface bad in any way.
Then why bring up that it's an old game
>>
>>4008993
Because old games had a different design philosophy for how obvious and easy they should make certain things? Pressing the select button to view a menu explanation seem to already be too troublesome for some people but back then it wasn't strange at all. Nor were you meant to cancel movement or flee from random encounters.
>>
>>4008997
>It's not bad it's just old I mean it's just a different design philosophy
Ok
>>
>>4009002
As per my previous post, it's not bad yes. If anything it's preferable to me and others how it doesn't try to coddle you at every turn. Is this somehow hard for you to comprehend or are you simply acting as if you fail to understand?
>>
>>4009003
>to me and others
Here's the sign a person is too insecure to stand on their own
>>
>>4009016
Or I'm simply referring to the anon talking about battle preview and formation change above.
I guess you aren't pretending to be mentally impaired.
>>
>>4009018
>Or I'm simply referring to the anon
Why?
>>
>>4009020
Because they were part of the topic at hand. Will you make a simple argument in regards to the topic or just keep on acting ignorant?
I assume your position is that the new design choices are objectively "better" or something along those lines.
>>
>>4009022
>they
You think he might be a girl?
>>
>>4009027
I guess this is your only trick.
>>
>>4009031
Let's wait for your friend to make a gender reveal
>>
*Casts purification for the thread*
>>
>>4009054
What the hell is “purification”? Do you mean esuna?
>>
>>4009057
Purification (Stigma Magic), works 2 jobs....
>>
>>4008881
Your attempt at a transitive argument is invalid. If you Game Over, you try again and can use your foreknowledge to reconfigure your party, similar to the way you could have with a spoiler-guide or if you had played the game before. None of that is a problem.

You should be able to beat most encounters with most parties. For the handful that you can't, a try-reload cycle is perfectly acceptable.

Modifying your party on the formation screen is a very different proposition because it changes how you approach the game and builds. It encourages always optimizing your build for the battle you see, rather than building for flexibility and just making the most of your choices. And then maybe, sometimes, if you have trouble, you can respec/rebuild/requip/etc.
>>
>>4008882
The difficulty level isn't especially important.
>>
>>4007330
If you have a seventh grade reading level it's great.
You're the zoomer at the top of the bell curve.
>>
>>4009235
>the top of the bell curve
Anon, I… that’s where mu is
>>
>>4009238
Ok, do mu want a cookie or sth
>>
>>4009201
>If you Game Over, you try again and can use your foreknowledge to reconfigure your party
>similar to the way you could have with a spoiler-guide or if you had played the game before.
>None of that is a problem.
How about starting a mission, reloading, and configuring based on the knowledge gathered?
>>
>>4009235
cringe
>>
>>4009253
He already answered your question in the last paragraph of the post you quoted
>>
>>4009481
He can speak for himself
>>
>>4009492
And you could’ve played through half of the original game by now instead of arguing with strangers about why you couldn’t play the original game for arbitrary reasons, yet here we are
>>
>>4009495
I'm playing another game and getting the Tactics remaster later
>>
>>4009253
>the binary-brain, playing dumb response
You can play the game any way you want. The approach you describe should not be encouraged, but does not need to be further discouraged. It's obviously savescummy and a bit of a hassle. It's not the natural way to play and is not the way most players will approach the game. Modifying the positioning screen rules makes it natural to respec before every battle. Players will be encouraged to do this, even though it's probably not more fun for most of them.

>>4009492
he's right, you're a fucking tool and also retarded.
>It encourages always optimizing your build for the battle you see, rather than building for flexibility and just making the most of your choices. And then maybe, sometimes, if you have trouble, you can respec/rebuild/requip/etc.
You couldn't reasonably deduce "sometimes, if you have trouble (or if you really really want to)."


PS it fucks with the gameplay pacing also. FFT has a lot build complexity and a typical player is likely to spend a lot of time fiddling in the formation menu with different options. That part of the game is very chill. But when a battle triggers, you get a dramatic sound and graphical effect signaling the action is imminent. If you can just go right back into the same endless menuing, you're undermining those details.
>>
>>4009506
He's here to speak for himself! Good timing.

