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I think i liked playing it overall, but the game have obvious balance issues that ruin the experience, especially in late/post-game.

Light healing magic is restoring so little that even during the story missions you already going to feel it's doing barely anything to keep your units alive. Lobber clearly superior to it, although do to maps being often big and/or hard to move through with non-flying units i wouldn't say it that much of a trustworthy.

Craft system is literally there just to waste your time. You buy the craft recourses from the store just to turn them into other craft recourses that you actually use in weapon recipes, all manually, ofc, and then force to repeat it another billion times for your other units. Did i mention that there is also rng element when crafting the weapons and some of the recourses where you have 9-20% of literally fail the crafting attempt?

Weapon skills take forever to level up, resulting with you basically being locked to one you choose for your units from the start, since besides ninjas none of the classes will have sufficient enough damage in the late game without properly leveled weapon skill.

But the worst of it must be the level scaling, literal Oblivion level shit. Enemies will get constant equipment upgrades, resulting with them almost always being stronger than you. You unlock new equipment in stores as you progress through the story, but will eventually hit a wall when it's ends, while enemies still going to keep getting superior equipment, that you supposed to grind from them with awful ass drop rates.

I even tried One Vision for a little, but it's basically just your average rebalance with dubious changes that fixes maybe one problem(clerics actually kinda fun in there) and adds another dozen in return.


Soo anyway, does Reborn actually fixes any of these issues, making it worth to hop in from PSP on it to properly finish the late game, or i should just move on to play Knights of Lodis or something?
>>
>>4008837
No. This game peaks in the first third, drop it when it gets repetitive.
>>
>>4008853
Post game was fun
>>4008837
You are not supposed to heal. If anything, having one cleric to heal enough so that the unit survives one round longer. That's per design, doofus.
>>
>>4008837
>element when crafting the weapons and some of the recourses
Did you esl mean resources mayhaps? Anyhow, tactics ogre reborn doesn't have rng in crafting. Crafting in earlier entries was op, it's mandatory in tor.
>Weapon skills take forever to level up
Not in tor.
>level scaling
Unsure if that is called scaling. If anything, the union level limits your growth and this leads to your enemies being stronger, especially bosses. Truth is, they melt fast anyway, especially since consumables are cheap af and ai mostly doesn't use them, giving you an edge.
>grind
No, craft. Post game you have better chance and can always use tarot.
>reborn
The only bad thing is union level, everything else is a non issue. The union level is there to ensure that bosses are a challenge. Using all tools, they really aren't. Keep in mind that offhand bug can gimp your units and archers can't do shit against overleveled enemies without status effects. Ninja using blowguns are ridiculously op. Having two spamming multiple status effects is always fun to watch enemies wasting their turns to heal them. Immediately.
>>
>>4008868
>The only bad thing is union level
You have no idea what you're talking about.
>>
>>4008895
It's artifical difficulty cry all you want about it
>>
>>4008860
>You are not supposed to heal
>having one cleric to heal enough so that the unit survives one round longer
>That's per design
Well that's pretty shitty design then. Rushing the enemy is working for some maps, but then there ones where you cannot get to the enemy fast enough or there a lot of monsters enemies with high defense. Maybe it would be better if i aren't bench the archer as a class and actually used anyone but vartan-Canopus to close my range unit needs, but that's just my experience.

