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File: Screenshot_1.png (1.51 MB, 742x917)
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The game will be called Sentinel.

Set across both Hammerfell and High Rock, you'll restore the Empire to its golden age by defeating the Thalmor at the Battle of Adamantine Tower.

Expect massive naval battles, castle and stronghold building, and the return of Morrowind's spells and magic system.

Absolute kino
>>
This is the fourth? Fifth? Time you’ve posted this thread
>>
File: TES6 char.png (1.15 MB, 1359x723)
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>>3997565
Not finding it on the archive. This thread specifically, that is.

There're other TES6 threads, obviously.
>>
File: i-dont-believe-you.gif (389 KB, 220x220)
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>the return of Morrowind's spells and magic system
>>
>>3997564
>Hammerfell
You were never worthy
>>
>>3997710
>massive naval battles
I don't believe you
>>
>>3997564
>Sentinel
I don't believe you

all other ES games are named after regions. you are a fraudster and a scammer
>>
>>3997716
Oblivion?
>>
>>3997564
Retard.

>>3997716
Double retard.
>>
>>3997716
Sentinel is a region in Hammerfell, you ignoramus.
>>
>>3997714
Its like 2d spaceships battles. Starfield has those.
>>
>>3997720
Oblivion is a region of the Daedric plane dumbass. Lurk moar.
>>
>>3997743
It's the name of a city you dumbfuck.
>>
>>3997564
What I actually expect

>The game will be called Hammerfell
>It will not have that box art that's the Skyrim anniversary edition box art with colors changed
>Thalmor will be gone with no mention of them at all
>Empire will be there owning the world again with no mention of it
>Towers? You think Todd is gonna add anything at all related to the towers in Starfield 2: Skyrim the Second?
>No Naval Battles
>Castle and Stronghold building I can actually believe
>Magic system will be the same as Skyrim except we removed Alchemy because fuck you exploiters and all spells do half damage from Skyrim
>>
>>3999157
>Thalmor will be gone with no mention of them at all
No way they get rid of the one easy to write big bad evil organization they've been able to introduce into the series. If the memory of Oblivion wasn't so fresh in people's minds from the re-release I could believe they might try to get away with replacing them with another daedric invasion, but as things stand there's no way in hell they get rid of the Thalmor, they're too much of a convenient plot-device.

They most certainly will pull off a 'somehow, Lord Naarifin returned' and have him be the BBEG and that will basically be the whole plot. They've been setting it up since Blades. I just hope they don't ruin Ada-Mantia by turning it into a plot device for Todd's shitty little power fantasy.
>>
>>3999185
>Naarifin
Don't remind me of this bullshit. The card game turning a Thalmor into a daedra worshiper was so fucking stupid.
>>
>>3999185
I do think the Thalmor and the civil war and the dragons will just be ignored. Bethesda tends to do that with their old games. They wanted to ignore Morrowind lore so hard that they nuked the province in Skyrim.
>>
>>3999193
>They wanted to ignore Morrowind lore so hard that they nuked the province in Skyrim
Dragonborn sucked. It did not feel like Morrowind at all.
>>
>>3999193
You realize Kirkbride came up with the Red Year, right? He also wanted Valenwood and Elsweyr to be post-apocalyptic.

>>3999218
You realize the Red Year first appeared in the Greg Keyes novels in 2009, not Dragonborn, right?

Lorelets, the both of you.
>>
>>3999242
He didn't.
>>
>>3999242
>THE IGNORANT THINK IT IS ONLY A PLACE OF ASH
>IGNORE THE GIANT PLUME OF ASH ERUPTING FROM THE VOLCANO DIRECTLY BEHIND ME
Baka-kun, I kneel.
>>
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>>3999249
He quite literally did.
>>
>>3999261
Pro tip: the canon for games is always the original games themselves. No shitty spin-offs, no retarded tie-in books, no exogenous "lore bible", and certainly not forum posts.
Pro tip 2: when the canon for a series of games becomes retarded, it is up to the individual to decide the point at which new entries are no longer canon.
Hope this helps!
>>
>>3999262
...so you cannot, in fact, counter the fact Kirkbride came up with the Red Year, then? Concession accepted.
>>
>>3999266
I made no such claim, brainlet. I asserted that Neloth is a dumb faggot. Q.E.D.
>>
>>3999261
Lorebros... why did our loremaster betray us with new lore???
>>
>>3997670
>RPG adventure game character, holding a sword, desert attire, desert city in the background, sea, city next to sea, (((desert)))
>>
>>3999157
>It will not have that box art
Of course it won't because it actually looks cool
>Actual TESVI box art
>>
>>3999497
Arena's cover is the closest one to that, funnily enough
>>
>>3999495
>hurr durr deserts are... le jews!
Retard
>>
>>3999495
Try it. See if you get anything worth taking up 1 image limit.

