Let's talk about party-based dungeon crawlers! >What are you playing right now?>Any release you are looking forward to?>Do you prefer a fully custom party, or pre-made adventurers?In my case I have been playing Bard's Tale Trilogy, which is pretty simply but also quite fun. Been looking forward to Mystic Land which seems cool and perhaps a slightly less austic version of Grimoire.
>What are you playing right now?Elminage Original, debating on going back to Wizardry 6 before or after completing it now that I’ve gotten more used to some Wiz clones.>Any release you are looking forward to?Not particularly, not because nothing looks good but because there are more than enough available for me to play in a single lifetime.>Do you prefer a fully custom party, or pre-made adventurers?Fully custom. Part of the fun for me and I imagine most into the genre is party building and finding new ways classes work together.Anyone try that Stonekeep sequel(?) for the Wii? The original is another that I want to get back to before too long.
Just did a solo playthrough of Dungeon Rats, was brutal but a lot of fun trying to tip the odds in your favor while being seriously disadvantaged every fight.
recommendations for something rather fast-paced like M&M6-8? can be turn-based
>>3994534Monster's Den series. originally made with Flash.https://store.steampowered.com/curator/33419667Book of Dread is the shortest one unless you play Endless mode.
>>3994534Unironically Bard's Tale Trilogy. It's pretty basic and most encounters end in less than a minute. You need some tolerance for old school trap bullshit tho.
>>3993456I hate the fact that I can play a game like Wizardry but if I am not dedicated enough I end up dropping. It's just time consuming.. I know what to do and all, but if I stop playing I end up having to start over. It's either you fucks wit it, or you have to stop playing and start all over again.
>>3994678Maybe starting with something like Wizardry isn't the best option. A less obtuse game like Might & Magic could fit you best.
>>3994678I had to replace a party I lost in wizardry gaiden 2 not too long ago, but it's not as bad as you think it might be in terms of "Starting over". think of it this way:>You still have your maps you drew and no doubt made notes on where important things are>any items you sold to Boltac's are there to be bought again for your new party members>Because you mapped stuff out and have access to better gear right away (especially if you had a Bishop at Gilgamesh's Tavern to work as a bit of a bank on top of identifying stuff), you can go grab plot coupons you need and can grind much faster to get back where you were>you have a chance in some cases to build up certain party members better this time around, like making mages you plan on turning into fighters and vise versa>>3994711I've never played Might and Magic, outside of Dark Messiah but I know that doesn't really count. Is it dungeon crawling too?
>>3994713>Is it dungeon crawling too?Kind of? It's an important part of the experience, but it's also true that the series turns towards more of an open-world/adventure focus. That said, if Wizardry 8 is a dungeon crawler then so is M&M.
>>3994715I've never played Wiz 8 desu, just 1-3, 5, and Gaiden 1 and 2. I plan on going back to 4 eventually but it's really its own thing from what I can tell and I wanted more party building. That, and when I heard you can export 3 into 5 even on PS1 I was all in on that.
>>3993456reincrawling
Don't know if this is the place to ask this but figured it's ny best shot - I played this steam demo for an indie old school style grid based sort of dungeon crawler first person game years ago , maybe between 3- 5 years back ? Could be more though. The only thing I can recall about it however , is that it had a deep dark blue UI elements , and the tutorial quest took place in this underground cave system , very descriptive text heavy and exposition heavy, and I think the story had something to do with aiding your tribe by exploring these cave systems ? I know its very vague but It's all i have to go on. I tried searching for it in my library and idk if it got delisted or if I'm just retarded but I don't see it anywhere . Or anything that fits its description. Any help is much obliged, thanks !
>>3995392Aeon of Sands – The TrailIslands of the CaliphDer Geisterjäger / The Ghost HunterArakion: Tales of VigilThe Darkness BelowThe 7th Circle – Endless Nightmare
Started Paper Sorcerer for the first time after it has been rotting in my GOG library for a few yearsYou can tell it was crowdfunded by how it lacks polish in almost every aspect>>3994534Monsters of Mican
>>3994721not that guy, but you can import 6->7->8 and they're a trilogy so that would be badass. I've only beaten 8 a few times, but started out 6 and 7 a little messing around with party comps. they seem okay. 8 is pretty sweet if you ignore the shitty graphics
>>3996110>Paper SorcererIs it bad? Both the premise and the aesthetics look kinda cool, it would be a shame if it's shit.>>3996899You can also import the party through the Bard's Tale Trilogy. IMO one of the major adventages of full party costumization is that sense of total progression, of having "your guys" actually be the heroes across an entire series rather than a collection of pre-determined OCs.
