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Let's talk about party-based dungeon crawlers!

>What are you playing right now?
>Any release you are looking forward to?
>Do you prefer a fully custom party, or pre-made adventurers?

In my case I have been playing Bard's Tale Trilogy, which is pretty simply but also quite fun. Been looking forward to Mystic Land which seems cool and perhaps a slightly less austic version of Grimoire.
>>
>What are you playing right now?
Elminage Original, debating on going back to Wizardry 6 before or after completing it now that I’ve gotten more used to some Wiz clones.
>Any release you are looking forward to?
Not particularly, not because nothing looks good but because there are more than enough available for me to play in a single lifetime.
>Do you prefer a fully custom party, or pre-made adventurers?
Fully custom. Part of the fun for me and I imagine most into the genre is party building and finding new ways classes work together.
Anyone try that Stonekeep sequel(?) for the Wii? The original is another that I want to get back to before too long.
>>
Just did a solo playthrough of Dungeon Rats, was brutal but a lot of fun trying to tip the odds in your favor while being seriously disadvantaged every fight.
>>
recommendations for something rather fast-paced like M&M6-8? can be turn-based
>>
>>3994534
Monster's Den series. originally made with Flash.
https://store.steampowered.com/curator/33419667

Book of Dread is the shortest one unless you play Endless mode.
>>
>>3994534
Unironically Bard's Tale Trilogy. It's pretty basic and most encounters end in less than a minute. You need some tolerance for old school trap bullshit tho.
>>
>>3993456
I hate the fact that I can play a game like Wizardry but if I am not dedicated enough I end up dropping. It's just time consuming.. I know what to do and all, but if I stop playing I end up having to start over. It's either you fucks wit it, or you have to stop playing and start all over again.
>>
>>3994678
Maybe starting with something like Wizardry isn't the best option. A less obtuse game like Might & Magic could fit you best.
>>
>>3994678
I had to replace a party I lost in wizardry gaiden 2 not too long ago, but it's not as bad as you think it might be in terms of "Starting over". think of it this way:
>You still have your maps you drew and no doubt made notes on where important things are
>any items you sold to Boltac's are there to be bought again for your new party members
>Because you mapped stuff out and have access to better gear right away (especially if you had a Bishop at Gilgamesh's Tavern to work as a bit of a bank on top of identifying stuff), you can go grab plot coupons you need and can grind much faster to get back where you were
>you have a chance in some cases to build up certain party members better this time around, like making mages you plan on turning into fighters and vise versa
>>3994711
I've never played Might and Magic, outside of Dark Messiah but I know that doesn't really count. Is it dungeon crawling too?
>>
>>3994713
>Is it dungeon crawling too?
Kind of? It's an important part of the experience, but it's also true that the series turns towards more of an open-world/adventure focus. That said, if Wizardry 8 is a dungeon crawler then so is M&M.
>>
>>3994715
I've never played Wiz 8 desu, just 1-3, 5, and Gaiden 1 and 2. I plan on going back to 4 eventually but it's really its own thing from what I can tell and I wanted more party building. That, and when I heard you can export 3 into 5 even on PS1 I was all in on that.
>>
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>>3993456
reincrawling
>>
Don't know if this is the place to ask this but figured it's ny best shot - I played this steam demo for an indie old school style grid based sort of dungeon crawler first person game years ago , maybe between 3- 5 years back ? Could be more though. The only thing I can recall about it however , is that it had a deep dark blue UI elements , and the tutorial quest took place in this underground cave system , very descriptive text heavy and exposition heavy, and I think the story had something to do with aiding your tribe by exploring these cave systems ? I know its very vague but It's all i have to go on. I tried searching for it in my library and idk if it got delisted or if I'm just retarded but I don't see it anywhere . Or anything that fits its description. Any help is much obliged, thanks !
>>
>>3995392
Aeon of Sands – The Trail
Islands of the Caliph
Der Geisterjäger / The Ghost Hunter
Arakion: Tales of Vigil
The Darkness Below
The 7th Circle – Endless Nightmare
>>
Started Paper Sorcerer for the first time after it has been rotting in my GOG library for a few years