>>4008868
>Did you esl mean resources mayhaps?
Yeah.
>tactics ogre reborn doesn't have rng in crafting
>Not in tor
That's good to hear, another question about crafting doe: Is tor letting you to craft multiple resources/items at once or you still forced to go through humiliation ritual of doing it 1 at a time?
>the union level limits your growth and this leads to your enemies being stronger, especially bosses
I cannot say for sure without trying out tor myself, but level limit do sound like a good idea to prevent story missions from turning into a joke. On my psp playthrough, because of grinding, i basically end up facerolling through the main plot, besides Nybeth first fight(i didn't start grinding random encounters before it) and the finale boss do to him forcing you to fight your own party.
>No, craft
You still expected to go through the post-game dungeons with your shitty equipment from weapon 2 recipe to get it, so doesn't really improve the situation.
>Keep in mind that offhand bug can gimp your units and archers can't do shit against overleveled enemies without status effects
I never get to experience op archers in psp to do to aforementioned issue of benching this class, so not that much of a big problem for me.
>>
>>4008896
Level is basically irrelevant. It contributes to maybe 5% of your total power, if that.
>>
I've never played any version of this game
Hearing about the version differences, Reborn sounds mostly superior to the PSP version, but what about the original game? Just from the outside, it seems like they added more customization in the remakes, which would potentially make the classes less distinct. Also any thoughts on the script overhaul and expansions?
>>
>>4008837
the remakes add shit grindy gimmicks. the end.
just play the OG "unbalanced" SNES ver.
and March of the Kuro Queen.
>>
>>4008837
things that ruin this game:
>buff Cards randomly spawning for some reason
>skills randomly activating on their own
>crafting
Thus the game is just 7/10 compared to the kino of the original.
>>
>>4008837
If you don't care about the rpg aspects and unit's abilities and skills being closely tied to their in-game performance and investment, then you might vibe better with Reborn.
I emphasise might, because Reborn has its own share of issues and it generally makes the game more into a series of encounters by trimming things inbetween like hunting and recruiting for units etc.
No idea how much you enjoy the game to recommend sticking with any version through the late game and optional stuff. You made it sound like you mostly want to move on towards the other games and that might be for the best because some late game content like the Palace of the dead can notoriously cause burnout and fatigue with the game.
>>
>>4008899
That really depends if you have certain skills. Knight gets much stronger when his defense skill procs. Level 70 units have like +30 to their stats like most enemies have way higher stats compared to bought units or random fight units. It's true that you can farm charms in the higher dungeons, but you need to fill requirements, which aren't trivial. Game lacks variety in the fights, first boss plays similiar to a heavenly general. Their weapons are pretty hard hitting, so farming them is advised, especially when dual wield is possible.
>>
>>4009300
Crafting is an improvement compared to earlier versions.
>cards
They don't spawn randomly, but usually there where you will get a disadvantage for the turn. You are playing on hard mode if you skip cards entirely.
>>
>>4009355
>Crafting is an improvement compared to earlier versions.
How. Give. Reasoning.
I don't even find these things bring novelty considering how it's completely unrelated to the main game. It felt really shoehorned.
>They don't spawn randomly, but usually there where you will get a disadvantage for the turn
I know I moved the goalpost here a lil bit but they are still bad and don't add anything to the game.
>You are playing on hard mode if you skip cards entirely.
Still doesn't excuse such shitty system to begin with.
>>
>>4009423
How do you have an opinion on Reborn's cards but not crafting?
>>
>>4008853
I'm glad you say this. I loved the first 3rd, gameplay and story. Then it becomes a massive chore to play. Very poor game design imo. It doesn't reward creativity, it doesn't reward grinding, it doesn't reward anything, you're just miserable playing it.
>>
>>4009429
>How do you have an opinion on Reborn's cards but not crafting?
wdym? I said that crafting was unnecessary in my reply already. what was it meant for when the original didn't have it? why did it need to be there?
>>
>>4009441
>wdym? I said that crafting was unnecessary in my reply already
>How. Give. Reasoning.
It made no sense to me because I thought you weren't aware of the changes to crafting while you knew about the new rng cards. You were questioning a post that simply said crafting got improved in Reborn, which it did.
>Tactics Ogre: Reborn significantly overhauled the crafting system from its PSP predecessor by removing failure rates, allowing 100% success rates for all crafts, and enabling bulk crafting of multiple items simultaneously.
If it's a system that should be there is an entirely different subject that the post replying to you didn't address. It just noted that at least it got improved.
For what's worth I think they should keep crafting but at a minimum as alternative sidegrades. Cut down on a ton of material farming and menu shuffling and keep a version where you can reinforce your longbow to do more damage but be heavier or add resistance to an armor piece. Easy plentiful sidegrades that provide some choice with common materials.
>>
>>4009447
>It made no sense to me because I thought you weren't aware of the changes to crafting while you knew about the new rng cards. You were questioning a post that simply said crafting got improved in Reborn, which it did.
OK on hindsight I should have elaborated why I included "crafting" in the original reply. But I responded to that point because I want to question why people think crafting was a good inclusion to the game, yes ever since it was introduced in the PSP version.
>For what's worth I think they should keep crafting but at a minimum as alternative sidegrades. Cut down on a ton of material farming and menu shuffling and keep a version where you can reinforce your longbow to do more damage but be heavier or add resistance to an armor piece. Easy plentiful sidegrades that provide some choice with common materials.
To each their own. As of now I don't think crafting is necessary at all unless they manage to integrate it in an organic way.
>>
>>4009436
How would you improve it?
>>
>>4008837
You play the SNES/PSX version and TKoL if you hate PSP and One Vision.
>>4009254
Every version of TO has its own quirks but PSP/Reborn seriously gutted healing magic, to the point that items are strictly better in every way past the early game.
>>4009300
>>4009355
Cards are nice little boosts but not worth going out of your way to collect. The reason why bosses feel so strong have less to do with cards and more that they tend to stat and/or gear check you past thresholds and cards just build on that.
Debuff items swing the formula back in your favor and then crafting autism destroys the rest if you enjoy the grind.
>>
>>4009350
>+30 to their stats
That's a drop in the bucket, and you'd have to be stupid to actually farm for charms. Not as stupid as the people that care about class growths but still pretty bad.
>>
>>4009606
MP is the only stat that you can't charm and having extra MP can help at points when you inevitably start popping the hundreds of 10% MP items you have since it can be the difference between one turn or two turns needed to use a finisher or whatever.
>>
>>4009606
I mean, you beat the dungeons anyway, else you skip content. I wouldn't solely play that parts for charms. Charms are sure as hell useful, big units don't lose their right to existence for one. I like big units and find it very unfair that they are basically useless without 50+ charms. Roided cyclops is bad.
>class griwth
Warrior all the way, the only objective decent choice. Have 5 levels of a caster if you feel you need mp, but not needed imo.
>meta
Sure, not needed at all, especially if you misuse consumables and trick the ai to waste rounds.
>>4009607
Could always use the blade to make a killer matriarch with 500 int.
>>
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Good God... I loved this game.
>>
>>4009482
Cards aren't a worthwhile addition.
Adding any type of interactable element in the battlefield would spice up things, just like cards do, but cards don't do it in any cool way. It's very shoehorned.
Just like crafting.
Terrains/breakable environments, weather, controllable summons would have been a better addition.
>>
>>4010233
>very shoehorned
The ultimate shoehorn. They should've used God's blessings and improve elements, instead of raw attack bonus of 30% no less.
>>
>>4009813
>Growths
Warrior > Swordmaster > Unique
Rune Fencer > Warlock/Siren > Unique/Lich

