[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vrpg/ - Video Games/RPG

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]


File: consumables.jpg (385 KB, 1307x1543)
385 KB JPG
Alright pipeworkers, you know the drill.
When is Styg droppin' a new dev diary, why is Six such a faggot and why is Ladelman so based?
>>
In Discord news, Styg has embraced his inner weeb and wants to add a bunch of Japanese swords to the game.
>>
>>4014818
He also wants to add a stance system built around feats.
>>
>>4014819
I know you're reading this
just make a real 3D fighting game with katanas already
>>
>>4014821
Play Sword Hero's early access.
>>
>Missing a 89% chance flurry 9 times out of ten constantly
>Missing flurries on stunned enemies with a 95% chance to hit half of the time
Holy shit man and here I thought psi got gutted, swords are just a miserable.
>>
>>4014819
what is this an mmo?
>>
>>4014867
CC'd enemies should have a 100% hit rate
>>
>>4014867
>Stun target with taser
>Press gun to his head
>Execute
>Miss
I don't even feel bad savescumming moments like this
>>
>>4015003
My man was missing flurries on a short circuited industrial robot and no it didn't say he did 0 damage it said that he missed, I didn't even knew that could happen.
>>
File: file.png (749 KB, 1366x768)
749 KB PNG
>>4015003
>>4015062
Literally the second after I posted that
>>
File: hmmmmmm.jpg (73 KB, 818x656)
73 KB JPG
Would a spear + metathermics build work? I'm running out of cheevos
>>
>>4015303
Depending on how much damage spears do you may be able to pull some cheeky kills with the shatter feat, otherwise I can't think of much else, I guess cryoshield would stack with blocks.
>>
>>4015303
of course, it's a somewhat popular combination even. shatter ice cubes with throw or impale, easy thermoD boom, aoe fear with pyromaniac for easy long range throws, etc.
>>
>>4015303
Hybrid builds are cuckshit.
>>
>>4015303
Cryo orb + Sweep + TfB is rather busted.
>>
>>4014700
It was such a wrong move to switch engine and adopt 3d for the next Underrail. The 2d pixel aesthetics of Underrail was comfy and had character, the clips of Underrail 2 look very generic and soulless
>>
>>4015496
I agree about the graphics but the new engine does have some pretty cool features, like the ability to do multi-level combat.
>>
>>4015496
It reminds me of the sims or pz so I like 3d but the 2d is really quite lovely. The best thing about 3d is going to be all of the gear popping up on your character quite clearly and the verticality.
>>
>>4015496
i like the new gameplay possibilities that it opens up. But it really is ugly as fuck. And I will miss the portraits so much.
Personally I would have accepted an Underrail 2 that was just Underrail 1 with new locations, enemies, some revised mechanics, but that ship has sailed like half a decade ago. Since Infusion isn't continuing the story anyway and I probably already played the original a thousand hours more than what's good for my sanity I don't even really care. Let's start from scratch and see how it goes.
>>
>>4016025
>Personally I would have accepted an Underrail 2 that was just Underrail 1 with new locations, enemies, some revised mechanics, but that ship has sailed like half a decade ago.
So you just want a far shittier game than Infusion? What the fuck is wrong with you, retard?
>>
>>4016032
Read again. I would have accepted that had it been made years ago, say, in place of Expedition. I would trade Expedition for a real sequel any day.
>>
File: new record.png (331 KB, 763x741)
331 KB PNG
>>4014867
>>4015003
>>4015046
>>4015068
I actually just broke the record about a week ago
>>
>>4015303
spear and methathermics are hella synergistic
the problem is figuring out the build
ive yet to make one that really works with itself
>>
anyway, im playing Peets shotty build, except without psi
ive been using a laser pistol as my main offhand weapon, for taking out trash mobs and heavily wounded enemies I dont want to waste a shell on, and a grenade launcher for serious battles so I can do group damage at farther ranges
its pretty dang good; ive never ran a real shotty build before, its pretty satisfying
>>
>>4014818
thats not news; weve seen katanas and nodachis is screenshots and videos for a couple years now
but arming swords are news