What if I do all the formation fiddling on the deployment screen?
>>
>>4009510
>What if I do all the formation fiddling on the deployment screen?
This is not an honest question and so doesn't deserve an honest answer. You have everything you need to understand the superiority of my position. Either make a real counter-argument or stop replying.
>>
>>4009511
How so? It makes sense to leave the decision-making to the point where I have the most information available.
>>
>>3992949
War of the lions is best but illiterate Philistines will tell you otherwise
>>
>>4009453
>gpt applies terms it doesn't understand to concepts it doesn't understand
>>
>>4009512
>It makes sense to leave the decision-making to the point where I have the most information available
Eww, might as well show you a preview of what the AI plans to do next in the unit order. There is a balance to the information a player can have at any point for free.
>>
>>4009512
>It makes sense to leave the decision-making to the point where I have the most information available.
No, and I already explained why. The job system is already a conceit, a gimmick to balance commitment with flexibility to try a variety of builds without having to start the game over from the beginning every time (as you would in serious business RPGs like Age of Decadence). The FF "Job System" is already one of the most permissive and forgiving build systems in all of RPGs. There's no principle supporting the idea that build choices should always be made when the most information is available. Indeed that violates the principle that a build should be something you commit to.
>>
>>4009558
Ah, your problem is with job changing, and not the deployment phase now allowing configuration.
>>
>>4009571
It's actually very easy to understand what he's saying about drawing the line on commitment. How would you feel about being able to access the formation screen mid battle?
>>
>>4009574
Again, he is capable of speaking for himself.
>>
>>4009579
And I'm able to direct a response to you. Especially when you seem to have trouble grasping a simple concept and misrepresent what is being said.
>>
>>4009583
He can speak for himself, thank you
>>
>two bots dickfighting over batman but their peens are so short they can't do it without getting close enough to kiss
In the interest of rescuing this drowning thread...Agrias, Meliadoul, or Balmafula?
>>
>>4009584
Are you implying you only want to speak with him?
>>
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>>4009590
Mel cause I'm a contrarian.
>>
>>4009592
I mean, there's no wrong answer really. Well, there is but it's not Meliadoul, even though she probably has a penis.
>>
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188 KB JPG
>>4009595
Weird headcanon but whatever makes your PP hard. I mean I get it just not with characters that are semi-established sex wise.
>>
>>4009579
Answer his question. I'm bored of replying to you, you aren't saying anything interesting.
Indeed, I think the entire discussion may be moot as it's based entirely off you saying that you "think" the remaster allows job changing during the deployment phase, which I haven't been able to confirm. I watched some clips on youtube and didn't see anyone changing any jobs when placing units (and didn't see any UI elements that would suggest it).

I could only watch for so long, though. The voice acting is unbearable, I don't know how you zoomers can stand being spammed with all those constant quips for every little action. Looks like there are a few UI tweaks that could be nice (like enemy move range being shown by default if the cursor is on them, vs the original where you have to press a button to check its range). The graphics themselves have some kind of ugly smoothing filter on them which looks weird to begin with before you even consider how the generic modern "toolkit UI" clashes with it.
>>
>>4009597
>semi-established
That's one way to describe it!
*sunglasses* *finger guns* *tongue click*
>>
>>4009598
I got it from ff wiki's version differences article
>Pre-battle overview - Prior to start a battle, players can now see the map and where their characters will be positioned. In addition, units can have their jobs and abilities changed while in the pre-battle screen
>>
Anons who haven’t played a game arguing that it’s “too clunky” but simultaneously arguing that another game MAY improve their hypothetical complaints, but they haven’t played that one either
Amazing stuff
>>
>>4009615
I have played the PS1 version
>>
>>4009618
Prove it.
>>
>>4009618
>PS1
>not PSX
Nice try kiddo
>>
>>4009592
>contrarian
I use malak and a monster in my main comp. No, he has never hit anyone. He's a pacifist.
.. Or blind.
>>
>>4009661
For me, it’s Ramza and four generics that I use for the entire game
>>
>>4009661
>this man has beaten the game
>>
>>4009670
No challenge, no fun
>>4009668
I played the game like that when I was a kid.
>>
>>4009522
still cringe. thinking everyone is a bot just because they disagreed with you is pure cringe.
>>
File: Ultima.png (1.19 MB, 954x714)
1.19 MB PNG
>>3998045
>those prompts

