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Fuck Press Turn

Everyone sucks this system's dick but you can't convince me it actually significantly adds to the strategy of fights. Ooooh you get a big reward for hitting an opponent's weakness no one's ever thought of that before. In fact if anything I'd argue it makes the game less strategic because it just leads to building your whole party around elemental weaknesses and supersedes any other tactics.
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>>3996452
I also hated people who say Persona/SMT had the best TB system for some reason.
It's just weakness/resistance system with extra rewards for doing it.
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cont. >>3996471
Also one of the many reasons Octopath and Sea of Slop sucked because they prioritize finding type weaknesses instead of strategizing.
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I love smt but I really don't get why people suck off this system so much.
Its better than just bog stand jrpg combat but its nothing amazing.
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>>3996452
people love it because the enemies are also bound to the rules of the system
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>>3996513
Oh wow you also get a big punish for using a weakness the enemy can exploit such an innovate system that has never been seen
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>>3996452
Jarpigs think hit weakness, repeat is peak turn-based combat. Saw them complain that E33 doesn't rely on this gimmick, so it's bad lmao.
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>>3996540
>Expecting innovation in goymes made past 2011
This is why shit like GAYchas and roblox win.

>>3996574
>Paper Mario with a french comic artstyle
Yawn. Chinks are the only one saving jarpigs.
>>
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>>3996452
>Ooooh you get a big reward for hitting an opponent's weakness no one's ever thought of that before
Pokemon's more complex than any other turn based RPG that exists
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>>3996452
I mean sure, but its fun.
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>>3996595
Except (PVP) Pokemon is predicated on both you and your opponent switching monsters trying to get into an advantageous position while baiting the opponent out. In SMT games (and other single player RPGs that heavily push matching enemy weaknesses) the enemies do not change mid fight, so you all your have to do is match your party/build to what the enemy's main weakness is.
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>>3996452
Woaaahhh so good
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>>3996628
how many times have you posted that stale bait?
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>>3996513
Not really, the enemies are stupid didn't make good use of the press turn
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>>3996452
>system rewards you for paying attention and building an appropriate team
>NOOOO NOT LIKE THAT!!!
OP is a faggot.
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>>3996684
>strategizing is all about teambuilding
Literally making use of your limitations and a large variety of options is peak strategy.
Forcing you to play in a rock-paper-scissors game all the time isn't.
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>>3996452
Years after playing a bunch of press turn games I realized my main enjoyment comes from how simply fun it is. It’s most obvious in SMT IV, but press turn is just which side nukes the living fuck out of each other first and I find it really fun to watch unfold. Though I do think SMT VV is heading to the right direction with shit like ailment parties being mostly viable.
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>>3996684
The problem is that it rewards you too much for engaging with a single mechanic. There is less depth of strategy because "build a team of demons that exploit the boss' weakness" is the only important metric. Whereas in a better balanced game this would be just one thing to consider, and even a character who can't exploit the weakness might have another utility that makes up for it.
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>>3996877
I think you’re being reductionist trying to squash teambuilding down to just matching elements. There’s a lot more depth to it than that especially in VV, and matching elements stops being a factor anyways when you get access to things like crit and pierce. Bosses also do a lot more you have to account for besides just hit you with fire instead of ice.
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>>3996947
the one who is being reductive is the original anon he replied to, he was just referring to the strawman ">system rewards you for paying attention and building an appropriate team"
SMT VV did a decent job by making demons not just a big ball of stats and elemental weakness/resistances, but the previous SMT games they were all that, which is the thing online SMT/Persona fans were championing as the best TB system in JRPGs
>>
I prefer the persona 3/4 one more/all out attack system. 5 batons might as well be press turn anyways.
It's like better in every way outside of the all out animation but even that could be shorten to just a quick 1 sec thing
I also think 1 stage timed buffs work better than 4 stages unlimited buffs.
It's a bigger reward instantly and prevents every boss from dekeja spamming or smt4 boss deletes you if you buff design
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>>3996509
Honestly I think when smt finally broke through the super niche barrier in the west the redeeming quality everyone saw was the fact that it was less forgiving than the likes of Pokemon and FF7 which is what they were used to in a jrpg. They cited the battle systems perhaps as an excuse to express this merit but it was secondary to the idea of difficulty. These days mass gaming culture is already well entrenched in hard = good but it was not that way 15-20 years ago (caveat: hard almost entirely means soulslike in this context)



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