You can tell it was crowdfunded by how it lacks polish in almost every aspect

>>3994534
Monsters of Mican
>>
>>3994721
not that guy, but you can import 6->7->8 and they're a trilogy so that would be badass. I've only beaten 8 a few times, but started out 6 and 7 a little messing around with party comps. they seem okay. 8 is pretty sweet if you ignore the shitty graphics
>>
>>3996110
>Paper Sorcerer
Is it bad? Both the premise and the aesthetics look kinda cool, it would be a shame if it's shit.
>>3996899
You can also import the party through the Bard's Tale Trilogy. IMO one of the major adventages of full party costumization is that sense of total progression, of having "your guys" actually be the heroes across an entire series rather than a collection of pre-determined OCs.
>>
>>3995321
They better all fuck the cute elf spy once she is brought back from the dead, fully naked
>>
>>3999404
>Is it bad
its not but its so close to good that its frustrating
>>
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>>3999794
Sorry, they are going to have to settle for this budget hole.
>>
>>4000581
Insal is for picking the lockpick on the door Amber is behind
don't rest before you get her
>>
>>3999794
Now that's what I call a res-erection!
>>
>>4000581
Can you actually get the scenes in the azure tower where you meet Insal again but he's had some accident/got caught in some deadly trap?
I know it's in the game files but I think there is a bug which makes that stuff not happen if you actually accept him into the party when meeting him first.
Maybe it's a wrong bit set and he re-appears if you don't invite him (and let him steal your stuff)?
>>
>>4000637
hmm, managed to finally google up a screenshot of that scene, so it does happen.
You havr to rescue him but not take him into party, shitty bug.
>>
>>3993456
I mostly picked up the adventurers you meet or resurrect, in EoB and EoB II, even tho they have worse stats. More flavor or something.
>>
>>4000655
That certainly is crappy, but I bet the bug doesn't appear much for people. Here is what I suspect is a common pattern:
>start your new adventure into EOB 2
>free insal
>accept insal
>lose insal
>go down a couple floors
>slam face-first into the learning curve
>die
>make a newer, better party
>these guys KNOW
>free insal
>tell him to fuck off
>see him later, strung up
>beat EOB2
>leave, having never experienced the insal bug
>>
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>>4000751
yeah, but I
>see wat insal does, or another 90s teenager buddy told me
>RELOAD to not get robbed
>get stuck in azure tower or the like
>restart game again when I have an EoB-graduated party in like 2000
>read the file with game strings in the meantime, noticing the Insal stuff
>redo the progress so far, then PURPOSELY letting him rob me on the replay (while all +2 items and valueables as off-hand legal weaons are dropped to the floor)
>finally finish the game, never finding the little bastard again
this bugged me for years
I also never found the ancient guy.
And I kept training and training and training for days to get Amber to mage level 13
turns out the fucking engine implements maximum level limits for demihumans
>>
>>4000773
In my experience EOB2 did not trouble me with racial level caps. And then, EOB3 shat on my level 13s, making them 8s and 9s. I wonder if it happens to recruitables but not PCs in 2?
>finally finish the game, never finding the little bastard again
But Jesus, I'm just glad this thread could bring light and air to this lingering shadow you've been living with. Whether you can lay the matter aside at that, or decide to run EOB again and see it through, we go with you in spirit, anon.
>>
>>4000872
I played it a lot of times, although not sure I got to end more than 1 time. I probably under-explored the crimson tower, too. I think I have the game so ingrained in my memory that I don't need to return to it.

I never got into Eob3 though. Between the high conventional memory requirements back when I would play it baremetal, me not having walkthrough or maps or buddies that finished it, and the ugly color palete the imported character portraits had, it didn't stick on me like 1+2, or Dungeon Master 1.
That one I compulsively replayed when I found the silly looking blonde girl with fruit or veggies in her backpack is an elf.
I dropped everything I was doing and rushed to rescue her from the magical mirror.
>>
>>4000773
>And I kept training and training and training for days to get Amber to mage level 13
>spoiler
googling tells me elves actually have Thief limited to level 12, not mage. Did I misreembered?