You'll probably need to specify "video" game to get the 3D look.
>>
>>3999522
Retard-kun...
>>
>>3997564
sounds extremely boring and vanilla never create rpgs thanks
>>
>>3999242
I mean, ok? None of that information changes my opinion or makes my statement wrong. I don't care who at Bethesda made what. It's all Bethesda to me and Bethesda tries to ignore previous games in every game.
>>
>>3999569
>None of that information changes my opinion or makes my statement wrong
It does when Kirkbride hasn't been part of Bethesda since April 2000, and his decision for the Red Year had absolutely nothing to do with "wanting to ignore Morrowind lore so hard" what with him being *the guy* that came up with said Morrowind lore to begin with.
>>
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>>3997564
>Set across both Hammerfell and High Rock, you'll restore the Empire to its golden age by defeating the Thalmor at the Battle of Adamantine Tower.
so almost the plot to daggerfall, but completely straightforward this time, instead of interesting and full of intrigue?
yea, that sounds about like what id expect from nuthesda

frankly, the whole thing is a wash. kurt kuhlman was the last old lorefag, and he was supposed to get lead for this one. instead, todd lead him on for like 15yrs, then once shitfield development was finally wrapping up, gave the lead to who-tf-knows instead. so he quit, obviously and fair enough, id be fucking furious if i were him. now idk who tf else todd thinks can fill those shoes, but its certainly not gonna be anyone who was on a TES game prior to skyrim.
as a result, idfc what happens with TES6.
especially so if its just gonna be the illiac bay region. cuz at that point ill just keep modding daggerfall instead. its definitely gonna be the better game

>>3997847
>>3997743
at various points its kinda both
sentinel was first a petty kingdom, named after the biggest city in hammerfell. it was the strongest of all the kingdoms in hammerfell with its major regional competitors being daggerfall and wayrest. after the events of daggerfall, its now just the capital of the province of hammerfell
>>
>>3997564
What I hope
>Larger cities filled with life and interaction rather than just small_town_called_city
>better combat system third person and first person, a mix of a slower dark messiah + vermintide
>enemy variety
>spears/halberds
What I expect
>small_town_called_city
>a bunch of empty parking lots to build your own settlement
>lip syncing not working for the 6 voice actors that act out 200 different voices
>proc genned mapped with the same prefabs of castles/camps/digsights to conquer
>modding kit to arrive 2 years later after the whole game is dead and buried and ignored
>dragon born powers 3.0, called 'desert born'
>a shit main story with some interesting small side quests
>shit crafting and merchantile skills
>half baked gameplay systems
>a long list of indians subcontracted to build all the assets
>>
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>>4001084
>>
great another 10 square miles nignogs nestled in muh handcrafted terrain and the soft bigotry of low expectations
>>
>>3997716
Daggerfall?
>>
>>3997564
This will be garbage just like Fallout 4; Fallout 76 and Starfield. My expectations for this game:
>No numerical attributes
>No numerical skills
>body type 1 and body type 2
>The character building will be just perks in sections of magika, stealth and combat. The same shallow shit of starfield.
>At least 50% of NPCs will unkillable aka essential
>There will unavoidable battleships and will have the same mechanical shallowness from Starfield star fights.
>some token shout system
>If there's magic schools; alteration will be gutted, just like mysticism was gutted.
>Shallow dialogue system and lack of NPC quantity and variety because Bethesda continues with that self-imposed limitation of having every dialogue voiced.
>The writing will be the typical Emil Pagliarulo drivel, with some WE WUZ KANGS for flavor
>I expect the stupidest retcons in this series. But who cares about the lore anymore? There's one retcon every entry.
>8 weapon types at the very max
>Anyone who belives that this game will have a Morrowind magic system is a idiot. Todd hates any system that a facebook mom could not understand. He only makes casual as fuck systems that have mass appeal.
>Shit PC UI
>Somehow Skyrim bugs are still present
>>
>>3997564
>castle and stronghold building
Why? Why do we need this stupid base building mechanic in every single game?
>>
Can't wait to meet Debra Wilson, Queen of Hammerfell.
>>
>>4001728
For roleplaying you fucking idiot
>>
>>4001791
How much roleplay value stronghold building added to Fallout 4 and Starfield? Since when Bethesda cares about roleplaying? When don't even have basic RPG elements like classes and backgrounds. Every character is a master engineer that can build robots and massive buildings from junk.