Charms can easily make up for stat deficits outside of MP if you care about that. Also, the moment you get to Ch3 and unlock the infinite money trick, its trivial (albeit a bit tedious for the physical fighters) to always minmax growths for each union level. Its the mages that get fucked since for whatever reason, Warlock/Siren marks are hard to get and the sisters get first dibs on those to prep them for Shaman later on.
>>
>>4010283
I don't play with summons. I actually beat the game and post game.
The growth table is valid, rf is strong.
>marks
Well, they have to limit growth somehow. There's a perfect way, bad, good neutral to get earliest marks and monsters.
>summons
You could level them as lich and shaman to maximise int. They don't get hit often anyway, so go full glass cannon. My second playthrough was magic mostly and one dragoon that somehow has nearly 250 vit on lvl 40. I don't know how, maybe through green cards? I mightve recruited him in a story fight, but that alone doesn't explain his ridiculous vit.
>>
>>4008837
I fucking hate how I got violated by Nybeth. I didn't even get to reach him before I died.
>>
>>4010777
In potd? Ye, he has plenty of minions. Shit team comp. I had two dragons and boy, they do fall flat.
>>
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385 KB JPG
>>4010778
No, not even there.
Let me fetch a screenshot real quick.

Here. I grinded (not excessively, but still enough to get proper expertise), and he kicked my ass so hard I didn't even made it to him.
I immediately did the mature, adult thing; I quit and went to complain on the 4chan.
>>
>>4010790
Don't you have Canopus for this? He can get a finisher in to end the fight.
>>
>>4010792
I don't remember. I just remember getting krumped so badly that I got completely crestfallen.
>>
>>4010790
>>4010808
It's a very though fight. Make sure to beat him, as he's defeat is vital for postgame.
At this part warriors are best. Ignore the others, except when they bottleneck you. Kill him, that's the objective. Buy attack up and potions. If you fall fast, there's also defense up. Avatar or so gives you +20% evade, which is insanely strong, every fifth attack fails.
>>
>>4010680
Lich has horrible availability and if you really want one, just recruit the one in the azelstan sidequest.
>>
>>4010790
IIRC Nybeth doesnt close off until the end of Ch1 in this version, so you can just go until when you get Ravness and the final gear tier for the chapter.
Dagger Canopus with some Warriors/Rune Fencers backing him up can handle it. Nybeth will summon more undead if you exorcise too many, so dont waste time on them.
I cant remember if they start selling Dynasty King's Mead yet (the def down item), if they do, pop one on him.
>>
>>4010869
I meant leveling as lich. Lich is only fun with an undead team, but they will get annihilated in no time post game. Only way to make it work is to zombify actual strong living units and go crazy with putrify. Pretty lame to spam one spell.
Loch has decent int though. The liches in potd story fights have better int, around 280 iirc.
>>
Start playing Reborn and it's legit an improvement compared to PSP, despite my original prejudices.

It's obviously not completely 1 to 1 comeback to original game balance, but still enough of reverse changes to make it much more nicer experience.

