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Since we now know the full history of Fallout's development, isn't it a bit of a miracle that it was made to begin with?

People often used the "Great Man" theory to explain the success, but I think Tim Cain successfully convinced everyone it wasn't just him and his BFFs.
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well, yeah, fallout was not good because of him, but despite him. which is why the rest of his catalogue is utter shit like outer worlds.
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Challenge:
>Don't say anything mean or homophobic about Tim, because it's pride month.
Difficulty:
>Impossible?
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>>3997746
I think Arcanum is the fairest thing to judge him on. And it was in the end, overall shit. But, if you're a hyper sensor, a super detailed oriented person, you'd probably like the chaos that it was. All the thousands of options for building a character. But if you're more intuitive, you're just looking at this game as a massive fucking headache. Horrific UI. The art was good, but it wasn't presented well. I have no reason to believe I'd ever like a game he leads on. However, I do enjoy listening to him as a developer. Because unfortunately programming does require a nitty gritty hyper focus on details. So he's dealt with issues that I also deal with, and between him, and the comment section, you actually get some nice gems.
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>>3997746
>fallout was not good because of him, but despite him
/thread
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>>3997769
He literally made the game engine and programmed the game.
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>>3997789
That has very little to do with the success of a game.
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>>3997793
It is the game.
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>>3997789
>>3997793
He is also the one who implemented the GURPS mechanics and turned them into ACELIPS after the GURPS boomer said he's pulling out because of kids.
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>>3997812
Right, I think he had a very large role in Fallout. He kept out Terminators from the game for instance. He did affect the world and was apart of major discussions that shaped quests, lore etc. Just pointing out something obvious, that while a game engine can absolutely affect the quality of the game, it's not the game. Fallout is not Fallout because it had a magic engine, or because the way he programmed quests was incredible from a technical perspective. It could have been made in other engines, in other languages, by other devs and still been Fallout. Assuming it had the same specifications. To be clear, it wouldn't have been the same game without him, but that's because he took part in design and lore discussions that were directly game related.
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Regularly scheduled RPGCodex containment thread.
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I'm not gay but that photo is kinda hot. Makes me wanna suck his cock.

t. typical Codexchud
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>>3997899
>Terminators
they turned em into Regulators
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>>3997812
>after the GURPS boomer said he's pulling out because of kids
nobody knows what happened for sure, chvd.
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>>3998243
Powerful
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Tim played a big role, without him the game wouldn't be made at all and of he what he says is true, his role wasn't limited to technical at all.

I'm a committed chud and Tim is not only gay, but is a full-on shitlib, but this kind of thing is just dishonest.
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>>3998572
Dude, he is a Christian Zionist fundamentalist, obviously he didn't like that you could kill non-Palestinian children.
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File: fo2.png (72 KB, 831x301)
72 KB PNG
What did they mean by this
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>>3997768
Arcanum is great, retard. Get better taste.
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>>3998678
>Arcanum is great
NTA. When was the last time you tried playing it?
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>>3998715
I watched Onolumi, my FUTURE JAPANESE WIFE, play it in stream, retard.
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>>3997795
its like saying the guy who made the paint not Michaelangelo is the real creator of Sistine Chapel ceiling
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Great RPGs happen because of luck and circumstances falling in the right way. If there was a way to consistently repeat success, they'd do it all the time.
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>>3998678
Is the combat really that bad?
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>>3998742
Yes. It's actually impressive just how bad it is.
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>>3998840
I played it and had fun with it back when it came out
I tried to replay it recently and I uninstalled after fighting the first wolves at the crash site
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>>3998742
It's fine when put points into skills. I'd recommend getting 9 DEX and 2 points in both Melee and Dodge right away at character creation (you get 5 points and 9 DEX lets you get Melee 2/Dodge 2).

Otherwise it will be like Morrowind where you miss every hit, and then suffer a critical fail, maim yourself and lose the weapon lmao
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>>3998732
lolno
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>>3998864
>it will be like Morrowind where you miss every hit, and then suffer a critical fail, maim yourself and lose the weapon lmao
Which ten hour “video essay” retrospective did you watch about Morrowind in lieu of playing it, my broccoli-haired chum?
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>>3997754

>because it's pride month.

>We can't make fun of Tim because it's Slam Party Season guys

Gtfo
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>>3997740

I'm not gay or anything but this photo makes me want to burn Sodom to ground and salt it's Earth all over again.
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As we found out in yesterday's Timkino, we literally never would've had Fallout if he didn't have a "pull yourself by the bootstraps" attitude and worked humiliating prepper jobs (installation wizard programming) that were beneath him. Because Tim was so humble, he used his spare time to program the engine. Without Tim, there wouldn't be "someone else" to code the engine.