Also, googling I found some person't writeup that suggests EoB games implement dual-wield penalties (OMG never knew) and that is one reason to use ranger class - better thac0 actually.
Is that known to be true?
>>
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>>4001526
Yes, this was documented in the manual I believe. But, I tested it out when deciding what class to make a few days ago, and I could not tell if there was a difference.

Also there is this asinine way to spawn hordes of Nadias and Jorils by over-using the teleporters on the first floor.
>>
>>4001772
It's probably better to skip grinding on these lower-level enemies, once you get into the azure tower, there's the furry weirdos that give much more exp per kill and hordes spawn on demand, you just need to press a button.

OTOH, the game is almost over and it's after you get through the worst part (beholders - well worst if you don't dodge their rays).
>>
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>>3993456
>Do you prefer a fully custom party, or pre-made adventurers?
My party from last (complete) walkthrough.
66.7% reprocessed bonemeal content

I wonder if it is 20 years already.
>september 2003 date changed
whew if true
>>
>>4001842
>there's the furry weirdos that give much more exp per kill
Technically, yes, but doing random stuff is amusing. Maybe I got into RPGs more for the killing than the XP.

>>4001772
>>4001526
also my post was vague and I was responding to rangers dual wielding. I couldn't draw a conclusion that rangers were any better at dual wielding. Rangers don't make much sense in this 99.99% dungeon game unless they were, though.
>>
>>4001903
>Calandra
Pisses me you can't tell her sis was looking for her.

Back then I tried to not go into the corner where she appears before closing the gate, rushing to grab her sister and go back there, but the encoutner just doesn't happen.
>>
>>3995321
>please stof theand clear doors
What did anon mean by this?
>>
>>3996110
>>3999404
It's been a while since I gave it a try, but the one thing I remember is that the text in the UI was clearly not alligned properly.
>>
>>3993456
Bump
>>
Playing Wizardy: Tale of the Forsaken Land. Maybe I wouldn’t call it a great game (certainly good) but it is soul overdrive with how alive the dungeons are. I just love games where everyone lives in/around the dungeon like how you bump into people at Walmart, except it’s a place that wants to kill everyone. Very cool.
>>
>>4002506
he meant ligma
>>
>>3994711
>A less obtuse game
That's not the issue though with Wizardry. It's just time consuming. I already know how and what to do and how to beat it. I end up just losing interest despite tossing in dozens of hours already on it.. once I want to cum back to it and replay it I literally forget what I need ot do and end up creating another save and starting over.
>>
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What is the best version to play of Eye of the Beholder? I know the Amiga version added stuff but I also know there's a GBA version.
>>
>>3995321
wow, dwarf fortress adventure mode changed a lot
>>
>>4006018
Play GBA because it's the newest?
>>
>>4006018
yeah but
>fan mods

IIRC there is stuff like a special quest that gives you 320 magical darts. I hate that, how do you even carry that to the next game?

(Also yeah - you want a version that is viable for importing into Eob2)
>>
>>4006018
My advice is don't. EOTB is dogshit. You can't even look at your own items to see what stats they have or what your weapon values are and the level design is based around cheap bullshit. Garbage game.
>>
>>3993456
Which game does a jap crawler fag play to get into the western ones, anons? I think the closest I've played to them would be Ys and Brandish.
>>
>>4007025
Legend of Grimrock
>>
>>4006640
>he got filtered
>>
>>4007025
Might and Magic 6-8
>>
>>4006018
DOS version I guess? Easiest to tool around with
>EOB1
this thing has more puzzles to the extent that it's irritating, but the items are hilariously stronger than the ones found in 2 because they didn't know
>EOB2
much longer, more spread out, less pozzed, just a great game and the reason people like the franchise
>EOB3
I believe the only thing this has going for it is the ALL ATTACK button, maybe I should give this a fair try before joining the universal chorus denigrating it though
>>
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>>4007339
>combat consists of two fighters trading blows while the bugman and woman throw rocks since half my party can't even do anything without weapons or esoteric knowledge of arcane runes
I have no idea what I'm doing. Everyone except Murlok the human fighter is useless, but the music is very good and the dungeon looks pretty.