Still, it's hard to ignore the fact that almost every new additions is either pointless or making the whole game worse,(like voiceover, for example. How they manage to make it sound soo ass in both Japanese and the dub?) it was clearly supposed to be inferior remake, like most of them, being saved only by the fact of PSP is ultimate pain to play and there no hack in existence, like the one for FFT, that add all the new shit from psp version to snes.
>>
>>4010873
Def down works only on one, while attack up works for every attack and evade gives you 20% more hp for little rt use. Could also use the negate evade arrow on nybeth and the archers pick him off. If he uses mages the two mage consumables are basically mandatory.
>>
>>4010922
Tor is a money grab. Don't forget the major bugs, like offhand.
>>
>>4010941
Lmao stop anon, don't ruin it for him. He's trying his best to finish the game. Just let him finish thinking everything works as it should.
>>
>>4010941
>money grab
You can pirate is how you pirate your snes/psp version of to, not a big deal.
>>
>>4010941
>>4010943
It's basically the only way to experience psp content without forcing yourself through one of the shittiest designed games of all time. I dunno why you act like i praise this shit and trying to convince people like it the best version of the game or something.
>>
>>4010950
>I dunno why you act like i praise this shit and trying to convince people like it the best version of the game or something.
Nobody did that though.
>>
>>4010943
It's a pretty big thing and has to be known. Game is great, one of my favourites, I wouldn't say one version is better than another. Psx tor has best avilla henya.
Why do the tracks have Spanish names?
>>4010950
Tor is easier to get into than the other versions, they are still fun, potd excluded, wtf.
>>
>>4010956
>they are still fun, wtf.

>Clerics sucks
>Lobbers sucks(but a little bit less than clerics)
>Level scaling suck
>Skill system suck(grind slog of FFT without the rewarding part of it. No multiclassing besides for a lord, but even then you limited in skills you allowed to use on Denam.)
>weapon skills suck(takes literal eternity to upgrade a single level)
>crafting suck
>new characters suck(half of them are too annoying to unlock, do to being tied to chaos frame, other half are law exclusive. Guess you could say it's also Reborn problem, since the remake makers never really bother to fix this issue in any way, but since it's originated in psp - whatever)
>level tied to classes suck(generally, what are they thinking with this. In what world leveling few characters is harder than a dozen of new classes?)
>deletion of training feature giga-sucks(the game was clearly balanced around it, since low-level characters in normal fights are completely useless and die in 1-2 hits. Adding class system only make this worse)
>post-content is unplayable and sucks(you expected to get good equipment recipes and stat boosters, while fighting a much stronger enemies who already have both better equipment than you and better stats)
>Saving Cistina and Arycelle on chaos route sucks.

The only redeeming quality i can think of is music, with is much more soulful than Reborn covers of it.
>>
>>4011031
>generally, what are they thinking with this
This might be among the most stupid design decisions in any jrpg. I believe the idea is that you can only level through class experience. The actual implementation is anti fun. Now think all the things you mentioned and then do 115 procgen floors of potd.
>>
>>4011031
You forgot to mention that equipment being level locked sucks.
>>
I'm liked how they supposedly nerfed bows in tor, but you still going to use them instead of crossbows since the average damage difference is like 5 points and at the same time crossbows cockblocks you from shooting your targets infinitely more.

>>4011054
Honestly it's potentially the least of annoyances that game cause you, since auto equipment is a thing and the fact that even if unit with unleveled class would get access to cooler stuff these units still would get their asses kicked without leveling them to the the party average first.
>>
>>4011058
I'm of the mind that class levels combined with level locked equipment is what really makes the game horrendous. With only one it'd be bad but both fucking sucks.
Also crossbows are for when you're fighting uphill or if you want access to their great finishers.
>>
>>4011031
>all of these complains
>doesn't include the auto skills and buff cards that completely ruin immersion

Son'im disappoint
>>
>>4011151
Those are the PSP complaints anon. I would also add:
>Stupidly layered RNG for enemy drops like weapons or recipes you can miss
The good news is that 90% of those can be tweaked and fixed by cheats. You can for example individually decide how much exp a skill earns per activation, remove equipment levels, manipulate recipes, equipment stats, drop rates, heal amount for Clerics etc etc.
The only thing that cannot be completely eliminated is level tied to classes.
Reborn's issues are numerous as well, but because it plays a bit better off the box everyone flocks to it. You can't really expect people to meticulously tweak and mod the PSP data when no easy tools or community vanilla overhaul exist (OV is far from vanilla).
>>
>>4010956
PSP is easier than Reborn who are you fooling?
>>
>>4010941
Yes, Reborn has a bunch of bugged or just plain badly balanced balance adjustments but you're fucking coping if you think that the billion cheats that you have to use in an attempt to make vanilla PSP remotely palatable is a good thing.
There's a reason why practically every TO diehard ignores PSP.
>>
>>4011523
>cheats that you have to use in an attempt to make vanilla PSP remotely palatable is a good thing
It's not a good thing but it is a thing.
>There's a reason why practically every TO diehard ignores PSP
Every TO diehard is on OV or even personally modded versions of OV with all enemies spawned in, enemies having overpowered equipment or something to add difficulty.
Vanilla PSP is ignored but it's the base, Reborn is treated as a bit of a joke in that circle.
My advice is to play Reborn if you just want to play through the game casually. If you are into custom difficulty and tweaking things then PSP has a stronger base.
>>
>>4011524
The diehards only care about PSP because of One Vision because Raics worked on it for about a decade. No one actually wants to play basic TO will never pick that one over the others.
>>
>>4011808
That's what I said?
>>
ov was unironically a downgrade compared to original PSP version. All what that nigger who make this hack has to do is to make clerics useful, but he just has to also change everything else and in the process make worse almost every problem that was in og psp.