*a* weebsword unique made sense, I dont think them being a normal choice does
and arming swords is an even weirder choice
>>
>>4014700
Are dodge and evasion useless? I dumped 15 points in those but nobody ever miss me.
>>
>>4016221
Dodge is there for more uncanny dodge stacks, I've never picked evasive maneuvers but I imagine it's the same with that.
>>
>>4016221
*misses
>>
File: 1645190960677.jpg (1004 KB, 1000x1042)
1004 KB JPG
>>4016221
whole 15 points? damn... maybe try reading how precision works from teh wiki
>>
>>4014700
I only play on easy mode. I tried normal mode and didn't like it so I stick to easy now.
>>
>>4014818
>Nodachi
>>4014819
>Stance system
Yup. I can finally self insert. When you were playing assault rifle, I studied the blade. When you were throwing spears, I mastered the temporal manipulation. While you wasted your days with a hammer pursuit of vanity, I cultivated 6 INT. And now that the world is on fire and the barbarians are at the gate you have the audacity to come to me for help.
>>
What would stances do? Bonuses to certain skills?
>>
>>4016473
One reduces attack AP cost
One increases precision
One increases critical damage by 20%
>>
much like 4chan in general, these threads are now 90% evil butthurt shitters
we once had a good thing here
goodbye, surviving anons
>>
>>4016621
What do you mean?
>>
>>4016621
When are you going to nerf assault rifles styg
>>
>>4016298
I was throwing points around and since i'm not making a tank evasion/dodge seemed ok, i'm not reading the wiki on a first run.
>>
>>4017610
NTA

He was making fun of you because stronger enemies will have higher skill thresholds that go faaaaar beyond meager little rathounds you'd fight at the earliest points of the game, so 15 is barely doing shit for you as is. You'd only really start to feel the effects of the skill(s) if you keep your point investment in line with your overall progression.
>>
>>4017724
That's what i was wondering, if it's worth to invest more or those require too many points to be useful and it would be better to go full offense.
>>
>>4017724
Honestly even then dodging shit raw doesn't happen enough for you to rely on it, it's a hailmary at best.
>>
>>4016221
evasion is decent but dodge can largerly be ignored if your not getting uncanny dodge. Traps, CC options, and Psi ability beat dodge any day
Evasion though lets you tank AOE damage better as a bonus making some enemies do little no damage if you stack defenses. Suicide bomber build is viable just have a stun option for other evadefags
>>
>>4016221
i usually go full send into dodge and/or evasion with greater siphoner armor, drugs, cloaking device, etc. or just meet the minimum req. for feats.
>>
>>4016221
Personally I think Dodge is almost entirely useless for most builds (outside of uncanny dodge, which is pretty good but not necessary) compared to evasion. Most melee enemies will completely rape your shit even with max dodge and high agility for the level you fight them, and you should be able to kill them before they close the distance on any viable build. Evasion, on the other hand, is almost always useful as long as you have okay agility as it reduces AOE damage and ranged enemies are ubiquitous and as such having a little evasion is almost always useful. Take evasion, not dodge.
>>
>>4019023
generally I find it far easier to lower dudes accuracy stacking effects that benifit evasion alot more than dodge. You can really mess up dudes hit chance with cave ear and blinding venom caltrops, PK, suppressive fire plus shellshocked, or distance such as getting upclose to snipers and etc that makes evasion superior besides just the AOE mitagation.
In jetski combat especially lowering wyrms accuracy is a must if you can't outright kill them like in the jeteater fight
>>
>Got to open a vent for a quest
>Str 3
>Lockpicking 0
>All my psychic power cannot bend the metal out of shape
Sorry, Silas, looks like you ain't getting the Depot after all. Should've asked some peasant with mundane skills.
There's no way I'll remember to do this after snatching enough stat boosters lmao
>>
>>4019992
The room with the mutants and the open vent isn't so bad, just lure them next to the landmines on the hallway next to their room and pop the mines yourself.
>>
>>4020012
Oh shit, you're right, there IS an open one. I guess that 3 Perception translated to reality too.
>>
>>4019143
Yes, exactly. Like this, even a character with middling agility can have very effective defence through evasion. I breezed through dominating on a 6 agi SMG commando like this. Probably my favourite build ever, too.
>>
>dodging a plasma cannon blast while just standing there
what would that even look like realistically
>>
>>4020732
https://youtu.be/lLEOW4gzd10?si=ZNc4kvbv2pEa-ibV&t=44
>>
Came back to the game, decided to try expert, thought the enemies were unusually tanky, lo & behold there's a 50% increase on difficulties beyond normal. Should restart but I've already put enough hours in. At least you can sneak past Depot A.
>>
>>4023065
Still here, brother? You can change the health setting mid-playthrough using the console. Your difficulty will be automatically changed to mutant though, if you care about that.

