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File: Rpg-7.jpg (86 KB, 610x330)
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It's the best I could come up with - edition.
>>
File: Mongol.jpg (3.72 MB, 2508x1215)
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Mongol 3 is going well.
>>>/wsg/6183110
Not giving up till I make it.
>>
>>4006579
This is the 25th switch to 3d?doesnt matter, keep it up, shizo San.
>>4006578
Vibemax coding horror, like it so far. The last touch will likely be man made.
>>
>>4006582
>This is the 25th switch to 3d?doesnt matter, keep it up, shizo San.
Thanks fren. This time I'm sticking with it.
I'm no longer a NEET. Finished my studies, got a job. Got published a few times in my native tongue.
This time I'm committed to making it work!
>>
File: 1759189727336889.jpg (13 KB, 236x278)
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>>4006584
>Thanks fren. This time I'm sticking with it.
>I'm no longer a NEET. Finished my studies, got a job. Got published a few times in my native tongue.
>This time I'm committed to making it work!
>>
>>4006603
It's like the third time I'm reading it in the last few months
>>4006584
>job
Good, now bribe a femanon to produce lil mongols.
>>
>>4006584
>no longer a NEET
You are no longer welcomed here. This place is for losers only.
>>
File: Mongol.mp4 (2.87 MB, 1920x1080)
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2.87 MB MP4
>>4006628
>You are no longer welcomed here. This place is for losers only.
Don't worry, I'm still a nigger.

OG-Mongol, str8 from da sprite. IF ya know, ya know, mofo!
https://youtu.be/UIqDTlX2sRQ?si=wut_QUOHhJSXWrnO

>>4006604
>Good, now bribe a femanon to produce lil mongols.
I'm a 30y old schizo who's been with a hooker, it's ogre for me.
>>
>>4006634
Why? Is she funding mongol? Is she mongol? O. O
>>
File: Mongol.mp4 (1.84 MB, 1920x1080)
1.84 MB
1.84 MB MP4
>>4006649
>Why? Is she funding mongol? Is she mongol? O. O
Yes. To all 3.
https://youtu.be/0Gyp4l9fVzg?si=1OYqDXlEMLrB2LZc
Battlefield. Hydragrippa!
>>
>>4007221
>why?
>Yes
Mongol
>>
File: Mongol.mp4 (2.47 MB, 1920x1080)
2.47 MB
2.47 MB MP4
>>4007351
>Mongol
Mong Ol. (My oc, totally not Dagoth Ur)
>>
>>4008877
Imo you should steal some alien designs here and there. Just to make sure. Mong ol or mong oi (gotta loicense?)
>>
So, I'm about to get started with making the action system for my first person, slow-paced real time dungeon crawler.

The idea currently is that holding a face button, then pressing a movement button while it's held will perform that specific action when the face button is released.

So, you press X on it's own, and you do a standard sword slash. You hold X and tap Up before releasing, and you might do a quick jab. X+Right does a disarm, so on.
Using the whole D-pad with L and R, this means that you can have up to seven different actions per button. The idea is that X is for your weapon skills, or primary attacks, Y is for magic skills or secondary actions, A is for items and interaction, and B is for state changes (like drawing your weapon, sneaking, scanning for points of interest nearby, or using special detection methods dependent on your skills)

I'm just wondering if anyone's tried something like this before, and can you give some advice on either making it not suck, or doing it in a different way?

The big thing I want to do is give the player the freedom to create a spell, potion, enchantment, or even weapon skill to do anything, sort of like if Morrowind's spell crafts were even more broken, and extended to doing different attacks.
Thusly, I'll need the player to have the freedom to think "Well I'll probably never need this, but what the hey, I'll at least memorize this one, because you never know." and then they do need it. I'm hoping it'll stop the usual trap of just using their big damage move because they don't want to have to fiddle with menus switching to debuffs or status effects.
>>
>>4009361
>So, you press X on it's own, and you do a standard sword slash. You hold X and tap Up before releasing, and you might do a quick jab. X+Right does a disarm, so on.
The thing I worry about with this (if I'm understanding it right) is that you won't be able to use your joysticks at all while performing a combo, since you're having to press both a face key and a movement key. So you won't be able to move or aim at all. The best control setup idea I have for this is that instead of using face keys, just use triggers & shoulders. For example, R2 for a regular slash, and then combos would still be movement keys. That way, you can aim your combo with right joystick but can't move since your thumbs off left joystick. This makes the most sense to me because I don't think you'd be running around while preparing a crazy spell or something.
But I like this idea, there's a ton of interesting stuff you can do with it.
>>
>>4010266
>you won't be able to use your joysticks at all while performing a combo, since you're having to press both a face key and a movement key. So you won't be able to move or aim at all.
Well on second thought... you could use all of your fingers to move your left joystick, right joystick, and face keys, and movement keys... But that's so weird kek. I've never played a game before where you feel you'd have to do that.
I guess you could do this same thing with my control setup idea, so that you can control your left joystick too while comboing, but you could make nerf it by making movement speed slower. Not sure what you think though.
>>
>>4010266
Yeah, the idea was to just use the movement inputs for that. If you're already holding one, It won't cancel it out unless you let go.
I realized after a while theorizing this that it's more or less what Elden Ring does with item selection. Hold the interact button, and your D-pad becomes an item select, or press a shoulder button to change your weapon grip. the difference is that that system is only for items, not your main attacks, and the D-pad is exclusively used for items and menu controls rather than movement.
I'm hoping my game will be slow and simple enough to make that kind of thing work. I really like the idea of the player having that many skills ready at any given moment.

I wanted the game to have a much more retro feel, so I'm challenging myself to see how closely to an SNES controller I can keep the controls at. At least by default. I'm not going to force tank controls for turning on everyone. I'll probably just be mildly disappointed if/when most players change that setting. I know first person dungeon crawling RPGs were more of a PC thing, but I still feel like it'll make for a fun experience.



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