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File: 1751851177648.jpg (132 KB, 960x597)
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I am making a roguelike, where YOU are the emperor.
Do you have enough iron will to beat all 100 floors of monsters? When you die, your game is over, and you must start again. This innovation allows for very tense gameplay. Wield many weapons, drink potions from healing to poison, and even enter shops to improve your gear.
At the bottom of the dungeon lies the Sigil of Onra, which grants magic powers to its wielders. Prove yourself as the emperor, take the sigil, and return to the surface.
Dislike my idea? Well, I'm very close to leveling up. And you look like just enough XP, haha.
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File: big_cleve.jpg (18 KB, 340x511)
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has he returned?
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>>4008619
1980 called. It just wanted to tell you you're a smidge too late for that to be groundbreaking, Arno.
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>>4008619
>empire
For a minute there I thought you meant an actual roguelike as emperor, where every day you must engage in vicious debates with the sentate where one wrong move could spell political catastrophe. Where you must make regular decisions about the workings of your empire, your economy, your military actions, and face the consequences.
Every choice locked in, success is never guaranteed.

But no, instead it's just another old dungeon diver.
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>>4008764
This anon's idea is much better, the thread is about this now. Congratulations.
>>
>>4008764
I always thought a management sim like that would be pretty great. Not a straight city builder, but with you as the emperor/king/minister who has to manage everything via proxies and policies. Not only are you charged with keeping the economy working, you also have to deal with corrupt politicians, fickle aristocrats, and shady merchants who all have their own agenda and are attempting to skim off the state as much as possible or secure supreme power. You have to balance actually keeping the state running while any of those groups could stab you in the back or just plot against you at any time.



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