>>3995321They better all fuck the cute elf spy once she is brought back from the dead, fully naked
>>3999404>Is it badits not but its so close to good that its frustrating
>>3999794Sorry, they are going to have to settle for this budget hole.
>>4000581Insal is for picking the lockpick on the door Amber is behinddon't rest before you get her
>>3999794Now that's what I call a res-erection!
>>4000581Can you actually get the scenes in the azure tower where you meet Insal again but he's had some accident/got caught in some deadly trap?I know it's in the game files but I think there is a bug which makes that stuff not happen if you actually accept him into the party when meeting him first.Maybe it's a wrong bit set and he re-appears if you don't invite him (and let him steal your stuff)?
>>4000637hmm, managed to finally google up a screenshot of that scene, so it does happen.You havr to rescue him but not take him into party, shitty bug.
>>3993456I mostly picked up the adventurers you meet or resurrect, in EoB and EoB II, even tho they have worse stats. More flavor or something.
>>4000655That certainly is crappy, but I bet the bug doesn't appear much for people. Here is what I suspect is a common pattern:>start your new adventure into EOB 2>free insal>accept insal>lose insal>go down a couple floors>slam face-first into the learning curve>die>make a newer, better party>these guys KNOW>free insal>tell him to fuck off>see him later, strung up>beat EOB2>leave, having never experienced the insal bug
>>4000751yeah, but I>see wat insal does, or another 90s teenager buddy told me>RELOAD to not get robbed>get stuck in azure tower or the like>restart game again when I have an EoB-graduated party in like 2000>read the file with game strings in the meantime, noticing the Insal stuff>redo the progress so far, then PURPOSELY letting him rob me on the replay (while all +2 items and valueables as off-hand legal weaons are dropped to the floor)>finally finish the game, never finding the little bastard againthis bugged me for yearsI also never found the ancient guy.And I kept training and training and training for days to get Amber to mage level 13turns out the fucking engine implements maximum level limits for demihumans
>>4000773In my experience EOB2 did not trouble me with racial level caps. And then, EOB3 shat on my level 13s, making them 8s and 9s. I wonder if it happens to recruitables but not PCs in 2?>finally finish the game, never finding the little bastard againBut Jesus, I'm just glad this thread could bring light and air to this lingering shadow you've been living with. Whether you can lay the matter aside at that, or decide to run EOB again and see it through, we go with you in spirit, anon.
>>4000872I played it a lot of times, although not sure I got to end more than 1 time. I probably under-explored the crimson tower, too. I think I have the game so ingrained in my memory that I don't need to return to it.I never got into Eob3 though. Between the high conventional memory requirements back when I would play it baremetal, me not having walkthrough or maps or buddies that finished it, and the ugly color palete the imported character portraits had, it didn't stick on me like 1+2, or Dungeon Master 1.That one I compulsively replayed when I found the silly looking blonde girl with fruit or veggies in her backpack is an elf.I dropped everything I was doing and rushed to rescue her from the magical mirror.
>>4000773>And I kept training and training and training for days to get Amber to mage level 13>spoilergoogling tells me elves actually have Thief limited to level 12, not mage. Did I misreembered?Also, googling I found some person't writeup that suggests EoB games implement dual-wield penalties (OMG never knew) and that is one reason to use ranger class - better thac0 actually.Is that known to be true?
>>4001526Yes, this was documented in the manual I believe. But, I tested it out when deciding what class to make a few days ago, and I could not tell if there was a difference.Also there is this asinine way to spawn hordes of Nadias and Jorils by over-using the teleporters on the first floor.
>>4001772It's probably better to skip grinding on these lower-level enemies, once you get into the azure tower, there's the furry weirdos that give much more exp per kill and hordes spawn on demand, you just need to press a button.OTOH, the game is almost over and it's after you get through the worst part (beholders - well worst if you don't dodge their rays).