level scaling? Enjoy your Tynemouth Hill turning into hell with unkillable lizards that eventually get double hit(since berserker has double hit ability now for whatever reason) and generally deal enough damage to 2-3 hit most of your units.

hit rates? Wasn't even a issue before honestly, since skill that increases accuracy take care of that pretty well. Now your average is like 60% half the time, your archer constantly forced to use "perception" to not stuck with 20%, enemies suffer from it much less than you cause...fuck you, i guess.

Class leveling even more tedious, since one of dev "genius" changes was turning blessing stone into a thing that sacrifices other unit to revive a fallen one. Wasting an item that cost 2000 goth was already frustrating, but this just turns the process of leveling a useless fucker that dies in one hit just completely unpalatable.
Canopus now useless and have stats worse than of generic archer you get from the start, gryphons lost the ability to throw stones, there probably some other bullshit nerfes but i didn't play ov long enough to see it.

I dunno why anyone would like this unless their main problem with psp to was that it's not rape them hard enough.
>>
>>4011873
I won't disagree. I don't really care for OV too much but ultimately it's the only big mod the game has that tries to fix some of the PSP version's issues. You can definitely do small changes yourself, like buffing cleric's healing spells to balance the game out yourself.
>>
>>4011873
What the fuck are you doing? Do you just equip gear that give you the highest damage values and ignore everything else?
>>
>>4011890
And what else you supposed to do, smartass? I guess there swords that give passive bonus to accuracy stat and which you can abuse by equipping 2 at the same time, as well as knives with a little less bonus for archers. But it's not even close to actually fixing the problem with hit rates, not to mention everything else.

>inb4 muh status effects
They have pretty small activation chance to rely on them proper. Also they not give you that much of a advantage anyway.
>>
>>4011184
>You can't really expect people to meticulously tweak and mod the PSP data when no easy tools or community vanilla overhaul exist
I mean, someone from English to community could at least finally make a translation for Chronicle Valeria hack, with is closes we probably ever get to that.
>>
>>4008837
Usually I am all against lovestories, but those two should've fucked.
>>
>>4012571
>but those two should've fucked
Denam deserves someone that isn't soo much of a retarded foid as Catiua.
>>
>>4012590
True, she does seem to be cured of her behavioural cancer after crying like a little girl. Princess is pretty strong, too. She can even use summons.
>>
>>4012590
>foid
>Foid" (or "femoid") is a derogatory slang term used primarily in online incel (involuntary celibate) and toxic manosphere communities to refer to women.
Unlike online incel, that's ofc not derogatory at all and I'm pretty sure people would use the term to reference one self.
>>
Redpill me on familiars /vrpg/. Are they basically completely useless compared to hawkmen clerics, even despite having a bonus movement point, because their chance on meditation activation are almost zero?

They don't let you buy mana leaves in stores, or not in chapter 2 at least, so it's not like i even have any proper way to not rely on it right now.
>>
>>4012603
Mana leaves are found only. Familiar can hasten turns and are a support class. I have one in my main 12, extremely strong if used the right way. Low hp and def obviously
>>
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1.42 MB PNG
Crazy how the game foreshadows Catiua's betrayal by her acting like a hugest cunt in the world 99% of the time she open her mouth through the game.

Almost beats that dialogue when Tartaros compares Denam and Catiua with Hobyrim and Balxephon.
>>
>>4012983
She's afraid, I don't think that she's a bad person for it.
>>
>Accuracy problems in OV
Yeah, it can be an issue early on but here's what you can do
1. Use +Agi weapons and equipment pieces. IIRC dual wielding is jank and stacking offensive bonuses dont really work the way you think it does. Dex also passively buffs your hit rates as well but not as much as agi.
2. Raise your weapon skill level
3. Attack from the sides/back. PSP and its derivates have an accuracy floor based on where you're attacking from
4. Status effects, 1H Swords inflict stagger which reduce evasion, Stun and Sleep also void your evasion as well. IIRC you get Paralytic Wave stupidly early for that reason. You can also use the accuracy buff spell as well when that unlocks.
5. Indirect Spells (Firestorm etc) and specials like Tremendous Strike/Shot/Fearful Impact set your hit rates to 100%. The latter also make weapon effects always hit as well.

