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>Indie RPG
>It's just Chrono Trigger but worse
>>
>>3993458
Sea of Stars? Yeah the game is rancid shit. I tried so hard to give it a chance since the graphics are legit like really high quality and the music was fine. Fucking hell the story and gameplay were ass though.
>>
>>3993458
You can be Chrono Trigger or you can be Undertale
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>>3993476
Isn't undertale mainly inspired by earthbound?
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>>3993462
Nah, the time travel chronicle shit that is coming out soon.
>>
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>>3993458
That's because the entire genre of RPG's has stepped away from its tabletop roots, become worse, and why incidentally JRPG's are less pure and less RPG. It goes:
Books/Wargames/Fantasy>Tabletop>RPGS(like wizardry and early ones)>JRPGs>Modern RPG's
The only way to save RPG's is draw inspiration from Tabletop and the original inspirations for tabletop, Videogames RPG's really should simulate the tabletop gameplay experience but faster since the computer can do all the math and book referencing in seconds.
>>
>>3993512
>The only way to save RPG's is draw inspiration from Tabletop and the original inspirations for tabletop,
Which means =
>>
Bamp.
>>3993519
I also want to know
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>>3993512
i get books but is the wargames step necessary?
>>
>>3993486
A bunch of fan games used to be inspired by Earthbound, but now that Undertale is more than 10 years old, the new indie devs of today are inspired by it instead. Some of that secondhand quirks come through, but it's like a copy of a copy, in terms of degradation of ideas.
>>
>>3993458
>Desu Sex 1
>it's X-Files but good.
>>
>>3993512
>entire genre of RPG's has stepped away from its tabletop roots, become worse,

i dare say /tg/ is mostly shit, except Monopoly and Risk. moving away from DnD autism made games better.
>>
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>>3993527
They were definitely an important step. TTRPG's didn't evolve from a singular source but wargames were absolutely an influence alongside all the other board games that were being made last century by the likes of Hasbro.
>>
>>3993686
x files is the x files but good
except when monica reyes is on screen
or diane fowley
or early season Krychek
or Marita Gimubtas
and the movies
and season six
and the revivals
>>
>>3994052
s4e2
>>
>>3993512
It's actually just because a lot of indie games are people trying to make legally distinct copies of games they liked when they were kids.
>>
>>3993458
Why is it a criticism that an indie game is a worse version of one of the greatest RPGs of all time?
>>
>>3994126
remember when mulder cries because he remembers that his past live's son died in the holocaust?
>>
>>3994175
that is the best episode of Star Trek
>>
>>3994175
>fictional character cries about something fictional happening
>>
>>3993512
this is how you get shitty cargocult rpgs with pointless tabletop shit on a computer
>>
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>>3994281
>this is how you get shitty cargocult rpgs with pointless tabletop shit on a computer
>>
>>3993458
“Chrono Trigger but not much worse” is still pretty good, though, if a game can manage that
>>
>>3993512
table top are for table bottoms
>>
>>3993462
The only things Sea of Slop emulated from CT were the map based encounters and combo techs. Along w/ hiring Mitsuda for a cameo track (which was pretty mediocre too)
Only nostalgiafags who easily gets FOMO over the newest trendy thing get riled up playing it
>>
>>3994216

Palestine is a fictional country.
>>
>>3995345
*Israel
>>
>>3995345
iAgree but where's the rpg where i can destroy that irani colony to make my pp hard?
>>
>>3993512
Mindless adherence to trve tabletop gaming is pointless, video games are a different medium and do well they don't pretend otherwise.

