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File: consumables.jpg (385 KB, 1307x1543)
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Alright pipeworkers, you know the drill.
When is Styg droppin' a new dev diary, why is Six such a faggot and why is Ladelman so based?
>>
In Discord news, Styg has embraced his inner weeb and wants to add a bunch of Japanese swords to the game.
>>
>>4014818
He also wants to add a stance system built around feats.
>>
>>4014819
I know you're reading this
just make a real 3D fighting game with katanas already
>>
>>4014821
Play Sword Hero's early access.
>>
>Missing a 89% chance flurry 9 times out of ten constantly
>Missing flurries on stunned enemies with a 95% chance to hit half of the time
Holy shit man and here I thought psi got gutted, swords are just a miserable.
>>
>>4014819
what is this an mmo?
>>
>>4014867
CC'd enemies should have a 100% hit rate
>>
>>4014867
>Stun target with taser
>Press gun to his head
>Execute
>Miss
I don't even feel bad savescumming moments like this
>>
>>4015003
My man was missing flurries on a short circuited industrial robot and no it didn't say he did 0 damage it said that he missed, I didn't even knew that could happen.
>>
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>>4015003
>>4015062
Literally the second after I posted that
>>
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Would a spear + metathermics build work? I'm running out of cheevos
>>
>>4015303
Depending on how much damage spears do you may be able to pull some cheeky kills with the shatter feat, otherwise I can't think of much else, I guess cryoshield would stack with blocks.
>>
>>4015303
of course, it's a somewhat popular combination even. shatter ice cubes with throw or impale, easy thermoD boom, aoe fear with pyromaniac for easy long range throws, etc.
>>
>>4015303
Hybrid builds are cuckshit.
>>
>>4015303
Cryo orb + Sweep + TfB is rather busted.
>>
>>4014700
It was such a wrong move to switch engine and adopt 3d for the next Underrail. The 2d pixel aesthetics of Underrail was comfy and had character, the clips of Underrail 2 look very generic and soulless
>>
>>4015496
I agree about the graphics but the new engine does have some pretty cool features, like the ability to do multi-level combat.
>>
>>4015496
It reminds me of the sims or pz so I like 3d but the 2d is really quite lovely. The best thing about 3d is going to be all of the gear popping up on your character quite clearly and the verticality.
>>
>>4015496
i like the new gameplay possibilities that it opens up. But it really is ugly as fuck. And I will miss the portraits so much.
Personally I would have accepted an Underrail 2 that was just Underrail 1 with new locations, enemies, some revised mechanics, but that ship has sailed like half a decade ago. Since Infusion isn't continuing the story anyway and I probably already played the original a thousand hours more than what's good for my sanity I don't even really care. Let's start from scratch and see how it goes.
>>
>>4016025
>Personally I would have accepted an Underrail 2 that was just Underrail 1 with new locations, enemies, some revised mechanics, but that ship has sailed like half a decade ago.
So you just want a far shittier game than Infusion? What the fuck is wrong with you, retard?
>>
>>4016032
Read again. I would have accepted that had it been made years ago, say, in place of Expedition. I would trade Expedition for a real sequel any day.
>>
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>>4014867
>>4015003
>>4015046
>>4015068
I actually just broke the record about a week ago
>>
>>4015303
spear and methathermics are hella synergistic
the problem is figuring out the build
ive yet to make one that really works with itself
>>
anyway, im playing Peets shotty build, except without psi
ive been using a laser pistol as my main offhand weapon, for taking out trash mobs and heavily wounded enemies I dont want to waste a shell on, and a grenade launcher for serious battles so I can do group damage at farther ranges
its pretty dang good; ive never ran a real shotty build before, its pretty satisfying
>>
>>4014818
thats not news; weve seen katanas and nodachis is screenshots and videos for a couple years now
but arming swords are news

*a* weebsword unique made sense, I dont think them being a normal choice does
and arming swords is an even weirder choice
>>
>>4014700
Are dodge and evasion useless? I dumped 15 points in those but nobody ever miss me.
>>
>>4016221
Dodge is there for more uncanny dodge stacks, I've never picked evasive maneuvers but I imagine it's the same with that.
>>
>>4016221
*misses
>>
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>>4016221
whole 15 points? damn... maybe try reading how precision works from teh wiki
>>
>>4014700
I only play on easy mode. I tried normal mode and didn't like it so I stick to easy now.
>>
>>4014818
>Nodachi
>>4014819
>Stance system
Yup. I can finally self insert. When you were playing assault rifle, I studied the blade. When you were throwing spears, I mastered the temporal manipulation. While you wasted your days with a hammer pursuit of vanity, I cultivated 6 INT. And now that the world is on fire and the barbarians are at the gate you have the audacity to come to me for help.
>>
What would stances do? Bonuses to certain skills?
>>
>>4016473
One reduces attack AP cost
One increases precision
One increases critical damage by 20%
>>
much like 4chan in general, these threads are now 90% evil butthurt shitters
we once had a good thing here
goodbye, surviving anons
>>
>>4016621
What do you mean?
>>
>>4016621
When are you going to nerf assault rifles styg
>>
>>4016298
I was throwing points around and since i'm not making a tank evasion/dodge seemed ok, i'm not reading the wiki on a first run.
>>
>>4017610
NTA

He was making fun of you because stronger enemies will have higher skill thresholds that go faaaaar beyond meager little rathounds you'd fight at the earliest points of the game, so 15 is barely doing shit for you as is. You'd only really start to feel the effects of the skill(s) if you keep your point investment in line with your overall progression.
>>
>>4017724
That's what i was wondering, if it's worth to invest more or those require too many points to be useful and it would be better to go full offense.
>>
>>4017724
Honestly even then dodging shit raw doesn't happen enough for you to rely on it, it's a hailmary at best.
>>
>>4016221
evasion is decent but dodge can largerly be ignored if your not getting uncanny dodge. Traps, CC options, and Psi ability beat dodge any day
Evasion though lets you tank AOE damage better as a bonus making some enemies do little no damage if you stack defenses. Suicide bomber build is viable just have a stun option for other evadefags
>>
>>4016221
i usually go full send into dodge and/or evasion with greater siphoner armor, drugs, cloaking device, etc. or just meet the minimum req. for feats.
>>
>>4016221
Personally I think Dodge is almost entirely useless for most builds (outside of uncanny dodge, which is pretty good but not necessary) compared to evasion. Most melee enemies will completely rape your shit even with max dodge and high agility for the level you fight them, and you should be able to kill them before they close the distance on any viable build. Evasion, on the other hand, is almost always useful as long as you have okay agility as it reduces AOE damage and ranged enemies are ubiquitous and as such having a little evasion is almost always useful. Take evasion, not dodge.
>>
>>4019023
generally I find it far easier to lower dudes accuracy stacking effects that benifit evasion alot more than dodge. You can really mess up dudes hit chance with cave ear and blinding venom caltrops, PK, suppressive fire plus shellshocked, or distance such as getting upclose to snipers and etc that makes evasion superior besides just the AOE mitagation.
In jetski combat especially lowering wyrms accuracy is a must if you can't outright kill them like in the jeteater fight
>>
>Got to open a vent for a quest
>Str 3
>Lockpicking 0
>All my psychic power cannot bend the metal out of shape
Sorry, Silas, looks like you ain't getting the Depot after all. Should've asked some peasant with mundane skills.
There's no way I'll remember to do this after snatching enough stat boosters lmao
>>
>>4019992
The room with the mutants and the open vent isn't so bad, just lure them next to the landmines on the hallway next to their room and pop the mines yourself.
>>
>>4020012
Oh shit, you're right, there IS an open one. I guess that 3 Perception translated to reality too.
>>
>>4019143
Yes, exactly. Like this, even a character with middling agility can have very effective defence through evasion. I breezed through dominating on a 6 agi SMG commando like this. Probably my favourite build ever, too.
>>
>dodging a plasma cannon blast while just standing there
what would that even look like realistically
>>
>>4020732
https://youtu.be/lLEOW4gzd10?si=ZNc4kvbv2pEa-ibV&t=44
>>
Came back to the game, decided to try expert, thought the enemies were unusually tanky, lo & behold there's a 50% increase on difficulties beyond normal. Should restart but I've already put enough hours in. At least you can sneak past Depot A.
>>
>>4023065
Still here, brother? You can change the health setting mid-playthrough using the console. Your difficulty will be automatically changed to mutant though, if you care about that.