IIRC you should have Level 3 Soldier/Warrior whatever its called by that point, so you can just teach the 100% hit, crit skill to Denam and have him go from there.
>>
>>4012983
Catiua is not a cunt, unless you get your panties in a bunch whenever a woman isnt passive 24/7. She's just afraid more often than not of being abandoned and that's the actual undertones of her dialogue. The real problem is that the only route where she leaves makes any sense is Neutral.
>>
>>4013177
Also, 100% hit skills trigger weapon status 100% of the time. Sounded like the guy might not be aware.
>>
>>4013177
>>4013180
>just use soldier bro
Why yes, i'm already playing through TO that forces me to play soldier-maining party, Reborn. Thank you.

>>4013179
She is a total bitch, man. Like constantly whining about Denam helping people or doing what she doesn't like, as well as being an asshole to random people. Like that first scene with Ravness when she out of nowhere comments how self-righteous she is and hope she not going to be close when she inevitably fall. They even make Denam and Vice to turn to stare at her after this for a bigger comical effect.
>>
>>4013181
>just use soldier bro
Pretty sure archers/gunners and terror knights also get them. Stop being a retard.
>>
>>4013181
Had 1 of 12 warriors, no reason to go all melee. Dragons or heavies in general are strong until late mid game. If you charm them up, they can stay relevant until endgame.
>catiua is alone, that's stressful for her. She's also 16.
>>4013179
Isn't catiua Japanese for katja?
>>4013177
How's post game like potd and bronsa in ov? Wanted to make 1-3 playthroughs, but if it's the same procgen shit like in tactics ogre, I'll pass
>kol remake
Am I the only one expecting this? They are already remaking brevius or whatever that final fantasy was called. They really charge 60 for a mobile game with ok pixel work, kek.
>>
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1.82 MB PNG
Matsuno should've either kick Arycelle out of your party automatically on the start of the neutral route, instead of just lowering loyalty, or give her some dialogues, cause it's just feels awkward.
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>>4013198
There's no kick out, only leaving due to moral. Idr what happened on neutral, doesn't denim join Leonard?
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>>4013186
Yes, other classes have 100% hit skills to carry you while you wait for more accuracy tools. Soldier is just the earliest example of it since you have to leave the tutorial with one.
>>4013198
>>4013303
In SNES/PSX/Saturn Arycelle was locked to Chaos. She'd always ditch if you chose Neutral. PSP added her to Law and then set her loyalty to like 10 in Neutral.
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>>4013181
>Complaining about Catiua and not that schizophrenic Vyce
Catiua's early game morality is simple when you realize that she's no different from a clingy girlfriend.
>Does it get in the way of my ideal life with Denam
Then its shit.
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>>4013381
>100% hit skills
Didn't beat the game
>>4013381
>Arycelle was locked to Chaos
That's completely idiotic. Chaos makes obviously most sense. Thunder Maiden was ridiculously op in earlier versions. New damage formula is unfun. Watched some guy fighting with 999 everywhere as naked denam. Funnily enough he could kill 20 lvl to 70 enemies as lvl 50 guy.
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>>4013432
Cope. Indirect spells never miss anyway
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>>4013440
Didn't use mages, too. Melee only first run. No double hit and the like, no op consumables.
>>4013440
>Didn't beat the game
Sorry to hear you played on story. Maybe after your mother milk phase you will grow up and actually try to beat the game?
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>>4013445
I don't know what you gain out of larping this hard but whatever makes you feel better about your tiny dick.
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>>4013654
>projecting one's micro penis onto others
Uhoh, you better beat the game on an actual difficulty fast, this is much more serious than I thought. We can aid you with info from here, don't give up!
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Is there a consolidated list of Reborn's bugs and weird tooltips issues?

