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File: RPG MAKER DEV THREAD.png (1.31 MB, 896x840)
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thread about gamedev, not your drama.
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Holy based
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>>4030575
Are the 2k3 plugins that all the cool JP teams use translated?
saw this and was pretty impressed (game is COMPLEX HIRO)
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>>4030586
>plugins
They aren't using plugins. 2k3 has no plugins. You write your own bespoke stuff to suit the project, and if you're smart, you build up templates and make as much stuff portable, modular, and reusable elsewhere as you possibly can.
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>>4030600
I believe what I was looking for is Maniacs which appears to be translated
>>
drama detected.
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>>4030575
>check last thread
>giant monster girl hyper booba game in the works
Yup, it's time to start lurking again.
>>
File: DQCotWT.png (221 KB, 640x480)
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Remind me to check, I saw this Dragon Quest fangame here a while ago. Not the one you always see when doing normal searches... What is the name of this and where do I find it?
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>>4030890
they never revealed the full name of the game as far as I know, and they nuked their itch a while ago.
gameplay looked nice though
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File: sharks scene.gif (507 KB, 762x744)
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Sketched thumbnails to find the right composition/mood for a couple of scenes/places, finished another player animation and implemented platform movement in mz, it was a good day
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>>4031919
I can tell you put a lot of work into those thighs
goddamn fertility hieroglyph
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File: Sharks cinematix.gif (299 KB, 512x480)
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>>4031929
Thanks, pretty much, pixel art feels closer to bug hunting than to traditional drawing
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>>4031919
very cool
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>>4032181
ありがとう
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>>4030586
sauce
>>
*cough*
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File: Eileen.webm (1.55 MB, 560x420)
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Was a bit busy this week but made some more changes to the Summary Menu.
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>>4033405
2 ability equivalent?
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>>4033405
>the redacted location
She's a CIAndaquil.
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>>4032326
http://nihiten.wixsite.com/complexhiro/en
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File: 1760376491075093.webm (3.66 MB, 640x426)
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>get more inventory/item shit taken care of
>massage out room for 12 character poke names at 240x160 without resorting to the puny 5px wide font
>start reworking skeleton of previous CBS
>discover and fix flaws in the precise timing for dash/movement/menu related commands, particularly where standing next to a "player touch" event on the same level as the player, buffering movement towards it, and spamming X to close the menu would do a frame-perfect trigger that skipped the event commands that were meant to prevent menu access in the first place
>spend more time banging my head against some simple "set move route" commands for getting the Poke balls to do the correct thing at Nurse Daisy than with actual challenging, interesting shit
Incredible sometimes how the most mystifying shit about RPGM is the stuff that really should be the simplest.
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>>4033724
imbrezzib
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>>4030586
>>4033491
>Almost the exact kind of aesthetic I was aiming for with my game
One one hand, great reference material. On the other hand, god damn it.
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>>4033724
Why do you need set move route for the pokeballs?
>>4033886
Make it anyways because I want more futuristic military stuff and clearly you do too.
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>>4033886
>Almost the exact kind of aesthetic I was aiming for with my game
>One one hand, great reference material. On the other hand, god damn it.
happens all the time, don't be discouraged: superficial similarities hardly ever matter
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>>4033724
This looks so good.



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