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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: jerian.png (528 KB, 634x649)
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First playthroughs over, really liked the new mechanics and the politicking but it seems like the ending skimmed over potentially the most important and cool part of the game. I would be shocked if there was no DLC introducing a new chapter after the millennium council
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>>4026767
couple of other general thoughts
the good:
>two new decision-making mechanics were added, first is your personality which gets shaped by your choices. Unlike in Brante where your character could make contradictory schizo choices independent of your role-playing personality, here Jerian has a personality of his own and will struggle to make choices contrary to it. a new resource, sanity, will allow you to act contrary to your personality so you`re not completely locked into a single path.
>another one is your blood tides legacy. if you please your ancestors they can lend you their strength to pass skillchecks, so no more broken runs cause you lacked 1 valour
>less one-dimensional politics. the 6 estates all have their own interests, they sometimes clash and sometimes cooperate. Its not just a simple liberal egalitarian democracy vs a conservative racialized absolutism.
>Characters are also less one dimensional. Your bitch sister from the first game is no longer a present archetype here
>Playing as Jerian is more fun than playing as Brante desu, the top down perspective is pretty cool
The Bad:
>AI, it is definitely noticeable but not super egregious. Art is actually more thematically consistent than in the first game where characters often looked like they were from different games, but if you look hard enough you`re gonna see some AI driven inconsistencies. baffled that the artists couldn`t at least look over the AI images to correct the mistakes, hopefully they get corrected
>The text was also probably proof-read and syntactically re-organized by AI. Honestly it would be barely noticeable if not for the annoying usage of the em dash
>As I mentioned the game skips over what should have been the last climactic chapter and turns it into a couple page summary. extremely disappointed
>As a result of the previous point, Jerian lacks the "Aura" moments of Brante. There is no Otton duel, no court of honor session, no siege of Anizotte
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>>4026772
>two new decision-making mechanics were added
I liked these, gives you more options instead of just "didn't get this skill this high, get fucked lmao"
> the 6 estates all have their own interests, they sometimes clash and sometimes cooperate.
Yeah the way politics work was great, the fact that every specific vote you could ally with someone you used to bicker with because you agree on this one thing or vice versa.
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>>4026772
>>The text was also probably proof-read and syntactically re-organized by AI. Honestly it would be barely noticeable if not for the annoying usage of the em dash
I also noticed the words "tapestry" and "kaleidoscope" mentioned a couple of times which was definitely AI. I think the devs just gave the AI their rough blueprint for dialogues and general tone of writing but left some distinctive ai-slop style in there for some reason.
>Jerian has a personality of his own and will struggle to make choices contrary to it. a new resource, sanity, will allow you to act contrary to your personality so you`re not completely locked into a single path.
the idea was genuinely quite good but the implementation is less so. The personality stats vary too much, you can go from 10 law to 10 love multiple times in a single playthough, unless Jerian is legit bipolar this makes no sense. I think limiting Jerians personality changes to just the first two chapters would be better and then you could only change your personality by communicating with your ancestors
>the game skips over what should have been the last climactic chapter
that one was just fucking bullshit, I was already suspicious when the last chapter was called the millennium council and not the civil war, what the fuck were they thinking? How can Brante have more military story-telling than Jerian
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>>4026767
The childhood friends storyline was pretty touching, hoped we got more scenes with Emil and Martha
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>>4026806
wtf is wrong with tapestry and kaleidoscope? tapestry fits right with the setting and kaleidoscope makes sense with the shattered mirror leitmotif and there was a literal kaleidoscope in brante and no one cried about it then
i can see the ai artifacts in many pictures but not the dialogues also they have obvious spelling and grammar mistakes ai doesn't make
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>>4026810
I had to cut ties with these two idiots when they decided to team up with the crazy terrorists and bombmakers and not making them spill their names would have caused a game over. They are also just shitty people in general ever since they were kids but I'll try keeping them around on some other playthrough and see if there's anything good there.