Fallout 4 had lowest amount of cities of any fallout game; because of the excuse of creating "your own settlements". I suspect that the same will be pulled in here. It's a bandage for low effort content. It's similar to the cope of "Fallout 4 actually has more weapon types than Fallout New Vegas because of the crafting system."
>>
>>4001999
It added a lot of roleplay value to Fallout. I haven't played Starfield yet.
>>
>>3997564
>niggers and turdmud mongrels defeat the evil elfnazis
It's so retarded it might actually not be far from the truth.
>>
>>3997670
>bland sandfaggotry
>bland sandgarb
>repugnant sandfaggots
>sand
>emptiness
>sand
>more sand
There is no setting more lame than sandshit
>>
>>4001791
>give me 10 hinges and 200 logs of wood and I shall craft you a marble palace
It's shit
>>
>>4001121
>now idk who tf else todd thinks can fill those shoes, but its certainly not gonna be anyone who was on a TES game prior to skyrim

What the hell are you talking about? Alan Nanes has been there since Morrowind. Was hanging out in forums with Micheal in the 2000s
>>
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After the fraud that was Fallout 4, it further cement my feelings that the series is not going back to its former glory. You can blame it on greed, incompetence, old guard not being around anymore, it doesnt matter. What matters is that they failed us and they keep failing us by providing shoddy, bland, falsely advertised assembly line products that only serve as a footnote in the company's tainted history. Think about it, Starfield was suppose to be THE passion project for them, something they wanted to make all the way back when they were making sportsball games, and THIS is the end result of that? Nah, i do not have any hope that TES6 (if it ever comes out) is gonna be good in the slightest. I am all out of hype so im just content with sticking to Oblivion and Morrowind from here on out and i wouldnt be surprised if Microsoft ends up axing them the moment TES6 flops.
>>
>>4002001
It really didn't . Fallout 4 would have been better if they hadn't wasted all that time on the terrible base building .
>>
>>4002283
It really did. A great feature for the series. Fits like a glove.
>>
>>4002300
Yeah I loved picking up trash and having no real quests.
>>
>>4002302
Good for you they added some value to trash then.
>>
>>4002302
>Yeah I loved picking up trash and having no real quests.
You shut your whore mouth, I love Morrowind.
>>
>>4002364
You obviously never played Morrowind
>>
>>4002300
How? How is creating a water filter, in a snap of fingers, from trash, fits the Fallout franchise? How is the atrocious world building and shit writing fits the Fallout franchise? How a game with shiton of unkillable NPCs fits the Fallout franchise? How the base building complements the themes of Fallout? Please don't tell me "Because Fallout is about rebuilding the world". There's no world building in that game. It's just Boston "stayed dilapidated for 200 years". There's none of the choices that the franchise is known for. There's no ethical decision making in the game. Fallout 4 is just a shooter; there is no roleplaying. Just admit that Fallout 4 is the only Fallout game that you ever played.
>>
>>4002277
>im just content with sticking to Oblivion and Morrowind from here on out
play faggerfall, coward but rly, the unity port has opened up a SHITton of mods. you can rly fill it out, re-implementing cut features. turns it into the biggest sandbox RPG ever made
>>
>>4002182
>Alan Nanes
i actually didnt know that
good for him i guess sucks he had to work on starfield tho lol
that said, kurt was there since daggerfall. he was a real OG, you rly wanna try to keep those guys around if you can. todd MUSTVE known kurt would walk if he didnt give him lead like he was promised. the dudes been waiting since skyrim for the opportunity ffs. but nah. so now hes got no kurt at all. and i just dont have high confidence that some random new hire is gonna be better than a guy whos been working on this series for decades
>>
>>3997564
Making shit up about es6 thread #83719
>>
>>4003432
Alan Nanes there since 2000

And the Lead System Designer is Cesko, the modder who made Frostfall
>>
>>4003403
>It's just Boston "stayed dilapidated for 200 years"
Oh, that's easy, it's due to the institute.

