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File: Ring to rule them all.png (661 KB, 752x620)
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I don't get the hype.
>>
DaS > DaS3 > ER > DeS > DaS2
I think original DeS is absolutely worth playing for its historical relevance and weird experimental design but it's also probably the single most overrated game in the series.
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>>4004110
It's a trial and error game for people with depleted self worth. When the player eventually overcomes the obstacles the game puts up, it simulates a sense of accomplishment and makes the fan believe they have some sort of value as a person. It's a very clever set up IMO.
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>>4004194
>DeS
>overrated
By whom? I almost never see it mention anywhere outside of /v/'s contrarian threads (which I'm sure is the same handful of autists, they literally always post the same screenshots). The remaster just kinda came and went, okay cool graphics this is sick, but wait the game is clunky af and the bosses are babby tier and the PVP is all kinds of unbalanced and retarded, and that was that

Also,
>DS1 that high
>hey guys do I fit in yet, old game good r-right?

>>4004330
Every game, both virtual and IRL, is trial and error, if you never lose there is no game.
>>
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>>4004334
>believes chess is a trial and error game
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>>4004110
Me neither. I'm not the biggest Fromsoft fan, but I had far more with any of the Souls games.
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>>4004400
fun
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>>4004395
literally everyone who is good at chess got there by trying a strategy and getting crushed until they found the right strategy
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>>4004110
It's ok. It's not everyone's cup of tea.
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>>4004843
People that are good at chess don't just use one strategy.
>>
It was the first souls game for most people. I've personally enjoyed the Dark Souls series more, which in my opinion had a much stronger art direction and theming than Elden Ring. that to me feels very scatter-brained with its ideas in comparison.
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Imma do a fresh run now that this baby is out.
>>
>>4004334
>By whom?
There are a small handful of people that will fight to the death over their stance on DeS somehow being superior to every other Souls game.
Like I said, the game's neat, there are a lot of cool ideas an interesting boss concepts, but the game is unpolished the builds lack diversity and it's generally inferior to its follow ups.
>DS1 that high
Phenomenal world and level design and the most memorable selection of bosses will do that, yes. Plus it just feels so clean to play, all your defensive options feel great and there's actually a reason to swap around armor depending on the fight (meanwhile armor is just pointless in DaS2 and medium rolling is practically just as good as light rolling in 3 and ER so why would you ever go light outside of pvp cheese). Everything is just so elegantly and deliberately designed. The only Souls game that comes close to being as generally good is DaS3 but DaS3 just lacks that nonlinearity that makes 1 so damned good.
>b-but it's the easiest...
Who cares, Soulsfags are fucking mind broken about the difficulty meme. That's not what made the games fun.
>>
>>4008556
nta
The main thing I dislike about about DeS is how floaty the impacts feel, both on you and on the enemies. I'm not terribly keen on all the gimmicky boss fights either, they might be ok thematically but they make for boring gameplay.
The problem with DS1 is that it's unfinished. Demon Ruins & Lost Izalith are just a boring mess.
My favorite in the series is the least RPGish one, Sekiro. A very lean & tight package all around.
>>
>>4008746
>The main thing I dislike about about DeS is how floaty the impacts feel, both on you and on the enemies.
Yeah, I think generally it's not a great feeling game. A small but kind of funny nitpick I have is that, despite the numerous areas with verticality, you have no meaningful way of engaging with enemies under you thanks to the game lacking a plunging attack. With that context it's actually really funny that DaS1 went out of its way to show off its new plunging attack, almost as if the devs realized this was genuinely a flaw in DeS.
>I'm not terribly keen on all the gimmicky boss fights either, they might be ok thematically but they make for boring gameplay.
I appreciate what they do for shaking up the gameplay, and honestly I really do wish some puzzle elements were kept moving forward. It feels like, by the time we reached ER, the gameplay had devolved into a very formulaic pattern of spacing, rolling, and reacting to openings.
>Demon Ruins & Lost Izalith are just a boring mess.
I'd agree, I think those might be the weakest parts of DaS1. That said I do think people overstate the whole "last third of DaS1 sucks" thing, Duke's Archives are still a good dungeon and the DLC areas are great.
>>
>>4004194
No
>>4004110
>xi do nothing, win anyway, yay
New China game fun souls ok
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>>4008858
>by the time we reached ER, the gameplay had devolved into a very formulaic pattern of spacing, rolling, and reacting to openings.
"devolved"
That's what it always was. New players are as as content as you were on your first souls game.
>>
>>4008863
Cool, but don't you have a spreadsheet simulator to get back to?
>>
>lake or rot
>annoying area but actually has some interesting lore
>what's the boss going to be
>something rot themed?
>something related to the outer god of rot?
>nope
>another dragonkin soldier and an astel
>not a single unique boss
Anyone that acts as if Fromsoft games have good worldbuilding needs to get shot.
>>
>>4009070
Dark Souls has good world building.
Elden Ring has shit world building. That's what happens when you hire a hack to write your lore.
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>>4004110
elden ring sux
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>>4016380
big agree
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>>4004110
It's ok you don't have to like every single game that releases
>>
Does anyone else just love the lore?
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>>4009074
Elden Ring was a not so bad implementation of open world building but you are on to something, in Dark Souls games the large dungeons were the world, there was not as much instancing and no tiny baby dungeons for newbs.
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>>4004395
yes, that is literally how it is learned retard. non-trivial mathematics is trial and error.
>>
>>4004330
how do you get this mad about a video game
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>>4004110
me neither. invincible frames are the worst thing that ever happened to video games
>>
>>4004110
I get the hype
>>
>>4004110
I sort of get the hype
>>
>>4004110
Dark Souls 3 was the best imo. Elden Ring is honestly kind of a chore to play through on subsequent runs (w/o mods). Not to mention the SofE balance is pretty bad by Fromsoft standards. Its not as bad as Frozen Outskirts though.
>>
>>4025091
>invincible frames are the worst thing that ever happened to video games
How so?
>>
>>4044798
nta but i find positioning based dodging more fun. I still like souls games tho but they don't have my ideal combat
>>
>>4044939
You find positioning more fun, but you still haven't explained why it's the worst thing to ever happen to video games.
>>
>>4045531
It makes every action game feel the same.
Players have grown savvy to it so devs have to compensate by giving enemies ridiculous delayed start-up to all of their moves that now have a radius of 100 yards.
The end point to this design evolution is recreating Simon.
>>
>>4045531
iframes have always been a thing. Think about beat-em up games. They often give you I-frames when throwing someone.
I think he's against the whole dodge roll trend. Making a games combat entirely based off one i-frame move. Think of demon souls. Positioning/spacing is more useful still.
>>
>>4045604
>It makes every action game feel the same.
So what's the alternative then? How does it lead to a different outcome. Say iframe dodge rolls never existed, wouldn't all action games still feel the same, just using whatever mechanic there is at the time? Even before iframes I feel like action games felt pretty similar.
>>
>>4046399
>what do you propose? Just go back to a time when this wasn't a pervasive trend and action games were way better?
>>
>>4046399
i mean think of ninja gaiden. the whole triangle dead or alive system. I think hes just saying every game copies dark souls. roll shit. Instead of having their own unique combat system.
>>
DaS > DaS2 >>> rollslop

