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Is this yet another gigaflop game like Rue Valley was? Literally no discussions despite it wasn't even a full month yet since the release.
>>
Anyway, i mainly just wanted to seethe about how little thought they put into the game. I didn't really play that much yet(only on the 2 day basically), but already see 2 pretty annoying examples:
bagman, a conspiracy guy you see on the tv essentially in the start of the game, doesn't have any dialogues whatsoever if you decide to call him right on, you just greet him and then the only option is just immediately finish the dialogue, like the devs didn't even think about a probability of player wanting to talk with some quirky schizo without much reason to do so. Also you missing out on 3 pilots backstory if you don't immediately give them a beer or pay them, since the dialogue option disappear forever if you finish discussing this conversation topic without actually choosing it.

Most of the skill checks just don't do anything at all, besides giving you some small sum of experience at best. A lot of the plot-related skill
checks just end up leading you to completing the task even when you fail it, just with some fatigue/anxiety/delirium increase. Most of the passive skill checks are guarantee to succeed no mater how low your corelating skill is, without failure response version with rare exception. There also the reverse situations with guaranteed to fail stat checks with incredible high roll number requirement, that you have no way to complete since the skill cap in this game is like 7.

Oh right, they also have a Kim Kitsuragi voice actor in there, but they force him to voice some ugly nigger instead of another asian guy so it's just doesn't work at all.
>>
>>4001786
racism is not allowed outside of /b/
>>
File: arte.jpg (1.27 MB, 3719x1512)
1.27 MB JPG
It's good, certainly top tier in the narrative rpg genre.
Well written spy story doesn't get old so it should have lasting presence. The ending is pretty fun and tense.

Theres some undercooked aspects like the clothing system, and conditioning. You likely want a mod that maxes a stat for cheesing rolls without manually going through all clothes for the stat dozens of times. Conditioning increases max potential for a stat which is weak and its hard to keep track of all the "dont click philosophical dialogues" type stuff.

Few nice VA performances like silhouette.
Holocene best girl.
>>
>>4001780
You have to wait until the video essayists start making videos on it so normies can have thoughts about it. Disco Elysium was the same. Just a weird niche CRPG when it came out, then all of a sudden everyone who played it was an expert literary critic.
>>
>>4001798
Racist board, fuck off.

>>4001832
It's literal a massive step backwards compared to DE, both in story and gameplay,(well, or at least these few mechanics that imitates it being there) and it's pretty noticeable problem, considering DE wasn't that great already, despite what that crowd wants you to believe.
>>
>>4002108
>Just a weird niche point and click adventure game
FTFY
>>
>>4001780
>Zero Parades
more like zero interest lmao
>>
>>4003142
>MELANINPHOBE!!!1
>>
Solid game. Just slightly behind DE. Whiners can whine all they want.
>>
zero gay pride parades for dead shills.
>>
>>4001832
>The ending is pretty fun and tense.
Agree with this. Very fun.

Really wish they had more missions like that in other parts of the game. The spy game sequences were really fun imo and paired with the high stakes feeling at the end was perfect. If they do more like this I hope they add more of those action sequences, and add more options or ways to execute them.



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