Same with Fallout 3, rampant Super Mutants keeping society down.

Also no control vaults or GECKs, the thing Shady Sands was built on.

The cut content for Fallout 1 even said that if the Vault Dweller never stopped the Master or, hell, never existed at all, then the Mutants would have overrun even the Brotherhood of Steel and everywhere else for that matter. Worse when you consider how fragile the post war societies were with how the Great Khans would have nixed the NCR before it could have even begun.

Really, all the major events in the West were only possible because a big damn hero was born there and let it all happen. Now the East and Boston get their own heroes are will be able to build up as well.
>>
>>4003283
>You obviously never played Morrowind
Have you?
https://en.uesp.net/wiki/Morrowind:Ceramic_Bowl
https://en.uesp.net/wiki/Morrowind:Liberate_the_Limeware
https://en.uesp.net/wiki/Morrowind:Thelas%27_Pillows
https://en.uesp.net/wiki/Tribunal:The_Champion_of_Clutter
>>
>>4003960
>there are quests to bring items to npcs this means there are no other quest
My condolences it must be hard to be this retarded.
>>
>>4004078
It was a tongue-in-cheek shitpost referencing the Tribunal clutter quest as a joke, but lol that your reaction to someone professing love for Morrowind is “you didn’t play the game”
>>
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>>3999262
Are you saying Arena's thrown-together lore should've been strictly followed for the rest of the series? I mean, I appreciate the idea of never straying too far from the original vision but there wasn't even really a set 'vision' to speak of at that stage.
>>
>>4002277
>im just content with sticking to Oblivion
You're part of the problem.
>>
>>4004579
Yes the blades should have ceremonial scars and the thieves guild should have a rival faction that mainly operates in the port cities.
>>
>>4003630
>Oh, that's easy, it's due to the institute.
I am fully aware of this explanation. It's shit.
Why? How? For what reason? For what gain? What ideology?
Yes, the Institute are the generic bad guys of the garbage setting of Fallout 4, where they do generic bad guy things, such as destabilizing the region because... reasons or science, I guess. They are such a downgrade from Caesar's Legion. It's painful. Can you explain their motivation? Fallout 4 does not. I am 100% sure that Pagliarulo could not explain himself either.
>Super Mutants
So the Super Mutants CREATED IN CALIFORNIA didn't keep California; Las Vegas; Arizona or Ohio from developing into their own societies; but stopped Boston and Washington? as they travel all over the country because Bethesda was too lazy to create their own content, correct? Do you also think that Fallout 3 is well written? Are you seriously?
>Also no control vaults or GECKs, the thing Shady Sands was built on.
You are pulling your own head-canon out your ass to protect the shit writing of Emil Pagliarulo. This is sad.
So they could develop energy generators on their own (without the GECKs); secret societies to fight the institute; printing presses to have journals and journalists; and have doctors and surgeons in cities. But they could not develop law and order without a briefcase full of seeds?
>cut content
Irrelevant. Cut content is non-canon. Hence why is called cut-content, retard. A cut-scene from a movie is a scene that never happened in the story of the movie. Do you understand this?
>>
>>3997564
None of this is true.

TES6 will be a woke disaster like Starrim, most of the expierienced devs are gone replaced by diversity hires and outsourcing mechanics to other studios has now become the norm at Shittester.

>>3999242
>>3999261
>>3999262
The TES novels were as bad the Baldurs Gate ones. It makes the ingame novels feel like high art compared to that schlock. I have no idea why anyone would even mention them without feeling ashamed for their existence.
>>
>>3999498
Are you actually on crack?
>>
>>4004921
I have played the series since TES Adventures Redguard and I have literally never heard of any TES spinoff books prior to this thread.
>>
>>3997564
>Battle of Adamantine Tower.
>look that up
>wiki entry shows a daedric prince... with the image of a woman
Take your tranny slop elsewhere.
>>
>>4004108
not any of those anons but your shitpost just made it seem like the other anon was being disingenuous
>>
>>3997564
no matter what, its going to be over a decade too late. people have moved on from these kinds of games. zoomers are going to think its boring and pointless. alpha is going to think its not engaging enough.
>>
>>4005078
Suuuuuuure. What kinds of games did they move on to?
>>
>>4004906
>Why?
To stop people from becoming powerful enough to oppose them. The teleportation relay also helps keep the Commonwealth out.

