I wasn't expecting this to be so genuinely goodThe first JRPG with a party and they honestly got almost everything rightIt's genuinely non-linear after you get the boat, no tricks, you can get crests in any order pretty much. Enemies stay at pretty much the same power level throughout the world to compensate but it's not unbalanced since your party also levels slow.Prince of Cannock sucks though that might be the only real flaw
>>4020492wait til you play 3
>>4020492My phone ringtone is the overworld music to this game. Grew up playing DW. They were my first RPGs as a little kid and I still treasure them. Glad you enjoyed it.>>4020494Yup. The class changing aspect was so good and addictive. The remake they released a while ago sucked, IMO. The translated SNES rom of it is the best way to play. Though he should start from the NES/Famicom one first.
>>4020543>The translated SNES rom of it is the best way to playI like the GBC versions of the first three games but it's all personal preference
>>4020494I've been curious why people think 3 is so much better. 2 is my favorite DQ and I started 3 and I didn't get too far into it, but so far it really only had being able to make my own party. Everything else was pretty standard DQ up to the point I got.
>>4020492people underrate 2 for several reasons>wahhh it's too hard i need to grind (never used buffs debuffs or status effects, bad at videogames)>wahhh it's too confusing i need a guide (fair, there are some cryptic things in the game that truly do pretty much require a guide)>wahhh there's not enough talking and story (fully invalid)>>4020561if you're blind to all the surprises 3 has to offer, it's a fully immense video game and you should definitely give it another shot. i like 2 more but 3 has some magical moments in it.
>>4020492last area sucks
>>4020571The grinding is a totally legitimate concern, there's no way to be reasonably levelled for the Cave to Rhone when you first get access to it.
>>4020492>I wasn't expecting this to be so genuinely goodDid you think that the Japanese RPG market exploded because of a average game? People lined up around the block and there were news stories for weeks in anticipation of DQ3 because this game was so good.
>>4020983they all seem pretty weak to insta death
>>4020865i played the gbc version so i don't know how the nes one is, but you literally gain like 3k exp per fight in there and when you get there it takes like 30k to level up. the whining about grinding is absolutely overblown to hell and fucking back. there's even a shrine with a free healing and saving spot. and you already have access to all the status effect spells you need to succeed in that area, those are all extremely low level spells and just look how effective they are: >>4020983frankly it's probably just people having fatigue. "i'm supposed to be at the end of the game! why should i have to power up for the final battle?!" type of thing.
>>4021112Unless those percentages are resistance to those things which would make more sense
>>4021127>>4021130they're not. i was silencing blizzards constantly because they spam instant death spells if you let them. status effects don't always work but they mitigate so much. considering the other option is "bawww im not even gonna try im just gonna mash attack until i die" like...
>>4021121The grind itself is overblown, yeah, but it still annoying to suddenly have to grind after the whole game up to that point has been very well balanced.Also the free save/recovery isn't useful initially because the grind is necessary for the Cave itself, before you get to that shrine.
>>4021631Weird, I felt like I had to grind after the cave, not during or before it. Maybe I had explored for longer than intended on my first playthrough before that point. This was years ago at this point however.
>>4024431That's really lucky, then. The extreme lenth of the cave and the sudden jump in enemy strength is infamous for being a brick wall that, unlike anything before it, can't be compensated for with better planning or strategy. The grind is generally seen as the only option, and it's jarring to suddenly have to grind that far into a game.Usually you have to grind for the end boss as well, but not nearly as much, and the free-heal shrine makes it much more painless.
>>4021121>just look how effective they are:They lowered enemy defense to status effect spells in the ports/remasters past the original FC/NES/MSX versions. Sleep for instance is OP in any version past the originals.
I'm playing the 1 remake on hard mode and it's legit kicking my ass at times. Really feels like you're supposed to use everything available to get through some fights. Currently trying to figure out how to beat this guy.
>>4020865Grinding is only a concern in the NES version at end game where you just need enough HP to live attacks, and to a lesser extent, MP to do the gauntlet.In the later ports you gain enough EXP to not worry about it unless you're going from objective to objective.>>4027908Old post, so I'm late. But the faerie sabre casts Buff on you, use it to survive the physicals he throws out and don't bother with tons of buffs. It's more of a duel.
>>4031615>Grinding is only a concern in the NES versionYes that's the version we're talking about.
