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I wasn't expecting this to be so genuinely good
The first JRPG with a party and they honestly got almost everything right
It's genuinely non-linear after you get the boat, no tricks, you can get crests in any order pretty much. Enemies stay at pretty much the same power level throughout the world to compensate but it's not unbalanced since your party also levels slow.
Prince of Cannock sucks though that might be the only real flaw
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>>4020492
wait til you play 3
>>
>>4020492
My phone ringtone is the overworld music to this game. Grew up playing DW. They were my first RPGs as a little kid and I still treasure them. Glad you enjoyed it.

>>4020494
Yup. The class changing aspect was so good and addictive. The remake they released a while ago sucked, IMO. The translated SNES rom of it is the best way to play. Though he should start from the NES/Famicom one first.
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>>4020543
>The translated SNES rom of it is the best way to play
I like the GBC versions of the first three games but it's all personal preference
>>
>>4020494
I've been curious why people think 3 is so much better. 2 is my favorite DQ and I started 3 and I didn't get too far into it, but so far it really only had being able to make my own party. Everything else was pretty standard DQ up to the point I got.
>>
>>4020492
people underrate 2 for several reasons
>wahhh it's too hard i need to grind (never used buffs debuffs or status effects, bad at videogames)
>wahhh it's too confusing i need a guide (fair, there are some cryptic things in the game that truly do pretty much require a guide)
>wahhh there's not enough talking and story (fully invalid)

>>4020561
if you're blind to all the surprises 3 has to offer, it's a fully immense video game and you should definitely give it another shot. i like 2 more but 3 has some magical moments in it.
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>>4020492
last area sucks
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>>4020571
The grinding is a totally legitimate concern, there's no way to be reasonably levelled for the Cave to Rhone when you first get access to it.
>>
File: rhone enemies.png (1.2 MB, 687x968)
1.2 MB PNG
One complaint I have is that Metal Babbles are worthless meme enemies with an obscene amount of HP, so you have to fucking grind these faggots and they're so miserable to fight even when you're right next to a heal/save point
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>>4020492
>I wasn't expecting this to be so genuinely good
Did you think that the Japanese RPG market exploded because of a average game? People lined up around the block and there were news stories for weeks in anticipation of DQ3 because this game was so good.
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>>4020983
they all seem pretty weak to insta death
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>>4020865
i played the gbc version so i don't know how the nes one is, but you literally gain like 3k exp per fight in there and when you get there it takes like 30k to level up. the whining about grinding is absolutely overblown to hell and fucking back. there's even a shrine with a free healing and saving spot. and you already have access to all the status effect spells you need to succeed in that area, those are all extremely low level spells and just look how effective they are: >>4020983
frankly it's probably just people having fatigue. "i'm supposed to be at the end of the game! why should i have to power up for the final battle?!" type of thing.
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>>4021112
Unless those percentages are resistance to those things which would make more sense
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>>4021112
>>4021121
>>4021127
it's resistances i'm pretty sure
>>
>>4021127
>>4021130
they're not. i was silencing blizzards constantly because they spam instant death spells if you let them. status effects don't always work but they mitigate so much. considering the other option is "bawww im not even gonna try im just gonna mash attack until i die" like...
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>>4021121
The grind itself is overblown, yeah, but it still annoying to suddenly have to grind after the whole game up to that point has been very well balanced.
Also the free save/recovery isn't useful initially because the grind is necessary for the Cave itself, before you get to that shrine.
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>>4021631
Weird, I felt like I had to grind after the cave, not during or before it. Maybe I had explored for longer than intended on my first playthrough before that point. This was years ago at this point however.
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>>4024431
That's really lucky, then. The extreme lenth of the cave and the sudden jump in enemy strength is infamous for being a brick wall that, unlike anything before it, can't be compensated for with better planning or strategy. The grind is generally seen as the only option, and it's jarring to suddenly have to grind that far into a game.
Usually you have to grind for the end boss as well, but not nearly as much, and the free-heal shrine makes it much more painless.
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>>4021121
>just look how effective they are:

They lowered enemy defense to status effect spells in the ports/remasters past the original FC/NES/MSX versions. Sleep for instance is OP in any version past the originals.
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File: file.png (250 KB, 365x325)
250 KB PNG
I'm playing the 1 remake on hard mode and it's legit kicking my ass at times. Really feels like you're supposed to use everything available to get through some fights. Currently trying to figure out how to beat this guy.
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>>4020865
Grinding is only a concern in the NES version at end game where you just need enough HP to live attacks, and to a lesser extent, MP to do the gauntlet.
In the later ports you gain enough EXP to not worry about it unless you're going from objective to objective.

>>4027908
Old post, so I'm late. But the faerie sabre casts Buff on you, use it to survive the physicals he throws out and don't bother with tons of buffs. It's more of a duel.
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>>4031615
>Grinding is only a concern in the NES version
Yes that's the version we're talking about.
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>>4031615
Ended up beating him with the spiked armor. And then also the game. Buff might've helped a lot, cause the Dragonlord also slapped my shit hard until I could squeeze a win through.
I'm so happy to have party members again now.
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>>4032090
Grats!
Dragonlord's second form has a set pattern and is exploitable. I was struggling hard on him until I realized it.
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>>4020983
It's a bit surreal knowing all of these monsters from the monster taming spinoff on game boy rather than the actual dragon quest games. Those archdemons are insanely strong.
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>>4032090
Spike armor and flame sword are what got me through. A very expensive boss fight.
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>>4020571
>never used buffs debuffs or status effects,
Even if you use these, the game is still peppered with encounters that can ambush you and kill you before you even get your turn.

You might not NEED to grind as much to get through the final cave, but given how long it is, nobody wants to get through it then die in the last room because they were ambushed. And the only way to mitigate that is to grind. Simple as.
>>
>>4033014
>Even if you use these, the game is still peppered with encounters that can ambush you and kill you before you even get your turn.
I won't claim to be an expert on this game, but I've beat the NES version three times and I've never had a problem with being killed before I could mount a defence. It's happened a few times but not enough call it a problem.
>>
>>4020492
One thing people always talk about with this series is how when Dragon Quest 3 was announced, it was like the second coming of Jesus in Japan. About how people called out of work, kids skipped school, lines wrapped around buildings, on and on.
But they never really understand what that means when they talk about Dragon Quest 2. Obviously we hear this story about 3 and go "well, 3 is incredible, so it makes sense people were excited," but before 3 came out, it's not like people knew it was going to be a masterwork god game (which it is).
The true meaning of the Dragon Quest 3 "holiday" story is simple: Dragon Quest 2 set the world on fire when it was released. People fucking loved that game, it was explosively popular, and that's why 3 was so anticipated. So it's kind of funny to me when people talk about it like it's shit or something. It kind of makes me wonder how many people who talk about 2 like that have even played it.
>>
>>4020492
I loke this game but I got softlocked in a way that definitely shouldn't have happened
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>>4038840
How?
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>>4035118
yes, this is the kind of common sense no one actually has on /vrpg/ threads full of scripted bots and the retards who reply to them.

Kind of like how FF8 is the highest selling video game of all time, not because of FF8's quality, but ________.
>non-retards can easily fill in the blank
>>
>>4027908
1HD's hard difficulty made the game feel really rigid and uninteractive, definitely the worst of the HD-remake trilogy.
>>
>>4045370
I think it kinda had to be with only a single party member. There really isn't much you can do and thus also can't design around. Turning fights into little puzzles is maybe one of the best solutions.
>>
>>4046446
My solution would be add Press Turn
>>
I've tried so hard to get into 1+2HD but it's so swingy and frustrating. I don't know what the fuck they were thinking.
>>
>>4046446
The solution was to leave it the fuck alone and lean on how the original handled it's difficultly if they weren't going to, say, make Gwaelin a playable character or something.
>>
After 2 I feel like is where they began to leave their Ultima influence, and that makes me sad.



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