>How?
They sent a synth representative to the meeting that was meant to unite the Commonwealth and it shot up the place.

Plus general violence.

>Super Mutants
There're FEV vats in the East Coast and so more mutants are being made. The only known vats in the west are buried.

>But they could not develop law and order without a briefcase full of seeds?
They have law but they're scattered. Still doing better than Arroyo. Explain Arroyo to me, lol

Anyway, without the Vault Dweller the NCR never happens. That much is canon. What would be the ramifications of that and how widespread the Unity would have become is left unsaid. Well, redacted specifically, since it actually was said.
>>
>>4005257
>FEV
The Institute hasn't made new mutants in decades by the time FO4 starts and the Vault 87 did have no FEV left.
> Still doing better than Arroyo. Explain Arroyo to me, lol
Explain what? The drought? By the time Fallout 3 starts Arroyo is a NCR state and a proper city.
>>
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>>4005257
>To stop people from becoming powerful enough to oppose them.
Oppose what? This is not a proper "because". What is their main political motive? Kidnap randons in the wasteland for what political motive? A fascist dictatorship like Caesar's Legion? Economic expansion under the false pretense of Democracy like NCR? Compare this worthless faction with Caesar's Legion or House for example. Caesar and Mr.House explain themselves in extreme detail.

The Institute is a non-nonsensical one-dimensional bad guy company. They are "the villain" is the most Marvel sense of the word, They are a Blade Runner reference that overstayed their welcome, made by a shit writer known for just copying and pasting pop-culture references. There's no meat in the bones at all.

>They sent a synth representative to the meeting that was meant to unite the Commonwealth and it shot up the place.
I am aware of that. I know that. That's why I said:"I am fully aware of the explanation. It's shit."
Why would an organization that doesn't need water; energy or human resources from the wasteland; care at all if the commonwealth organizes itself? They don't want to setup their own government. They just do "sciency" things and experiments. That's it.

>Anyway, without the Vault Dweller the NCR never happens. That much is canon.
And? Why is that a bad thing? Why is the player input a bad thing? How is having a story with long term consequences, brought up by the player, that impact the sequels, a bad thing?

So you admit that the story of Fallout 3 and Fallout 4 is garbage for their lack of consequence? The Fallout 3 story has no consequences, and neither does 4. In Fallout 4, Emil could have written how a new society formed in Washington after the events of Fallout 3. He didn't. The events and setting of Fallout 3 and Fallout 4 are meaningless. No coherent society whatsoever emerged from these games; because Bethesda just wants a blank wasteland with things to shoot.
>>
>>4005368
>They are "the villain" is the most Marvel sense of the word
They are "the villain" in the most Marvel sense of the word
>>
>>4005368
>Why would an organization care at all if another organization strengthens itself?
Nta, but can't you really come up with a reason yourself

These nitpicking lore tards are nothing but idiots
>>
>>4005375
>These nitpicking lore tards are nothing but idiots
I care about nu-Bethesda lore precisely as much as nu-Bethesda cares about the lore, that is to say not at all
>>
>>4005399
That is to say you don't care, you just bitch as long as there's someone to reply to you
>>
>>4005411
You are clearly confusing me with another anon in this thread.
>>
>>4005417
Who
>>
>>4005425
Presumably, whichever post(s) prompted you to say that I’m just bitching about the lore to get yous. (I’m not, I just told you I don’t care about the nu-lore)
>>
>>4005431
So you're not the anon I responded to, just someone who came to tell me how much they don't care?
>>
>>4005438
>So you're not the anon I responded to, just someone who came to tell me how much they don't care?
Correct. In retrospect, I should have prefaced my post with NTA for clarity, but I thought that it would be obvious that it was a drive-by response to a single line, and not a wall of text slapfight.
>>
>>4005440
>In retrospect, I should have prefaced my post with NTA for clarity
Indubitably
>>
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>>4003630
>no no you dont get it the reason no one could rebuild anything after 200 years on the east coast is because of the institute

Its kinda depressing what kind of dogshit Bethesda-Fans will come up with to justify poor writing.
>>
>>4005368
>The Fallout 3 story has no consequences, and neither does 4
Of course they do, the same one as Fallout 1 (and Tactics). The cleansing of the wastelands and the rise of a great power.

Your next line is "umm, that's a bad thing, actually!"
>>
>>4005828
Explain Arroyo.

