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File: Lost_Odyssey_cover.jpg (112 KB, 265x377)
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I finished Lost Odyssey yesterday. Here are the things I disliked about it. First, since it's the freshest thing in my mind: what a disappointing final fight. Not the final boss per se; only the fight. Once your spellcasters learn double-cast, nothing stands a chance against you, and a game where the first and second bosses hit harder than the final one has some serious progression flaws in it. At least the final form Gongora OST is cool. Second: boring, bland, and linear dungeons. Stupid, short, and obvious Pokemon-like detours to get a few chests are the only deviations from the norm. The eastern tribe temple - the one needed for the story progression - was such a slog. I paused the game there for months before venturing forth, and after a few TPKs and hours lost, I reached the boss area only for the fight to initiate without a save point before. I only entered the second eastern tribe temple, the optional one, but did not have the patience to traverse it. Just the view of the tons and tons of magic elevators everywhere was enough. Also too many of the dungeons are the same boring industrious magic factories. Third: the timeline of turns is not clear. Sometimes an enemy is hit, and if there are more of them in the fight, it isn't clear as well which one was hit - there is no label visible to identify them - and if you don't have the scan ability equipped in the party to see their HP, good luck. Fourth: yeah, I get the old-school masturbation, Sakaguchi. Same skill leveling as FFIX and the same "both worlds converging" theme grafted into a modern JRPG. Fifth: Were it not for the Thousand Dream sequences - which Sakaguchi did not write himself - this game couldn't hold itself alone on its shitty story.
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Average FFXIII fan
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>>3992960
>complains about linear dungeons
>average FFXIII fan
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One of the most overhyped jrpgs of all time

The short stories (which are detached from the main narrative that goes against the message of the shorts) and uematsu's music are the only good things about it. Gameplay and main narrative are both underwhelming. Game is only felated because 1. It was an xbox exclusive and xbots don't/didn't play jrpgs (same reason tales of vesperia got felated but no one gave a fuck about the remaster) and 2. FFXIII sucked so people nuthugged sakaguchi despite him never making a good game post-square (TLS is ok)
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File: 1777271069883697.gif (2.76 MB, 304x332)
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>Mistwalker games
If you weren't already aware that Sakaguchi was a gigantic fraud you're probably starting to realize it now
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>>3992955
Yeah the story is actually kinda shitty and not very good. Even the characters are kinda shit. It's carried HARD by the thousand dream stuff having some real stand out moment but, like you said, the writer didn't even write all of those and honestly the quality of them varies a lot as well.

Gameplay wise it's kinda whatever as well. It's better than FF post 12 but that's not really saying a ton. Honestly I'd sooner compare it to Dragon Quest than FF anyways
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>>3992955
>Were it not for the Thousand Dream sequences - which Sakaguchi did not write himself
>>3993461
>like you said, the writer didn't even write all of those
..so what?
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>>3993484
So the main story is kinda bad and looks even worse next to the stories. The story would seem way less bland if you weren't stopping to read something way more interesting every so often.
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>>3993485
Ah. A good thing is actually bad.
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>>3993490
The point is that the short stories are super disconnected from the main narrative so you get the occasional really good short story only to get thrown back into the very bland actual game.

If you're too stupid to understand why the stark quality difference is a bad thing then I don't know what to tell you.
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>>3993207
Arcaic Sealed Heat: ASH? More like Archaic Sealed Shit: ASS!
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>>3993494
Crazy how your depressed mind twists everything into being shit.
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>>3993494
They are complementary, braindead nigga. That's why the main story is simple.
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>>3993751
>They are complementary
It's not. It just makes the main story extra boring.
>>3993498
Sorry I insulted a game you probably haven't even played
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>>3993751
>it's shitty on purpose!
Really?
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>>3993788
Simple, sophist. Not shitty.
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>>3993790
But it's really bland and boring? Plus it creates a big disconnect when the characters don't act the same.

You're simple trying too hard to justify a gimmick that wasn't done well.
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>>3993799
It is bland and boring, but on its own. That is why they are complementary, together they make sense. And what do you mean characters don't act the same? Kaim accepting the life as immortal and living a happy life with Sarah, Cooke and Mack? It is the culmination of the journey and their evolution as character. I can't recall exactly the dialogue, but Sarah talks about moving on and learning to accept emotions and etc in the final dialogue directed at Seth.
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Has anyone played all of Sakaguchi's post square output?
I have no interest in Blue Dragon.



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