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>>4026814
Emil cannot snitch on the conspirators because he looks up to you and wants to prove that giving him a chance at nobility was the right decision.
If you do not force him to inform on them, he personally challenges the conspirators to duels. He does this both to avenge you and to avoid disgracing the noble title you gave him.
In my playthrough, he died twice while killing seven conspirators. You eventually have to persuade him to stop dueling, or he risks suffering a true death.In my ending, he became my trusted personal emissary.
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>>4026812
chatgpt loves those words so they are banned from language
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Did I guess right the best tactic for choosing political projects - to do things that are opposite to the side you've chosen? Sounds like a good way for protecting against political stats reaching 10, when the next radical decision shifts them by 2-3 points. Also free loyalty to hostile factions to avoid their events.
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>>4026767
AI-sloppa
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>>4027016
try not to go to the ideological extremes of 10 unless your unrest is already very low, cause they each give +2 unrest and it can quickly spiral out of control. The only good thing they do is unlock a couple of pretty good decisions in the very last chapter. but you still need to have your political stats 5+ to the direction of the estates that you decided to ally with to increase their strength(like progress with the commoners or jurisprudence for nobles). you`ll need it for the good ending
you`re gonna have some rebellious factions either way, but just try to limit them to two and make them weak by going further from their political stats (for example egalitarianism weakens old houses and strengthens commoners)
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Brante deserve second wave of discussion much more that this aisloppa cashgrab.
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>>4027016
Sort of but the best way seems to be to not really need projects at all and instead focus on stats and maybe a legacy one if your Blood isn't too high already. Then projects only when you absolutely need them to pass a check later or to patch up a relationship that's on the border of enemy/neutral. But getting Arknian/Human Rights and then being moderate about it and doing some things counter to it and inevitably pissing off your ally because you didn't have the votes to give them eveyrthing they wanted unironically worked great my first playthrough, I did something like 3 faction projects the entire game and had max points for the civil war without really trying much.
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How do you make human/arknian/tempest dictatorships? I'm guessing for the last one you need to do the mother's project, but for the former two I never even met the people involved.
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>>4027833
I think you need to team up with one of the characters that show up after you get Arknian or Human Rights, like Gunter or Sejanus. Never managed to make that work though, I forget what the requirements were.
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>>4026767
I am sooooo glad that they removed Willpower, the current system of sanity + tempest power or whatever its called works a loooot better.
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>>4027979
Yeah I like that there are more ways to interact with it. Though it's annoying as fuck when there's an article you really want to pass and it's locked behind a red lock because you're 1 off a personality trait.
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I failed activating the mother's event in 2 chapter, about making an Order of Small Branch or whatever it's name on English, but i still didn't get "broken hopes" status on her. Do i still have a chance do do it in later chapters or it's over? I kinda wanted to dp Tempest tyranny route...
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>>4028438
That sounds like a bug honestly, I've read there can be issues with flags disappearing when you switch between saves or something.
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>>4026820
Finally got this on a good ending, it was really nice. Not really useful mechanically but awesome roleplaying moment after the trouble I went to keep them around since childhood.
>>
>know I'm heading for the Bloody Victory ending because I'm a couple points short
>well fuck me I wanted a complete win, ah well
>get different scene with Flavius because I treated him like shit this entire playthrough
>can now get the entire family reunion scene at the end
>well that's very nice but-
>it gets me those few extra points that let me get the Triumph ending
absolute kino
Flavius even gets a bittersweet ending that's pretty soulful, and I managed to just barely resist the Blood Tide again
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>>4026767
I liked it, but I actually preferred the different lots you could have in Brante. At least you could have major ending differences.
Here, it's mostly linear, you have to be the Heir no matter what and make the Creed thing. The differences between the endings seem minor and only appear in the last chapter.
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>>4029672
Brante's routes were very good but Jerian makes up for it with more atypical endings and more optional goals and how it has more ways to go about things. Both are great.



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