Alright pipeworkers, you know the drill.When is Styg droppin' a new dev diary, why is Six such a faggot and why is Ladelman so based?
In Discord news, Styg has embraced his inner weeb and wants to add a bunch of Japanese swords to the game.
>>4014818He also wants to add a stance system built around feats.
>>4014819I know you're reading thisjust make a real 3D fighting game with katanas already
>>4014821Play Sword Hero's early access.
>Missing a 89% chance flurry 9 times out of ten constantly>Missing flurries on stunned enemies with a 95% chance to hit half of the timeHoly shit man and here I thought psi got gutted, swords are just a miserable.
>>4014819what is this an mmo?
>>4014867CC'd enemies should have a 100% hit rate
>>4014867>Stun target with taser>Press gun to his head>Execute>MissI don't even feel bad savescumming moments like this
>>4015003My man was missing flurries on a short circuited industrial robot and no it didn't say he did 0 damage it said that he missed, I didn't even knew that could happen.
>>4015003>>4015062Literally the second after I posted that
Would a spear + metathermics build work? I'm running out of cheevos
>>4015303Depending on how much damage spears do you may be able to pull some cheeky kills with the shatter feat, otherwise I can't think of much else, I guess cryoshield would stack with blocks.
>>4015303of course, it's a somewhat popular combination even. shatter ice cubes with throw or impale, easy thermoD boom, aoe fear with pyromaniac for easy long range throws, etc.
>>4015303Hybrid builds are cuckshit.
>>4015303Cryo orb + Sweep + TfB is rather busted.
>>4014700It was such a wrong move to switch engine and adopt 3d for the next Underrail. The 2d pixel aesthetics of Underrail was comfy and had character, the clips of Underrail 2 look very generic and soulless
>>4015496I agree about the graphics but the new engine does have some pretty cool features, like the ability to do multi-level combat.
>>4015496It reminds me of the sims or pz so I like 3d but the 2d is really quite lovely. The best thing about 3d is going to be all of the gear popping up on your character quite clearly and the verticality.
>>4015496i like the new gameplay possibilities that it opens up. But it really is ugly as fuck. And I will miss the portraits so much.Personally I would have accepted an Underrail 2 that was just Underrail 1 with new locations, enemies, some revised mechanics, but that ship has sailed like half a decade ago. Since Infusion isn't continuing the story anyway and I probably already played the original a thousand hours more than what's good for my sanity I don't even really care. Let's start from scratch and see how it goes.
>>4016025>Personally I would have accepted an Underrail 2 that was just Underrail 1 with new locations, enemies, some revised mechanics, but that ship has sailed like half a decade ago.So you just want a far shittier game than Infusion? What the fuck is wrong with you, retard?
>>4016032Read again. I would have accepted that had it been made years ago, say, in place of Expedition. I would trade Expedition for a real sequel any day.
>>4014867>>4015003>>4015046>>4015068I actually just broke the record about a week ago
>>4015303spear and methathermics are hella synergisticthe problem is figuring out the buildive yet to make one that really works with itself
anyway, im playing Peets shotty build, except without psiive been using a laser pistol as my main offhand weapon, for taking out trash mobs and heavily wounded enemies I dont want to waste a shell on, and a grenade launcher for serious battles so I can do group damage at farther rangesits pretty dang good; ive never ran a real shotty build before, its pretty satisfying
>>4014818thats not news; weve seen katanas and nodachis is screenshots and videos for a couple years nowbut arming swords are news*a* weebsword unique made sense, I dont think them being a normal choice doesand arming swords is an even weirder choice
>>4014700Are dodge and evasion useless? I dumped 15 points in those but nobody ever miss me.
>>4016221Dodge is there for more uncanny dodge stacks, I've never picked evasive maneuvers but I imagine it's the same with that.
>>4016221*misses
>>4016221whole 15 points? damn... maybe try reading how precision works from teh wiki
>>4014700I only play on easy mode. I tried normal mode and didn't like it so I stick to easy now.
>>4014818>Nodachi>>4014819>Stance systemYup. I can finally self insert. When you were playing assault rifle, I studied the blade. When you were throwing spears, I mastered the temporal manipulation. While you wasted your days with a hammer pursuit of vanity, I cultivated 6 INT. And now that the world is on fire and the barbarians are at the gate you have the audacity to come to me for help.
What would stances do? Bonuses to certain skills?
>>4016473One reduces attack AP costOne increases precisionOne increases critical damage by 20%
much like 4chan in general, these threads are now 90% evil butthurt shitterswe once had a good thing heregoodbye, surviving anons
>>4016621What do you mean?