Try this exactly
setDiffParam NpcHealthModifier 1.0
>>
>>4024383
Cheers mate, should lessen the save-scumming I find myself doing. The game feels far less open-ended with the little damage I feel myself doing, I have to be really sure I'm leveled enough for a simple non-quest encounter.
>>
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Rev6.0 of the mod is finally out
>>
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>>4030824
I'm too lazy for real screenshots. If anyone plays the mod, please post screenshots for the mod page. You can hide penises in them.
>>
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>>4030826
Here's the Perfect Scattering rework/Sixth Shell alternative I settled on.

I didn't provide spoilers for the new quest, mostly. You'll have to play to find out. It's not that extensive anyway.
>>
>>4030824
>>4030826
>>4030832
Where would I download this, exactly? Can't find anything on the nexus.
>>
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>>4030942
I always forget that part

https://www.nexusmods.com/underrailexpedition/mods/32

Doesn't help I named it something stupid and irreverent. Then spent free time for months on it. Sure was fun though.

>pic related
The tweaked sword ability feat line alternative to Flurry. I think its in a better spot now, thanks to feedback. Since these Feats have such strong identities, I'll target them for prototyping icon replacement.
>>
>>4030824
>>4030826
>>4030832
>>4030960
nice
>>
dumping some xeets the stygger made
>In UnderRail 2 you'll finally be able to roleplay as a foundry worker, speedrunning the game and retiring at the ripe old age of 35 (and dying of cancer at 36).
https://x.com/stygdev/status/2081825799024357419
>>
>You can take a zoner out of Drop Zone, but you cannot take the Drop Zone out of the zoner.
https://x.com/stygdev/status/2080643635054350532
>>
>A bad day to be a stunt zoner at Stygian Software.
https://x.com/stygdev/status/2081176272110026762
I have no idea wtf is going on in this one
>>
>The Mindshroom extends life... expands consciousness... gives them the ability to control psy... burn material without fire, break someones mind not looking at him.
https://x.com/mac_orion/status/2080312577540702536
from the artist
>>
Inspirational.
>>
>>4030960
I've never played this game with mods before, do I just drop the files on the game's folder?
>>
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>>4032271
Yes, the BepInEx folder should be at the top level inside the underrail folder. It should be in the same folder as the underrail.exe.

Anyway, just try it out a few ways, and come back if you have issues.

>pic
Damn. Just the one bloodlust feat/ability icon took forever, it's not really good either. I have like 40 to do. Not sure about this.
>>
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>>4032345
Rampage turned out a bit better. I'll try again with a fresh mind in a few days.
>>
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>>4032345
Is it normal that it's not letting me go fullscreen? Do I need a particular version of the game?
>>
>>4031075
you failed the grenade accuracy check and it fell at your feet
restart / reload / end game
>>
>>4032688
>Is it normal
What the hell, no.

The game version must be 1.3.1.2, and the .exe probably has to be from steam. But if you had issues with that, you would see errors popping up in the terminal window that opens when you run the BepInEx launcher.

The only thing that would mandate 1280x800 is when steam is trying to force the game to run on steam deck. That COULD be a BepInEx launcher issue... or the .dll might confuse the game into thinking you're playing on deck, due to the obfuscation. I'm not really sure, to be honest. Can you provide more information?
>>
>>4032942
It must be the steam emulator I'm using then, I'm gonna try it without it and see if that works.
>>
>>4033287
Are you on Linux? Another user had to swap out one of the BepInEx files to get it to work via wine... Which I guess is not an emulator.
>>
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I'm on windows, just pirating.
Turns out I was running the mod on an older version of the game all along and it had nothing to do with the emulator.
>>
>>4014700
Haven't played since the boat DLC released. Anything new?
>>
Haven't played for a while but im gonna play a another run

Are sword builds any good?
>>
>>4034472
Not if you want to get girls, no.
>>
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>>4030960
coagulation shot finally useful?
>>
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>>4033545
yeah
>>4034472
they're great fun, and can often clear rooms full of enemies quickly. just accept that flurry will fail sometimes and plan accordingly.
shame about the fancy footwork nerf though.
>>
>>4035122
I find the footwork nerf alot harsher on it then it is on hit and run. I think Styg could of implement it better as you get a 1 hit grace period before the MP count goes down and add 1 spec to extend it
>>
>>4030960
neat though I think superstitious could have the unique buff of 1 guranteed hit with melee, balistics weopens and tools "can also hit through projections by TC niggers" except can't hit an enemy with uncanny dodge after kissing a charm.
It make them have 1 thing you can know actually works and also effect could be affected by the luck mechanic they also have giving you 2 guranteed hits
> can keep it as a hidden machanic still for the meme to counter gypsy low accuracy curse
>>
>>4030960
>>4035373
misremeber it as lucky but labeled as confidence on the wiki
>>
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>>4035375
It's all taken care of, don't you worry your little head about it. Just purchase as many charms as you have charons for from that nice Coral lady.

>unique buff of 1 guranteed hit
Although, giving all new characters a "Focused Attack" ability that does something like
>your next weapon attack roll gains a 5% precision bonus that can exceed the hit cap, 2 turn cd
would increase the player's power by too much, obviously, but also somewhat bring regular weapon builds in line with the likes of psi and burst, especially for swingy big hitters like sniper.

>pic
Turns out I was adding too much padding on the icons and they looked miniature in-game. Here's a corrected version of your lucky helmet, a new unique also sold by Coral. Supposed "scientists" and "experts" say "aluminum foil can't protect you" and "it's a piece of shit", but we know better.

I'm going to redo my icon building process. Right now I'm pixelating higher res images and it's kind of stupid. You can see how shitty this looks compared to the regular super steel helmet icon, which is sort of the point, but not sustainable.

>>4035122
>>4035110
>coagulation shot finally useful?
Sure, but it has a cooldown, and you presumably have 5-8 bleeds on you, maybe more. Part of the tradeoff for ramping power and ramping risk. Thoughts?
>>
>>4035976
honestly making an idiot savant feat be mandatory for it prob balance it out. Not like Int builds getting specalist are struggling in terms of either damage or utility and it'll give them edge with consistency leading hits
>>
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>>4035976
>but it has a cooldown
damn, 2 turns even. that's pretty funny, it might've been too good otherwise!
would still make managing the pain a little bit easier i suppose, though without playtesting i can't tell how bad it's going to be.
>>
>>4030960
>https://www.nexusmods.com/underrailexpedition/mods/32
>BepInEx
This game has extensive modding now? Has Styg yet commented on any of the creations?
>>
>>4036788
>without playtesting i can't tell
This is exactly it. I was able to improve the ability with some extensive feedback that was posted to the mod page. I can run test combats and scenarios, but I can't prove actual player experience. I am certain the ability is in a better place now.

>>4038377
I don't believe so. It's a wise choice because I don't think he's a good communicator. I can't interpret his actions accurately, though I think I understand his perspective a bit better now than a few months ago; he loves the game and wants to keep tinkering with it and releasing the occasional update, and mods could get in the way of that unless he builds some structured way of modding the game. He definitely wants to be in charge of how things go down. I'm not completely convinced that's necessary from a software engineering point of view, but I'm not an expert, and he seems to be very good. Anyway, don't take my word for any of this.

>pic
After much difficulty, I was able to come up with a very vanilla-style icon for the Eudaimonia status effect & Feat. This one was a good candidate for working towards replicating vanilla stylings because of how easy it is to build in vanilla reference material, ex: Death's Grin icon. It remains to be seen if I can develop an efficient enough process for icons in general while keeping style consistent and quality high, efficient enough to cover all the icons I need to add, anyway.