Not only that but 99% of this board knows absolutely nothing about actual tabletop, which is why posts like this are always implicitly referring to old-school DnD like it's the pinnacle of the medium instead of games with good combat mechanics, or mechanics in general.
>>
>>3993458
Imagine an X-files crpg where you get to have sex with Scully. Now that's the kind of game I want.
>>
>>3993458
>"Earthbound-inspired"
>It's just a failed attempt to copy Toby Fox's slop and/or is just bunch of cryptic traumadump of angsty teenager with absolutely nothing even close to Earthbound.
>>
>>3993500
Threads of Time?
https://youtube.com/watch?v=kYqqtZhf0sA
>>
>>4000823
>which is why posts like this are always implicitly referring to old-school DnD
This is projection because you yourself have never experienced anything else other than DnD and just assume everyone else is like you.
>Not only that but 99% of this board knows absolutely nothing about actual tabletop
Which is as industry wide problem because most tabletop does the idea and mechanics of RPG's straight up better and need to learn from tabletop.
>>
>>3993462
Ive noticed with Indies, the more professional the art, the hollower the game play. Factorio and Stardew are both very amateurish in presentation, Factorio especially. Both are excellent games. I think a lot of artists try making a game and rely on their art skills 1000x more than their actual game design ability.
>>
>>4001145
>cryptic traumadump
I might believe that a vast majority of such games claiming to be "Earthbound-inspired" were actually "Mother 3-inspired," if I could also believe, for one moment, that even a notable fraction of the people responsible had played either.
>>
>>4001909
Not really
It all depends on the genre, as you said factorio and stardew are good games due to their game play and put the bare minimum with graphics but that's because they are resource management games that require them to keep updating it with new mechanics that won't be able to put in on time if they have to make a more refined graphic for it
Not only that but they are games that can go on for basically forever so there's no room for making more high quality assets because there would be no way to determine where the game would end. most they do is just have certain items get new descriptions over time using the same graphic for the item at it's final form
Another example is also Minecraft
For rpgs now a days, you aren't gonna get far if the graphics are meh. And as shown by this board, there's only so much you change about the game play till it either is just bog standard rpg with a bell or whistle on it or a game that no longer can be considered an rpg
>>
>>4001959
I don't really agree. I've seen dozens of indie games that look incredible but have no core gameplay worth playing. The other day on X there was a dev crying about his game that took 3 years to make selling like 5 copies. It looked incredible but there was no real game there. You just flew around. It was like bad ps1 style game play. The main time I see good art and good game play is some gimmick where like, 1 character exists and is super well made and polished and the whole game revolves around that one character.

Also I don't really think Stardew couldn't have looked better. He just sucked at drawing and it did go through many iterations of art style/quality.
>>
>>4001961
Game play is important but I think presentation is what gets people to actually want to stick around to play the game if it doesn't have multiple styles of play
Above all else though story is what keeps people around
Kind of the reason many rpg maker games are able to still have relevancy despite all using the same system and being basically interactive art pieces
It's the combination of story and presentation of the graphics that makes a game stick with someone for years and years
>>
>>4001964
Great art gets people in the door for sure. Gameplay can get people in the door if you have a great demo. Story driven games can also get away with a lot if people are into it. I haven't played Dating Sims but it seems like those are interactive books basically, I should really look more into those.
>>
>>4001971
Well they are called visual novels for a reason
Most of them are hit or miss but are an example of games carried by presentation and story because that's the main and only focus
>>
>>3993458
The 30 year stasis of no innovation on the jap-style menumasturbation turn based combat shit is grim
>>
>>3993476
>>3993486
All three games are garbage
>>
I think it's time to make a separate category for "RPG"s without actual role-playing depth or mechanics

>Storybook games
Story, setting, and art are the primary appeal
Game mechanics and rules are completely secondary, usually just a mechanism to space out story beats or add interactivity to the setting. Almost never meaningful game choices or even story choices. Visual Novels with battle screens.

