Zahua here is cracking dude weed lmao jokes and I'm giggling like a fifteen years old teen.
>wtf, why is there a reddit humor in my reddit crpg?!Your fault for not playing something from an actual classic or modules for the said classic instead.
>>4003778The White March DLC was great but I didn't really like any of the DLC companions.
>>4003778Are you high?
>>4003778Try doing an imitation of hm and reading Erowid posts, shits hilarious
>>4003835>Try doing an imitation of hmLD100
>>4003805I never used her, but i liked DoC's storyline (albeit brief.)
Does this game use RTWP? I got turned off from this style and era of CRPGs because they all (except Fallout) use RTWP.
>>4003801This is very much in tune with the tone of the IE games that the PoE games wants to invoke.
>>4004151Yes, it uses RTWP and is specifically designed to do so, thus making it a lot smoother, more consistent and intentional than previous efforts within the genre. There is also a turn-based mode available as of late, but IMO it seems tacked on and is inconsistent with the core system design.
>>4004151They just added turn based mode, 10 years after the games release. Game is still boring as shit tho.
>>4003778Based on the comments in the quests, all party members are fucking crackheads and junkies, they each take his shit eagerly. Except Aloth who shows some restraint but takes some.The only sober person is Devil of Caroc who says it's just unfair she can't stone herself too.
Zahua is top tier
>>4003805Devil was okay and Zahua was great. I don't remember the barbarian's name, but she annoyed me.
>>4003778Zahua was just le funny stoner dude then out of nowhere his backstory was the best i've ever seen in a CRPG.And it also made me realize Budhism is anti-life garbage.
>>4004153yeah i'm way more offended by all the tryhard longwinded drivel>>4009251buddhism is actually quite hopeful but you can only see it if your life is fucked or you are depressed to begin with
>>4009260Zahua is from an order of monks that practice dettachment from the world in order to achieve a state of "enlightenment", that makes them basically invincible.(This is analogous to Budhism. Obviously dettachment in the real world doesn't give you superpowers, but the point is that if you're completely dettached, the world cannot truly harm you.)The point is, Zahua could not achieve this "enlightenment" and protect his people. They are brutally destroyed and enslaved and he's taken prisoner. He loses absolutely everything, until he no longer cares if he lives or dies.In this moment, he achieves the "enlightenment" that eluded him before. He effortlessly kills his captors and escapes.Then he realizes what he's done. And he thinks "with this power, i can free my people". And instantly, he loses it. Because he's no longer dettached.So there is NO hope. It's the most hopeless fucking power ever because when you have hope it literally doesn't work.
>>4009268i'm not seeing how that actually relates to buddhism thoughever
>>4009269Because Budhism teaches dettachment as a way to avoid suffering, but that's basically giving up on life.From the perspective of a comfortable life with more shit than you need it might seem great to be more "dettached" but to truly expect NOTHING from the world? that is utter hopelessness. You might as well be a walking corpse.
>>4003778Zahua is the best companion of all time.
>>4009251His religion is more aztec actually. Can you elaborate?
>>4009277Buddhism actually denies you even exist, they deny soul and they think everything is "empty"(doesn't exist independently)
>>4009277That's such a level of oversimplification it borders on actual falsehood.
i'm amazed at how well the companions for the whole game were written, one of the rare instances of "modern" games where that's the case.
>>4009354I disagree. Pillars began, in my opinion, the modern era of cRPGs where all the companions in every game are shit, and the game is more enjoyable by ignoring all of them and using a custom party of mute generics. This has continued up through the present day.
>>4009491>cRPGs where all the companions in every game are shit, and the game is more enjoyable by ignoring all of them and using a custom party of mute genericsBG2 began that.
>>4009535>BG2 began thatOnly indirectly, in the sense that the modern games that I’m describing are aping the formula of BG2.
>>4009491>all companions are shitsuch a stupid, worthless opinion it's not worth engaging in. go ahead, go and say the writing is "reddit" too lol.
>>4009972>such a stupid, worthless opinion it's not worth engaging in.It’s not my problem if you like poorly-written companions in your single player game. I’ll continue to use my party of generics who aren’t annoying and dumb.>go ahead, go and say the writing is "reddit" too lol.No. I grew up on the old internet, and so I have no opinions about Reddit, other than wishing people would stop talking about it. Thank you for bringing it up, though, it really advanced the discussion here.
>>4009491Nah, you just have bad taste.
>>4010058>Nah, you just have bad taste.Every big cRPG of the last ~15 years is better played with a custom party made by the player.Pillars: shitty companionsPillars 2: shitty companionsDOS2: shitty companions though I did like the Roderick/Scarlett duo dynamic of dos1, I think it worked a lot better with just the two of them and ignoring all the optional recruitsKingmaker: shitty companionsWotR: shitty companions though I think one or two of them were decent in a stay-at-base/advisor role and entertaining, the majority were awful thoughBG3: beyond shitty companions, RAISED THE BAR for awfulFundamentally, the more that cRPGs tried to focus on the writing and the companions, the shittier both got. Less is more.
>>4010085Personally, I don't think you can top Kingmaker for shitty companions
>>4009491That’s fine, you’re allowed to be as wrong as you want.
>>4010085Your opinions aren't fact, no matter how many of them you state or how confidently you do it.
>>4010223>Your opinions aren't fact, no matter how many of them you state or how confidently you do it.Go ahead and quote me using the word “fact” or claiming that an assertion is “objectively true” or similar. You won’t, because I am stating my subjective opinions for the purpose of discussing RPGs (the nominal purpose of this board). Anon offered an opinion, I politely stated that I disagreed and why, put within the historical context of the genre. Then he responded solely with ad hominem attacks and no further opinions of his own, aside from bringing up Reddit (somewhat ironically, since it appears he desires a hug box where only agreeing with him is allowed)And now not one of you butthurt Pillars faggots even has a single constructive point to make. Why are you even here?