I'll be going into more weeks of overtime before the cooler weather rolls in, so that will probably be it for updates for now. Post issues and feedback to the mod page so I can see it.
>>
Played the game finally. I think you can finish everything and skip deep caverns. What a fucking shitshow that last segment was.
>>
>>4040024
I feel you man, I've only ever finished the main game once.
Try giving the dlc campaigns a go, they are way less of a shit show.
>>
>>4038377
Oh cool, he implemented the change I suggested. That's actually kinda heartwarming.
>>
>>4040913
Don't get me wrong, it's a great game. Really really good. It was going amazing until the Deep caverns part. It was so bad that it drained my will to go chase after tanner. I accepted the job position and ended the game then and there.
>>
>>4040024
DC is great.
It's a lot less unique than it was after DOM was added as a difficulty (and rather easy nowadays thanks to the DLCs and map) but I still think it's a great level to end the game with.
>>
>>4041028
it was quite draining the first time yeah, but surprisingly i've really enjoyed it very much afterwards.
>>
>>4041145
Can't disagree more. Tedious fetching of components running back and forth 100 times is annoying enough but the writing takes a turn and tries to subvert the story. It goes from faceless are invading to faceless are the good guys and somehow lora baker is tied to your disposition toward the faceless either you're friendly or hostile she lives or dies. Writing gets retarded in the deep caverns which is a bigger problem than the running.
>>
>>4041182
>faceless are the good guys
What the fuck are you talking about?
>>
>>4041197
You're too retarded to comprehend what the fuck the story is explaining.
>>
>>4041182
>It goes from faceless are invading to faceless are the good guys
These do not contradict each other in any way. And being only self-interested does not make them "good guys."
>>
Faceless are well-contrasted against other factions throughout most of the game. The player has opportunities to deal with them in either a hostile or friendly fashion, depending on the situation. The problem with the Faceless in Deep Caverns is not the Faceless, but with the way that the character can't work alongside or at least manipulate the Tchortists. Of course, if the point was just to be a "gotcha!" moment to make the player feel the consequences of their actions, it works well already.
>>
>>4031076
>>4031075
>>4031074
>>4031073
very nice
>>
>>4042186
Someone should post an image of Vegeta kneeling
>>
>pre Psi and Waterways update, aka Legacy Branch (01/29/2020)
magnet:?xt=urn:btih:12d83af30744519ec430345c04a4d6db71f81f2f&dn=UnderRail_1.1.1.6_(35750)_win_gog
>pre Heavy Duty update (11/08/2022)
magnet:?xt=urn:btih:d3c282ca379e62832650ea5bfa96091ec7c3362a&dn=UnderRail_1.1.5.12_(60080)_win_gog
>pre 10 Year Anniversary update (06/03/2025)
magnet:?xt=urn:btih:7ccf020844cbde11440069197abc8c9592f44abd&dn=UnderRail_1.2.0.23_(82597)_win_gog

Try adding trackers from ngosang repo if it doesn't connect. It would've been nice to find pre Expedition versions too.
>>
>>4043120
Also curious: 1.3.1.2 is almost 1.5 times larger than 1.2.0.23, with most of the bloat in the DLC packages. What did Styg add?
>>
>>4043163
I assume most of you have updated (1.3.1.2), so here's the table of folder sizes (1.2.0.23) for those who'd like to get to the bottom of this https://pastebin.com/raw/KntqL90r
>>
>>4043248
>>4043163
>>4043120
What are you getting at, anon?
>>
>>4035976
looking at some of the added drug feats and superstitious if you feel like the percision bonus is too much. Superstitious could do something else as a thematic bonus which is too lower the eye of tchort effect, creeping dread, mental subversion stacks by a set number after kissing a charm and buffs echo soliloquy effects/reduce the damage by force ghost by half after kissing a charm but only 20% as a passive when held
>>
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i'm thinking smgs and that unique meathook knife.
>>
>>4043120
> It would've been nice to find pre Expedition versions too.
Forcing the game speed with cheat engine sure is nostalgic. I personally don't see the point in collecting these, but someone may indeed appreciate it with how much the game has changed over time.
>>
>>4044270
good ol 500x speed waiting for my supersteel to cook
>>
>>4035976
>>4044253
Drug and poison idea. Could be called witch doctor that is exclusive from stoicism. Does something like every drug now also provides +5 psi points except bandages (if not have psi empathy get +5 health instead) and all drugs with a duration also provides 1% damage reduction from all sources including juice, all alcohols also no longer drain psi. 2 specs improve the reduction at .5% each spec need 7 Wil 7 Con or 8 Wil 6 Con and 60 bio [spoilers]serpentman shamans all have this [/spoilers]
>hypertoxicity could also provide +1 to poisen stacking effects
>Vil weopenry also adds +5 to coating use
Cave Dweller voodoo feat: req any feat above can add an addition poisen coating to weopens and get special coating that makes all poisen and bleeds effects inflict damage same turn. Lowers all stacks by 1. Only has 5 coating stacks but is affected by the vil buff
>Darkdwellers all have this and weopens inflict this
>>
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>>4044268
and so it begins
>>
i still have zero fucking clue what charms do in this game
>>
>>4045364
They make you lucky and enhance your potential
>>
>>4045207
What did you give to the flame? Your mercy?
>>
>Enfuzio has gone mad with power!
https://x.com/stygdev/status/2087141766998774191
I think this is the first look at psy powers
>>
>>4048569
Oh wow, an already existing school.
>>
>>4048857
>>4048569
what new psi school would you want?
>>
>>4050380
Biology
>>
>>4050643
what
>>
>>4050643
I think a school that can give you passive regen or helps maintain your psi costs/reseves be nice.
Could be an extension to blood maging it up and you use both to get either or. That or just increase you health based on skill and half your reserves "toggleable" ability
increase resistance or be immune to bio damage for set period let exo aura gives fire immunity
sapping a target of heath and stunning it in range could be a ability. Or another could be extended all "bio" negative effects on living targets like poisen, stuns, bleed, or any debuffs/>>4044840
inflict all poisen and bleed thing at once.
>>
>>4050690
A biology manipulating school. Being able to regenerate yourself. Inflicting a poison dot or agony debuff on a target. Making yourself much stronger by amping up your muscles or crippling an enemy's strength by inflicting wasting. Siphoning your target's hp like a vampire. Becoming extremely durable temporarily. Growing claws for unarmed attacks (stacks with force emission). Extending the duration of drugs or poisons on yourself or targets. Creating a scent somewhere to lure animals towards it.

All kinds of things like that.
>>
>>4050831
>I think a school that can give you passive regen or helps maintain your psi costs/reseves be nice.
Why a school? That should be tranquility's domain. It could be easily expanded with some follow up feats.
>>
>>4050946
to be honest my idea be a bit more than that and it rather let you do bloodmage without the feat as a toggleable thing. Basically at the cost of your health regain x amount of your reserves. Gain max health but at cost of half your reserve based on skill for both.
Could do last stand mages with a bit more sustainability. Passive regen is health gain for X psi loss like a precog effect.
>>
>>4050946
turning enemies into mana batteries also be a better version a this skill
>>
>>4050946
only thing about the health increasing by halving your reseves, I also have it you need at least 100 psi point in either reseves or active bar to keep it active
>>
>>4050836
to be honest i feel like this should be more of a technology/experimentation kind of thing, like the only dudes who have fucked up biology are the tchortists and the oldhead biocorp mutated scientists.
>>
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>>4051391
we can talk to several of these niggas yet can only perma upgrade ourselves from tats/tranny drugs and looking too close into space rocks
>Top scientists still can't explain these things to John and Jane Zoner
>>
>>4051606
we just don't have cool secret knowledge :(
also the savages had really badass body mods, i guess that was a psi thing? i forget if it was explained, but i assume it was some kind of shadowlith psi sort of deal that they were becoming snake-like.
if we do get cybernetics in infusion, i hope it covers all of that biology psi stuff anon wants. but i would also be down for some mutie or psi shit.
>>
>>4053112
>if we do get cybernetics in infusion
it's confirmed we do, yes.
it's going to be funny to get emped, and not only die, but also get knocked out from the pain, and get your stress levels maxed as your enhanced limbs leave you paralyzed, cyber eyes going blind, etc.
>>
>>4053889
I imagine his face when he sees those guys who one shot Tchort with a shotgun on Dominating. Or that guy who beat it just with Psi Confusion and no damage dealt.
>>
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>>4054003
yea those, and beating the game without any (besides main quest crucial) items whatsoever, beating the game with all the sliders on maximum difficulty, etc. might've given him some ideas.
>>
>>4041145
>>4041182
if you break underrail down to its essentials, the whole reason why the game works AT ALL is