>Role Playing Games
Stats, numbers, character building, strategic planning and preparation are the main appeal
Art, Story and Setting are secondary and just a vehicle to deliver the gameplay. Spreadsheet simulators with some art (maybe)
>>
>>4002019
>Spreadsheet simulators with some art
Which is most boring kind of game once you find the meta
Main reason why early rpgs become piss easy once you find the good shit, no reason to try a different play style when what the devs overlooked works
>>
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We need less indie Chrono Trigger wannabes and more FFV wannabes. Are Indie artists just too lazy to make multiple sprites of each character in different classes?
>>
>>3993458
>indie _____
>its just worse
>>
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>>3993476
what's it gonna be? huh? huh?
>>
>>3995345
There needs to be an RPG where towns have random battles against muslims. That would be the most relatable game since those are random battles that actually happen in real life.
>>
>>4002308
Enjoy losing the war, kike?
>>
>>4002309
I'm not a Jew but I understand what Jews have to put up with in Israel. The way the random battle system works in real life is, the higher the muslim population an area has, the higher the encounter rate. Like, in the UK, I can go to the streets and walk 10 steps and it triggers a back attack by a muslim.
>>
>>3993458
Indie devs only know two paths: Worse Chrono Trigger or Quirky Mother 3. But seriously, how could a RPG innovate at this point? It looks like everything have been tried. I thought that maybe a more simple and dynamic... but it wouldn't be an RPG or maybe a more faithful to the table top... but it's a computer game that you play alone, would be fun to roll a virtual d20 every minute?
>>
>>4002313
>how could a RPG innovate at this point?
Has any turn based RPG ever delved more into the formation system? I get that RPGs use formations to decide who deals higher damage or take less damage but I think there can be more done with it.
Like, you can have a formation where there's a support position behind the vanguard that gives unique effects depending on which character is there or when multiple characters are in correct positions, it allows for combination attacks or have abilities that mixes up the opponent's formation to disrupt them. I think that battle system has potential that I haven't seen any game do yet.
>>
>>4002319
Romancing SaGa 2
>>
>>4002313
>But seriously, how could a RPG innovate at this point?
Firstly, there are a ton of TTRPG systems that have yet to be adapted. I mean I don't think even GURPS has a videogame with its system and GURPS isn't exactly obscure. Dangerous Journey's has a complex system that's hard to find players for because it's so complex and difficult to find players interested in playing it; by putting it in a computer you immediately make it faster and easier to play since the computer does the all the obtuse maths and book rule referencing once programmed and people don't need to get 3+ players.

Secondly people need to get some actual inspiration. Anime and other videogames are literally the worst source of inspiration, generally they're all unoriginal, trite, and poorly written. Movies are okay but people should focus on Real Life and books. The other day I read about Melanesia and the people there believe in Mana; I imagine that's where some of the inspiration for videogame mana came from but they believe its a lifeforce that exists in everything and can protect the possessor of the Mana. You gain mana by being a person with lots of stuff and authority like a chief (you access other peoples mana) or you have some strange things like an albino guinea pig or pig tusk with 3 curls in it; it has way more mana than usual. I don't recall there ever being a game where the wizards magical prowess is directly tied to how much stuff he has in his inventory and how many friends he has. There's a mechanic in there somewhere.
>>
>>4002349
You know many people complain about convoluted magic/ability systems right? The example you mentioned and others I know from fantasy literature tend to be like that, just infodumping as many details as they can in an attempt to be unique. But there's a reason those don't tend to be popular, because people don't like infodumps. I'd rather play an RPG with a generic MP system but with unique strategies for how spells are used. If you must make a unique system, keep it elegant. Have it be a generic battle system but with a single added twist that seems simple but has many nuances that few can foresee.
https://www.youtube.com/watch?v=QJW_8EcNzUY
>>
>>4002357
> infodumping
Then don't infodump? This is a universal sign of amateur writing and presentation and not even a problem with magic systems wtf you talking about? And even the mana example is not complicated, I selected it because of how simple and self-explanatory it is.

You want to go into a dungeon to get cool treasure. In order to use the spells you want you need to already take stuff in. How much do you take so you have enough space to take the stuff you want out? If you have consumables how to deal with the fact that using them will decrease the amount of magic you can do since you're losing mana.
>>
>>4002359
People already have enough of a migraine over FF8's consumable spells being linked to stats. I don't think your idea with items also being involved would be very liked, especially if there is a limited inventory and need to make room for more items you might find.
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>>4002349
Can’t wait for FATAL and MYFAROG games
>>
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>>4002019
I think a lot of people try to use JRPG/WRPG to describe this split, but since those labels are based on region, they fail at describing any actual distinction since any type of game can and has been made in any region.We definitely need a new term or two, even if not separating one into a whole genre on its own at least an actual RPG subgenre. There is just very little in common between the two types of players and what they want and this causes more shitflinging than anything these games actually do.

>Technical RPG
>True RPG
>Mechanic RPG

>Narrative RPG
>Lite RPG
>Linear RPG
>>
>>4002319
>>4002328
Last Remnant even more so
>>
>>3993458
Remember the Backer room with the propaganda statues?



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