still can't believe after all these years they never did more with this world/cast I wanted to see what happened with ramza & his dead ghost sister riding into the sunset
>>
I know I'll get flack for it but cutting the chocobo riding scene from the ending would improve it by at least twice as much.
Same shit as FFX's after credit scene with Tidus.
>>
>>3992949
i'm going to check out a romhack of the original, either The Lion War of the Lions or The Lion War ReMixed, the previous finally had a retroachievment set made and i like playing games with achievments but the other from what i've tried a bit of does more to remaster and improve the game than even the pc version but it also adds a bajillion new things that are hard to follow.

The problem with this game is it is very autistic in learning to play. So much necessary information the game doesn't teach you or is too complex for a tutorial infodump or is stupid and doesn't add anything to the game but tedium like having to attack your own units just so slower units can still get some experience since you only level up through successful actions. The fans of this game say you need to play it twice to get it but that just means it's objectively a bad game. Imagine a 10hr movie that's complete garbage unless you watch it a second time and then it's not even close to the greatest thing you've ever watched. I'm going to do my homework and read some long ass guides and tables because it seems like after that this game is an experience I want but most people probably shouldn't.
>>
>>4015718
oh yeah and more
>analogy for catholic church/christianity being le corrupt and evil
in the story. Not catholic and i'm aware of some shit that went on in medieval period and in both roman empires and this game is old and japs don't know as much but I'm pretty tired of that trope from every other time in games and shows its been done.
>>
Is there any interesting hacks on FFT?(Original campaigns or something similar, instead of just some lame rebalances) Kinda want to play more of it, but FFTA just doesn't feel the same enough.
>>
>>4015728
check out these they might be good, journey of the five seems popular and has a first part finished
https://ffhacktics.com/wiki/FFT/Player%27s_Portal
>>
>>4015718
yeah i'm going to play ReMixed since you can tweak difficulty as well as JP earnt and refund bought skills if you regret a build choice
>>
>>4015728
Afaik there are some new campaigns, most are funny fanfic, some are decent.
>advance
Children games lacking the conspiracy and drama.
>>
>>4015738
>Children games lacking the conspiracy and drama.
It's just underutilized potential. Like we don't see how the adults reaction that they got turned into lizards and dogs in the first game.
It's just a GBA game with very limited scope after all.
>>
>>4015728
I enjoyed the FFT 1.3 difficulty mod, but that was years ago. Not usually a fan of difficulty hacks but there were good ideas on in there also. Main gripe is over-reliance on charm to make things more difficult. I also never finished it, so ymmv. I heard that by the end you are funneled into a frustratingly narrow set of strategic options but can't confirm or deny such claims.
>>
>>4015718
>having to attack your own units
That's not the game's autism, that's yours.
You don't need to play the game twice, you'll just want to if you have good taste. It's both fun to experiment and explore the classes and mechanics, and it's fun to plan for specific optimized builds. Can't have both experiences at the same time no matter what the game.
>>
>>4015745
>charm
Shit game.
>>
>>4015718
>The Lion War ReMixed
>-Dispatch Missions, the far superior replacement for Propositions. Also gives a wide variety of extra training options for units to make things like catching up in levels or Brave/Faith manipulation significantly easier. Or even to let them undergo gender transition!
Kek
>>
>>4015757
Basically, archers have the FFTA skillset which has a stupidly un-archer like 'cupid' ability. So both thieves and archers, both routinely encountered enemies, have easy and instant charm abilities.

Otherwise, it's great that enemies do things like use Phoenix downs for sandbagging tactics.



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