>>4009539BG2: shitty companionsNWN: shitty companionsKotOR: shitty companionsJade Empire: shitty companionsMass Effect: shitty companionsDragon Age: shitty companionsFace it, Bioware was the trendsetter and the genesis, they made RPGs into bad television show casts, across all styles. None of this is new.
>>4010359The better question is why you are here, when you clearly can't even tell people apart by writing style.
>>4010386BG1’s approach was better. I still love BG2, but in retrospect it really has harmed the genre.
>>4010085>Less is more.There's "less" and then there's "nothing", which is what you allege was still good had. Just say you don't give a shit about companions as an element of the story, what's with the weird framing?
>>4003778This game was so empty and lacking that I can't even properly hate it.
>>4010556Would you describe it as soulless, anon?
>>4004146>>4003805yeah DoC is amongst the best parts of the game, with the finale of the main quest and the monastery/Ondra reveal and the WM2 finale.
>>4009491>>4009535>>4009539frankly, I have not seen one such RPG. YOu may be one of those faggots that finds everyone unbearable (IRL it tends to be caused by the person being colossal unbearable fag oneself)
>>4010085is faggot & retard double deal coming-out time?
>>4010568>>4010569lmao, it really isn't very insulting when you can barely speak english, kiddo.
>>4010601It was perfectly legible to me. Have you ever read anything longer than a tweet? Or without pictures?
>>4010609what a bizarre attempt
>>4010568>frankly, I have not seen one such RPGYou haven’t played BG3, the critically acclaimed game of the year(tm)?
>>4010929If you hold ALT and press 0153 on the numpad, you can get ™.
>>4010929>bg3I never liked twitter and posting my characters there, so the game wasn't for me.
>>4010085What about Solasta? Where you create your own companions?Personally, I'd prefer that instead of giving me companions with backstories I don't care about, rather set the personality of one of my companions to "gloomy" and another one to "whimsy" and see them bickering with random banter about the story of the game, instead of going sideway on my quest to defeat the absolute to deal with a vampire lord and his shenaningans, bleh.
>>4010085Companions are good for banter. I like banter, I loved watching them talk and bicker wherever I set camp on Kingmaker and WotR.What I fucking despise is going into sidequests I don't care about because Valerie can not stop being a cunt and just apologize to the Church of Shelyn or some shit.
>>4011360I wish there were more games like this that weren't Blobbers (sorry, just can't get into them) or Solasta.There are only so many times that I can boot up Icewind Dale 2 again.Fuck this "make one self-insert and have delevoper OCs rotate around his dick" standard in this genre.
>>4011360>What about Solasta? Where you create your own companions?I thought it was a nice idea but a bit jank in the implementation. Creating your own party and assigning them personality traits for banter is a great idea, but oftentimes, if your party had the “wrong” combination of personality traits for a certain situation, one or more characters would be forced to say very out-of-character lines, which felt very forced and unnatural.
>>4010398>There's "less" and then there's "nothing", which is what you allege was still good had. Just say you don't give a shit about companions as an element of the storyIn early cRPGs, it was expected that the player would create the party himself. This allowed tailoring the composition as desired, rather than what the devs shoved at you. And the story expected and accommodated this, the player wasn’t leaving anything on the table or missing out. It was also more grounded and cohesive to create an organic adventuring party, rather than one super special hero MC who saves the day with godlike abilities.If the player must choose from companions, then it is preferable to have a variety to choose from (including choosing none), and to an extent having them be interchangeable and replaceable in case of Died Suddenly. Fallout 1 and Baldur’s Gate 1 are good examples of this. There are precanned characters with personality, but they’re relatively simple and in the background (by modern standards)Modern cRPGs are all aping the BG2 formula, and as anon said, they’re trying to turn the cast into a television show (amusingly, often the reason that vidya have such shitty writers is that they weren’t good enough to write for movies or TV, and you can feel that longing). It’s how we end up with a tight knit cast of super special snowflakes where you miss major portions of the game/plot without them, partly because the devs feel resentment for players who reject their OCs after spending so much time and effort on them.PS:T was lightning in a bottle, and no dev has ever successfully replicated it, despite decades of trying. The harder they try, the harder they fail. It’s like trying to be cool, which is inherently uncool. The more modern devs focus on trying to be witty and clever and Marvel quippy, the more they focus on OC donut steel chars and television drama, the more they stray from God’s light, which leftoid basedlennial writers have only exacerbated.
>>4011458I'd say if you want to do characters and lots of interpersonal conflict and a strong focus on dialogue, it's better to do a solo RPG with no party. Take VtM:B for example.
>>4011360Well Solasta is 5e.
I made this thread and then played much, starting White March part 2. Getting back to it, and this Bleak Walker seems like kitted out. I was concerned when starting this playthrough how tanky she could become while dual-wielding sabres and being properly killy. But now are here, 21 Resolve, 104 Deflection while using two Bittercuts (Durgan-forged, of course).I still need to kill the Alpine Dragon
>>4013496>godlike>wearing a helmet in the portrait???
>>4013858That's her head. Now idea how seeing works, but that's not an uncommon mystery with godlike. There is something in Deadfire you can buy that's basically an ion stone that occupies the head slot and it kind of annoyed me godlike can't use it though
>>4014042>ion stoneStopped reading here