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File: resonance.jpg (176 KB, 1080x1350)
176 KB JPG
https://www.youtube.com/watch?v=wbsfQYI_IIY

October 2026
>>
>inspired by the first story arc from the Final Fantasy Brave Exvius mobile game

I was going to say. This is not "the first" final fantasy in HD2D. It looked like a console port of a mobile. But they weren't calling it that for some reason.

*scratches head*

So I don't know what this is. But it's not FF1 as an HD2D remake
>>
>>3998313
>It looked like a console port of a mobile
it is that
Octopath 0 was that for Octopath COTC and there's a port of Another Eden's first arc coming out as well
Moebius FF will likely get a port
Maybe Opera Omnia
I could see them porting the KH phone games given how fucking central they are now
fucking unicorn man
>>
i think this actually looks fun but im so tired of every game being some festival/crossover where you can summon characters from other entries. god forbid you have enough faith in your game to let it stand alone without needing to rely on cloud showing up...
>>
>>3998319
it's a port of a gacha
it had everybody
https://exvius.fandom.com/wiki/Unit_List
>>
>>3998319
This. I lost my interest the second the old characters showed up. Pass.
>>
She's in
>>
>>3998319
yeah, it comes off as desperate
>>
>>3998307
Is this an original story or cameo electric boogaloo like dissidia?
>>
>>3998554
Nvm I should have read the thread
>>
>>3998307
if this was just an original game id be hyped but the ex-gacha and crossover shit made me lose interest
>>
>>3998307
If you don't buy this then turn based is dead to SE.
>>
>>3998307
No, ugly.
>>
>>3998640
I'll get it on sale eventually. Not paying $50 for a repackaged mobile game the launched in 2016.

Imagine if they did a remake of FF11 Online, as an offline experience. And it only played up to the Shadow Lord.
BOOOOOO
>>
>>3998640
I never believed /v/ actually wants half the things they scream and cry for
>>
>>3998689
they wanted this 10 years ago
>>
>>3998689
There's a difference between wanting a good game and getting a shit game though.
It'll fail because HD/2D is boring as shit. It's not the 90s anymore and square is worth billions, make it look good for fuck sakes
>>
>>3998689
/v/ doesn't even play games anymore
>>
>>3998737
hd2d looks good tho
>>
>>3998640
If that's what they learn from it then good. They should leave turn based to someone else then. I don't buy shit I don't like out of fear.
>>
>>3998800
You monster!
>>
>>3998800
Emerald Beyond is the best turn based battle system in history.
>>
>>3998307
Please god just let this be a traditional FF no online, no multiplayer, no gimmicks like card based combat just a straight up throwback to classic FF
>>
File: 1754772498508833.jpg (2.83 MB, 1616x6414)
2.83 MB JPG
>>3998313
I think it's because it's not just a straight port. They're reworking the story.
>>
>>3998942
I'm sure you'll find a pea under your mattress regardless
>>
Final Fantasy Engage. They had a stream going over the game. It has airship travel so its more FF than most of the modern titles.
https://www.youtube.com/watch?v=XKyuO6m6oBU
>>
>>3998307
>New 2D Final Fantasy

Hm, okay, we'll see how this goes

>It's a port of a gacha game

Fuck off, Square
>>
>>3998985
>World Map Travel. Chocobos, Airships and random encounters are back.
>Save Points do not heal. Tents are back. Inns are also back.
>Secret passages that not even the mini map reveals, even after entering said secret room or passage.
>Every NPC, even the nameless, have voice acting, it seems.
>FF9's "Active Time Event" system is back.
That's neat to see.
>The main story characters have their own progression system, on top of what Visions grant when equipped.
>Visions are treated like a Job System.
>TMR (Trust Mastery Reward) was replaced with Mastery Ranks. Essentially, the same as Job levels in any past FF that had em, which unlocks permanent passives and equippable abilities for global usage.
>Said equipabble abilities run with a point cap similar to the FF9 abilities system. Some permanent passives from certain visions, among other sources, increase this cap.
>All Visions can only be earned from main story events, sidequests, and hidden locations across the world. This is the case for both the FFBE-original characters and the FF-franchise characters.
I guess things are indeed going back to tradition. The following is an interesting translation from what FFBE had for combat.
>The Combat System is back to turn-based, but it is not ATB. It instead uses the Conditional Battle System from FFX, but with extra caveats.
>The Break System was kept. Like FF13 and similar, build up a gauge to stagger (break) the targets. Hitting a weakness, or certain skills, will deal more to this gauge. Breaking a target forces them to be on the very back of the turn queue.
>Break all targets to create a "Full Break". This grants all your party members a free turn, and a chance to activate certain skills that only work in this state.
>"Resonance" is exactly that. Each Vision has their own type, which you can unleash on enemies or help your party with.
So far, so good...
>So far, the confirmed main party members are: Rain, Lasswell, Fina/Dark Fina, Lid, Nichol, Jake, and Sakura.
>>
>>3999013
Should probably add that the Vision system as done in this game kinda reminds me of the Persona games. See, while they do function like traditional jobs, (oh, and they have labeled with one of the 6 role names from the FF13 games), they all influence your elemental strengths and weaknesses. Meaning, if you are with a Vision that has a fire weakness, the one with the Vision on will also suffer that weakness. In FFBE, all units had their own natural resistances and/or vulnerabilities, so this is nothing new.

Visions are also somewhat still treated as their own characters, so selecting from their own skills will have all of them act them out with their own animations, not Rain and Company. That said, they also share the turn order, HP and MP with the main characters that have them equipped, so you'd still need to be careful. Also, in practice, how "Full Break" is handled here DOES also remind me of the "All-Out Attack" stuff from the modern persona games, so there was also that. And I think all Visions have their own Limit Burst too, but I dunno if Resonance replaces it yet. The stream nor other articles have so far mentioned this.
>>
>>3998810
Not really, not even better than FFIV-VII
>>
>>3999032
it absolute is
keep your cock holster shut
>>
>>3999013
Sounds great. With FFVII-3 and this, FF is offering something for everyone.
>>
>>3999043
If you're truly confident in your earlier statement you shouldn't have resorted to childish insults sir.
>>
Looks pretty good. Full remake by Team Asano. Not really relevant that it was gachashit.
>>
https://www.youtube.com/watch?v=XKyuO6m6oBU
About 40 minutes of gameplay here. Switch 2 version. It has visible drops to below 20 FPS, which is fucking grim given it's a pixel art game.
>>
>>3999108
Sadly even pixel art games are now run on fucking Unreal 5 or some other bloatware
>>
>>3999013
>>The Break System was kept. Like FF13 and similar, build up a gauge to stagger (break) the targets. Hitting a weakness, or certain skills, will deal more to this gauge. Breaking a target forces them to be on the very back of the turn queue.
>>Break all targets to create a "Full Break". This grants all your party members a free turn, and a chance to activate certain skills that only work in this state.
Holy fucking shit. It really is effectively bootleg Octopath x Engage.
>>
>>3998509
To me, it's more like regret. Other companies and IPs kept using the same characters in their games, but not Final Fantasy. Final Fantasy started doing that with Kingdom Hearts and Dissidia. Now they want to do it all the time, like in World of Final Fantasy.
>>
>>3998319
The only reason to play this game is to pretend you are back in the original games with a new story. Yes, I will be farming for a FF6 team and playing it like they found a new continent and are just continuing the FF6 story.



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