Try this exactly
setDiffParam NpcHealthModifier 1.0
>>
>>4024383
Cheers mate, should lessen the save-scumming I find myself doing. The game feels far less open-ended with the little damage I feel myself doing, I have to be really sure I'm leveled enough for a simple non-quest encounter.
>>
File: Someitems.png (99 KB, 1197x424)
99 KB PNG
Rev6.0 of the mod is finally out
>>
File: alloyingsilliness.png (27 KB, 822x332)
27 KB PNG
>>4030824
I'm too lazy for real screenshots. If anyone plays the mod, please post screenshots for the mod page. You can hide penises in them.
>>
File: PS.png (74 KB, 1189x352)
74 KB PNG
>>4030826
Here's the Perfect Scattering rework/Sixth Shell alternative I settled on.

I didn't provide spoilers for the new quest, mostly. You'll have to play to find out. It's not that extensive anyway.
>>
>>4030824
>>4030826
>>4030832
Where would I download this, exactly? Can't find anything on the nexus.
>>
File: BloodlustRampage.png (79 KB, 1179x345)
79 KB PNG
>>4030942
I always forget that part

https://www.nexusmods.com/underrailexpedition/mods/32

Doesn't help I named it something stupid and irreverent. Then spent free time for months on it. Sure was fun though.

>pic related
The tweaked sword ability feat line alternative to Flurry. I think its in a better spot now, thanks to feedback. Since these Feats have such strong identities, I'll target them for prototyping icon replacement.
>>
>>4030824
>>4030826
>>4030832
>>4030960
nice
>>
dumping some xeets the stygger made
>In UnderRail 2 you'll finally be able to roleplay as a foundry worker, speedrunning the game and retiring at the ripe old age of 35 (and dying of cancer at 36).
https://x.com/stygdev/status/2081825799024357419
>>
>You can take a zoner out of Drop Zone, but you cannot take the Drop Zone out of the zoner.
https://x.com/stygdev/status/2080643635054350532
>>
>A bad day to be a stunt zoner at Stygian Software.
https://x.com/stygdev/status/2081176272110026762
I have no idea wtf is going on in this one
>>
>The Mindshroom extends life... expands consciousness... gives them the ability to control psy... burn material without fire, break someones mind not looking at him.
https://x.com/mac_orion/status/2080312577540702536
from the artist
>>
Inspirational.
>>
>>4030960
I've never played this game with mods before, do I just drop the files on the game's folder?
>>
File: BL8x.png (3 KB, 528x264)
3 KB PNG
>>4032271
Yes, the BepInEx folder should be at the top level inside the underrail folder. It should be in the same folder as the underrail.exe.

Anyway, just try it out a few ways, and come back if you have issues.

>pic
Damn. Just the one bloodlust feat/ability icon took forever, it's not really good either. I have like 40 to do. Not sure about this.
>>
File: Ram8x.png (4 KB, 528x264)
4 KB PNG
>>4032345
Rampage turned out a bit better. I'll try again with a fresh mind in a few days.
>>
File: file.png (573 KB, 1356x722)
573 KB PNG
>>4032345
Is it normal that it's not letting me go fullscreen? Do I need a particular version of the game?
>>
>>4031075
you failed the grenade accuracy check and it fell at your feet
restart / reload / end game
>>
>>4032688
>Is it normal
What the hell, no.