>enter map cell
>walk forward
>die unfairly
>reload
>implement strategy
>die unfairly
>reload, reiterate, repeat
>high off your eventual success

that's it. that's all it is. everything else is just dressing, and most of it bad. Worse, over the course of the game's development, Styg tries to move the game away from its only hook (blocked from savescumming, dead-man-walking scenarios, real-time challenges). DC isn't any less shallow in writing in the rest of the game, it just grabs more of the "dumb bag of styg shit" than the average cavern.
>>
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I'm really liking the wicked hook. Cut throat is also just a fun move, not sure if it's actually a really good one but it's really fun having a butt load of stuns on my character. Ended up using some spec points for the cooldown, not sure if I want to for extra damage since I'm putting 10 pts into versatility and some other stuff, but I do have specialist so if I have some extra points I might think about that. Also it's honestly kinda freeing to not tm dip for once, even though it is tempting.
>cut throat someone in the face with hook or sneak and cut throat from behind
>dirty kick and taser for extra stuns if needed
>stab everyone to death or burst with smg
Unfortunately this save has Coral. I like her personality and lore tidbits but maaaaan losing a utility slot for ??? benefits fucking sucks.
>>
>>4054797
>this save has Coral
goto dun_cc_stattoo
goto dun_lup_boostlab

goto stationalpha-level5
- to teleport to SGS room since you won't be able to leave normally.
>>
>>4054837
Oh cool, thx
>>
>>4054837
thank god for the console to avoid early save restarting but do you know the commands for the holiday events would like to see some of them that are more harder to get. Midsummerians and octoberfeast never appear but at least Luper and grampus are freebies using it
>>
>>4054479
This only applies to Dominating and challenge runs. There is a segment of players primarily concerned with that, and I think Styg is trying to direct focus away from it, or at least trying to prevent it overshadowing the rest of what the game has to offer. Contrary to your examples, he has NOT done so only by limiting player options, but also by making the game more accessible, for example: mutant difficulty and console access.
>>
>>4055448
i may be wrong but it seemed to me that styg has wanted some sort of semi challenging experience where you just roll with the punches and you don't go insane with optimization, especially with how the merchant inventory system is. if infusion has timed quests then it would be even moreso towards that philosophy.
>>
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I'm addicted to uniques. I should really go craft a better smg and tacvest.
>>
>>4056618
You're addicted to sneaking up on fellas in your slippers and penetrating them
>>
>>4054797
What's your build? Was thinking about either doing spear or some kind of a cut throat build for my next playthrough
>>
>>4056648
Yeah.
>>4056741
I play on normal so my builds are all over the place.
>10 int, as much dex as possible, rest of points into agi
>versatility
>sprint, nimble
>dirty kick (optional)
>spec ops, commando
>expose weakness
>cheap shots, critical power, recklessness
>opportunist
>cut-throat
>specialist
>taste for blood
>increased dex
>blindsiding and parry will probably make their way into the build at some point, idk. not sure if parry is useful on knives. if i dont do parry it'll be replaced with some crafting feat ig
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New Feat today just because I felt like it.

For now, this will be acquired via level-up, but I want to create a new suite of Feats including this one, which the player can attain in the world via cybernetic augmentation. Some can involve increasing the effectiveness of exosuit armors as well. I may never get to doing this, so for now Neuromancer can just be a level up Feat.
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>>4057257
I suppose Psi Empathy should also be a requirement. Oops.

Anyway, the clunky Baseline Feats module can go away now, since, as in the picture, weapon abilities are now attached to the weapons themselves. Their Feats become "Improved" versions of the same abilities, such as Improved Spear Throw.

Ultimately, I'd also like to replace the clunky Utility Level Feats module with a system that allows players to pick up their 3 utility feats out in the world from trainers. For example, Jack Quicksilver could train subterfuge feats like Thief, Wyatt could provide Lucky Mutant, almost all should be in the pre-Depot A section, since that's essentially an extended character creation process, but Jon himself could train Beautiful Bowels. Again, there's a good chance I'll never get to it at this point.
>>
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>>4057270
And clearly I got the icon pipeline working. They're not perfect, but they are good enough for unofficial mod I think, same as the mediocre quality of my quest dialogue.
>>
>>4057257
dear mod-anon, can you post a picture of the retard hat you can buy from coral? is it only available if you're playing on a low-int character?
>>
>>4057304
>picture of the retard hat you can buy from coral
>low-int character
I don't want to post everything. Beauty is in the eye of the beholder, anon. But yes, Coral's inventory will always carry it, and the rest is up to your character. As with many non-weapon uniques, The Smuggler will also sometimes carry it.

To satisfy your no-doubt oncoming choice paralysis, there is now an option (default to off) to force coral, booth, and boost lab all at once. New characters only.
>>
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Ah. The third time I have ever met this guy.
>>
>>4057374
mod anon, i think you might want to reconsider the "putting weapon abilities on their respective weapons", it appears every enemy with a pistol/crossbow will spam kneecap shot, making earlygame even more annoying to deal with
>>
>>4062029
Helpful feedback, thank you. I have the ability to block NPCs from using the new weapon abilities (sans associated Feat) if I necessary, but I would be happy even if this change made the game a little harder, rather than handing the player free power. Concern is more that it's uneven, affecting tank and/or melee players more than others. I presume you're melee? Do you think the issue is more Kneecap Shot or enemies in general? Greaves exist, but pistols could get Point shot and Crossbows Snipe.
>>
>>4062150
I presume you're melee?
Correct, i'm playing spears.
>Do you think the issue is more Kneecap Shot or enemies in general?
I think the vast quantity of enemies that use crossbows/pistols makes earlygame very annoying, vanilla wise you could count with your fingers all enemies that had kneecap shot pre depot-a and prepare accordingly
but now, every single crossbower/pistol enemy has kneecap shot
i made greaves to counter this, but still feels bad.

think crossbows getting snipe and pistols getting point shot is a good alternative
>>
>>4062214
Fair enough, seems pretty clearly like a design oversight then. Since this is the flippiest and switchiest of mods, I can also add a default-off sub-switch to the module to make the gear-added abilities player only.

Kneeblasting will become the domain of the much less common shotgun, and it remains to be seen exactly how bad tank builds get it, especially on Dominating where the higher enemy count multiplies enemy power from this change.

Also lunatic mall with the cryo-shield changes... let me know.
>>
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>>4062303
>>4062214
Alright, the changes we've discussed are tested working and uploaded under mod rev6.1.2 (I'm going to triple digits now, like a boy growing his first pubic hairs). Anyway, this is safe to install mid-playthrough, and the new player only weapon abilities sub-bool is safe to toggle on and off mid run as you like.

