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This game is aging like fine wine to me. While i would have described it as a flawed good game, its standing out to me in memory and hindsight the more time passes and having started a replay of it last year, there's a lot about it that i can appreciate more on my second playthrough and without the typical atlus fatigue.
The biggest issue is them having to revert back to a Persona-style structure when stuck in development hell, but that doesnt ruin it for me.

"For me" means im 100% right btw
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>>4034310
what that a metaphor?
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it plays like a console gen 5-6 rpg and I mean that in the best way. but it also means getting dragged down by cutscenes and being railroaded in the story
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>>4034310
It's hard to set aside all the dev hell issues like the awful sidequest dungeons and Persona copy pasting. I wonder if it will eventually get a truly embarrassing sequel like Soul Hackers 2 because Hashino and Wada won't touch it with a ten foot pole and they throw it to second tier directors.
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>>4034310
It's just Persona game but in fantasy setting.
It's good if you like Atlus games but have enough of teenagers and modern city setting.
I really liked Corvus as character. Just an autistic guy with his autistic hobbies and big, autistic dreams.
Also Gallica is for being used as onahole.
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>>4034310
I'm sad we missed out on the merchant lady and cat girl as playable characters, but it's fine.
>>4034541
>>4035166
IMO it was always going to be a Persona-esque game (same group) but the lack of voice acting and somewhat lazy dungeon design especially compared to the first dungeon kind of hold the game back a bit. I expected copy/pasted side dungeons, it's fine, what I didn't really expect is the endgame being basically enemy recolors or the cut content present in the game. Despite that though, 11/10 music and the visuals are quite good. Great antagonist, despite him being objectively a Chaos-chad incarnate schizo
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>>4035730
>Great antagonist, despite him being objectively a Chaos-chad incarnate schizo
He liked him but he was hard carried by Nakamura's performance
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>>4035836
*I
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Game peaked once you get Heismay for a full party and quickly falls apart starting from the EO reference dungeon.
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Louis was great but sadly they didnt make his faction in any way compelling. For someone this nietzschean and meritocratic you'd expect him to have the absolute elite fellowship, not some straydogs, a fragile emo and a bunch of military retards. They should have gone further in imitating Lotgh.
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>>4034310
I like the elevator pitch for its story but frankly the writers weren't good enough to pull it off and it descends straight into anime trope land with power of friendship evil for the sake of evil slop
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>>4035730
It was definitely not intentionally meant to be a Persona-like game at all, with the whole point being to create something different to be a separate franchise for Atlus and to keep Hashino from burning out. But they fucked around with a long pre-production where they wasted tons of time and money until to Hashino's credit he realized everything they were trying stank so to keep from losing money they faced the facts and pivoted into being a Persona clone.
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>>4034310
Interesting, my experience with it was the opposite. I really liked Metaphor, but I have no desire to play it again. I found it to be extremely grindy with all the archetype unlocks and such. That's probably my fault though, because I'm a sucker for free, permanent stat increases so I spent way too long killing enemies in the overworld just to unlock certain archetypes I wanted on characters. Took me 102 hours to beat the game, and I didn't even do a few of the end game sidequests.
Maybe if some interesting mods come out I'll play it again though.
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>>4048060
Job systems are shit because they always devolve into that. It's always tempting you to grind a little bit to hit that major, major character development road mark and rarely is it ever optimal to just play the game regularly if you're trying actually have fun with builds. It's why I vastly prefer Tactics Ogre to FFT since it's actually about army building rather than deciding how OP you want your 4 guys to be.

The only thing worse is the TES/learn by doing system.
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>>4048140
I'm a lot more psychologically suited to learn by doing systems where I've learned not to interact with them degenerately. But with this massive job system like FFT the only way to learn the system is to do all the degenerate grinding it takes to explore it. I did that with one game (FFT) but when I see it coming I bail now.
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>>4048140
>Job systems are shit because they always devolve into that. It's always tempting you to grind a little bit to hit that major, major character development road mark and rarely is it ever optimal to just play the game regularly if you're trying actually have fun with builds.
Skill issue, try roleplaying instead of min maxing and optimizing all the fun out of the game
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I still can't believe this didn't get a switch 1 release
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>>4048221
There's no organic way to know how the job systems work without experiencing most of it. You can plow through not engaging with the system and not really understanding what all the choices you make on vibes actually do, but does that sound like how you want to interact with RPG choices?
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>>4048238
I think it must need too much CPU because it runs fine on shit GPUs now. Probably the whole team was picked clean for P6 too.
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>>4035166
It's inferior to Persona simply because the Archetypes are insanely fucking boring. No visual variety at all. At the end of the day you still end up with less abilities and variation than personas. And Persona's already just a really watered down SMT.
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You can tell the dev team was pretty sick of persona's school setting with how often characters that are not the mc get killed.
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>>4048245
>There's no organic way to know how the job systems work without experiencing most of it.
Yes, there is. Gradually progress through it, making thematic choices based on each different character.
>You can plow through not engaging with the system and not really understanding what all the choices you make on vibes actually do, but does that sound like how you want to interact with RPG choices?
You see an a la carte system where your character can build skills and combine them into a custom class, and you say to yourself, "Okay, how can I most efficiently level up as every single class in the game and then metagame the most broken and OP combinations?". Skill issue.
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>>4048329
No, I say to myself, "What does this skill do exactly, how useful is it in practice" and I don't know until I take it. Which needlessly costs grind points.
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>>4048504
Buy the ticket, take the ride, buddy.
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>>4048221
"optimizing the fun out" is a design problem
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>>4048938
NTA but it's give and take. You are a little responsible for not making yourself needlessly miserable. But it does reduce my enthusiasm for job systems a lot.
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>>4034310
>Persona without any of the good parts
Nah. Miss me with that fag shit.
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>>4034310
I ain't gonna lie it started out great but by the time endgame was coming around I barely understood what the fuck was even happening and it just felt like any other JRPG slop. Power of friendship you're the chosen one bullshit. Modern ATLUS just cannot for the life of them develop a decent third act.
Also the fact they gave Hulkenberg a fucking hank hill ass is a crime against humanity. They didn't have to include romance if they didn't want to but she has a smaller ass than most male characters in video games.
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the game is so medciore
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Metapoop Refartazio
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The finer points of the game are completely lost on 99% of people, people call it woke, left, progressive whatever but they dont understand the real twist lies in the rejection of the utopia it initially proposes as an ideal society. It promotes self-sufficiency, rallies against paternalism and the idea that social problems must be fixed and managed by the state. It denounces leftist ideology (in its mainstream forms) as creating division and weakness.
Part of the reason this went over peoples heads is because the writing does a bad job of reinforcing these points, especially with the way Louis is written. The idea that the scepter of kings must be destroyed should have been the focal point of the story, and it would have been interesting if this had been Louis goal all along, forcing the Protagonist to change his stance and adhere to Louis to some degree. Lots of untapped potential, sadly.
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Does it have the same bloated script that feels like it was written for especially dense teenagers, awful pacing, and flowcharty combat as Persona 5, or is actually worth checking out?
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>>4058015
Almost forgot to ask about the extremely railroaded early game that keeps basic gameplay features out of your reach until hour 30 because you obviously can't be trusted with them until you've been thoroughly tutorialized.
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>>4058032
Yes to all of the above.



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