>>4008362
I thought they were RTS games honestly.
>>
>>4008443
Could be worse
Could be that one guy that picked 4 minotaurs in grim2 and complained about starving to death constantly
>>
>>4008443
>Grimrock
I played that game twice. Both times, my party was
>one frontline fighter who uses melee weapons
>one frontline fighter who specializes in shields
>one backrow mage who uses damage-dealing spells
>one backrow rogue who uses bows
You have to remember to gather the arrows from enemies' corpses after you defeat them,. They're not in an endless supply, but do remain in the enemies' square after being used.
I still have to play Grimrock 2.
>>
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anyone try this out?
>>
>>4010285
>early access
no
>>
Only games I've played like this are Dungeon Master II and Stonekeep. Oh and Double Dungeons on TG16. What should I play next?
>>
>>4012572
Dungeon Master 1 and Chaos Strikes Back
>>
God bless people who still make the "four niggas in a square" kind of games.
>>
>>4008443
i thought it was just like Wizardy because the autist who progged most of it basically made entire game by himself?
>>
>playin Darkest Dungeon
>realize i have been playing it wrong for years
>new playthrough with a new me
>using a modded healer
>realize that every single healer has a subvert your expectations front line move that fucking owns
>the heroes I thought were frontliners like Crusader actually own from 4th position
>>
>>4013677
There's more than 1 way to play it lad
>>
>>3995321
>>4000581
impressive apm
>>
>>3993456
I can't get into these games, every time I try one, I just get lost like 15 minutes in, end up walking in circles and quit.
>>
>>4017104
>I just get lost like 15 minutes in
Draw a map, goofball.
>>
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Playing Starcrawlers again
Its not perfect but I like it a lot and will shill it where I can
Using a Cyberninja this time, their attack animations have them doing cartwheels and spin kicks across the screen. Most classes have pretty good visuals like that for their skills.
Probably also going to pick one mega-corp to actively piss off so I can deal with their hit squads coming for me as a bonus challenge.
>>
>>4006018
Someone reverse-engineered Amiga version of EoB 1 and 2, then added bunch of improvements to it, like auto-map, 256-color palette, international localization, etc. It was pretty much the definitive edition of both games.

It was called Eye of the Beholder AGA.
But I don't know where to find it anymore. I am not sure if anyone even archived it.

It may be a lost media now
>>
>>4017104
play one with automaps.
>>
>>3993456
>slightly less austic version of Grimoire
how autistic is Grimoire anyway
is it fun autistic or bad autistic
>>
how are the legends of amberland games?
>>
>>4018983
think Might and Magic 4-5, but easier
>>
>>4019542
damn that does sound easy
>>
playing grimrock 2 currently, got to the part of the Archives that connects to the Sewers, am I supposed to explore absolutely everything in this area right now or can I do my thing in the Archives then leave to look for the other two power gems? all these areas connecting to each other because of the open-world approach feels a bit odd and im not sure if im ever supposed to turn back and return later when I get stronger or something
>>
Trying out legends of amberland now, but I have to admit I keep thinking "I could just play MM 3/4/5" for the same experience but with much cooler monsters and general graphic design
>>
Best dungeon crawlers for the 'eck?
>>
>>4021661
now I'm glad I never got those two games then
>>
>>3993456
I like real-time dungeon crawlers in the vein of Legend of Grimrock 1-2, M&M 6-8. Wizardry 8 was okay but it had too many convoluted mechanics.

