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A place to discuss whatever RPGMaker game you're working on (similar engines also welcome).
This thread's theme is: Hats! Feel free to make a game with the theme of "Hats" in absence of a jam.

RPG Maker on Steam:
https://store.steampowered.com/app/1096900/RPG_Maker_MZ/ (latest mainline entry)
https://store.steampowered.com/app/362870/RPG_Maker_2003/ (cheap, has retro sovl)

Other software:
Wolf RPG Editor - Free, ridiculously powerful, partial translation, though it's perfectly usable.
https://silversecond.com/WolfRPGEditor/ (official website)
https://github.com/WoditorTrans2000/WoditorTranslationGallery/releases/tag/v3.691 (latest English translation)

You can play previous /vrpg/ jam games here:
https://vrpgarchive.neocities.org/

Previous thread
>>3966771
>>
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>>3995784
https://u2u.rpgmakerofficial.com/en/

RPG Maker U2U has recently been announced. It's a 2.5D engine based on Unity which aims to bring Octopath Traveler esque graphics to RPG Maker.
>>
Sometimes, I regret moving on from rpg maker to other game engines.
>>
>>3995798
>based on Unity
By that you mean a standalone engine based off Unity or just yet another glorified Unity add-on completly pointless because you might as well just use fucking Unity if you really need to install something else just to use rpgmaker?
>>
>>3995798
i love that they haven't learned nobody wants a fucking unity plugin
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nyoom motheruckers
>https://morso-irl.itch.io/astral-kingdom-demo
>>
>>3995784
just a question, is it ok to criticize people work if you have no credentials other than having completed/played through many of them?
>>
>>3996004
Of couse
There are (plenty of) professional video game critics who never made a game
>>
Should I even mention that I used AI for my game on itch? I basically only used it for bug fixes and compatibility between plugins. But I am afraid that these retarded trannies (especially the ones on itch and reddit) would immediately cancel me just for that.
>>
>>3996113
Not unless you have obvious AI assets
The Xitterati do not care about code
>>
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>>3996004
It's often said in writing groups that people don't need to know how to play a piano to recognize when someone else is bad at it.

But then who taught you what to "feel" in the first place? What to look for? What to validate? Why are you asking for permission? Where did you get the idea that visibility was a privilege? How much do you hate the people that spit on it.
>>
>>3996004
Yeah
The "then do it yourself" defense is insane. The classic analogy of you not needing to be a chef to realize a dish was overcooked covers it.

Obviously, depending on how in depth you want your critique to be you need more knowledge, but for a general "this is how the game ultimately feels in the hands of the player" you are justified in your criticism.
>>
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been working on a big forest area for Astral Kingdom.
and also redoing all of my town maps so that levels stack on top of each other, and like in NES dragon quest, when you go up a floor, you can see the town below you, and the roofs of lower buildings
>>
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>>3996649
example
>>
I feel like I don't have enough to do to bother with it.
>>
>>3995784
The recent jams barely have games on them
Is this general dead?
>>
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>>3995798
>>
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>>3996113
You gotta declare it in but it doesn't show in the description or anything. They say it's strictly enforced.

https://itch.io/docs/creators/quality-guidelines#ai-disclosure
>>
>>3996649
>>3996650
This looks cool bro. I like your colour palette. How did you come up with it? I always struggle with making retro colour palettes
>>
>>3997157
i didn't make the tileset tbf. just the sprites and UI
>>
>>3995904
>a standalone engine based off Unity or just yet another glorified Unity add-on
It's going to be the latter but you might as well think of it as the first because you don't understand the difference anyways.

Essentially, it's going to ship the whole unity engine as a simple ready-to-use package with its own higher level rpg editor instead of standard unity tools. It's not a plugin you add to your unity project.
>>
>>3997138
>lets take one of the few pure 2d art engines and pump it full of gaudy effects like realtime shadows, bloom, depth of field
Fuck this gay timeline
>>
>>3997215
old engines ain't going anywhere, to be fair
>>
>>3997322
The older engines aren't very good for the long term to also be fair. I don't think there's been any earnest attempt to actually make RPG Maker be a more freeform engine outside of limited access to some of the scripts for the engine with no documentation.
>>
rpgmaker needs a good competitor. they have to know they can't just churn out slop like this. VX Ace and MV were awesome at the time despite their limitations, but it's been so underwhelming since
>>
>>3997332
Theres no better rpgm engine than VXA
>>
>>3997337
honestly, with the exception of vx classic, there's real arguments for any of the engines.
just use whichever one you like. they're all good
>>
>>3996113
Just be upfront about it and nobody will give a shit. An anon made a pretty boss game with AI portraits (After School Dungeon Club) and nobody chewed his ass for it because he made it clear that he was using AI. The biggest problem anyone has with sloppa is the lies.
As a side note, divide the amount of people you think are gonna see your game by 100, popular rpgmaker games are literally 1 in a million and at most a small youtuber will put up a playthrough with no commentary. Unless you're really lucky, that's just the way things are.
>>
>>3997356
>goblinchud is an ai slopper
colour me surprised
>>
>>3997362
This is the rpgmakor thread, not the rpgmakour thread.
>>
>>3997356
that was back when ai was brand new and barely functional, only capable of spitting out weird dreamlike images that you could hardly make head or tails of
>>
>>3997356
We still have BING/Dall-e threads on most boards. I miss when everyone was using it to generate resource concepts and mock/praise Sigmasuccour. Because the output was all the same, people still had some anonymity.
>>
*cough*
>>
The new Claude Fable 5 has much better knowledge of RPG Maker and Wolf RPG Editor than previous iterations. Should help us to just, like, make game.
>>
>>3998618
It might be more like Smoking Wolf's advice in the OP book. Their game to fame isn't a 30hr JRPG epic, it's a 30min casual game.