>>3993456>Do you prefer a fully custom party, or pre-made adventurers?My party from last (complete) walkthrough.66.7% reprocessed bonemeal contentI wonder if it is 20 years already.>september 2003 date changedwhew if true
>>4001842>there's the furry weirdos that give much more exp per killTechnically, yes, but doing random stuff is amusing. Maybe I got into RPGs more for the killing than the XP.>>4001772>>4001526also my post was vague and I was responding to rangers dual wielding. I couldn't draw a conclusion that rangers were any better at dual wielding. Rangers don't make much sense in this 99.99% dungeon game unless they were, though.
>>4001903>CalandraPisses me you can't tell her sis was looking for her.Back then I tried to not go into the corner where she appears before closing the gate, rushing to grab her sister and go back there, but the encoutner just doesn't happen.
>>3995321>please stof theand clear doorsWhat did anon mean by this?
>>3996110>>3999404It's been a while since I gave it a try, but the one thing I remember is that the text in the UI was clearly not alligned properly.
>>3993456Bump
Playing Wizardy: Tale of the Forsaken Land. Maybe I wouldn’t call it a great game (certainly good) but it is soul overdrive with how alive the dungeons are. I just love games where everyone lives in/around the dungeon like how you bump into people at Walmart, except it’s a place that wants to kill everyone. Very cool.
>>4002506he meant ligma
>>3994711>A less obtuse gameThat's not the issue though with Wizardry. It's just time consuming. I already know how and what to do and how to beat it. I end up just losing interest despite tossing in dozens of hours already on it.. once I want to cum back to it and replay it I literally forget what I need ot do and end up creating another save and starting over.
What is the best version to play of Eye of the Beholder? I know the Amiga version added stuff but I also know there's a GBA version.
>>3995321wow, dwarf fortress adventure mode changed a lot
>>4006018Play GBA because it's the newest?
>>4006018yeah but>fan modsIIRC there is stuff like a special quest that gives you 320 magical darts. I hate that, how do you even carry that to the next game?(Also yeah - you want a version that is viable for importing into Eob2)
>>4006018My advice is don't. EOTB is dogshit. You can't even look at your own items to see what stats they have or what your weapon values are and the level design is based around cheap bullshit. Garbage game.
>>3993456Which game does a jap crawler fag play to get into the western ones, anons? I think the closest I've played to them would be Ys and Brandish.
>>4007025Legend of Grimrock
>>4006640>he got filtered
>>4007025Might and Magic 6-8
>>4006018DOS version I guess? Easiest to tool around with>EOB1this thing has more puzzles to the extent that it's irritating, but the items are hilariously stronger than the ones found in 2 because they didn't know>EOB2much longer, more spread out, less pozzed, just a great game and the reason people like the franchise>EOB3I believe the only thing this has going for it is the ALL ATTACK button, maybe I should give this a fair try before joining the universal chorus denigrating it though
>>4007339>combat consists of two fighters trading blows while the bugman and woman throw rocks since half my party can't even do anything without weapons or esoteric knowledge of arcane runesI have no idea what I'm doing. Everyone except Murlok the human fighter is useless, but the music is very good and the dungeon looks pretty. >>4008362I thought they were RTS games honestly.
>>4008443Could be worseCould be that one guy that picked 4 minotaurs in grim2 and complained about starving to death constantly
>>4008443>GrimrockI played that game twice. Both times, my party was>one frontline fighter who uses melee weapons>one frontline fighter who specializes in shields>one backrow mage who uses damage-dealing spells>one backrow rogue who uses bowsYou have to remember to gather the arrows from enemies' corpses after you defeat them,. They're not in an endless supply, but do remain in the enemies' square after being used.I still have to play Grimrock 2.
anyone try this out?
>>4010285>early accessno
Only games I've played like this are Dungeon Master II and Stonekeep. Oh and Double Dungeons on TG16. What should I play next?
>>4012572Dungeon Master 1 and Chaos Strikes Back
God bless people who still make the "four niggas in a square" kind of games.
>>4008443i thought it was just like Wizardy because the autist who progged most of it basically made entire game by himself?
>playin Darkest Dungeon>realize i have been playing it wrong for years>new playthrough with a new me>using a modded healer>realize that every single healer has a subvert your expectations front line move that fucking owns>the heroes I thought were frontliners like Crusader actually own from 4th position
>>4013677There's more than 1 way to play it lad
>>3995321>>4000581impressive apm
>>3993456I can't get into these games, every time I try one, I just get lost like 15 minutes in, end up walking in circles and quit.
>>4017104>I just get lost like 15 minutes inDraw a map, goofball.