Are there any other games like these? Real time dungeon crawling. Whether you go by party or a single character is fine with me.
>>
>>4023916
to be fair I dont even think they're bad, just lacking a little something to make them worth playing over their inspiration, whether its graphics/classes/quests/whatever
>>
>>4023953
Vaporum 1 & 2 are pretty good.
>>
>>4021661
Same here, they aren't bad but they're extremely by the numbers.
>>
recommend me a dungeon crawler lads
my only caveats are turn based and ones that don't expect you do mess around multiclassing your characters too much (its why I dropped Stranger of Sword City)
>>
>>4025309
Moraff's World and most Rogue-likes.
>>
>>4006018
When it's an option, always choose Amiga.
>>
>>4017726
https://gamesnostalgia.com/game/eye-of-the-beholder-aga

It's literally the first google search result.
>>
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>>4025309
The Dark Spire on a DS emulator, it has the right amount of multiclassing.
>>
>>4016789
competitive korean eye of the beholder
>>
>>4019809
Also initially there are no puzzles, while that was a big part of Might & Magic
>>
Is multiclassing necessary in Grimoire? Or can you get away just picking a decent set of races/classes in the start and sticking to them all game long
>>
>>4026808
>Is multiclassing necessary in Grimoire
yeah
>Or can you get away just picking a decent set of races/classes in the start and sticking to them all game long
you probably could but its going to be way more tedious as the experience requirements rise steeply
>>
>>4025492
good pick up anon, I put it on my phone to play on the way to work, I like it so far
>>
Whats the better game between Elminage Original and Gothic?
>>
How are the class of heroes games? I saw 3 got a steam port.
>>
>>4029972
Ok, not great. Not the worst thing in the world if you want a largely no frills dungeon crawler with anime aesthetics
three does look a little more interesting in that your choice of starting school determines your classes, and theres a much bigger class variety, but I'm not sure how deep the differences go or if they're largely cosmetic. Probably the one to try if you get any of them though
>>
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>>3993456
been playing through the remake of wizardry VII its pretty cool seeing the 2D janky sprites being turned into 3D objects,makes me wonder why they never tried porting over Wizadry 8 to the PS2
>>
Anyone played Demise? I tried to get into it but it was too confusing and it's impossible to find people talking about it.
>>
>>4027877
I enjoyed Original more. Gothic felt more tedious so every time I gave it another try I ended up dropping it again.
>>
Dverghold released in EA. Anyone tried? Thoughts? Prayers?
Liked the demo but there's no way I'm buying an EA crawler.
>>
>>4030772
>fairy
sexo
>>
Is there a(n unofficial) patch for Wizardry 8 which adds the missing items (Demon Doll, Watchdog Alarm components, some other stuff I can't remember now)?
>>
Been playing Wizardry: Tale of the Forsaken Land.
I'm almost done with Floor 5.
Anyone has any idea why there's a "coins" effect coming out of my ninja every couple of steps? I tried googling but none of the guides I found mention it.
>>
>>4044977
You equipped him with a cursed item and it's slowly sapping your money. It might be his boots.
>>
It's too bad the Undernauts sequel probably won't get translated
>>
>>4023953
Stonekeep.
>>
>>4044977 (Me)
>>4047585
I don't know what it was, none of my items were cursed and it went away on it's own.
Anyway, I made it to B8, but had to transfer out almost immediately because I was out of inventory space and MP.