Thanks for your help improving the mod.
>>
I'm thinking about a spear build. I looked it up and you can either go spear/shield or just spear and your defense relies on your armor. However you can't go full heavy armor and stack armor penalty like a sledgehammer build. So my concern is, how's the defense, survivability fare into the end game for either spear build?
>>
>>4063661
with the mod or not.
Without it don't go spear and shield because your likey be too feat starved to use either effectively and be better off just going pumping spear throw.
With it they're more than reliable at blocking and dealing damage pumping your amount blocked
>>
>>4063661
One spear build I did was an electric sweeper spear. With high technicalities and spec you can fuck up dudes grouping together. This was back in base game also had phreaks glove but sadly its not affected by HT but mod anon fixed that. Tried going Medic power armor but you better off just making a Regen vest
>>
Sometimes I wonder if the spear haft would fit in my butt
>>
>>4063859
depends on your CON. 3 CONs get a ruptured anus
>>
How long does it take to learn this game and actually start having fun? im looking for any crpg game to play and Underrail is always rated highly
>>
>>4064000
You can start having fun immediately of course you need to learn the mechanics.
>>
>>4064000
Learning is part of the fun, no?
>>
>>4064000
around when you get to junkyard and get to talk to a mysterious stranger about a job.
>>
>>4064088
>>4064121
>>4064192
I just got it. Are there any specific options/builds that are optimal (from a fun-having prespective) for a first-run?
>>
>>4064485
Pick whatever feels/looks cool, just be aware that the game punishes spreading yourself too thin.
That said there is no need to overly optimize on Normal difficulty.
>>
>>4064485
As anon said, choose something to be good at and pick options to that end, and you will have all the tools you need.

One thing that I think new players get hung up on is that when they inevitably face failure or get hung up somewhere, they second guess and think they may have done something wrong or that their build is wrong. It's not, you just have to persist and try what you can. Facing adversity is the intended difficulty, don't get confused just because the game told you to fuck off. You don't have to fuck off. You can do what you want. You have the tools.
>>
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>>4063661
for me its this with siphoner armor
>>
>>4064840
Who makes an electric fork
>>
>>4064853
its actually a very finely crafted plasma straw masterly designed to prank people with plasma spitballs
before collapse magacorps just liked to be weird like that and prank people in funny ways you'll have to deal with later
>>
>>4064905
Pffff-bshoom
>>
>>4057257
I like it, but I think 80% is a bit too high to actually be properly felt in normal play.
>>
What was Styg thinking going from 2D to that ugly generic 3D graphics?
>>
>>4065250
That is intentional. An expert in electronics and hacking can bring the penalty down to about 50%.
>>
>>4065354
i am a 3d defender. aaand i just stubbed my pinky toe on my chair fuck
>>4064853
the super badass form slightly over function faction that was curbstomped off the face of the planet in favor of the boring ass mutagen meta
>>
>can't recruit phreak to oculus
>all you can do is dangle the huxkey at him
sad
>>
>>4065554
I misread, actually. I thought it meant you pierced through 80% of the enemy's defenses lmao.
>>
>>4062764
Far as I'm concerned, you're literally the only mod for the game. There's like, four or five shitty portrait packs and that's about it otherwise.
Maybe it's a sign of how polished the game is.
>>
>>4051391
The tchortists did it with psionics and psi-tech. The biocorp mutated scientists did it with psionics and psi-tech...
>>
>>4065750
Psi has too much going for it. FUCK PSI.
>>
>>4065354
Expanding on player sprites and animations being super cumbersome I guess. It's unfortunate because Underrail while only occasionally a pretty game had good visual identity.
>>
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>>4065750
>>4065795
need more piss-tech instead.
>>
>>4065640
I don't think Oculus has any use for his boomer style of hacking
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>>4066833
He did a lot of high tech stuff, like his glove and the camera jammer, all stuff the under-eye would appreciate. I remember something about hacking implants in his history?

>>4065640
The question is wether Phreak would willingly join them, or despise them the way he does the oligarchs. Any Phreak scholars around that would know?
>>
>>4066371
Expedition financed by Pis.
>>
i just put 10 spec points into cut throat damage lol
>>
>>4064000
I'm a retard and I beat it, so it can't be that hard.
>>
>>4068854
For what purpose, my friend? Are you alright?
>>
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>>4068970
i thought it would be funny.
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>>4067149
It would've been neat that if you told Oculus about Phreak that they'd save him from the oligarchs and you found him hanging out at their base where Six used to be.
>>
>>4069002
Heh, it is funny, micropenis-anon
>>
>>4016107
Having regular katanas is good if that's what you're going for with your character.

Sucks if you have a theme in mind but the stuff you need for it is 80% of the way into the game.
>>
>>4071491
Yeah. My current intention for Infusion is running a hackerman tinkerer alternating between plasma rifle and energy nodachi. I'm fairly set on this idea so it would suck if I were stuck with katanas for example until halfway through the game. Two-handers are cool.
I've done an energy pistol + energy machete run on Hard recently just to see if I would actually settle into a playstyle that utilizes both or I'd eventually shift to using just one or the other, and it surprised me how balanced it came out. Maybe not 50%-50%, but definitely no worse than 60%-40%.
>>
>>4071270
That was uncalled for. Also I'm sad that all I have left in the game are the dlcs and dc. I need infusion NOW.
>>
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TIL you can meet coral at hopperdrome
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>>4072330
Hey. Don't talk to my gf
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>>4073539
I already flirted with her and blatantly eyefucked her to her delight
>>
Just won 4000 charons at the hopperdrome. I'm fucking rich.
>>
>>4072330
>you can meet coral
Day ruined.
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Kill gypsies. Behead gypsies. Roundhouse kick a gc_gypsy.obj into the recycling bin.
>>
You'd think the game would reach the peak of enjoyment once you've reached build completion, but it's making me want to restart and try another. Doing Deadly Snares Xbow/Chem pistol and the anticipation for how the build would dominate made up half the excitement. Now I'm too overleveled for Expedition and I have Heavy Duty to look forward to (which I've never even tried), but I want to go back to slugging rathounds with a BB gun thinking on how to build my zoner
>>
I wish this game was moddable so modders could make new campaigns/missions re-using the original game assets, endless replayability like with Thief FMs
>>
Is there a way to change your player model and not have it revert every time you change screens?
>>
>>4048569
I'm shocked he's bothering to put in psy skills again. I'm guessing they'll probably have downsides like 10% chance to instagib yourself or something.
>>4050380
Styg should add a mushroom shamanism school kind of like what the Dude does. planes walking, inducing hallucinations, animal summoning. I think stuff like that would be cool.
>>
>>4083255
Move stalactites! Or stalagmites! Speak to mushrooms! Control swarms of hoppers!
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>>4079428
IT'S MORBIN TIME
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Man, I'd really want to somehow fit cheap shots to a high STR metal fist can mage build. It's so close to being OK, but ends up feeling so bad one way or another.
Either low INT cucks the brain slots and crafting, or going 7 CON 14 STR feels just silly for a STR CAN TANK. Damnit.
>>
I loved this game until the end. I steam-rolled the entire game as a sniper UNTIL what I'm assuming is the last or near last battle. I remember taking an elevator down and in a building and right after stepping off some assholes blow through the far wall of the room and I die. It was retarded. I replayed it 50 times and said fuck this.
>>
>>4089215
I couldn't complete the game either against Tchort on normal difficulty, my character was a jack of all trades master of none and while I had many tools at my disposal (psi, traps, nades, etc) to deal with enemies during the game (still there were pretty challenging parts I had to reload many times to beat) with Tchort what matters is dealing high damage and fast and my crossbow/psi hybrid character wasn't suited to do that
>>
>>4089514
I remember playing the save shared by a newbie anon who managed to get to bit T on an awful build (some AR+pistol mix with shit attribute distribution and questionable feats) but got stuck because of shit damage.
I raided the warehouse and proceeded to beat the game with one of the random weapons you find there.
Moral of the story: I think you could've beaten the last boss if you tried a bit more.
>>
I realized that the game gets shit at higher difficulties. You either play oddity and go around in stealth, beating no challenges in combat, become overlevelled after collecting oddities or you get hard stuck because your build is not viable at early levels. You literally deal no damage, you can't kill shit, you don't level up.
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>>4089981
Game gets better at higher difficulties. Combat becomes your last resort, leaving other methods to avoid encounters like subterfuge and social skills as a reasonable alternative instead of a cosmetic option.
If you can't make a strong character that's fine, I don't think every character build should be able to beat the game without effort. If you feel that you need to become overleveled to overcome an encounter than either you choose poorly the encounter you think you need to beat or your build sucks.
>>
>>4090068
>Combat becomes your last resort, leaving other methods to avoid encounters like subterfuge and social skills as a reasonable alternative instead of a cosmetic option
NTA, just interested, can you provide some examples? The game seems pretty combat focused to me. The tutorial portion of the game (Save Newton) taught me that cheesing combat is the way to solve the quest, not using stealth lockpicking or hacking or persuasion to get to him.
>>
>>4090421
NTA but Expedition is the main reason for stealth and persuasion if you still want to be with Aegis on Dom. Plus theres the funny sections there that get somewhat tolerable with hacking. Other than that fighting bots for that one tchortist quest be another reason to have hacking.
>>
>>4091490
Oh yeah the professor rescue is great
>>
>>4088980
cheat with console and maybe increase the difficulty