Playing Starcrawlers againIts not perfect but I like it a lot and will shill it where I canUsing a Cyberninja this time, their attack animations have them doing cartwheels and spin kicks across the screen. Most classes have pretty good visuals like that for their skills.Probably also going to pick one mega-corp to actively piss off so I can deal with their hit squads coming for me as a bonus challenge.
>>4006018Someone reverse-engineered Amiga version of EoB 1 and 2, then added bunch of improvements to it, like auto-map, 256-color palette, international localization, etc. It was pretty much the definitive edition of both games.It was called Eye of the Beholder AGA. But I don't know where to find it anymore. I am not sure if anyone even archived it.It may be a lost media now
>>4017104play one with automaps.
>>3993456>slightly less austic version of Grimoirehow autistic is Grimoire anywayis it fun autistic or bad autistic
how are the legends of amberland games?
>>4018983think Might and Magic 4-5, but easier
>>4019542damn that does sound easy
playing grimrock 2 currently, got to the part of the Archives that connects to the Sewers, am I supposed to explore absolutely everything in this area right now or can I do my thing in the Archives then leave to look for the other two power gems? all these areas connecting to each other because of the open-world approach feels a bit odd and im not sure if im ever supposed to turn back and return later when I get stronger or something
Trying out legends of amberland now, but I have to admit I keep thinking "I could just play MM 3/4/5" for the same experience but with much cooler monsters and general graphic design
Best dungeon crawlers for the 'eck?
>>4021661now I'm glad I never got those two games then
>>3993456I like real-time dungeon crawlers in the vein of Legend of Grimrock 1-2, M&M 6-8. Wizardry 8 was okay but it had too many convoluted mechanics. Are there any other games like these? Real time dungeon crawling. Whether you go by party or a single character is fine with me.
>>4023916to be fair I dont even think they're bad, just lacking a little something to make them worth playing over their inspiration, whether its graphics/classes/quests/whatever
>>4023953Vaporum 1 & 2 are pretty good.
>>4021661Same here, they aren't bad but they're extremely by the numbers.
recommend me a dungeon crawler ladsmy only caveats are turn based and ones that don't expect you do mess around multiclassing your characters too much (its why I dropped Stranger of Sword City)
>>4025309Moraff's World and most Rogue-likes.
>>4006018When it's an option, always choose Amiga.
>>4017726https://gamesnostalgia.com/game/eye-of-the-beholder-agaIt's literally the first google search result.
>>4025309The Dark Spire on a DS emulator, it has the right amount of multiclassing.
>>4016789competitive korean eye of the beholder
>>4019809Also initially there are no puzzles, while that was a big part of Might & Magic
Is multiclassing necessary in Grimoire? Or can you get away just picking a decent set of races/classes in the start and sticking to them all game long
>>4026808>Is multiclassing necessary in Grimoireyeah>Or can you get away just picking a decent set of races/classes in the start and sticking to them all game longyou probably could but its going to be way more tedious as the experience requirements rise steeply
>>4025492good pick up anon, I put it on my phone to play on the way to work, I like it so far
Whats the better game between Elminage Original and Gothic?
How are the class of heroes games? I saw 3 got a steam port.
>>4029972Ok, not great. Not the worst thing in the world if you want a largely no frills dungeon crawler with anime aestheticsthree does look a little more interesting in that your choice of starting school determines your classes, and theres a much bigger class variety, but I'm not sure how deep the differences go or if they're largely cosmetic. Probably the one to try if you get any of them though
>>3993456been playing through the remake of wizardry VII its pretty cool seeing the 2D janky sprites being turned into 3D objects,makes me wonder why they never tried porting over Wizadry 8 to the PS2
Anyone played Demise? I tried to get into it but it was too confusing and it's impossible to find people talking about it.
>>4027877I enjoyed Original more. Gothic felt more tedious so every time I gave it another try I ended up dropping it again.
Dverghold released in EA. Anyone tried? Thoughts? Prayers?Liked the demo but there's no way I'm buying an EA crawler.
>>4030772>fairysexo
Is there a(n unofficial) patch for Wizardry 8 which adds the missing items (Demon Doll, Watchdog Alarm components, some other stuff I can't remember now)?
Been playing Wizardry: Tale of the Forsaken Land.I'm almost done with Floor 5.Anyone has any idea why there's a "coins" effect coming out of my ninja every couple of steps? I tried googling but none of the guides I found mention it.