>What if the screen scrolled to the right.
>And all the characters were like "We have to go the 'right' way.

I don't know about the latest models. But I'm regularly reminding AI chatbots that JRPGs are not YA adventure novels or 2 hour screenplays.
>>
>>3998651
i tried to tell claude about my 8-bit game and a dungeon i was working on and it started suggesting shit only possible in a 3D AAA cinematic game. it's really dumb when it keeps to being consistent with your preferences
>>
>>3998618
Even RM2K?
>>
https://forums.rpgmakerweb.com/threads/welcome-to-rpg-maker-guild.183984/
The official RPG Maker Forums are getting taken out back and shot so that GGG can make a new one with blackjack and hookers. The whole site will go read-only in a week, and be gone forever in December with zero archival. While the actual forums were an absolute cesspit, this is basically going to immolate over a decade of easily googleable advice and resources for basically no reason and making it harder to answer simple questions for beginners.
>>
>>3998984
Welp, there goes years of useful shit.
Why the fuck cant they just set it to read only forever? I'm not using their gay ass new forum that looks fucking terrible either.
>>
>>3998984
The site is dead anyway.
>>
>>3998991
>rpg maker forums
>useful shit
lmao
>>
>>3998984
What the fuck is "Guild"?
>>
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>>3998984
Actually the OFFICIAL forums are reopening after they shut it down last September, I think?

RMWeb hasn't been "official" for a long time.
>>
You got to applaud their commitment to the bit.
But you know, they were truly migrating to another site, there wouldn't be a copyright issue because everyone consented to that scenario in the ToS.
>>
>>3998860
yes

>>3999026
what the fuck are you talking about?! copyright issue? what fucking copyright issue, you hallucinating fuck?
>>
>>3999033
They claim they can't transfer everyone's posts to a new forum, because your posts are copyrighted to (you).

Archives are a "fair use" exception to copyright anyways.
>>
>>3999041
So they can’t just keep the site in permanent read only mode because….?
>>
>>3999041
first, apologies for going off on you.

>You are granting us with a [...] license to [...] publish, or re-publish your Content in connection with the Service

thsy are literally saying that they reserve the right to "re-publish" posted content. why the fuck won't they do that then!?
>>
>rpgmaker.net revives
>rmweb dies
Based
>>
>>3998984
Those fucking retards, now so many resources are gonna be gone forever as this was the last bastion to preserve them
>>
>>3999088
How possible is it anyway to archive the entire fucking forum?

There’s probably no way of archiving all the tutorials and assets on there in the time before December.
>>
>>3999048
You're talking about admins have have zero community presence, and unironically think moderation means locking threads and banning people that they disagree with.

Before today, Touchfuzzy's profile says his last post was 19 months ago. It's a joke for him to show up now and say it's a tragedy he won't be able to continue ignoring you and defend the "volunteers" that have his permission to break the rules and pretend to be ignorant of the organized harassment and alienation of members that had higher post counts than him.
>>
>>3999109
You can say the same for a dozen other people that are willfully ignorant of other sites with the exact same membership, the same moderators in some cases.

The silver lineing is that now, when this thread reaches the bump limit, anons will have to false flag about the quality of other some other platform they hardly contribute to.
>>
This is my 2 cents in solidarity. It's an unfortunate event, even for a turbo lurker of RPGM threads and forums since 2007 such as myself. VH unironically got me into RPG Maker, I even learnt a bit of Wapanese to get the general gist of what I was playing. When MV dropped I was there for that feeling of oomph and new tools/toys to play with, which was a fun time.

I just hope GGG doesn't do something giga-retarded in the future with licensing or something along the lines of what Unity tried to pull off awhile back. Imagine needing to pay for people to play your OC-slop game on Itch.io, or GGG makes an AI tool for game creation that they sell as a new subscription service.
>>
>>3999239
I think guild might be tolerant of Ai. But not porn. You'll have to share your oompfs somewhere else.
>>
rest in piss to the worst forum with the fattest, most neckbeardy moderators since forums began



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