>>4031615Ended up beating him with the spiked armor. And then also the game. Buff might've helped a lot, cause the Dragonlord also slapped my shit hard until I could squeeze a win through.I'm so happy to have party members again now.
>>4032090Grats!Dragonlord's second form has a set pattern and is exploitable. I was struggling hard on him until I realized it.
>>4020983It's a bit surreal knowing all of these monsters from the monster taming spinoff on game boy rather than the actual dragon quest games. Those archdemons are insanely strong.
>>4032090Spike armor and flame sword are what got me through. A very expensive boss fight.
>>4020571>never used buffs debuffs or status effects,Even if you use these, the game is still peppered with encounters that can ambush you and kill you before you even get your turn.You might not NEED to grind as much to get through the final cave, but given how long it is, nobody wants to get through it then die in the last room because they were ambushed. And the only way to mitigate that is to grind. Simple as.
>>4033014>Even if you use these, the game is still peppered with encounters that can ambush you and kill you before you even get your turn.I won't claim to be an expert on this game, but I've beat the NES version three times and I've never had a problem with being killed before I could mount a defence. It's happened a few times but not enough call it a problem.
>>4020492One thing people always talk about with this series is how when Dragon Quest 3 was announced, it was like the second coming of Jesus in Japan. About how people called out of work, kids skipped school, lines wrapped around buildings, on and on.But they never really understand what that means when they talk about Dragon Quest 2. Obviously we hear this story about 3 and go "well, 3 is incredible, so it makes sense people were excited," but before 3 came out, it's not like people knew it was going to be a masterwork god game (which it is). The true meaning of the Dragon Quest 3 "holiday" story is simple: Dragon Quest 2 set the world on fire when it was released. People fucking loved that game, it was explosively popular, and that's why 3 was so anticipated. So it's kind of funny to me when people talk about it like it's shit or something. It kind of makes me wonder how many people who talk about 2 like that have even played it.
>>4020492I loke this game but I got softlocked in a way that definitely shouldn't have happened
>>4035118yes, this is the kind of common sense no one actually has on /vrpg/ threads full of scripted bots and the retards who reply to them.Kind of like how FF8 is the highest selling video game of all time, not because of FF8's quality, but ________.>non-retards can easily fill in the blank
>>40279081HD's hard difficulty made the game feel really rigid and uninteractive, definitely the worst of the HD-remake trilogy.
>>4045370I think it kinda had to be with only a single party member. There really isn't much you can do and thus also can't design around. Turning fights into little puzzles is maybe one of the best solutions.
I've tried so hard to get into 1+2HD but it's so swingy and frustrating. I don't know what the fuck they were thinking.
>>4046446The solution was to leave it the fuck alone and lean on how the original handled it's difficultly if they weren't going to, say, make Gwaelin a playable character or something.
After 2 I feel like is where they began to leave their Ultima influence, and that makes me sad.
>>4020865The grind is totally overblown, but I remember being underleveled in the last area + last dungeon. I only beat the last boss due to lucky rng + buffs but I did recognize I was really underleveled.
>>4027908>>4045370>>4046517Currently trying to get into Cantlin at lvl 24. The Golem at low health spams all out attacks and for cop out failing (cool RNG) everytime so he one shots. The damage on Draconian is asinine. It's the worst in the series.>>4046446The fights do not feel like puzzles. You are getting battered too much while setting up or healing.
>>4052539yeah that's the classic problem with jrpg "difficulty" settings. they just make the enemy kill you in two hits rather than anything thoughtful like new attack patterns or more annoying enemy troop setups.
>>4020546The snes sprites are hard to beat but I'm very fond of gbc games as well
>>4052584Just realized you can use souped up skills after using Reheal or Hocus Pocus instead of banking on below 50% health. Don't think this was ever mentioned in game??
>>4052761The explanation of Souped-Up skills does mention there being other ways to activate them, if I remember correctly. You can check the tips section to check for sure.