can give yourself an attribute increase at levels 2, 6, 10, etc if you want to build up to it and only raise the difficulty after Depot A if it'd be a problem for you

or whatever feels right for you
>>
look at the state of underrail general.. dead as a rat hound after a death crawler fight
infusion better hit or i'll probably kill styg myself
>>
>>4091980
I don't think anon was looking for a solution, just expressing his feelings like a woman.
>>
>>4088980
I did it pre-crafting and unarmed nerf. Was really strong. I'm sure it's still good, I've only gotten better at the game since then.
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>exclusively play Hard/Oddities
>only play nonPSI swordsmen OR pure PSI in heavy armor to feel like a GOD
>ALWAYS SPEC electronics & hacking
yeah, it’s gaming time.
>>
>>4095994
turns out acting like a brown retard drives all the smart white guys away
>>
>>4096741
That's not true, I'm blue eyed and white as snow and I like the guy posting all the nigga memes and whatnot, such a goofball. Maybe you could argue I'm not smart.
>>
I have yet to start the game and when was doing some research I came across a few posts of people complaining that you could lose the game in the character creation screen. How true is this? Character build variety was one of the selling points to me and coming up with a good build is half the fun for me, so I don't really want to reach for a guide to create a character.
>>
>>4098332
>a few posts of people complaining that you could lose the game in the character creation screen
Those "people" could probably manage that, yes.
On Normal you can beat the game with almost anything as long as it's not completely stupid. And sometimes even completely stupid build can beat the game. Using a guide your first time around has already hindered you before you started playing, considering what you posted.
>>
>>4098364
I haven't checked any guide, I just wanted to see if those claims were exaggerated. I'm fine with not being able to come up with a really powerful build on my first attempts, but I don't really want to play the game if I actually need a guide to build a viable character.
>>
>>4098374
You do not need a guide to play the game.
>>
How does metathermics hurl ice and fire around? It's supposed to control temperature but that doesn't mean it should be able to move ice and fire around.
Is there some sort of heat based propulsion being used or something?
>>
>>4091980
Not a bad idea, might resort to this. Could maybe get it all, including the fun, which would be optimal when doing it for shits and giggles.
>>
>>4098332
It's exaggerated. It's on par with how you can "brick" a diablo 2 character. While possible, it's a feat of stupidity
>>
>>4099039
All psi is just fields being manipulated by the brain and tapping power from neutrinos to do it. The underlying manipulation of fields creates the effects, it doesn't create the effects themselves.
>>
>>4014867
It's why I did both a knife and a punch run rather than any other kind of melee, just couldn't picture ever adapting to missing if I wasn't throwing 15 attacks per turn so the central limit theorem would kick in
>>
>>4100072
Sounds like bullshit but damn I like that explanation.
>>
>>4100072
So they are manipulating reality instead?
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>>4100314
you're right on the money. That 5% fucks over swords, spears, and hammers to the point of essentially reloading. Consistent performance just isn't possible on Dominating when you rely on the commitment of an Impale cooldown and can get 5%ed.
>>
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>>4100690
>>
>>4100745
That's not necessarily true. You don't have to give special attacks by heavy weapons 100% hit chance, you just need to even out the probabilities. Mixing in longer combats with higher tankiness and alternate secondary options like reliable combat options (psi/traps) or even non-combat options like sneaking to a location that provides an escape route/reset option when whiffing, to normalize things. Lots of games can get away with shit like 65% hit chance. The biggest issue for Underrail in my opinion is the lethality of the combat (hard to fix since its so great thematically), the CC death sentence, and the lack of alternate routes. Alternate routes issue is a self-fulfilling prophecy as well, since specializing in non-combat options can reduce combat effectiveness. But it is better in the newer content like the DLC.

All that said, some weapons, like snipers, are candidates to get 100% hit options in special circumstances, due to it being thematically appropriate and not having access to tank options. Though you could argue that the ever-reliable traps and psi are more important than tank options anyway.
>>
>>4101050
Oh yeah, and not having a party. But personally I really like that, I would move away from the lethality pillar before moving away from the single character pillar.
>>
>>4101054
>I would move away from the lethality pillar before moving away from the single character pillar.
Same here.
I guess UR2/Infusion could have the excuse of cybernetics to explain an extra tanky PC. Or maybe thanks to the new combat system you will be expected to build some defenses instead of going full glass cannon like 95% of the builds in Underrail.
>>
>>4101058
Some of the previews gave us a look at how a half-zoner half-cockroach hybrid might deal with the CC issue, and at the same time reduce the cheesiness of existing trap/cc tactics on enemies. I'm sure it will be addressed in an interesting way.
>>
Hello where is Infusion?
>>
>>4101077
Soon.
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>>4101083
Doesn't that answer "when" is Infusion? Anon asked "where".
>>
>>4101077
I think styg said 2026 for EA but that's probably not going to happen
>>
>>4101220
God willing, EA 2027 Q2.
>>
How much intelligence do you need for Expose Weakness to even be worth it anymore?
>>
>>4101355
I didn't like EW before the nerf and now I like it even less.
If you instapicked it before then I wouldn't worry about the change too much.
>>
ok I'm going to do the following:
no TRAPS*
no THROWING*
no STEALTH
DOMINATING
Lightning Punching Tin Can Monk

and I'll punch to death every settlement I can outside of SGS

*except for the beast where I need to cover the entire place in bear traps, caltrops, and gas grenades
>>
>>4030960
>https://www.nexusmods.com/underrailexpedition/mods/32
New version of the flippyfuckingthingInamedit is uploaded to the mod page. A couple new modules, bunch of niggles and bug fixes, it's now clear what is safe/unsafe to enable mid run and should always be safer to update, but two main stand outs:

New unique weapon, including new sprites, which are a pain. I can see the appeal in switching to 3D. This knife does some cold damage and has some special durability mechanics, including that it shatters in an explosion on breaking. Make sure you have some cold resist and evasion. It can be reformed mid combat. If you look closely, you can see that it's actually a new sprite (and icon) when the blade shatters, so this works well as proof of concept since I will likely only make less complex uniques in future with regards to sprites.
>>
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>>4103190
The other standout is new/extended quest. The most vigorous old man you've ever met can now live out his dirtiest voyeuristic fantasies. It's not very complex, but as an Oculus quest, you have to do everything perfectly to avoid consequences for Phreak. You can avoid consequences for the player fairly easily by not being a retard about not keeping secrets, but mainly all consequences are narrative only since I didn't want to kick the player out of Oculus. Mechanically the only thing is getting 1-3 implant overclocks from Phreak based on your performance, and the implant system isn't even finished yet.

I'm still bad at writing dialogue, but I did revise some of the stuff in the other quest to make it fit those characters better. I think I did OK with Phreak, and Azif was kind of a new what if situation that I may have been too cynical about. Still, I think it mostly fits.
>>
>>4103195
Just to let you know, i'm not sure if it could just be me but after updating from the previous version of the mod rev6.1.2 to the new one, I get a zone transition error & picrel after trying to load in to the cells in and around junkyard
>>
>>4103682
Well of course it isn't just you. I'm certain it's related to HigherFrequencyHigherRandomness. Disable that for now and you'll be ok. I think I may have uploaded a wrong version or forgot to fix an issue, I will look at it later. Thanks for letting me know.
>>
>>4103705
>>4103682
Yeah, so I'm a total retard because I never finished my testing list for that module. I swear the biggest problem with this project is keeping everything organized and written down and then actually remembering to check what I wrote down. Someone else also noted that I missed updating the mod version in one spot out of three.