after DaS2 they just lost the plot for me, the combat/bosses turned into something i was just not interested in anymore. i gave ER a chance when it came out but holy shit that game is just not for me
>large, empty world you have to traverse by horse
>rollspam where you get a hit or two on the boss before needing to roll away for a minute
>cool weapons/attacks though i'll say that
>non-openworld sections are cool but far too few
ah well, just not for me.
>>
>>4045604
I agree in theory, but most of the games people say this stuff about it doesn't remotely apply to. Even ER which I don't like that much still has tanking, shields. parrying, positioning to dodge, etc.
>>
>>4004330
>trial and error game for people with depleted self worth
that's literally what every video game is, dipshit
>>
>>4054785
The early Souls games were more like dungeon crawlers, and still carried a lot more King's Field DNA.
The new ones lean way more into the action stuff. Which is fine when they adapt the combat to better fit that kind of gameplay, like in Bloodborne and Sekiro, but DS3 and ER just kept making the enemies faster and more aggressive and giving them more complex movesets while doing almost nothing to give the player's kit any more depth to let them better engage with that complexity. If you read pre-release ER interviews, Miyazaki actually thought that spirit ashes were sufficient for that and he admits to designing the bosses around them.
>>
>>4054887
Yes but it has ROLLS which are BAD so it's SLOP
>>
>>4054887
It does have all of those things. But why would you consider using them when there is a single strategy that dominates all others in effectiveness?
>>
>>4045531
I never said it's the worst thing to ever happen to video games, that was the other anon. But i can understand why someone could dislike it
>>
>>4055609
>But why would you consider using them when there is a single strategy that dominates all others in effectiveness?
Because there isn't one, this is what I mean by agreeing in theory. These mechanics don't exist in a vacuum and they are not a binary choice, you can and should be using a mixture of them for normal play. Not only that, but some bosses are easier with certain mechanics and vice versa.
>>
>>4055454
>Rollplaying Game
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>>4004843
Uh, no. They studied the games of great chess players. They have been widely published in specialist journals for a century or more.
>>
>>4009137
YWNBAW
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>>4056332
>They just watched a bunch of lets plays of people who did the actual trial and error work
That's even worse honestly
>>
>>4057025
>studying is for nerds. I can beat anyone if I go berserk mode
>>
>>4057045
>Why would I play the game when I can just watch other people play it instead?
>>
>>4004110
Someday you'll realise most people are plebs.
>>4004330
To be fair, that's the premise of every game ever, though.
>>
>>4056332
They studied other players, and they also failed alot trying to apply them because they didn't have the experience of the players they studied. Also, how do you think the first chess players figured it out when there weren't any previous players to study from, retard?
>>
>>4007154
Yeah, probably cause they tried one strategy and failed, so they had to learn another



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