I know about:
Main hand damage type = defense resistance
2-handed and 1-handed weapons (without an offhand) not applying their casting and elemental bonuses
Accuracy vs evasion scaling weirdly
Ninja debuff weapon skills lasting infinitely on a ranged weapon
Weapon proficiency not affecting ninjutsu spells
A cyclops skill listing hobble instead of stop as a debuff
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>>4013684
>Ninja debuff weapon skills lasting infinitely on a ranged weapon
That's news
>cyclops
Stinky feet and sweaty palms, weird attack names.
>consolidated list
There's an extensive document, including drop tables and damage formula. Everything I was looking for is linked there.
Iirc acc and Eva isn't completely useless. I pumped all on a ninja that already had high stats and she does evade quite often and hits great ranged. Unsure if these two have something to do with stat proc.
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>>4013708
Depends on what you mean by evasion. Parries, Blocks and status buffs like Sidestep work fine. It's inherent stats like AVD vs AGI (+DEX) that are weird.
I think 1 AVD = +0.5 to Evade that gets obliterated by AGI (+1 to Hit) and DEX (+0.8 to Hit).
Trying to remember if there was anything fucked up about the PSP version, outside of design decisions.
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>>4013723
Avd works if +100 or some ridiculous amount more compared to enemy's corresponding stats
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>>4013684
>>4013708
>Ninja debuff weapon skills lasting infinitely on a ranged weapon
Reread the description of Bridle/Benumb/Envenom. They specify melee weapons not ranged ones.
Also, IIRC Acc/Eva end up feeling like useless stats as a result of them messing around with the accuracy modifers from terrain or whatever, so you end up needing a ridiculous stat boost or for someone to inflict the accuracy down passive to basically not see permanent 100% hit. Which is essentially the opposite problem of the older versions where it was way too easy to accidentally run into minimum hit rates.
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>>4013775
>Reread the description of Bridle/Benumb/Envenom. They specify melee weapons not ranged ones
Try it
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>>4013684
https://www.reddit.com/r/Tactics_Ogre/comments/10li8g1/breakdown_of_tactics_ogre_reborn_bugs/

Some of those "bugs" aren't really bugs or are just bad tooltips. You have to remember that some things might not feel like they work but actually do as a result of you running into damage floor.
Also, the issue with Bridle/Envenom/Benumb and by extension the dragoon skills is that they specify melee in the tooltip but actually work on both melee and ranged.
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>>4013780
This was helpful. It seems that it's a combo of bad tooltips (same as in PSP) and some bugs.
Like, you cannot convince me the way resistances depend on your main hand isn't a bug, or that two handed staves with intelligence bonuses were never supposed to work.
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>>4013784
Its one of those weird interactions where its a problem but you probably wouldn't realize it because for 95% of the game,the best options for mages are 1H Staff + Shield/Dagger anyway...
Speaking counterintuitive things about Reborn, the best imbue is the one for the element that you're weak to.
>>
>>4013803
Ehh it's more than a weird interaction if a sub-category of weapons is straight up not working.
Anyway I was planning a new playthrough soon because I never did San Bronsa after burning out on PotD. But I might have to go with the PSP version idk.
>>
>>4013775
See>>4013777
Also
>Also, IIRC Acc/Eva end up feeling like useless stats as a result of them messing around with the accuracy modifers from terrain or whatever, so you end up needing a ridiculous stat boost or for someone to inflict the accuracy dow
Yeah, the low dodge arrows item isn't bad though, as strong enemies tend to dodge arrows, ultimately damage is king in to, as everything is either def 5000 or melts in two round.
>>
>>4013784
>>4013684
Chokers are completely useless as some other gear that I forgot. Earrings are ridiculously op damage and defense wise and the +10 Str are the best due to the additional def boost. Dex and int are close second and res the last useful, if you want to be special. The elemental light armor don't work as intended, but have decent def, so they are useful. Most of the elemental mage robes are shit, too.
>>
I can't tell if you fags are talking about Reborn or some gay mod anymore.
>>
>>4013837
>>4013684
Everything below this post is Reborn talk
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>>4013813
>Elemental Bonuses
>For some time, some players thought that the elemental bonuses from weapons and the elemental defense bonuses from armor did not apply their effects.
>This is not the case, and those numbers do work, but how they get applied is not necessarily intuitive, can be complicated to explain, and is obfuscated by other game mechanics or bugs.
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>>4013859
So chokers, elemental armor like robe, vest and plate do work? How come? Or rather when do they get added in the damage formula? The doc is wrong then?
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>>4013859
>The mechanic that allowed elemental armor, robes, and chokers to boost offense was entirely removed in Reborn. The text remains purely because the developers directly copy-pasted tooltips from the older PSP version (Tactics Ogre: Wheel of Fortune), where those items granted hidden levels to the "Augment Element" skill. Because the Augment skill no longer exists in Reborn, these pieces of gear do not improve your elemental attack or spell damage at all
>>
>>4013863
Elemental Chokers got fucked. Those are dead gear slots.
Armor is host of quirks but to keep it simple;
Stack armor pieces with the best def/rt ratio. Once you get to the point that it levels off, prioritze the ones that give the highest defense bonus to the SAME type as your weapon's offense. Eg. Slashing with Swords.
If there's multiple viable choices at that tier, eg the elemental light armors, pick the one that gives resistance to the element that you're weak to. For example, wear wind for earth resist as a lightning character.
>>
>Magic
Against a Spell of an Element that is Strong against a unit's Affinity, only the total value of the Elemental Resistance (on that unit's Armor) that is Strong against the Spell's Element will be applied to the Spell's damage calculations.