Basically it was a really simple issue where I was replacing the list of random encounters that the game was looking at and giving it back to the game to pick from. But if an encounter didn't roll I was giving the game an empty list to pick from which broke it. Easy fix. Uploading a corrected version now. Thanks for being so quick on the report and sorry if I wasted any of your time.
>>
>Hybrid Classic XP Mode
>Utility Feat Levels
>Extra quests and content

aww yeah it's gaming time
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>>4104635
No problem, I had only spent like half an hour on a new character to go hunt down that new knife, its easy for some things to get overlooked. I'm looking forward to seeing what you cook up next
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>>4042066
Idk man. Of all the hundreds of hours I've played and different routes I've tried I always slaughter the entire university because I'm not letting anyone take my blood.

Precious bodily fluids is where my autism draws the line, and it's nice to have the Faceless thank me for not working with the Tchortists.
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>>4105201
You can add mod added items via the console now. No need to find them in the world just for testing.

I plan on getting the boss to actually equip the knife and use it in the next update. I didn't want him to generate a world state where he has it equipped yet in case someone finds serious bugs.
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I forgot how RIGGED force emission is.
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>>4014700
I hope I'm wrong but Infusion sounds like the sort of sequel where devtime went into lots of new mechanics that just end up being sidegrades to the core gameplay of the 1st. Just hope Styg is not waddling in too much experimental design and manages to shit out another game that's a 1:1 solid brick of fun again. I would hate to expand the list of "great indies with fail sequels" like Darkest Dungeon and Salt & Sanctuary since these three are my favorites
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>>4108526
idk I think Underrail is quite flawed and only suceeded anyway. all this experimental design is to fix some really core problems. if styge is actually responsible for what made Underrail fun despite its major issues, then it might be very successful
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>>4108530
Success isn't that related to quality. I'm sure what comes will be interesting.
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I for one can't wait to tie my shoes wrong and see what happens
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Anyone still bitching about anniversary changes?
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>>4101927
I've planned things out and am about to finish depot A.
also updated my restrictions

no placing traps for any reason at all
no throwing for any reason- not even throwing a flare. if I specifically need a grenade to progress, I may only trigger it with the master demolitionists belt
no stealth. zero, none. I am barred from using the stealth button.
the only weapons I can swing in my weapon slots are unarmed/fist weapons. I can use other weapons in those slots as tools for bonuses (ie. jackknife) but I am not allowed to make any attacks with them.
The rest of it (lightning punches, tin can build, psychokinesis use) are just build guiderails.
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>>4108526
>I hope I'm wrong but Infusion sounds like the sort of sequel where devtime went into lots of new mechanics that just end up being sidegrades to the core gameplay of the 1st.
Please. Underrail at its core--when you get past all the conditional modifiers and additive or multiplicative percentage stacking--is a rather simplistic D&D/Fallout clone where the most effective strategy for 99% of play is alpha striking + rocket tagging all the enemies to death. It's fun for what it is, but its no magnum opus anyone should be content with.
Infusion seems to be an attempt on recontextualizing the creator's vision so it's less steeped in old-school CRPGs atavisms, and more of its own thing entirely.
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>>4109752
You could do a real challenge run and just amputate all your limbs, after stabbing your eyes out with a fork and popping your eardrums with toothpicks. And having your tongue completely removed and immobilizing your neck by surgical extraction of your sternocleidomastoids. You'd still be able to interact with the game's controls by achieving an erection, so technically you could 100% the game if you're not a complete dumbass pussy.
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>>4110180
why are you so sour
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>>4109852
>Infusion seems to be an attempt on recontextualizing the creator's vision so it's less steeped in old-school CRPGs atavisms, and more of its own thing entirely.
That would be awesome. What made you think that this is the case?
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>>4109752
>lightning punches, tin can build
What's the math on this, does it require Armor Sloping specs?
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>>4110380
yes I've done it before and also here's the math to check out.

Super Steel Armor penalty = 45%
Spiked/Serrated Steel/TiChrome Blade penalty = +3% (unmodified by Armor Sloping)
Super Steel Plate Reinforcement = 16% per plate.

Armor sloping reduces any metal plate armor penalty by 35% multiplicative, 39% with 2/2 specialization.

[ ( Base Armor Penalty * ( 1 - Armor Sloping ) ) + ( ( # of plate reinforcements ) * ( Reinforcement Plate Penalty * ( 1 - Armor Sloping ) ) ) + ( # of Spike/Serrations) * ( Spiked/Serrated Blade Penalty ) ] - Nimble - Body Weight Training

I target one plate reinforcement + serrated blade for Thirst for Blood and Vicious Wounds with Nimble:
[ ( 0.45 * ( 1 - 0.39 ) ) + ( 1 * ( 0.16 * ( 1 - 0.39 ) ) ) + ( 1 * 0.03 ) ] - 0.15 = 25.21%. In Underrail these numbers almost always get rounded down to the next whole number (armor penalty, movement points, hitpoints, AP cost, psi cost, etc.) and it becomes 25%. Lightning Punches with 5/5 is the 25% threshold.

After I get Body Weight Training I can make another suit of super steel armor with a second super steel plate
[ ( 0.45 * ( 1 - 0.39 ) ) + ( 2 * ( 0.16 * ( 1 - 0.39 ) ) ) + ( 1 * 0.03 ) ] - 0.15 - 0.10 = 24.97%
which actually rounds down to 24% and you can squeeze by with 4/5 Lightning Punches, but I just spend the specialization point for 5/5 for the first suit anyway.

I always pick the Sturdy Vest because it has no armor penalty, can add up to 160 health in a suit of metal armor and since this is 3 con with psi that's like, at least 70% more total health. It's not an optimal build but it *does* work. What can't be underestimated is the double duty of lowering armor penalty this much doesn't just make Lightning Punches work, it also makes max points in Evasion work, with Tabis, Jumping Bean, and Adrenaline bonuses Evasion gets to very very relevant values even while in a good 70%+ DR armor.
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>>4110473
Pretty cool, anon.
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>>4109735
only the Expose Weakness nerf
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>>4110747
Not enough. Sounds like it's time for another nerf.
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>>4103195
:o
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I love fucking around with AI so much.
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>>4111555
Neat, I love cold colors. Looks like it's outdoors though.
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>>4111640
maybe that's the idea?

>>4109752
I'm making progress. I think the biggest hurdle of this challenge is going to be killing the 50 adrenaline rush bladelings for the beast without any throwing or traps and restricted weapons to fists. at first I thought I could use some electroshock fists or poisoned claws, but there's no way. Even if I had an impossible 160 electroshock generator fist, I'd only be doing an average of 20 electricity damage per punch.
I have a plan tho
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>>4015496
the world/effects looks really good but the character animations/models look really out of place IMO
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>>4112425
I agree on the characters models looking underwhelmingly generic compared to the great maps around them. Though I'm surprised no one mentioned the BGM yet, the few bits I could hear in the showcase seemed phenomenal like the musical sense of ambience itself went from 2d to 3d (in the good way)
>>
is INfusiON going to be completely void if not spiteful towards all things sex and romance, like Underrail was?
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>>4113215
I hope so. Romancefags should stick to bioware games because veilguard is what they deserve.
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>>4113215
>here's your radiation-stricken dweller waifu who hasn't taken a bath in decades with only a couple teeth left in her mouth after sucking scavengers for stims do you rike it?
iirc Vivan was the single attractive character in the whole game. I'm all for less granny-looking hot NPCs that would also give the game the fanart factor it lacks, but dedicated romances are a can of worms that would feel severely mismatched with the mood of Underrail.
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What kind of weapons do you think would be cool in Infusion? I want a harpoon gun.
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>>4113268
>does he know?
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>>4113719
would prob want some more unique ammo types for shotguns more. Other than that a Railgun be great. I would also like better chemical weopens fuctions though for fire and ice ones having more unique stuff. It still feels off higher quality stuff like napalm has no unique ammo could of even give it something similiar to w2c rounds or corrosive acid is but for just fire. Attachments for chem pistols could solve that or some unique ones that is psi-linked to scale with your skills/feats. Cryo orb for ice pistols is their cooked shot be great
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>>4113719
I'm very simple, I just want the variety of common guns like pistols and assault rifles to actually matter.
For example most pistol frames are either useless or a downgrade and it would be neat if there was actual choice.
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>>4113268
unfortunately anon only tribals and ugly BBC bastards are allowed to have harems in Stygs vision. John/Jane Zoner shall be forever alone.
Still find it funny the LMG black guy dies after hitting on near next seen with near everyone in HD
>pic related might be the only available love interest as Jane zoner
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>>4114312
>For example most pistol frames are either useless
Kind of a fundamental problem that would be tough to address; you can't just tweak numbers because there's always going to be a Biggest Gun. A deranged youtuber wrote this 70+ page manifesto on weapons and what he calls "the hit hard bottleneck", which is basically the most efficient offensive action makes all others unnecessary/irrelevant as most enemies do not create distinct enough problems to justify using them. You just blast as hard and fast as you can. The same thing applies to a lot of frames. You could make one a little better at armor pen, one your go to against uncrittable enemies, one longer range, etc., but the vast majority of the time you're just going to be using your Biggest Gun.