I hope there's a shortcut somewhere because I don't want to have to do 1 -> 5 -> 6 -> 7 -> 8, every time, even knowing the route that's like 30 minutes just to get back down there.
>>
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>>3993456
I'm at this weird intersection of really wanting to get into DRPGs but every time I play one I just kinda lose interest after a few hours. The last one I managed to actually complete was Touhou Artificial Dreams in Arcadia and that felt like an absolute slog. I did think Wizardry Daphne was pretty fun but it's also gachaslop so I knew eventually I'd hit the "log in do dailies log out" point and get burned out.
Anyone know any other good entry-level DRPGs for a fella like me?
>>
>>4030772
are you still enjoying it? the shift in aesthetic design compared to previous entries seems kind of jarring, though maybe it can overcome that if it's otherwise pleasurable.
>>
>>4049023
damn, I didnt realise they did a sequel
undernauts was a bit too easy but I liked it
>>
>>4049652
whats putting you off them
>>
>>4034485
Dumb name
>>
>>4050679
I really wish I could tell you. I tried EO because everyone says it's amazing, just got bored after a little while. It's not one specific thing, it just seems like I lose interest.
>>
>>4049652
It depends on your aesthetic taste, but personally I think Demon Gaze is the best entry level DRPG.
>Boss combat requires thought and reacting to things, but not overwhelmingly so
>random battles aren't remotely oppressive, but in a few endgame places it's still "scary" to run into elites
>Competent and simple storyline with just enough to keep you paying attention, but not much text or interference to get in the way of gameplay
>Simple plot about overcoming your nature and becoming a better person that everyone can get behind, like a classic hero's journey
>Dungeons are on the highest part of the spectrum for variety, but are not unfair bullshit mazes
>Art style looks nice (aside from a few character portraits)
>Music is really good, and you can turn off the vocals if you don't like Vocaloids
>Kino final boss and even kinoer final boss for the sequel
>Demon Gaze 3 any day now so you'll want to be ready
>>
>>4049652
Try the following:
Grimrock/Vaporum (modern & nice looking, RT)
Lands of Lore (very accesible and noob friendly, RT)
The Dark Spire (Wizardry 1 inspired without the brutality, TB)
Dark Heart of Uukrul (puzzle heavy, TB with tactical grid)
Labyrinth of Refrain/Galleria (story heavy, TB)
Dragon Ruins & sequels (you just want to map & level up, RT autobattler)
>>
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>>4051145
you might just not be into dungeon crawlers
despite that I'll throw some suggestions out
another anon mentioned Demon Gaze, which I enjoyed
The same company did Undernauts, which is easier and has a neat aesthetic
Starcrawlers is a pretty cool one with some neat graphic flourishes for your attacks and a mix of randomly generated maps when you work for/against various megacorps in space as well as fixed ones as part of the main story. Its one of my favourites to shill
Might & Magic 3 as well as 4 and 5 if you want old fashioned adventurer with memorable designs and not as hard/involved as the Wizardry series
Dungeon Travelers 2 if you want full anime bullshit, but still a really fun and deep crawler
>>
>>3993456
>What are you playing right now?
Currently playing Etrian Odyssey III on Steam. I just made it to the 2nd stratum. I've played EOII:U, and EOV so far. After finishing EOV it has become one of my favorite games of all time.