The game version must be 1.3.1.2, and the .exe probably has to be from steam. But if you had issues with that, you would see errors popping up in the terminal window that opens when you run the BepInEx launcher.

The only thing that would mandate 1280x800 is when steam is trying to force the game to run on steam deck. That COULD be a BepInEx launcher issue... or the .dll might confuse the game into thinking you're playing on deck, due to the obfuscation. I'm not really sure, to be honest. Can you provide more information?
>>
>>4032942
It must be the steam emulator I'm using then, I'm gonna try it without it and see if that works.
>>
>>4033287
Are you on Linux? Another user had to swap out one of the BepInEx files to get it to work via wine... Which I guess is not an emulator.
>>
File: 53445878.png (140 KB, 357x472)
140 KB PNG
I'm on windows, just pirating.
Turns out I was running the mod on an older version of the game all along and it had nothing to do with the emulator.
>>
>>4014700
Haven't played since the boat DLC released. Anything new?
>>
Haven't played for a while but im gonna play a another run

Are sword builds any good?
>>
>>4034472
Not if you want to get girls, no.
>>
File: 1630894785627.jpg (121 KB, 484x758)
121 KB JPG
>>4030960
coagulation shot finally useful?
>>
File: 1 turn.jpg (1.17 MB, 2048x1152)
1.17 MB JPG
>>4033545
yeah
>>4034472
they're great fun, and can often clear rooms full of enemies quickly. just accept that flurry will fail sometimes and plan accordingly.
shame about the fancy footwork nerf though.
>>
>>4035122
I find the footwork nerf alot harsher on it then it is on hit and run. I think Styg could of implement it better as you get a 1 hit grace period before the MP count goes down and add 1 spec to extend it
>>
>>4030960
neat though I think superstitious could have the unique buff of 1 guranteed hit with melee, balistics weopens and tools "can also hit through projections by TC niggers" except can't hit an enemy with uncanny dodge after kissing a charm.
It make them have 1 thing you can know actually works and also effect could be affected by the luck mechanic they also have giving you 2 guranteed hits
> can keep it as a hidden machanic still for the meme to counter gypsy low accuracy curse
>>
>>4030960
>>4035373
misremeber it as lucky but labeled as confidence on the wiki
>>
File: YLH-LIx8.png (3 KB, 264x264)
3 KB PNG
>>4035375
It's all taken care of, don't you worry your little head about it. Just purchase as many charms as you have charons for from that nice Coral lady.

>unique buff of 1 guranteed hit
Although, giving all new characters a "Focused Attack" ability that does something like
>your next weapon attack roll gains a 5% precision bonus that can exceed the hit cap, 2 turn cd
would increase the player's power by too much, obviously, but also somewhat bring regular weapon builds in line with the likes of psi and burst, especially for swingy big hitters like sniper.

>pic
Turns out I was adding too much padding on the icons and they looked miniature in-game. Here's a corrected version of your lucky helmet, a new unique also sold by Coral. Supposed "scientists" and "experts" say "aluminum foil can't protect you" and "it's a piece of shit", but we know better.

I'm going to redo my icon building process. Right now I'm pixelating higher res images and it's kind of stupid. You can see how shitty this looks compared to the regular super steel helmet icon, which is sort of the point, but not sustainable.

>>4035122
>>4035110
>coagulation shot finally useful?
Sure, but it has a cooldown, and you presumably have 5-8 bleeds on you, maybe more. Part of the tradeoff for ramping power and ramping risk. Thoughts?
>>
>>4035976
honestly making an idiot savant feat be mandatory for it prob balance it out. Not like Int builds getting specalist are struggling in terms of either damage or utility and it'll give them edge with consistency leading hits



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.