In addition, the relevant Elemental Resistance's total value will only be applied to the damage calculations of the incoming Spell in the above scenario if the Spell's caster is wielding a 1-Handed Weapon with an Elemental Damage Bonus, and has an accompanying offhand Weapon/Shield equipped.

And even if the above condition is met, any points of the relevant Elemental Resistance's value that exceed the Elemental Damage Bonus value of the caster's main-hand Weapon will not be applied to the Spell's damage calculations.

>General Damage
What's happening here is that instead of checking the Physical Damage Type of an incoming Attack to determine which Physical Resistance's value on a defending unit's Armor to apply to the Attack's damage calculations, the game is instead checking the Physical Damage Type of the defending unit's main-hand Weapon.

This results in the game applying the total value of the Physical Resistance that matches the Physical Damage Type of a defending unit's main-hand Weapon to damage calculations of ALL incoming Attacks, regardless of Damage Type.

For example, if a unit wields a Leather Cestus (Fist Weapon/Crushing Damage Type), the game will apply the total Crushing Resistance value on their Armor (and only the Crushing Resistance value) to damage calculations of ALL incoming Attacks. Slashing Attack? Apply Crushing Resistance value. Piercing Attack? Apply Crushing Resistance value. Air Attack? Apply Crushing Resistance value. Earth Attack? You guessed it, apply Crushing Resistance value.

tldr
Wear armor with the best slashing/crushing/piercing resist and then select the one that provides resistance bonuses to the element that you're weak to where applicable. Same for instills.
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>>4013869
>SAME type
Feels awkward that all males wear lingerie, but as long as it (t)werks...
>minmax
In my current playthrough I put all charms and the fire seal charm or what's it called on that mage monk cyclops. It's fun to have a viable big unit endgame.
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>>4013870
>Wear armor with the best slashing/crushing/piercing resist and then select the one that provides resistance bonuses to the element that you're weak to where applicable. Same for instills.
I started to use units according to the enemy element. I have like 23 mains and always use the strong ones for that fight, like fire units when there's ice only. I also prepare gear accordingly. I must say I need 50% less turns to beat a fight that way. If you are already strong against the enemy and additionally pack high resistance against their tracks, but simultaneously hit nearly double or triple (elemental finishers), it really feels unfair.
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>>4013382
>schizophrenic Vyce
Chaos/neutral Vyce is the real Vyce. He always hated and envied Denam, but the believes that he was forced to accept when he opposed Denam in law route make these feelings less radical eventually.
>>
I getting really tired from how essentially every tor fight feels like it was balanced around you rush the boss as fast as possible.

I'm on second Nybeth fight on neutral route and this nigga legit deal 600 damage(even if it's a aoe spell, like meteorite.) Even if i use both of my clerics to heal a unit that get hit, despite i already need them to cast exorcism constantly, they max heal combine is around 300 without mother blessing activation.
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>>4015742
Pretty sure I already wrote this in this very thread that all fights are identical. Without meta you can't possibly route all enemies.
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>>4015742
>my clerics to heal a unit that get hit
That's not what clerics are for, they heal scratch damage to increase survivability for 1-2 rounds. Nybeth has like the highest int in the game.
>2 clerics
Are you stupid? 1 cleric, 1 mage tops. Especially in the beginning you want 10 warriors that some can turn into dragoon or whatever fluff you prefer.
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>>4015353
He never hated him, you fool
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>>4015747
>are you stupid
oh fuck off

>Especially in the beginning you want 10 warriors
You don't need that fucking many, not to mention that half of the fights of this game make you to play with 8-10 unit limit.

>that some can turn into dragoon or whatever fluff you prefer
hawkmen soldiers mogs everything btw

>>4015749
That's literally what he says to Denam on chaos route, as well as the only way to explain why he always trying to oppose him in every of the routes.
>>
>>4015742
Summon Darkness fights are annoying sure, it's a boss ability.
>>
Why Gildas dies exclusively on Neutral route while surviving both Law and Chaos ones? Is Nybeth just randomly decide to dgaf about doing anything because Denam is not come out as a centrist?
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>>4015852
Each chapter 3 focuses on different stuff and Neutral got saddled with nybeth and his family. I dont know why they decided to make cressida into a chaos character when neutral already deal with oelias/dievold + nybeth...
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>>4016045
They had to put her somewhere. Recently listened to all the dialogue of the named characters. Must say, I'm pleasantly surprised.
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>>4016046
I know, I'm just saying that she'd make more sense on Neutral since the route already deals with that stuff. Instead PSP was too busy fluffing up Law by giving it the majority of the new content and even pilfering uniques from other routes.



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