>Any release you are looking forward to?
https://store.steampowered.com/app/2731030/Algolemeth/
The programmable units gimmick where you don't directly control your party members seems interesting and novel. I hope it's good.

>Do you prefer a fully custom party, or pre-made adventurers?
Generally I prefer a fully custom party because I like to try to make certain "builds" work like a "lockdown" team focused on status ailments and debuffs, and/or try to beat the game without a dedicated tank class/member like I did in EOV.
>>
>>4052083
>>4052386
>>4052394
Thank you for the suggestions lads. I did actually buy Undernauts because it's on sale, but I will check out the others. I remember trying Grimrock and also bounced off, same with Refrain. I'll take a look at Demon Gaze if I end up liking Undernauts. Starcrawlers also looks kinda cool.
I think I'm also gonna check out the demo to Descent of Lunaris at some point.
>>
>>3993456
Not playing anything currently. Wanted to play Dungeon Travelers 2 on my retroid but it crashes quite frequently. Sucks cause it's the only vita game that has ever given me trouble. Gonna try to fix it next weekend.
>>
How are the console versions of Dungeon Master?
>>
i am making sure it's not the emulation

it also slows down in the town of enrich
>>
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>>4049023
Why don't you think it will be translated?
>>
>>4058236
Because Monkarufanta wasn't either and it feels like western interest in their games has been dwindling
they probably don't think it's even worth it anymore
>>
>>4058348
It took them over a year to release the English version of Undernauts, so there's still hope...
>>
>>4058387
I bought Undernauts, but haven't played it yet. I have the next three days off, maybe I should give it a spin. Or just play Kowloon High School Chronicle.
>>
to get through insignificant enemies who keep popping up every inch use the fast forward feature lmao
>>
sometimes i just run
because their experience points are insignificant
i don't want to have sit through 30 seconds just to get insignificant experience points
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>>4058702
>spoiler
I picked that up ages ago and played it a little, seemed pretty cool but I got distracted and didnt finish it
should go back to it sometime
>>
>>4058348
I think their edgy games would have more of an audience than the cutesy shit in the west. I find the stranger and undernauts art far more appealing than their chibi adjacent or generic anime artstyles.
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>>4059326
Their edginess is only cosmetic, though.
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>>4059367
the top is clearly the intended experience, though
both games have pretty gritty settings
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>>3995321
in the end, custom waifus = masturbation
>>
>>4059491
You made me look it up and you're right.
I always thought the gritty artstyle was added for the western release, when it's actually the other way around. The one added later was the bright anime style.
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>>4059532
What's it with the EoB recrutiable/raisable companions?

>Every NPC that is a minority (gnome, dwarf, halfling) or a woman is a fucking poorfag, no equipment of worth found with their corpses

>and then there is the two golden boy *male* characters that of course have +5 kit that's strongest equipment of the whole series.
>>
the women in western rpgs are so ugly
>>
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>>4060087
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>>4049023
>>
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>>4000872
>And then, EOB3 shat on my level 13s, making them 8s and 9s. I wonder if it happens to recruitables but not PCs in 2?
Hmm, my recruitables carried over from EOB1 got transferred without level change.
Gotta see what happens to the EOB2 recruitables once I have them levelled up.

Also whoa, they retouched couple of the EOB1 NPC portraits, didn't expect it. compare with >>4059532

I would expect this, since you non-importing players wouldn't ever see these portraits, iirc they aren't offered when creating.

However, EOB3 has a "feature" that is kinda cheat version of import.
If you give your characters a name of a recruitable character from EOB2 (not sure about EOB1 now) during creation, no matter what portrait you choose, upon start of the game, the portrait gets overriden to the stored portrait of that recruitable character.
So you can kinda get them, even if you lost your saves from old games.
>>
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>>4060441
>However, EOB3 has a "feature" that is kinda cheat version of import.
>If you give your characters a name of a recruitable character from EOB2 (not sure about EOB1 now) during creation

Seems to only work with EOB2 people.
>>
>>4059367
All Experience Inc games are incredibly edgy and played entirely straight, anon. The setting for these games is bleak as fuck, especially the cutesy ones.
>>
>>4059367
man I keep meaning to go back and play Legend of Sword City, but I hate the exp inc games that push you to constant class changing
>>
>>4059367
Like the other guy said the generic anime shit was added later. Notice the top image matches the monsters in the game, and Undernauts.

Undernauts begins with your whole team being eaten and doesn't get much better up to the second area where I am.

>>4060619
I'm no expert, only beaten on of their games so far, but my impression was that you can win without class changing but it's needed for their postgame which is usually pretty robust.
>>
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>>3993456
I restarted playing labryinth of refrain from when i played it years ago and got the normal ending. Its as fun as i remember but i also remember being really dissapointed that neldo doesn't actually do anything on the gameplay front, he joins the expedition but doesn't do shit other than events on the map to open up areas.
>>
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i am stuck at cave of truth in shining in the darkness
egressed like 5 times to keep myself from getting killed.
i looked up a map
>>
>>4052872
you can grab the 3ds font for EO on nyaa if you want (and a denuvo-less version because the devs "forgot" to add denuvo during the first few days)
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>>4005714
write it down then?
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I still think this is the best ever. The level design and the puzzles were amazing, not to mention the spell system.
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>>4062435
Very ahead of its time to be sure, though graphics of course is dated (aged well considering the low colour count ant that it's Atari ST).