I’m sure the remakes have improved things, but I don’t know why guys are acting like it’s a big surprise people think 2 sucked.I beat the SNES version but I hated having no idea where to go with the ship before I caved in and used a guide, and the final area was just miserable. Both of those have made me never want to replay it
>>4020492One of the things you'll come to find about western JRPGfags is that the vast majority of them just want a playable anime/story. That's it. They don't care for exploration, player agency, any effort being demanded of them. They're perfectly fine with braindead games railroading them so they can get to the next setpiece or cutscene. God forbid you have to look for hints or experiment with battle mechanics on your own. It's why this game and other gameplay-oriented JRPGs tend to receive less favorable reception in the west
>>4053074I had a conversation about this with my brother the other day. Westerners say DQ is "simple" and "boring" but they're cool with games where you just spam normal attacks and cast heal at regular intervals. It's so frustrating to discuss RPGs in general because the community formed around them are casual storyfags. When I first got into DQ I was surprised at how tactical it is. I was changing equipment during every battle to optimize damage output or to kill casters quicker. I had to consider who should carry staves to use as items. Yggdrasil leaves are rare so if your healers die you're at a major setback. Real thoughtful decisions need to be made for every encounter. And it just gets dismissed because the game doesn't have cool vibes or whatever.
>>4020492Glad you enjoyed it brother. I had played a handful of DQs myself before going back and doing the series in order with their original versions and I became a 2 believer, amazing step up from the first game.>>4035118Yeah this drives me up a wall. Japanese people didn't just randomly line up and buy 1+ million copies of DQ3 on day one for no reason but everyone likes to pretend 2 is some black sheep which if were true would have completely fucked 3's early sales. Hell the fact they had 3 million sales in the first week means they had that many cartridges prepped, they absolutely knew it was going to fly off shelves. Honestly give it enough time and I'm sure the status of "started the DQ craze" will quietly move to the SFC DQ3.
>>40204922 is the best Dragon Quest and it's not even close.
>>4020543>My phone ringtone is the overworld music to this game.But WHICH overworld music?
I now remember this
>>4060791I don't get it. How was OP "owned"? OP didn't say it was the FIRST class system. He just said it was a class system in 1989. Which is true. The only counter-example given that's close is DQ3, and that was literally only a year prior, and on a home console instead of a handheld. Doesn't seem like much of an "own". Honestly looks more like cringy samefagging.
Dragon Quest - dogshit series with artificial difficulty that revolves around giving enemies huge party-wide attacks while witholding party-wide heals from you for no reason. Also status gimmick bullshit
>>40608439 years and youre still upset you got btfo
>>4060791>"hey guys, I like this game, what games are you playing?">no replies in two days>first post is someone completely miscontruing OP>rest of the thread derails from thatunprecedented>during christmas eveah
>>4062115I removed the irrelevant posts for the screenshot, learn to love the ublock origin zapper.https://desuarchive.org/vr/thread/4477383/
>>4062124wow, that makes it even more unfunny, somehow.
Played this as a kid and got stuck in some bullshit where I was looking for a cape or some deer in a tower and searched every fucking square and still couldn't find it.
>>4052915>but I hated having no idea where to go with the ship before I caved in and used a guidei loved having no idea where to go with the ship. every single new discovery you make is so exciting.
>What if we just make the boss hit hard as fuck and hit everyone at the same time and his attacks do a bunch of status effects too and he gets to go 3 times in one turn and every battle in the game is just a shitty unimaginative battle of attrition with retarded power creep bossesPeak Japanese game design
>so butthurt that nobody responded to his first baitpost (4061263) that he made the same post againyou can admit that you are literally too stupid to use buffs and debuffs bro it's okay to be bad at game, just don't blame it on the game ok
>>4064803I kinda get why this happened a lot in the early days of home consoles games, especially JRPGs. Devs didn't really know what the fuck people expected out of a sequel. More of the same? Something totally different? Sometimes the path they chose was just "increased difficulty", because the devs would no doubt hear stories about fanatics who could finish their first game without dying, or in one sitting. I really feel like that's what inspired the difficulty spikes in sequels like DQ2 and Lost Levels.
>>4064989Dragon quest has a braindead progression system where it is literally just "what if the enemies in the new area just hit really fucking hard lol?"that's it. that's the entire fucking game
>>4066944>Player can get stronger>Enemies can get stronger>"BRAINDEADDDSSSYRSTEMM!!"retard
>>4066944you learn a lot of spells to make it easier to deal with the increasing power of enemy troopsdragon quest doesn't even have many boss fights so there's really no need to hold on to every last bit of mp
>>4062115It really does get boring to see that type of conversation over and over.