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File: TOR.png (984 KB, 917x516)
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Am i crazy or does is the UI in this game hurt to look at? It feels like the UI looks fine at a surface glance, but has a bunch of tiny things all adding up. I'm just a few hours in and already got a whole list of things I wish I could fix:

- The exp tally screen with the giant flag waving behind is torture
- It's hard to tell the units class visually
- The floating spinning cards everywhere. There's so much shit all over on the battlefield
- The floating HP bars are essential for gameplay, but now there's another layer of shit all over everything. I had a look back at Triangle Strategy screenshots and the HP bars there were 1/3 the size. Or in Disgaea 5, they're at the player's feet so they don't cover shit up and give a better sense of place to each character
- The little pointer thing above your highlighted square is higher than it should be, so it looks like you're always highlighting the square above you. You have to rely on the ground color, which isn't contrasty enough and sometimes gets fucked by:
- The camera angle makes higher elevations match things behind it pixel-perfectly so it's hard to aim at the right unit in those cases
- The top down view would be good. Except that it zooms back and forth to isometric for every action you take. It's unusable except for a quick position check
- In the party menu, my characters are organized by level. The horizontal spacing is too damn wide so instead of "Lv3, Lv4, Lv5", it reads like "Lv, 3Lv, 4Lv, 5Lv"

After day 1, my eyes physically hurt but I figured it was because of that early level with the heavy rain and constantly lightning flashes (lmao). Halfway through day 2, I'm grinding in this normal city map pic related and can feel it starting already. I've played a bunch of TRPGs and never felt this before, even some cheap low budget ones on the DS.
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File: TOR2.png (974 KB, 916x519)
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Another screenshot, i missed it in the first one but you also have the action selection menu in the center of the screen covering up even more of it
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File: TOR3.png (655 KB, 910x512)
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No, 1No, 2No, 3No, 4No, 5No
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File: TOR4.png (539 KB, 918x513)
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Giant fucking flag waving around like crazy instead of a normal solid background
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>>4022212
Also note the blue grid makes it look like the ceiling of that building lines up with the lower surface floor next to it. The classes along the bottom all looking samey. You can't even see the main character in the center of the screen and the hand cursor above him is pointing at the unit above him
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>>4022212
I liked the UI in the PSP version honestly.
I just hated the changes to stats and leveling.
Reborn just made it all worse, despite reverting back to the old leveling system
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>>4022224
i never played the older versions but i can already see here, that pointing down glove cursor is in the right place vertically and is easily distinguishable from what's behind it
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File: psp.png (737 KB, 950x532)
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this is nice too; the action menu is in the upper left and doesn't cover gameplay
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File: psp2.png (1.03 MB, 941x538)
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"-44 pts 100%" here is also better on the psp. Good visual clarity and the HP/MP bars below aren't crowding it like in Reborn.
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File: FUCK YOU.png (641 KB, 943x534)
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psp has the giant flag exp screen, noooooooooo
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File: LV.png (844 KB, 945x539)
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This is better too though. Decent spacing and nice solid shadows below each unit
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psp still has cards spamming the field. HP bars look better. classes are still samey. So it's a lot better overall but still not great
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>>4022242
>psp still has cards spamming the field
Nah but those cards are not randomly spawned on the field. They only spawn as a loot, which is exactly what the original PSX/SNES/Saturn version does as well
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>>4022212
>The floating spinning cards everywhere. There's so much shit all over on the battlefield
>The floating HP bars are essential for gameplay, but now there's another layer of shit all over everything.
>>4022213
The ones I agree with you. The rest don't bother me.
>>
>>4022224
The PSP version looks more crisp yeah.



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