>>4016621When are you going to nerf assault rifles styg
>>4016298I was throwing points around and since i'm not making a tank evasion/dodge seemed ok, i'm not reading the wiki on a first run.
>>4017610NTAHe was making fun of you because stronger enemies will have higher skill thresholds that go faaaaar beyond meager little rathounds you'd fight at the earliest points of the game, so 15 is barely doing shit for you as is. You'd only really start to feel the effects of the skill(s) if you keep your point investment in line with your overall progression.
>>4017724That's what i was wondering, if it's worth to invest more or those require too many points to be useful and it would be better to go full offense.
>>4017724Honestly even then dodging shit raw doesn't happen enough for you to rely on it, it's a hailmary at best.
>>4016221evasion is decent but dodge can largerly be ignored if your not getting uncanny dodge. Traps, CC options, and Psi ability beat dodge any dayEvasion though lets you tank AOE damage better as a bonus making some enemies do little no damage if you stack defenses. Suicide bomber build is viable just have a stun option for other evadefags
>>4016221i usually go full send into dodge and/or evasion with greater siphoner armor, drugs, cloaking device, etc. or just meet the minimum req. for feats.
>>4016221Personally I think Dodge is almost entirely useless for most builds (outside of uncanny dodge, which is pretty good but not necessary) compared to evasion. Most melee enemies will completely rape your shit even with max dodge and high agility for the level you fight them, and you should be able to kill them before they close the distance on any viable build. Evasion, on the other hand, is almost always useful as long as you have okay agility as it reduces AOE damage and ranged enemies are ubiquitous and as such having a little evasion is almost always useful. Take evasion, not dodge.
>>4019023generally I find it far easier to lower dudes accuracy stacking effects that benifit evasion alot more than dodge. You can really mess up dudes hit chance with cave ear and blinding venom caltrops, PK, suppressive fire plus shellshocked, or distance such as getting upclose to snipers and etc that makes evasion superior besides just the AOE mitagation. In jetski combat especially lowering wyrms accuracy is a must if you can't outright kill them like in the jeteater fight
>Got to open a vent for a quest>Str 3>Lockpicking 0>All my psychic power cannot bend the metal out of shapeSorry, Silas, looks like you ain't getting the Depot after all. Should've asked some peasant with mundane skills.There's no way I'll remember to do this after snatching enough stat boosters lmao
>>4019992The room with the mutants and the open vent isn't so bad, just lure them next to the landmines on the hallway next to their room and pop the mines yourself.
>>4020012Oh shit, you're right, there IS an open one. I guess that 3 Perception translated to reality too.
>>4019143Yes, exactly. Like this, even a character with middling agility can have very effective defence through evasion. I breezed through dominating on a 6 agi SMG commando like this. Probably my favourite build ever, too.
>dodging a plasma cannon blast while just standing therewhat would that even look like realistically
>>4020732https://youtu.be/lLEOW4gzd10?si=ZNc4kvbv2pEa-ibV&t=44
Came back to the game, decided to try expert, thought the enemies were unusually tanky, lo & behold there's a 50% increase on difficulties beyond normal. Should restart but I've already put enough hours in. At least you can sneak past Depot A.
>>4023065Still here, brother? You can change the health setting mid-playthrough using the console. Your difficulty will be automatically changed to mutant though, if you care about that.Try this exactlysetDiffParam NpcHealthModifier 1.0
>>4024383Cheers mate, should lessen the save-scumming I find myself doing. The game feels far less open-ended with the little damage I feel myself doing, I have to be really sure I'm leveled enough for a simple non-quest encounter.
Rev6.0 of the mod is finally out
>>4030824I'm too lazy for real screenshots. If anyone plays the mod, please post screenshots for the mod page. You can hide penises in them.
>>4030826Here's the Perfect Scattering rework/Sixth Shell alternative I settled on.I didn't provide spoilers for the new quest, mostly. You'll have to play to find out. It's not that extensive anyway.
>>4030824>>4030826>>4030832Where would I download this, exactly? Can't find anything on the nexus.
>>4030942I always forget that parthttps://www.nexusmods.com/underrailexpedition/mods/32Doesn't help I named it something stupid and irreverent. Then spent free time for months on it. Sure was fun though.>pic relatedThe tweaked sword ability feat line alternative to Flurry. I think its in a better spot now, thanks to feedback. Since these Feats have such strong identities, I'll target them for prototyping icon replacement.