Some of the mechanics are a bit clunky, but you mostly only notice it in DM2. The lulzy trading system instead of just implementing some window menu for trading and dialogue (the mute nature of the game was kinda weird in DM2).
>>
>>4061653
No I'm not going to write it down you dork
>>
>>4059532
>in the end, custom waifus = masturbation
Slander against glorious imagination from poor wretches that can't rotate an apple inside their minds.
>>
>>4062892
Oh yeah? Then you should be able to masturbate to the person you imagine behind this post.
>>
>>4063090
I assume all anons are sexy women with bad opinions, it makes my posting experience livelier
>>
>>4063105
>all anons are sexy women with bad opinions
Do you have a single fact to back that up?
>>
>>4063127
I can say it to you, but I can't understand it for you.
>>
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>>4063127
Don't believe him? It's all in the numbers.
Number 1:
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>>4063127
sounds like something a hot chick with a dumb opinion would ask
>>
>>4059532
Heh, I never used Ileira the bones-sourced cleric from Eob1 before, but she actually isn't that bad. I wish the devs didn't typo her sex as male, idiots.
Has even lousier WIS than Shorn Diergar so early on in Eob1, healing the part takes like 90 hours of resting. But it stops mattering at higher levels. FUCKING 9 WIS

I think I'll try taking this party of stat-rolling fail dorks all the way into Eob3. When you are used to do the sidestep fighting all the time, you don't need a great party anyway.
>>
>>4063275
>spoiler
Plot twist: it wasn't a typo.
>>
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>>4063983
nah, it's 1990, it's dumb mistake most likely, not a joke. Those slobs did it more than once. Like, this gentleman of sub-normal growth has "half-elf" as his race in his stats.
>>
>>4064119
>>
>>4000581
>>4000628
>>4000637
Hahaha, I tried a replay and I never approached Insal's cel.
Result: He appears in crimson tower fine, and apologizes for running away from party and stealing your items.

If you take him into the party and let him run away, the scene doesn't appear (also doesn't appear when you drag him there without resting, heh).

I hate that such a stupid story-harming bug has remained in the game for 35 years/forever.
>>
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i am playing eye of the beholder
where is the inn so i can restore my hp and mp?
>>
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>>4064825
>mp
>>
>>4064825
>dungeon crawler
>inn
you have to sleep
>>
>>4064825
Outside the sewer naturally, you dummy.
>>
>>4064825
in western rpgs you camp to restore mp and hp

in jrpgs you go to the inn to restore hp and mp
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>5 adult women
>1 tiny manboy pixie
I believe this is the ideal party.
>>
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>>3993456
Hello anons, i am here cause i was told in vitagen to ask in here since they apparently never played these games. These past weeks i have been playing the Dungeon Traveller games, i have finished the ToHeart2 and the Royal Library, beaten all bosses, sealed all monsters and all that. I am on 2-2 now, finishing the game and the Cassino Boss is obliterating me. Even under dances, dark aura and stuff like Valkyrie buffs, if she gets a single spell off is death, and she has skills that go off without a cast time so this is kinda sad. Anyone has any ideas, strats teams or whatever? I am going nuts in here. Only missing the kill on her to close out this game too
>>
>>4068195
This sounds like a magical girl team composition.
>>
>>4063105
Including the fat hairy switch poster who routinely had his cock out in his webms?
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>>4006091
Lol
>>
>>4069849
>switch poster
Deck poster, anon.
>>
>>4069325
where did you pick up 2-2 anyway, I like royal library a lot
>>
>>4070353
You can grab them both on nyaa.
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i finally beat this shit game
i think it took me like 40 hours. i'll go check
>>
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>>4071994
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it took me 38 hours
rounded it off
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>>4069325
I'm eyeing these up right now... wanna play a game with cute girls
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>>4072140
I've only played 2 (The Royal Library) but can recommend it, the dungeon crawling is actually pretty solid and the girls are cute.
Lots of little sub events too, like I put one of them on the bench for a while to train up someone else and she had a sulk about it when she came back on the team



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