How you like THEM apples, homophobes? Boom!
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>>3997754
What the little Codexfag gon' do? I'm sure he'll feel better if you suck his dick, queer.
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>>3999212
Jokes on you lil'jeety, we Codexfags are the biggest homophobes.
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>>3999194

>Humiliating prepper jobs

Tim came out well after Fallout 2. Do you think the humiliation turned him gay - or that being humiliated energized him because he was already gay, thus innately masochistic?
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>>3999315
>homophobic, huh? that must mean you're secretly gay
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>>3998715
>NTA
This isn't reddit. You don't need to declare NTA to reply to someone. Hell, like anyone would give a shit on 4chan if you were an asshole.
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>>4000048
>This isn't reddit.
Welcome, newfriend!
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Tim Cain is a faggot confirmed?
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>>4000480
I don't know, but I think he might be
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>>3997740
>"Great Man" theory to explain the succes
he didn't make FO Tactics. i loved that!
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>>4000480
I think Tim is a homo-

sexual
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him and leonard constantly bickering over art direction/worldbuilding IS the "great man" in this scenario. it wasnt one person, but an amalgam of a gay man and a jew. thats why the first game stands alone in its atmosphere and setting. they both knew exactly what the other didnt about what they were trying to make creatively, and with enough stirring, it fused perfectly into one of the most iconic settings in vidya
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>>4000849
>an amalgam of a gay man and a jew.
the most powerful force in the world
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>>4000849
>but an amalgam of a gay man and a jew
No wonder Codexfags are quick to bend over and gape their assholes.
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>>4000849
>one of the most iconic settings in vidya
Fallout was a literally who IP on the level of Bard's Tale until Bethesda bought the rights and made it big.
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>>4000999
Right. That makes the chuds seethe. They know they can't get people to like Fallout 1 over Fallout 3, so instead they obsess over Fallout New Vegas in some bizarre attempt to enjoy the new games, while still maintaining this irrational hate of Bethesda.
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>>4000999
no lol
youre just a retarded consolefag, so you think thats what happened. these games were a rly big deal for any RPG nerd with a PC back then ie most of em, since thats where the good RPGs were. a non-fantasy CRPG with that level of depth and worldbuilding, that wasnt just borrowing from tired old tabletop lore/mechanics (again) was more or less unheard of. you had wasteland, and basically nothing else even approaching the post-apocalypse as a setting.

and whaddya know? they did a rly good job with the setting for fallout. especially so in that first game. so much so that, even after todd turned it into a mindless lootershooter online-only action game, and has refused to put out a decent game for like 10-15 years, ppl still come back to it. because the setting is that good.
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>>4000999
Fallout wasn't Baldur's Gate bg, but it was big enough to immediately get a sequel greenlit which the marketing department got heavily involved in to the point where they were dictating what should be in it (the Temple of Trials tutorial) followed by two spinoffs (Tactics and Brotherhood of Steel) and a sequel that ended up cancelled because Interplay ran out of money. Interplay licensed Fallout to Bethesda to fund a Fallout MMO and they ended up selling the IP to them outright with a stipulation in the contract saying they could continue working on it and release it, but of course it ended up not happening.
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>>3997740
Genius things in Fallout 1 are the art design / animations (Jason Anderson), feat system, world setup and most of the dialogues / characters. Music is fucking fantastic too. How important was Cain for any of that? Mind you the game is programming wise so fucked up in some things that they forgot to see Doc Morbid questline go anywhere except towards fucking Iguana Bob. And that's like one of the first quests and he even has his own unique building.

I play F1 because it has amazing atmosphere which is mostly because of animations, UI and music.
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>Mind you the game is programming wise so fucked up in some things that they forgot to see Doc Morbid questline go anywhere except towards fucking Iguana Bob.
When the broccoli got no clue what programming is but he still feels like a big boy.
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>>4000999
DnD literally copied Fallout's level progression and feats/perks for 3e. It was relevant for any RPG fan.
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>>4001252
Impressive bait.

>>4001502
>DnD literally copied Fallout's the level progression and feats/perks for 3e. It was extremely relevant for any RPG fans.
>>4001504
>DnD literally copied Fallout's level progression and feats/perks for 3e. It was relevant for any RPG fan.
>>
>>4000999

>Fallout was Bard's Tale level popularity


I want the zoomers to leave.

There used to be fallout displays in department stores around the time FF7 came out. Cardboard cutouts of Brotherhood of Steel etc. It was the first and only game that made me jealous of PC gamers.
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>>4001502
>>4001504
This is all a lie. The only primary source is Tim Cain saying Wizards of the Coast (WotC) developers explicitly told him that they loved Fallout's "Perks" system and chose to adapt it structurally for D&D 3rd Edition (2000) under the name Feats. And yet none of the WotC employees have come out. Curious hmmm!
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>>4001544
>a faggot lied
This is my shocked face
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>>4001544
>And yet none of the WotC employees have come out. Curious hmmm!
They says they made a deal with the US government and settled down somewhere in argentina
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>>4001544
Perks/feats as a concept didn't even exist in RPGs until Fallout. Yes, they got it from there.
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New harsh truths from Timmy
https://www.youtube.com/watch?v=u_XOD6fLbmA
What Timmy gon do?
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>>4001919
I wonder if his bit of fame from youtube will end up driving him insane. I actually like the guy, he responded to a comment I made once with some good advice, and he's made a few solid gold videos that really help understand the topic he was on about. But it just seems like the weight of being scrutinized gets to him sometimes. Not saying I blame him, just observing.
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>>4001963
>But it just seems like the weight of being scrutinized gets to him sometimes.
He gotta carry the weight. The weight of choices & consequences choice : eat a lot of chocolate -> consequence : be fat.
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>>4001919
Tim coming in hot with the thrukes. I don't know if it's narcissism or just childishness, autism, but it makes sense that many gamers online end up being these types.



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