You can't.
>>
>>4006451
>The cleansing of the wastelands and the rise of a great power
Nothing rises in the Capital Wasteland thoughever.
>>
>>4006454
What is there to explain?
Are you mentally retarded?
>>
>>4001423
>dragon born powers 3.0, called 'desert born'
erm you mean sword singing. you play as the last sword singer.
>>
>>4006483
Sure they do, same one as in Tactics and is what would happen if the BoS let the world in like Veronica wants

Turns out the BoS can get a lot more shit done with more bodies.

Pretty consistent across the series, really.
>>
>>4007184
Don't worry about it, anon, you wouldn't get it. You need an IQ > 100 to understand what Arroyo needs explaining about.
>>
>>3997564
mango sentinel
>>
>>4007571
>t. didn’t tag speech
>>
>>4007567
What the hell are you talking about and how's that work as a reply to nothing growing in the Capital Wasteland you utter schizo.
>>
>>4005079
Something that doesn't waste my time with fluff content, unskippable cutscenes and unskippable dialogue. I swear Skyrim now is just 5 seconds of click-A-to-continue questing bookended by ten minutes of walking to the nearest door (Or worse, following a scripted character walk as slowly as possible to point B) and waiting on load screens.
So what I'm saying is I'm bored of video games now and I just run ProgressQuest in the background while I doomscroll and shitpost my way across the internet.
>>
>>4007639
>replies "nothing rises" as a reply to "rise as a great power"
>I-It was a-about growing
Fucking retard. But let's be charitable and engage with your retardation. Project purity gave them clean water and even killed of some mutated lifeforms like Mirelurks. Rivet City and the BOS also know how hydroponics work. They could absolutely grow food.
>>
>>4010775
>unskippable cutscenes and unskippable dia
*runs into the NPC currently talking*
>I swear Skyrim now is just 5 seco
*runs into him again*
>So what I'm saying is I'
*runs into him again*
shame
you shouldve stopped posting instead
>>
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>>4010843
Running into the NPCs who are slow walking makes it worse.
Maybe your time is worthless, mine isn't.
>>
>>3997564
>you'll
Nah I don't think I will.
>>
>>3999497
why him's kunai so beeg?
>>
>>4010775
>So what I'm saying is I'm bored of video games now and I just run ProgressQuest in the background while I doomscroll and shitpost my way across the internet.
You beat the game.
>>
>>4010775
>Skyrim now is just 5 seconds of click-A-to-continue questing
*circle strafes left behind you* heh, nothing personal, quest
>>
>>4005079
>What kinds of games did they move on to?
>>4010775
>another rant from someone with thousand hours on skyrim
Insightful
>>
>>3997716
arena
>>
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>>4011552
Tamriel is the Arena!
>>
>>4011478
I mean yeah, but it applies to every videogame with a story now. The story and features are fine the first time you play. Not so much the fourth or fifth time.
>>
>>4005079 #
>What kinds of games did they move on to?
>>4010775 #
>rant about skyrim
>>4011637
>story games no good after 5 times
How to interpret this..
>>
>>4011660
By actually reading what I said instead of reductio ad absurdum.
Making the game such that I can't skip the dialogue sequences or cut scenes on my Nth playthrough makes it not replayable.
Morrowind was infinitely replayable, it didn't make me slow-walk behind Caius Cosades from the South Wall back to his house.
>>
>>4011660
I already told you what game I moved on to.
https://progressquest.com
>>
>>4012701
Progress quest is from Morrowboomers’ time, not Skyrim kiddies
>>
>>4005079
>What kinds of games did they move on to?
>>4012701
>I already told you what game I moved on to.
Bethesda should be worried about this one person not playing Skyrim for the 6th time
>>
>>4012714
>Bethesda should be worried about this one person not buying Skyrim for the 6th time
Ftfy
>>
File: Achievements.png (13 KB, 809x79)
13 KB PNG
>>4012714
>Bethesda should be worried
Oh, I'm sure they're not since millions of people bought the game and then never even made it out of the starter dungeon.
>>
>>4006451
>Of course they do,
There are no consequences in Fallout 3. Fallout 4 is proof of this.
>>
>>3997564
>massive naval battles
>return of morrowind's spells and magic system
bait used to be believable
>>
>>4002012
sandshit only sucks cuz devs always forget when they're making these video games that it's usually a fantasy setting and not a real life desert so there's no excuse for there to not be way more stuff in a desert



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