>>4030824>>4030826>>4030832>>4030960nice
dumping some xeets the stygger made >In UnderRail 2 you'll finally be able to roleplay as a foundry worker, speedrunning the game and retiring at the ripe old age of 35 (and dying of cancer at 36).https://x.com/stygdev/status/2081825799024357419
>You can take a zoner out of Drop Zone, but you cannot take the Drop Zone out of the zoner.https://x.com/stygdev/status/2080643635054350532
>A bad day to be a stunt zoner at Stygian Software.https://x.com/stygdev/status/2081176272110026762I have no idea wtf is going on in this one
>The Mindshroom extends life... expands consciousness... gives them the ability to control psy... burn material without fire, break someones mind not looking at him.https://x.com/mac_orion/status/2080312577540702536from the artist
Inspirational.
>>4030960I've never played this game with mods before, do I just drop the files on the game's folder?
>>4032271Yes, the BepInEx folder should be at the top level inside the underrail folder. It should be in the same folder as the underrail.exe.Anyway, just try it out a few ways, and come back if you have issues. >picDamn. Just the one bloodlust feat/ability icon took forever, it's not really good either. I have like 40 to do. Not sure about this.
>>4032345Rampage turned out a bit better. I'll try again with a fresh mind in a few days.
>>4032345Is it normal that it's not letting me go fullscreen? Do I need a particular version of the game?
>>4031075you failed the grenade accuracy check and it fell at your feetrestart / reload / end game
>>4032688>Is it normalWhat the hell, no.The game version must be 1.3.1.2, and the .exe probably has to be from steam. But if you had issues with that, you would see errors popping up in the terminal window that opens when you run the BepInEx launcher. The only thing that would mandate 1280x800 is when steam is trying to force the game to run on steam deck. That COULD be a BepInEx launcher issue... or the .dll might confuse the game into thinking you're playing on deck, due to the obfuscation. I'm not really sure, to be honest. Can you provide more information?
>>4032942It must be the steam emulator I'm using then, I'm gonna try it without it and see if that works.
>>4033287Are you on Linux? Another user had to swap out one of the BepInEx files to get it to work via wine... Which I guess is not an emulator.
I'm on windows, just pirating.Turns out I was running the mod on an older version of the game all along and it had nothing to do with the emulator.
>>4014700Haven't played since the boat DLC released. Anything new?
Haven't played for a while but im gonna play a another runAre sword builds any good?
>>4034472Not if you want to get girls, no.
>>4030960coagulation shot finally useful?
>>4033545yeah>>4034472they're great fun, and can often clear rooms full of enemies quickly. just accept that flurry will fail sometimes and plan accordingly.shame about the fancy footwork nerf though.
>>4035122I find the footwork nerf alot harsher on it then it is on hit and run. I think Styg could of implement it better as you get a 1 hit grace period before the MP count goes down and add 1 spec to extend it
>>4030960neat though I think superstitious could have the unique buff of 1 guranteed hit with melee, balistics weopens and tools "can also hit through projections by TC niggers" except can't hit an enemy with uncanny dodge after kissing a charm.It make them have 1 thing you can know actually works and also effect could be affected by the luck mechanic they also have giving you 2 guranteed hits> can keep it as a hidden machanic still for the meme to counter gypsy low accuracy curse
>>4030960>>4035373misremeber it as lucky but labeled as confidence on the wiki
>>4035375It's all taken care of, don't you worry your little head about it. Just purchase as many charms as you have charons for from that nice Coral lady.>unique buff of 1 guranteed hitAlthough, giving all new characters a "Focused Attack" ability that does something like>your next weapon attack roll gains a 5% precision bonus that can exceed the hit cap, 2 turn cdwould increase the player's power by too much, obviously, but also somewhat bring regular weapon builds in line with the likes of psi and burst, especially for swingy big hitters like sniper.>picTurns out I was adding too much padding on the icons and they looked miniature in-game. Here's a corrected version of your lucky helmet, a new unique also sold by Coral. Supposed "scientists" and "experts" say "aluminum foil can't protect you" and "it's a piece of shit", but we know better.I'm going to redo my icon building process. Right now I'm pixelating higher res images and it's kind of stupid. You can see how shitty this looks compared to the regular super steel helmet icon, which is sort of the point, but not sustainable.>>4035122>>4035110>coagulation shot finally useful?Sure, but it has a cooldown, and you presumably have 5-8 bleeds on you, maybe more. Part of the tradeoff for ramping power and ramping risk. Thoughts?
>>4035976honestly making an idiot savant feat be mandatory for it prob balance it out. Not like Int builds getting specalist are struggling in terms of either damage or utility and it'll give them edge with consistency leading hits