>>4113719
Not necessarily a weapon, but a vehicle family skill would go a long way towards making jet skis and whatever land vehicles might exist much more three-dimensional. You could expand it to rigging/operating for drones and such if vehicles aren't as practical.
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>>4114854
>whatever land vehicles might exist
it should be hover bikes, like the ones we see scattered around as junk and the shop in rail crossing for them. I seriously think it was planned content that was initially scrapped and remade as jetskis. the ironheads were probably meant to be a hoverbiker gang that roam much longer railway tunnels than the game actually got
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The entirety of underrail takes place under the cryo facility in neoscavenger. That's why the utility tower is so cold.
https://youtu.be/e9mcNVTpovE
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>>4114854
Using something "the vast majority of the time" would be an improvement over the current firearm pistol design since you're always using the Biggest Gun (uniques aside).
Which is a complete opposite to what happens with energy pistols, where every emitter has its very unique identity and all three can be useful (both within the same build or as a focus on a specialized build).
So no, it's not an impossible problem to solve.
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poke
poke
poke
poke
poke
poke
poke
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I put on on one of those lunatic psi hats and got +200 psi skills and force emission hit those psi beetles for 150 damage, before proxy
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>>4116269
>So no, it's not an impossible problem to solve
A monolith must be whispering in your ear because no one said that. Take your meds and I will explain as simply as possible.

The FUNDAMENTAL problem that needs to be solved is in enemy and encounter design. You need to create a broad and meaningfully differentiated variety of problems in order to support a greater variety of tools for solving those problems. Trying to fix this problem by fussing with the items themselves is putting a band aid on a gushing wound, but solving the FUNDAMENTAL problem will help improve the entire game.

For example, a cover system (or functional vehicle system) would do a great deal to enable things like penetrative shots, extra-accurate called shots, positioning, range, and so on. I'm not saying a cover system is what Infusion needs.

A mod can do little tweaks and liven things up a little. A sequel more than a decade later can do significantly more. It's a good thing the underlying combat system itself is being addressed, what remains to be seen is how levels and enemies are designed.
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>>4117866
>no one said that
You're the one claiming that there is ALWAYS going to be a "Biggest Gun". It sounded like you don't believe in solving the problem to be a possibility and I don't have cave magic to peer into your brain.
>A monolith must be whispering in your ear
Clearly projecting considering that you're the one listening to a "deranged youtuber".

The original post was about weapons, btw.
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>>4056618
based
>>
Gonna try a 10 int specialist 5mm pistol build. Gonna max gun nut spec, critical power, sharpshooter and not sure the last 5 spec points. I don't have the feats in order of most efficiency. I know crits aren't too good on 5mm pistol but idk if opportunist spec is worth it on them and I want to make sure I don't have problems with robots. Maybe the last 5 spec points can go into expertise.

Can someone review this and tell me if this is feasible? Wanna run a le silent pistol assassin. I don't think bullet time reduced shots below 5 ap anymore so I hope the specialist feat helps boosting the damage on these pea shooters

https://cannedbean29.github.io/UnderrailBuilderRemake/?HgMNAwMLAwrCoABGAAAAAMKgUUU5EV1dRlBdAAAAwqAAAE0rMU8mARdTM8OSAsOoHsKHKltLwrPCpOKkjgXip74K4qmOCt-8
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>>4117907
Ok fair enough. And yeah that guy is seriously crazy.

>>4117966
High Technicalities affects all "Electroshock" functions. Probably not intended, but it means it works for 5mm shock rounds. Don't think it's actually useful, but just so you know, since you're going 10 Int.
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>>4118080
I've never used 5mm pistols. Isn't the shock ammo crap? I remember reading somewhere it was. Thats interesting tho, maybe I can try it once I start this toon.
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>>4117966
Right away on paper I know the build can't fail, with throwing and stealth tagged and a sufficient AP to DMG ratio.
No need for Bullet Time, 15 dex -> 11 AP - 3 Gunslinger - 3 Rapid Reloader = 5 AP shot. Point shot will bring it lower, but Bullet Time won't
3 10 3 3 8 3 10 start with Dex pump to 14+1 with Noxious Lab bonus, then Per. Sharpshooter will be at level 24.
Lower skill investments needed, the effectives with bonuses will be more than high enough with:
48 hacking
45 Lockpicking
53 Pickpocketing
28 Chemistry
63 Mercantile

For Feats and planning solutions:
-if you're not restricting to 5mm, an energy pistol can help tremendously with ammo management
-no need for bullet time
-Expertise disappears when you crit. Expertise is just up to 20 damage tacked on at the very end of a non-crit. It's a good feat but
-Ambush easily generates 100% crit, you can guarantee Ambush 90% of the time with Telekinetic Proxy. Premed->Proxy->erases Evasion and maxes crit. 55 psychokinesis skill investment is very cheap for this. Even if you don't use premed, it's only 10 AP, compared to a flare's 15 AP, occasional imprecision, inability to extinguish or relocate, etc. And Proxy doesn't make anymore noise than the 5mm silenced.
-Knowing that, Recklessness and Scrutinous and even crit goggles also become optional (you'll very rarely be forced to roll for crits without ambush)
-Infused Cave Hopper Leather (from Cave hopper graveyard) + Ninja Tabi for movement and stealth maxxxing, with Vanishing Powder Grenades there's virtually nothing that can stop you
-you'll kill the big robots between spamming 5mm shock bullets, throwing corrosive acid (pirate/institute vendors), and w2c ammo no problem
-you probably want point shot, it's very good
-Opportunist, also Blindsiding, etc. are good feats but also additive. ex: lvl 24 218 gun skill = 2.09 multi + 0.15 from a feat, so a 7.2% increase in actual dmg. still a lot, but at lower levels their flat bonus matter more
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>>4118081
It's bad. I just thought since it seemed like you were doing a silly build and it would work for a splinter cell fella.
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>>4118081
>>4118087
shock bullets are exactly what they look like on the box. 8-15 electricity damage per bullet. if in one optimized turn you can dump 21-ish shock bullets, it's about 242 electricity damage that you wouldn't have otherwise dealt. When that's enough of a difference to kill something with annoyingly high mechanical DT/DR and possibly crit, it's ok. Not usually though. They're really only useful for SMG builds using the Refurbished NF R90 where the player is spraying like, 5x as many bullets
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If they don't have any wood in underrail, do you think they would love or hate scotch?
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>>4118082
Thanks anon, I'm gonna implement this.
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>>4118094
What about peat?
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>>4118094
acquired taste for sure. some uppity northerners would love it.
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kinda wish there were undead enemies beyond the ghosts in the graveyard
https://youtu.be/8W1Aps7OxnQ
>>
can anyone post a dom crossbow build im apparently too retarded to make one



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